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915 lines
43 KiB
915 lines
43 KiB
#ifndef Magnum_Texture_h |
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#define Magnum_Texture_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Texture, typedef @ref Magnum::Texture1D, @ref Magnum::Texture2D, @ref Magnum::Texture3D |
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*/ |
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#include <Corrade/Utility/Macros.h> |
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#include "Magnum/AbstractTexture.h" |
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#include "Magnum/Array.h" |
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#include "Magnum/DimensionTraits.h" |
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#include "Magnum/Math/Vector3.h" |
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namespace Magnum { |
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namespace Implementation { |
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template<UnsignedInt> constexpr GLenum textureTarget(); |
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#ifndef MAGNUM_TARGET_GLES |
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template<> constexpr GLenum textureTarget<1>() { return GL_TEXTURE_1D; } |
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#endif |
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template<> constexpr GLenum textureTarget<2>() { return GL_TEXTURE_2D; } |
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template<> constexpr GLenum textureTarget<3>() { |
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#ifndef MAGNUM_TARGET_GLES2 |
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return GL_TEXTURE_3D; |
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#else |
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return GL_TEXTURE_3D_OES; |
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#endif |
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} |
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template<UnsignedInt dimensions> VectorTypeFor<dimensions, Int> maxTextureSize(); |
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template<> MAGNUM_EXPORT Vector3i maxTextureSize<3>(); |
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} |
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/** |
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@brief Texture |
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Template class for one- to three-dimensional textures. See also |
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@ref AbstractTexture documentation for more information. |
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## Usage |
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Common usage is to fully configure all texture parameters and then set the |
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data from e.g. @ref Image. Example configuration of high quality texture with |
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trilinear anisotropic filtering, i.e. the best you can ask for: |
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@code |
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Image2D image(ColorFormat::RGBA, ColorType::UnsignedByte, {4096, 4096}, data); |
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Texture2D texture; |
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texture.setMagnificationFilter(Sampler::Filter::Linear) |
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.setMinificationFilter(Sampler::Filter::Linear, Sampler::Mipmap::Linear) |
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.setWrapping(Sampler::Wrapping::ClampToEdge) |
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.setMaxAnisotropy(Sampler::maxMaxAnisotropy()) |
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.setStorage(Math::log2(4096)+1, TextureFormat::RGBA8, {4096, 4096}) |
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.setSubImage(0, {}, image) |
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.generateMipmap(); |
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@endcode |
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@attention Note that default configuration is to use mipmaps. Be sure to either |
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reduce mip level count using @ref setBaseLevel() and @ref setMaxLevel(), |
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explicitly allocate all mip levels using @ref setStorage(), call |
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@ref generateMipmap() after uploading the base level to generate the rest |
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of the mip chain or call @ref setMinificationFilter() with another value to |
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disable mipmapping. |
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In shader, the texture is used via `sampler1D`/`sampler2D`/`sampler3D`, |
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`sampler1DShadow`/`sampler2DShadow`/`sampler3DShadow`, |
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`isampler1D`/`isampler2D`/`isampler3D` or `usampler1D`/`usampler2D`/`usampler3D`. |
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See @ref AbstractShaderProgram documentation for more information about usage |
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in shaders. |
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@see @ref Texture1D, @ref Texture2D, @ref Texture3D, @ref TextureArray, |
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@ref CubeMapTexture, @ref CubeMapTextureArray, @ref RectangleTexture, |
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@ref BufferTexture, @ref MultisampleTexture |
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@requires_gles30 Extension @es_extension{OES,texture_3D} for 3D textures in |
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OpenGL ES 2.0 |
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@requires_gl 1D textures are not available in OpenGL ES, only 2D and 3D ones. |
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*/ |
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template<UnsignedInt dimensions> class Texture: public AbstractTexture { |
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public: |
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static const UnsignedInt Dimensions = dimensions; /**< @brief Texture dimension count */ |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** |
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* @brief Texture target |
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* |
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* @deprecated Use dedicated classes instead, see documentation of |
