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#ifndef Magnum_Magnum_h
#define Magnum_Magnum_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Basic definitions
*/
#include "magnumCompatibility.h"
#include "magnumConfigure.h"
#ifndef MAGNUM_TARGET_GLES
#include <GL/glew.h>
#include <GL/glcorearb.h>
#else
#include <GLES3/gl3.h>
#endif
/**
* @todo Link to libGL / libGLES based on which windowcontext is used in app
* and whether GLES is enabled or not -- this allows us to use glx with
* ES on nvidia/intel. Using libGL and EGL on nvidia is whole another
* problem, though. How about windows? It won't allow unlinked DLLs, so
* probably always link Magnum itself to GL library there. How about unit
* tests not needing any of GL? -- different testing library?
*/
namespace Corrade {
namespace Utility {
class Debug;
class Warning;
class Error;
}
}
namespace Magnum {
namespace Math {
template<class> class Vector2;
template<class> class Vector3;
template<class> class Vector4;
template<class> class Point2D;
template<class> class Point3D;
template<class> class Matrix3;
template<class> class Matrix4;
template<class T> constexpr T deg(T value);
template<class T> constexpr T rad(T value);
}
/* Bring debugging facility from Corrade::Utility namespace */
using Corrade::Utility::Debug;
using Corrade::Utility::Warning;
using Corrade::Utility::Error;
/** @brief Two-component floating-point vector */
typedef Math::Vector2<GLfloat> Vector2;
/** @brief Three-component floating-point vector */
typedef Math::Vector3<GLfloat> Vector3;
/** @brief Four-component floating-point vector */
typedef Math::Vector4<GLfloat> Vector4;
/** @brief Two-dimensional floating-point homogeneous coordinates */
typedef Math::Point2D<GLfloat> Point2D;
/** @brief Three-dimensional floating-point homogeneous coordinates */
typedef Math::Point3D<GLfloat> Point3D;
/** @brief 3x3 floating-point matrix */
typedef Math::Matrix3<GLfloat> Matrix3;
/** @brief 4x4 floating-point matrix */
typedef Math::Matrix4<GLfloat> Matrix4;
/* Copying angle converters from Math namespace */
using Math::deg;
using Math::rad;
}
#endif