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95 lines
2.7 KiB
95 lines
2.7 KiB
#ifndef Magnum_Magnum_h |
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#define Magnum_Magnum_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Basic definitions |
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*/ |
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#include "magnumCompatibility.h" |
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#include "magnumConfigure.h" |
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#ifndef MAGNUM_TARGET_GLES |
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#include <GL/glew.h> |
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#include <GL/glcorearb.h> |
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#else |
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#include <GLES3/gl3.h> |
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#endif |
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/** |
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* @todo Link to libGL / libGLES based on which windowcontext is used in app |
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* and whether GLES is enabled or not -- this allows us to use glx with |
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* ES on nvidia/intel. Using libGL and EGL on nvidia is whole another |
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* problem, though. How about windows? It won't allow unlinked DLLs, so |
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* probably always link Magnum itself to GL library there. How about unit |
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* tests not needing any of GL? -- different testing library? |
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*/ |
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namespace Corrade { |
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namespace Utility { |
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class Debug; |
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class Warning; |
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class Error; |
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} |
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} |
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namespace Magnum { |
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namespace Math { |
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template<class> class Vector2; |
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template<class> class Vector3; |
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template<class> class Vector4; |
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template<class> class Point2D; |
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template<class> class Point3D; |
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template<class> class Matrix3; |
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template<class> class Matrix4; |
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template<class T> constexpr T deg(T value); |
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template<class T> constexpr T rad(T value); |
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} |
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/* Bring debugging facility from Corrade::Utility namespace */ |
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using Corrade::Utility::Debug; |
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using Corrade::Utility::Warning; |
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using Corrade::Utility::Error; |
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/** @brief Two-component floating-point vector */ |
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typedef Math::Vector2<GLfloat> Vector2; |
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/** @brief Three-component floating-point vector */ |
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typedef Math::Vector3<GLfloat> Vector3; |
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/** @brief Four-component floating-point vector */ |
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typedef Math::Vector4<GLfloat> Vector4; |
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/** @brief Two-dimensional floating-point homogeneous coordinates */ |
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typedef Math::Point2D<GLfloat> Point2D; |
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/** @brief Three-dimensional floating-point homogeneous coordinates */ |
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typedef Math::Point3D<GLfloat> Point3D; |
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/** @brief 3x3 floating-point matrix */ |
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typedef Math::Matrix3<GLfloat> Matrix3; |
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/** @brief 4x4 floating-point matrix */ |
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typedef Math::Matrix4<GLfloat> Matrix4; |
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/* Copying angle converters from Math namespace */ |
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using Math::deg; |
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using Math::rad; |
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} |
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#endif
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