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* particular enum value for more information. |
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*/ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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enum class Target: GLenum { |
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/** @deprecated Used implicitly in @ref Magnum::Texture1D "Texture1D" class. */ |
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Texture1D = GL_TEXTURE_1D, |
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/** @deprecated Used implicitly in @ref Magnum::Texture2D "Texture2D" class. */ |
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Texture2D = GL_TEXTURE_2D, |
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/** @deprecated Used implicitly in @ref Magnum::Texture3D "Texture3D" class. */ |
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Texture3D = GL_TEXTURE_3D, |
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/** @deprecated Use @ref Magnum::Texture1DArray "Texture1DArray" class instead. */ |
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Texture1DArray = GL_TEXTURE_1D_ARRAY, |
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/** @deprecated Use @ref Magnum::Texture2DArray "Texture2DArray" class instead. */ |
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Texture2DArray = GL_TEXTURE_2D_ARRAY, |
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/** @deprecated Use @ref Magnum::MultisampleTexture2D "MultisampleTexture2D" class instead. */ |
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Texture2DMultisample = GL_TEXTURE_2D_MULTISAMPLE, |
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/** @deprecated Use @ref Magnum::MultisampleTexture2DArray "MultisampleTexture2DArray" class instead. */ |
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Texture2DMultisampleArray = GL_TEXTURE_2D_MULTISAMPLE_ARRAY, |
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/** @deprecated Use @ref Magnum::RectangleTexture "RectangleTexture" class instead. */ |
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Rectangle = GL_TEXTURE_RECTANGLE |
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}; |
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#else |
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typedef typename DataHelper<Dimensions>::Target Target; |
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#endif |
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#endif |
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/** |
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* @brief Max supported texture size |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. For 3D textures in OpenGL ES 2.0, if |
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* @es_extension{OES,texture_3D} extension is not available, returns |
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* zero vector. |
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* @see @fn_gl{Get} with @def_gl{MAX_TEXTURE_SIZE}, |
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* @def_gl{MAX_3D_TEXTURE_SIZE} |
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*/ |
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static VectorTypeFor<dimensions, Int> maxSize() { |
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return Implementation::maxTextureSize<dimensions>(); |
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} |
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/** |
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* @brief Constructor |
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* |
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* Creates new OpenGL texture object. If @extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) is not supported, the texture is created on |
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* first use. |
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* @see @fn_gl{CreateTextures} with @def_gl{TEXTURE_1D}, |
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* @def_gl{TEXTURE_2D} or @def_gl{TEXTURE_3D}, eventually |
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* @fn_gl{GenTextures} |
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*/ |
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explicit Texture(): AbstractTexture(Implementation::textureTarget<dimensions>()) {} |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** @copybrief Texture() |
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* @deprecated Use the parameterless @ref Magnum::Texture::Texture() "Texture()" |
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* constructor or dedicated @ref Magnum::TextureArray "TextureArray", |
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* @ref Magnum::MultisampleTexture "MultisampleTexture", |
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* @ref Magnum::RectangleTexture "RectangleTexture" classes |
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* instead. |
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*/ |
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explicit CORRADE_DEPRECATED("use the parameterless constructor or dedicated TextureArray, MultisampleTexture, RectangleTexture classes instead") Texture(Target target): AbstractTexture(GLenum(target)) {} |
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/** @brief Texture target |
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* @deprecated Use dedicated @ref Magnum::Texture "Texture", |
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* @ref Magnum::TextureArray "TextureArray", |
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* @ref Magnum::MultisampleTexture "MultisampleTexture", |
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* @ref Magnum::RectangleTexture "RectangleTexture" classes |
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* instead. |
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*/ |
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constexpr CORRADE_DEPRECATED("use dedicated Texture, TextureArray, MultisampleTexture, RectangleTexture classes instead") Target target() const { return static_cast<Target>(_target); } |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* @brief Set base mip level |
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* @return Reference to self (for method chaining) |
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* |
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* Taken into account when generating mipmap using @ref generateMipmap() |
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* and when considering texture completeness when using mipmap |
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* filtering. If on OpenGL ES or neither @extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) nor @extension{EXT,direct_state_access} is |
