..
Implementation
Adapt to PluginManager changes.
2 years ago
Test
Test: create fake pointer values from size_t, not int.
2 years ago
AbstractImageConverter.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
AbstractImageConverter.h
doc: explicitly prefix all Corrade API references with Corrade::.
2 years ago
AbstractImporter.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
AbstractImporter.h
doc: explicitly prefix all Corrade API references with Corrade::.
2 years ago
AbstractMaterialData.h
It's 2023 already!
3 years ago
AbstractSceneConverter.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
AbstractSceneConverter.h
doc: explicitly prefix all Corrade API references with Corrade::.
2 years ago
AnimationData.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
AnimationData.h
doc: drop the redundant Magnum prefix from snippet files.
2 years ago
ArrayAllocator.cpp
It's 2023 already!
3 years ago
ArrayAllocator.h
It's 2023 already!
3 years ago
CMakeLists.txt
CMake: avoid installed Magnum headers being picked over local ones.
3 years ago
CameraData.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
CameraData.h
Math,Trade: prevent collision with near/far defines in windows.h.
3 years ago
Data.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
Data.h
It's 2023 already!
3 years ago
FlatMaterialData.cpp
It's 2023 already!
3 years ago
FlatMaterialData.h
It's 2023 already!
3 years ago
ImageData.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
ImageData.h
doc: drop the redundant Magnum prefix from snippet files.
2 years ago
LightData.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
LightData.h
doc: drop the redundant Magnum prefix from snippet files.
2 years ago
MaterialData.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
MaterialData.h
doc: explicitly prefix all Corrade API references with Corrade::.
2 years ago
MaterialLayerData.h
It's 2023 already!
3 years ago
MeshData.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
MeshData.h
doc: explicitly prefix all Corrade API references with Corrade::.
2 years ago
MeshData2D.cpp
It's 2023 already!
3 years ago
MeshData2D.h
doc: drop the redundant Magnum prefix from snippet files.
2 years ago
MeshData3D.cpp
It's 2023 already!
3 years ago
MeshData3D.h
doc: drop the redundant Magnum prefix from snippet files.
2 years ago
MeshObjectData2D.cpp
It's 2023 already!
3 years ago
MeshObjectData2D.h
It's 2023 already!
3 years ago
MeshObjectData3D.cpp
It's 2023 already!
3 years ago
MeshObjectData3D.h
It's 2023 already!
3 years ago
ObjectData2D.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
ObjectData2D.h
doc: drop the redundant Magnum prefix from snippet files.
2 years ago
ObjectData3D.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
ObjectData3D.h
doc: drop the redundant Magnum prefix from snippet files.
2 years ago
PbrClearCoatMaterialData.cpp
It's 2023 already!
3 years ago
PbrClearCoatMaterialData.h
It's 2023 already!
3 years ago
PbrMetallicRoughnessMaterialData.cpp
It's 2023 already!
3 years ago
PbrMetallicRoughnessMaterialData.h
It's 2023 already!
3 years ago
PbrSpecularGlossinessMaterialData.cpp
It's 2023 already!
3 years ago
PbrSpecularGlossinessMaterialData.h
It's 2023 already!
3 years ago
PhongMaterialData.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
PhongMaterialData.h
It's 2023 already!
3 years ago
SceneData.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
SceneData.h
doc: explicitly prefix all Corrade API references with Corrade::.
2 years ago
SkinData.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
SkinData.h
It's 2023 already!
3 years ago
TextureData.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
TextureData.h
It's 2023 already!
3 years ago
Trade.h
It's 2023 already!
3 years ago
configure.h.cmake
It's 2023 already!
3 years ago
imageconverter.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
visibility.h
It's 2023 already!
3 years ago