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* available, the texture is bound before the operation (if not |
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* already). Initial value is `0`. |
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* @see @ref setMaxLevel(), @ref setMinificationFilter(), |
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* @fn_gl2{TextureParameter,TexParameter}, |
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* @fn_gl_extension{TextureParameter,EXT,direct_state_access}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{TexParameter} with @def_gl{TEXTURE_BASE_LEVEL} |
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* @requires_gles30 Base level is always `0` in OpenGL ES 2.0. |
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*/ |
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Texture<dimensions>& setBaseLevel(Int level) { |
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AbstractTexture::setBaseLevel(level); |
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return *this; |
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} |
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#endif |
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/** |
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* @brief Set max mip level |
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* @return Reference to self (for method chaining) |
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* |
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* Taken into account when generating mipmap using @ref generateMipmap() |
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* and when considering texture completeness when using mipmap |
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* filtering. If on OpenGL ES or neither @extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) nor @extension{EXT,direct_state_access} is |
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* available, the texture is bound before the operation (if not |
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* already). Initial value is `1000`, which is clamped to count of |
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* levels specified when using @ref setStorage(). |
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* @see @ref setBaseLevel(), @ref setMinificationFilter(), |
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* @fn_gl2{TextureParameter,TexParameter}, |
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* @fn_gl_extension{TextureParameter,EXT,direct_state_access}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{TexParameter} with @def_gl{TEXTURE_MAX_LEVEL} |
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* @requires_gles30 Extension @es_extension{APPLE,texture_max_level}, |
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* otherwise the max level is always set to largest possible value |
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* in OpenGL ES 2.0. |
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*/ |
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Texture<dimensions>& setMaxLevel(Int level) { |
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AbstractTexture::setMaxLevel(level); |
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return *this; |
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} |
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/** |
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* @brief Set minification filter |
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* @param filter Filter |
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* @param mipmap Mipmap filtering. If set to anything else than |
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* @ref Sampler::Mipmap::Base, make sure textures for all mip |
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* levels are set or call @ref generateMipmap(). |
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* @return Reference to self (for method chaining) |
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* |
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* Sets filter used when the object pixel size is smaller than the |
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* texture size. If on OpenGL ES or neither @extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) nor @extension{EXT,direct_state_access} is |
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* available, the texture is bound before the operation (if not |
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* already). Initial value is {@ref Sampler::Filter::Nearest, |
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* @ref Sampler::Mipmap::Linear}. |
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* @see @ref setMagnificationFilter(), @ref setBaseLevel(), |
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* @ref setMaxLevel(), @fn_gl2{TextureParameter,TexParameter}, |
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* @fn_gl_extension{TextureParameter,EXT,direct_state_access}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{TexParameter} with @def_gl{TEXTURE_MIN_FILTER} |
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*/ |
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Texture<dimensions>& setMinificationFilter(Sampler::Filter filter, Sampler::Mipmap mipmap = Sampler::Mipmap::Base) { |
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AbstractTexture::setMinificationFilter(filter, mipmap); |
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return *this; |
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} |
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/** |
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* @brief Set magnification filter |
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* @param filter Filter |
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* @return Reference to self (for method chaining) |
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* |
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* Sets filter used when the object pixel size is larger than largest |
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* texture size. If on OpenGL ES or neither @extension{ARB,direct_state_access} |
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* (part of OpenGL 4.5) nor @extension{EXT,direct_state_access} is |
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* available, the texture is bound before the operation (if not |
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* already). Initial value is @ref Sampler::Filter::Linear. |
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* @see @ref setMinificationFilter(), @fn_gl2{TextureParameter,TexParameter}, |
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* @fn_gl_extension{TextureParameter,EXT,direct_state_access}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{TexParameter} with @def_gl{TEXTURE_MAG_FILTER} |
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*/ |
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Texture<dimensions>& setMagnificationFilter(Sampler::Filter filter) { |
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AbstractTexture::setMagnificationFilter(filter); |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* @brief Set minimum level-of-detail parameter |
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* @return Reference to self (for method chaining) |
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* |
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* Limits selection of highest resolution mipmap. If on OpenGL ES or |
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* neither @extension{ARB,direct_state_access} (part of OpenGL 4.5) nor |
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* @extension{EXT,direct_state_access} is available, the texture is |
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* bound before the operation (if not already). Initial value is |
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* `-1000.0f`. |
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* @see @ref setMaxLod(), @ref setLodBias(), @fn_gl2{TextureParameter,TexParameter}, |
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* @fn_gl_extension{TextureParameter,EXT,direct_state_access}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{TexParameter} with @def_gl{TEXTURE_MIN_LOD} |
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* @requires_gles30 Texture LOD parameters are not available in OpenGL |
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* ES 2.0. |
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*/ |
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Texture<dimensions>& setMinLod(Float lod) { |
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AbstractTexture::setMinLod(lod); |
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return *this; |
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} |
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/** |
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* @brief Set maximum level-of-detail parameter |
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* @return Reference to self (for method chaining) |
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* |
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* Limits selection of lowest resolution mipmap. If on OpenGL ES or |
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* neither @extension{ARB,direct_state_access} (part of OpenGL 4.5) nor |
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* @extension{EXT,direct_state_access} is available, the texture is |
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* bound before the operation (if not already). Initial value is |
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* `1000.0f`. |
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* @see @ref setMinLod(), @ref setLodBias(), @fn_gl2{TextureParameter,TexParameter}, |
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* @fn_gl_extension{TextureParameter,EXT,direct_state_access}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{TexParameter} with @def_gl{TEXTURE_MAX_LOD} |
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* @requires_gles30 Texture LOD parameters are not available in OpenGL |
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* ES 2.0. |
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*/ |
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Texture<dimensions>& setMaxLod(Float lod) { |
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AbstractTexture::setMaxLod(lod); |
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return *this; |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Set level-of-detail bias |
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* @return Reference to self (for method chaining) |
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* |
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* Fixed bias value that is added to the level-of-detail parameter. If |
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* neither @extension{ARB,direct_state_access} (part of OpenGL 4.5) nor |
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* @extension{EXT,direct_state_access} is available, the texture is |
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* bound before the operation (if not already). Initial value is |
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* `0.0f`. |
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* @see @ref maxLodBias(), @ref setMinLod(), @ref setMaxLod(), |
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* @fn_gl2{TextureParameter,TexParameter}, |
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* @fn_gl_extension{TextureParameter,EXT,direct_state_access}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{TexParameter} with @def_gl{TEXTURE_LOD_BIAS} |
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* @requires_gl Texture LOD bias can be specified only directly in |
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* fragment shader in OpenGL ES. |
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*/ |
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Texture<dimensions>& setLodBias(Float bias) { |
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AbstractTexture::setLodBias(bias); |
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return *this; |
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} |
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#endif |
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/** |
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* @brief Set wrapping |
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* @param wrapping Wrapping type for all texture dimensions |
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* @return Reference to self (for method chaining) |
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* |
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* Sets wrapping type for coordinates out of range @f$ [ 0.0, 1.0 ] @f$. |
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* If on OpenGL ES or neither @extension{ARB,direct_state_access} (part |
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* of OpenGL 4.5) nor @extension{EXT,direct_state_access} is available, |
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* the texture is bound before the operation (if not already). Initial |
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* value is @ref Sampler::Wrapping::Repeat. |
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* @see @ref setBorderColor(), @fn_gl2{TextureParameter,TexParameter}, |
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* @fn_gl_extension{TextureParameter,EXT,direct_state_access}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{TexParameter} with @def_gl{TEXTURE_WRAP_S}, |
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* @def_gl{TEXTURE_WRAP_T}, @def_gl{TEXTURE_WRAP_R} |
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*/ |
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Texture<dimensions>& setWrapping(const Array<dimensions, Sampler::Wrapping>& wrapping) { |
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DataHelper<dimensions>::setWrapping(*this, wrapping); |
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return *this; |
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} |
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/** |
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* @brief Set border color |
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* @return Reference to self (for method chaining) |
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* |
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* Border color when wrapping is set to @ref Sampler::Wrapping::ClampToBorder. |
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* If on OpenGL ES or neither @extension{ARB,direct_state_access} (part |
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* of OpenGL 4.5) nor @extension{EXT,direct_state_access} is available, |
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* the texture is bound before the operation (if not already). Initial |
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* value is `{0.0f, 0.0f, 0.0f, 0.0f}`. |
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* @see @ref setWrapping(), @fn_gl2{TextureParameter,TexParameter}, |
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* @fn_gl_extension{TextureParameter,EXT,direct_state_access}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{TexParameter} with @def_gl{TEXTURE_BORDER_COLOR} |
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* @requires_es_extension Extension @es_extension{NV,texture_border_clamp} |
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*/ |
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Texture<dimensions>& setBorderColor(const Color4& color) { |
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AbstractTexture::setBorderColor(color); |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Set border color for integer texture |
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* @return Reference to self (for method chaining) |
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* |
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* Border color for integer textures when wrapping is set to |
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* @ref Sampler::Wrapping::ClampToBorder. If neither |
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* @extension{ARB,direct_state_access} (part of OpenGL 4.5) nor |
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* @extension{EXT,direct_state_access} is available, the texture is |
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* bound before the operation (if not already). Initial value is |
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* `{0, 0, 0, 0}`. |
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* @see @fn_gl2{TextureParameter,TexParameter}, |
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* @fn_gl_extension{TextureParameter,EXT,direct_state_access}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{TexParameter} with @def_gl{TEXTURE_BORDER_COLOR} |
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* @requires_gl30 Extension @extension{EXT,texture_integer} |
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* @requires_gl Border is available only for float textures in OpenGL |
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* ES. |
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*/ |
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Texture<dimensions>& setBorderColor(const Vector4ui& color) { |
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AbstractTexture::setBorderColor(color); |
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return *this; |
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} |
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|
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/** @overload |
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* @requires_gl30 Extension @extension{EXT,texture_integer} |
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* @requires_gl Border is available only for float textures in OpenGL |
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* ES. |
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*/ |
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Texture<dimensions>& setBorderColor(const Vector4i& color) { |
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AbstractTexture::setBorderColor(color); |
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return *this; |
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} |
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#endif |
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|
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/** |
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* @brief Set max anisotropy |
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* @return Reference to self (for method chaining) |
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* |
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* Default value is `1.0f`, which means no anisotropy. Set to value |
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* greater than `1.0f` for anisotropic filtering. If extension |
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* @extension{EXT,texture_filter_anisotropic} (desktop or ES) is not |
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* available, this function does nothing. If on OpenGL ES or neither |
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* @extension{ARB,direct_state_access} (part of OpenGL 4.5) nor |
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* @extension{EXT,direct_state_access} is available, the texture is |
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* bound before the operation (if not already). |
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* @see @ref Sampler::maxMaxAnisotropy(), @fn_gl2{TextureParameter,TexParameter}, |
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* @fn_gl_extension{TextureParameter,EXT,direct_state_access}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{TexParameter} with @def_gl{TEXTURE_MAX_ANISOTROPY_EXT} |
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*/ |
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Texture<dimensions>& setMaxAnisotropy(Float anisotropy) { |
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AbstractTexture::setMaxAnisotropy(anisotropy); |
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return *this; |
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} |
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|
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/** |
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* @brief Set sRGB decoding |
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* @return Reference to self (for method chaining) |
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* |
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* Disables or reenables decoding of sRGB values. If on OpenGL ES or |
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* neither @extension{ARB,direct_state_access} (part of OpenGL 4.5) nor |
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* @extension{EXT,direct_state_access} is available, the texture is |
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* bound before the operation (if not already). Initial value is |
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* `true`. |
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* @see @fn_gl2{TextureParameter,TexParameter}, |
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* @fn_gl_extension{TextureParameter,EXT,direct_state_access}, |
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* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl{TexParameter} with @def_gl{TEXTURE_SRGB_DECODE_EXT} |
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* @requires_extension Extension @extension{EXT,texture_sRGB_decode} |
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* @requires_es_extension OpenGL ES 3.0 or extension |
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* @es_extension{EXT,sRGB} and |
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* @es_extension2{EXT,texture_sRGB_decode,texture_sRGB_decode} |
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*/ |
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Texture<dimensions>& setSRGBDecode(bool decode) { |
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AbstractTexture::setSRGBDecode(decode); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief Set component swizzle |
|
* @return Reference to self (for method chaining) |
|
* |
|
* You can use letters `r`, `g`, `b`, `a` for addressing components or |
|
* letters `0` and `1` for zero and one, similarly as in |
|
* @ref Math::swizzle() function. Example usage: |
|
* @code |
|
* texture.setSwizzle<'b', 'g', 'r', '0'>(); |
|
* @endcode |
|
* If on OpenGL ES or neither @extension{ARB,direct_state_access} (part |
|
* of OpenGL 4.5) nor @extension{EXT,direct_state_access} is available, |
|
* the texture is bound before the operation (if not already). Initial |
|
* value is `rgba`. |
|
* @see @fn_gl2{TextureParameter,TexParameter}, |
|
* @fn_gl_extension{TextureParameter,EXT,direct_state_access}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl{TexParameter} with @def_gl{TEXTURE_SWIZZLE_RGBA} (or |
|
* @def_gl{TEXTURE_SWIZZLE_R}, @def_gl{TEXTURE_SWIZZLE_G}, |
|
* @def_gl{TEXTURE_SWIZZLE_B} and @def_gl{TEXTURE_SWIZZLE_A} |
|
* separately in OpenGL ES) |
|
* @requires_gl33 Extension @extension{ARB,texture_swizzle} |
|
* @requires_gles30 Texture swizzle is not available in OpenGL ES 2.0. |
|
*/ |
|
template<char r, char g, char b, char a> Texture<dimensions>& setSwizzle() { |
|
AbstractTexture::setSwizzle<r, g, b, a>(); |
|
return *this; |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief Set depth texture comparison mode |
|
* @return Reference to self (for method chaining) |
|
* |
|
* If on OpenGL ES or neither @extension{ARB,direct_state_access} (part |
|
* of OpenGL 4.5) nor @extension{EXT,direct_state_access} is available, |
|
* the texture is bound before the operation (if not already). Initial |
|
* value is @ref Sampler::CompareMode::None. |
|
* @note Depth textures can be only 1D or 2D. |
|
* @see @ref setCompareFunction(), @fn_gl2{TextureParameter,TexParameter}, |
|
* @fn_gl_extension{TextureParameter,EXT,direct_state_access}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl{TexParameter} with @def_gl{TEXTURE_COMPARE_MODE} |
|
* @requires_gles30 Extension @es_extension{EXT,shadow_samplers} |
|
*/ |
|
Texture<dimensions>& setCompareMode(Sampler::CompareMode mode) { |
|
AbstractTexture::setCompareMode(mode); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Set depth texture comparison function |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Comparison operator used when comparison mode is set to |
|
* @ref Sampler::CompareMode::CompareRefToTexture. If on OpenGL ES or |
|
* neither @extension{ARB,direct_state_access} (part of OpenGL 4.5) nor |
|
* @extension{EXT,direct_state_access} is available, the texture is |
|
* bound before the operation (if not already). Initial value is |
|
* @ref Sampler::CompareFunction::LessOrEqual. |
|
* @note Depth textures can be only 1D or 2D. |
|
* @see @ref setCompareMode(), @fn_gl2{TextureParameter,TexParameter}, |
|
* @fn_gl_extension{TextureParameter,EXT,direct_state_access}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl{TexParameter} with @def_gl{TEXTURE_COMPARE_FUNC} |
|
* @requires_gles30 Extension @es_extension{EXT,shadow_samplers} |
|
*/ |
|
Texture<dimensions>& setCompareFunction(Sampler::CompareFunction function) { |
|
AbstractTexture::setCompareFunction(function); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief Set depth/stencil texture mode |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Selects which component of packed depth/stencil texture is used for |
|
* texturing. If on OpenGL ES or neither @extension{ARB,direct_state_access} |
|
* (part of OpenGL 4.5) nor @extension{EXT,direct_state_access} is |
|
* available, the texture is bound before the operation (if not |
|
* already). Initial value is @ref Sampler::DepthStencilMode::DepthComponent. |
|
* @note Depth textures can be only 1D or 2D. |
|
* @see @fn_gl2{TextureParameter,TexParameter}, |
|
* @fn_gl_extension{TextureParameter,EXT,direct_state_access}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl{TexParameter} with @def_gl{DEPTH_STENCIL_TEXTURE_MODE} |
|
* @requires_gl43 Extension @extension{ARB,stencil_texturing} |
|
* @requires_gles31 Stencil texturing is not available in OpenGL ES 3.0 |
|
* and older. |
|
*/ |
|
Texture<dimensions>& setDepthStencilMode(Sampler::DepthStencilMode mode) { |
|
AbstractTexture::setDepthStencilMode(mode); |
|
return *this; |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief Set storage |
|
* @param levels Mip level count |
|
* @param internalFormat Internal format |
|
* @param size Size of largest mip level |
|
* @return Reference to self (for method chaining) |
|
* |
|
* After calling this function the texture is immutable and calling |
|
* @ref setStorage() or @ref setImage() is not allowed. |
|
* |
|
* If on OpenGL ES or neither @extension{ARB,direct_state_access} |
|
* (part of OpenGL 4.5) nor @extension{EXT,direct_state_access} is |
|
* available, the texture is bound before the operation (if not |
|
* already). If neither @extension{ARB,texture_storage} (part of OpenGL |
|
* 4.2), OpenGL ES 3.0 nor @es_extension{EXT,texture_storage} in OpenGL |
|
* ES 2.0 is available, the feature is emulated with sequence of |
|
* @ref setImage() calls. |
|
* @see @ref maxSize(), @ref setMaxLevel(), @fn_gl2{TextureStorage1D,TexStorage1D} / |
|
* @fn_gl2{TextureStorage2D,TexStorage2D} / @fn_gl2{TextureStorage3D,TexStorage3D}, |
|
* @fn_gl_extension{TextureStorage1D,EXT,direct_state_access} / |
|
* @fn_gl_extension{TextureStorage2D,EXT,direct_state_access} / |
|
* @fn_gl_extension{TextureStorage3D,EXT,direct_state_access}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl{TexStorage1D}/@fn_gl{TexStorage2D}/@fn_gl{TexStorage3D} |
|
* @todo allow the user to specify ColorType explicitly to avoid |
|
* issues in WebGL (see setSubImage()) |
|
*/ |
|
Texture<dimensions>& setStorage(Int levels, TextureFormat internalFormat, const VectorTypeFor<dimensions, Int>& size) { |
|
DataHelper<dimensions>::setStorage(*this, levels, internalFormat, size); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief Image size in given mip level |
|
* |
|
* The result is not cached in any way. If on OpenGL ES or neither |
|
* @extension{ARB,direct_state_access} (part of OpenGL 4.5) nor |
|
* @extension{EXT,direct_state_access} is available, the texture is |
|
* bound before the operation (if not already). |
|
* @see @ref image(), @fn_gl2{GetTextureLevelParameter,GetTexLevelParameter}, |
|
* @fn_gl_extension{GetTextureLevelParameter,EXT,direct_state_access}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl{GetTexLevelParameter} with @def_gl{TEXTURE_WIDTH}, |
|
* @def_gl{TEXTURE_HEIGHT}, @def_gl{TEXTURE_DEPTH} |
|
* @requires_gles31 Texture image size queries are not available in |
|
* OpenGL ES 3.0 and older. |
|
*/ |
|
VectorTypeFor<dimensions, Int> imageSize(Int level) { |
|
return DataHelper<dimensions>::imageSize(*this, level); |
|
} |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief Read given mip level of texture to image |
|
* @param level Mip level |
|
* @param image Image where to put the data |
|
* |
|
* Image parameters like format and type of pixel data are taken from |
|
* given image, image size is taken from the texture using |
|
* @ref imageSize(). |
|
* |
|
* If neither @extension{ARB,direct_state_access} (part of OpenGL 4.5) |
|
* nor @extension{EXT,direct_state_access} is available, the texture is |
|
* bound before the operation (if not already). If either |
|
* @extension{ARB,direct_state_access} or @extension{ARB,robustness} |
|
* is available, the operation is protected from buffer overflow. |
|
* However, if @extension{ARB,direct_state_access} is not available and |
|
* both @extension{EXT,direct_state_access} and @extension{ARB,robustness} |
|
* are available, the robust operation is preferred over DSA. |
|
* @see @fn_gl2{GetTextureLevelParameter,GetTexLevelParameter}, |
|
* @fn_gl_extension{GetTextureLevelParameter,EXT,direct_state_access}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl{GetTexLevelParameter} with @def_gl{TEXTURE_WIDTH}, |
|
* @def_gl{TEXTURE_HEIGHT}, @def_gl{TEXTURE_DEPTH}, then |
|
* @fn_gl2{GetTextureImage,GetTexImage}, |
|
* @fn_gl_extension{GetnTexImage,ARB,robustness}, |
|
* @fn_gl_extension{GetTextureImage,EXT,direct_state_access}, |
|
* eventually @fn_gl{GetTexImage} |
|
* @requires_gl Texture image queries are not available in OpenGL ES. |
|
*/ |
|
void image(Int level, Image<dimensions>& image) { |
|
AbstractTexture::image<dimensions>(level, image); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* @code |
|
* Image2D image = texture.image(0, {ColorFormat::RGBA, ColorType::UnsignedByte}); |
|
* @endcode |
|
*/ |
|
Image<dimensions> image(Int level, Image<dimensions>&& image); |
|
|
|
/** |
|
* @brief Read given mip level of texture to buffer image |
|
* @param level Mip level |
|
* @param image Buffer image where to put the data |
|
* @param usage Buffer usage |
|
* |
|
* See @ref image(Int, Image&) for more information. |
|
* @requires_gl Texture image queries are not available in OpenGL ES. |
|
* @todo Make it more flexible (usable with |
|
* @extension{ARB,buffer_storage}, avoiding relocations...) |
|
*/ |
|
void image(Int level, BufferImage<dimensions>& image, BufferUsage usage) { |
|
AbstractTexture::image<dimensions>(level, image, usage); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* @code |
|
* BufferImage2D image = texture.image(0, {ColorFormat::RGBA, ColorType::UnsignedByte}, BufferUsage::StaticRead); |
|
* @endcode |
|
*/ |
|
BufferImage<dimensions> image(Int level, BufferImage<dimensions>&& image, BufferUsage usage); |
|
|
|
/** |
|
* @brief Read range of given texture mip level to image |
|
* @param level Mip level |
|
* @param range Range to read |
|
* @param image Image where to put the data |
|
* |
|
* Image parameters like format and type of pixel data are taken from |
|
* given image. |
|
* @see @fn_gl{GetTextureSubImage} |
|
* @requires_gl45 Extension @extension{ARB,get_texture_sub_image} |
|
* @requires_gl Texture image queries are not available in OpenGL ES. |
|
*/ |
|
void subImage(Int level, const RangeTypeFor<dimensions, Int>& range, Image<dimensions>& image) { |
|
AbstractTexture::subImage<dimensions>(level, range, image); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* @code |
|
* Image2D image = texture.subImage(0, rect, {ColorFormat::RGBA, ColorType::UnsignedByte}); |
|
* @endcode |
|
*/ |
|
Image<dimensions> subImage(Int level, const RangeTypeFor<dimensions, Int>& range, Image<dimensions>&& image); |
|
|
|
/** |
|
* @brief Read range of given texture mip level to buffer image |
|
* @param level Mip level |
|
* @param range Range to read |
|
* @param image Buffer image where to put the data |
|
* @param usage Buffer usage |
|
* |
|
* See @ref subImage(Int, const RangeTypeFor<dimensions, Int>&, Image&) |
|
* for more information. |
|
* @requires_gl45 Extension @extension{ARB,get_texture_sub_image} |
|
* @requires_gl Texture image queries are not available in OpenGL ES. |
|
*/ |
|
void subImage(Int level, const RangeTypeFor<dimensions, Int>& range, BufferImage<dimensions>& image, BufferUsage usage) { |
|
AbstractTexture::subImage<dimensions>(level, range, image, usage); |
|
} |
|
|
|
/** @overload |
|
* |
|
* Convenience alternative to the above, example usage: |
|
* @code |
|
* BufferImage2D image = texture.subImage(0, rect, {ColorFormat::RGBA, ColorType::UnsignedByte}, BufferUsage::StaticRead); |
|
* @endcode |
|
*/ |
|
BufferImage<dimensions> subImage(Int level, const RangeTypeFor<dimensions, Int>& range, BufferImage<dimensions>&& image, BufferUsage usage); |
|
#endif |
|
|
|
/** |
|
* @brief Set image data |
|
* @param level Mip level |
|
* @param internalFormat Internal format |
|
* @param image @ref Image, @ref ImageReference or |
|
* @ref Trade::ImageData of the same dimension count |
|
* @return Reference to self (for method chaining) |
|
* |
|
* On platforms that support it prefer to use @ref setStorage() and |
|
* @ref setSubImage() instead, as it avoids unnecessary reallocations |
|
* and has better performance characteristics. This call also has no |
|
* equivalent in @extension{ARB,direct_state_access}, thus the texture |
|
* needs to be bound to some texture unit before the operation. |
|
* @see @ref maxSize(), @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl{TexImage1D} / @fn_gl{TexImage2D} / @fn_gl{TexImage3D} |
|
* @deprecated_gl Prefer to use @ref Magnum::Texture::setStorage() "setStorage()" |
|
* and @ref Magnum::Texture::setSubImage() "setSubImage()" |
|
* instead. |
|
*/ |
|
Texture<dimensions>& setImage(Int level, TextureFormat internalFormat, const ImageReference<dimensions>& image) { |
|
DataHelper<dimensions>::setImage(*this, level, internalFormat, image); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** @overload |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
* @deprecated_gl Prefer to use @ref Magnum::Texture::setStorage() "setStorage()" |
|
* and @ref Magnum::Texture::setSubImage() "setSubImage()" |
|
* instead. |
|
*/ |
|
Texture<dimensions>& setImage(Int level, TextureFormat internalFormat, BufferImage<dimensions>& image) { |
|
DataHelper<dimensions>::setImage(*this, level, internalFormat, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
* @deprecated_gl Prefer to use @ref Magnum::Texture::setStorage() "setStorage()" |
|
* and @ref Magnum::Texture::setSubImage() "setSubImage()" |
|
* instead. |
|
*/ |
|
Texture<dimensions>& setImage(Int level, TextureFormat internalFormat, BufferImage<dimensions>&& image) { |
|
return setImage(level, internalFormat, image); |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief Set image subdata |
|
* @param level Mip level |
|
* @param offset Offset where to put data in the texture |
|
* @param image @ref Image, @ref ImageReference or |
|
* @ref Trade::ImageData of the same dimension count |
|
* @return Reference to self (for method chaining) |
|
* |
|
* If on OpenGL ES or neither @extension{ARB,direct_state_access} (part |
|
* of OpenGL 4.5) nor @extension{EXT,direct_state_access} is available, |
|
* the texture is bound before the operation (if not already). |
|
* |
|
* @attention In @ref MAGNUM_TARGET_WEBGL "WebGL" the @ref ColorType of |
|
* data passed in @p image must match the original one specified |
|
* in @ref setImage(). It means that you might not be able to use |
|
* @ref setStorage() as it uses implicit @ref ColorType value. |
|
* |
|
* @see @ref setStorage(), @fn_gl2{TextureSubImage1D,TexSubImage1D} / |
|
* @fn_gl2{TextureSubImage2D,TexSubImage2D} / @fn_gl2{TextureSubImage3D,TexSubImage3D}, |
|
* @fn_gl_extension{TextureSubImage1D,EXT,direct_state_access} / |
|
* @fn_gl_extension{TextureSubImage2D,EXT,direct_state_access} / |
|
* @fn_gl_extension{TextureSubImage3D,EXT,direct_state_access}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl{TexSubImage1D} / @fn_gl{TexSubImage2D} / @fn_gl{TexSubImage3D} |
|
*/ |
|
Texture<dimensions>& setSubImage(Int level, const VectorTypeFor<dimensions, Int>& offset, const ImageReference<dimensions>& image) { |
|
DataHelper<Dimensions>::setSubImage(*this, level, offset, image); |
|
return *this; |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** @overload |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
*/ |
|
Texture<dimensions>& setSubImage(Int level, const VectorTypeFor<dimensions, Int>& offset, BufferImage<dimensions>& image) { |
|
DataHelper<Dimensions>::setSubImage(*this, level, offset, image); |
|
return *this; |
|
} |
|
|
|
/** @overload |
|
* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
|
* 2.0. |
|
*/ |
|
Texture<dimensions>& setSubImage(Int level, const VectorTypeFor<dimensions, Int>& offset, BufferImage<dimensions>&& image) { |
|
return setSubImage(level, offset, image); |
|
} |
|
#endif |
|
|
|
/** |
|
* @brief Generate mipmap |
|
* @return Reference to self (for method chaining) |
|
* |
|
* If on OpenGL ES or neither @extension{ARB,direct_state_access} (part |
|
* of OpenGL 4.5) nor @extension{EXT,direct_state_access} is available, |
|
* the texture is bound before the operation (if not already). |
|
* @see @ref setMinificationFilter(), @fn_gl2{GenerateTextureMipmap,GenerateMipmap}, |
|
* @fn_gl_extension{GenerateTextureMipmap,EXT,direct_state_access}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl{GenerateMipmap} |
|
* @requires_gl30 Extension @extension{ARB,framebuffer_object} |
|
*/ |
|
Texture<dimensions>& generateMipmap() { |
|
AbstractTexture::generateMipmap(); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Invalidate texture image |
|
* @param level Mip level |
|
* |
|
* If running on OpenGL ES or extension @extension{ARB,invalidate_subdata} |
|
* (part of OpenGL 4.3) is not available, this function does nothing. |
|
* @see @ref invalidateSubImage(), @fn_gl{InvalidateTexImage} |
|
*/ |
|
void invalidateImage(Int level) { AbstractTexture::invalidateImage(level); } |
|
|
|
/** |
|
* @brief Invalidate texture subimage |
|
* @param level Mip level |
|
* @param offset Offset into the texture |
|
* @param size Size of invalidated data |
|
* |
|
* If running on OpenGL ES or extension @extension{ARB,invalidate_subdata} |
|
* (part of OpenGL 4.3) is not available, this function does nothing. |
|
* @see @ref invalidateImage(), @fn_gl{InvalidateTexSubImage} |
|
*/ |
|
void invalidateSubImage(Int level, const VectorTypeFor<dimensions, Int>& offset, const VectorTypeFor<dimensions, Int>& size) { |
|
DataHelper<dimensions>::invalidateSubImage(*this, level, offset, size); |
|
} |
|
|
|
/* Overloads to remove WTF-factor from method chaining order */ |
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
Texture<dimensions>& setLabel(const std::string& label) { |
|
AbstractTexture::setLabel(label); |
|
return *this; |
|
} |
|
template<std::size_t size> Texture<dimensions>& setLabel(const char(&label)[size]) { |
|
AbstractTexture::setLabel<size>(label); |
|
return *this; |
|
} |
|
#endif |
|
}; |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
@brief One-dimensional texture |
|
|
|
@requires_gl Only 2D and 3D textures are available in OpenGL ES. |
|
*/ |
|
typedef Texture<1> Texture1D; |
|
#endif |
|
|
|
/** @brief Two-dimensional texture */ |
|
typedef Texture<2> Texture2D; |
|
|
|
/** |
|
@brief Three-dimensional texture |
|
|
|
@requires_gles30 Extension @es_extension{OES,texture_3D} in OpenGL ES 2.0 |
|
*/ |
|
typedef Texture<3> Texture3D; |
|
|
|
} |
|
|
|
#endif
|
|
|