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232 lines
7.9 KiB
232 lines
7.9 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Renderer.h" |
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#include "Color.h" |
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#include "Math/Geometry/Rectangle.h" |
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#include "Context.h" |
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#include "Extensions.h" |
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#include "Implementation/State.h" |
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#include "Implementation/RendererState.h" |
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namespace Magnum { |
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#ifndef MAGNUM_TARGET_GLES |
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Renderer::ClearDepthfImplementation Renderer::clearDepthfImplementation = &Renderer::clearDepthfImplementationDefault; |
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#else |
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Renderer::ClearDepthfImplementation Renderer::clearDepthfImplementation = &Renderer::clearDepthfImplementationES; |
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#endif |
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#ifndef MAGNUM_TARGET_GLES3 |
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Renderer::GraphicsResetStatusImplementation Renderer::graphicsResetStatusImplementation = &Renderer::graphicsResetStatusImplementationDefault; |
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#endif |
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void Renderer::setFeature(const Feature feature, const bool enabled) { |
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enabled ? glEnable(GLenum(feature)) : glDisable(GLenum(feature)); |
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} |
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void Renderer::setFaceCullingMode(const PolygonFacing mode) { |
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glCullFace(GLenum(mode)); |
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} |
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void Renderer::setClearColor(const Color4<>& color) { |
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glClearColor(color.r(), color.g(), color.b(), color.a()); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Renderer::setClearDepth(const Double depth) { |
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glClearDepth(depth); |
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} |
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#endif |
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void Renderer::setClearStencil(const Int stencil) { |
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glClearStencil(stencil); |
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} |
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void Renderer::setFrontFace(const FrontFace mode) { |
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glFrontFace(GLenum(mode)); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Renderer::setProvokingVertex(const ProvokingVertex mode) { |
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glProvokingVertex(GLenum(mode)); |
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} |
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void Renderer::setPolygonMode(const PolygonMode mode) { |
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glPolygonMode(GL_FRONT_AND_BACK, GLenum(mode)); |
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} |
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#endif |
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void Renderer::setPolygonOffset(const Float factor, const Float units) { |
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glPolygonOffset(factor, units); |
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} |
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void Renderer::setLineWidth(const Float width) { |
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glLineWidth(width); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Renderer::setPointSize(const Float size) { |
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glPointSize(size); |
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} |
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#endif |
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void Renderer::setScissor(const Rectanglei& rectangle) { |
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glScissor(rectangle.left(), rectangle.bottom(), rectangle.width(), rectangle.height()); |
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} |
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void Renderer::setStencilFunction(const PolygonFacing facing, const StencilFunction function, const Int referenceValue, const UnsignedInt mask) { |
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glStencilFuncSeparate(GLenum(facing), GLenum(function), referenceValue, mask); |
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} |
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void Renderer::setStencilFunction(const StencilFunction function, const Int referenceValue, const UnsignedInt mask) { |
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glStencilFunc(GLenum(function), referenceValue, mask); |
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} |
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void Renderer::setStencilOperation(const PolygonFacing facing, const StencilOperation stencilFail, const StencilOperation depthFail, const StencilOperation depthPass) { |
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glStencilOpSeparate(GLenum(facing), GLenum(stencilFail), GLenum(depthFail), GLenum(depthPass)); |
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} |
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void Renderer::setStencilOperation(const StencilOperation stencilFail, const StencilOperation depthFail, const StencilOperation depthPass) { |
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glStencilOp(GLenum(stencilFail), GLenum(depthFail), GLenum(depthPass)); |
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} |
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void Renderer::setDepthFunction(const DepthFunction function) { |
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glDepthFunc(GLenum(function)); |
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} |
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void Renderer::setColorMask(const GLboolean allowRed, const GLboolean allowGreen, const GLboolean allowBlue, const GLboolean allowAlpha) { |
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glColorMask(allowRed, allowGreen, allowBlue, allowAlpha); |
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} |
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void Renderer::setDepthMask(const GLboolean allow) { |
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glDepthMask(allow); |
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} |
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void Renderer::setStencilMask(const PolygonFacing facing, const UnsignedInt allowBits) { |
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glStencilMaskSeparate(GLenum(facing), allowBits); |
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} |
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void Renderer::setStencilMask(const UnsignedInt allowBits) { |
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glStencilMask(allowBits); |
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} |
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void Renderer::setBlendEquation(const BlendEquation equation) { |
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glBlendEquation(GLenum(equation)); |
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} |
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void Renderer::setBlendEquation(const BlendEquation rgb, const BlendEquation alpha) { |
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glBlendEquationSeparate(GLenum(rgb), GLenum(alpha)); |
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} |
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void Renderer::setBlendFunction(const BlendFunction source, const BlendFunction destination) { |
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glBlendFunc(GLenum(source), GLenum(destination)); |
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} |
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void Renderer::setBlendFunction(const BlendFunction sourceRgb, const BlendFunction destinationRgb, const BlendFunction sourceAlpha, const BlendFunction destinationAlpha) { |
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glBlendFuncSeparate(GLenum(sourceRgb), GLenum(destinationRgb), GLenum(sourceAlpha), GLenum(destinationAlpha)); |
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} |
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void Renderer::setBlendColor(const Color4<>& color) { |
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glBlendColor(color.r(), color.g(), color.b(), color.a()); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Renderer::setLogicOperation(const LogicOperation operation) { |
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glLogicOp(GLenum(operation)); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES3 |
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Renderer::ResetNotificationStrategy Renderer::resetNotificationStrategy() { |
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ResetNotificationStrategy& strategy = Context::current()->state()->renderer->resetNotificationStrategy; |
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if(strategy == ResetNotificationStrategy()) { |
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#ifndef MAGNUM_TARGET_GLES |
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glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_ARB, reinterpret_cast<GLint*>(&strategy)); |
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#else |
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glGetIntegerv(GL_RESET_NOTIFICATION_STRATEGY_EXT, reinterpret_cast<GLint*>(&strategy)); |
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#endif |
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} |
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return strategy; |
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} |
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#endif |
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void Renderer::initializeContextBasedFunctionality(Context* context) { |
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#ifndef MAGNUM_TARGET_GLES |
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if(context->isExtensionSupported<Extensions::GL::ARB::ES2_compatibility>()) { |
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Debug() << "Renderer: using" << Extensions::GL::ARB::ES2_compatibility::string() << "features"; |
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clearDepthfImplementation = &Renderer::clearDepthfImplementationES; |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES3 |
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#ifndef MAGNUM_TARGET_GLES |
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if(context->isExtensionSupported<Extensions::GL::ARB::robustness>()) |
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#else |
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if(context->isExtensionSupported<Extensions::GL::EXT::robustness>()) |
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#endif |
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{ |
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#ifndef MAGNUM_TARGET_GLES |
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Debug() << "Renderer: using" << Extensions::GL::ARB::robustness::string() << "features"; |
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#else |
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Debug() << "Renderer: using" << Extensions::GL::EXT::robustness::string() << "features"; |
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#endif |
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graphicsResetStatusImplementation = &Renderer::graphicsResetStatusImplementationRobustness; |
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} |
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#else |
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static_cast<void>(context); |
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#endif |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Renderer::clearDepthfImplementationDefault(const GLfloat depth) { |
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glClearDepth(depth); |
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} |
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#endif |
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void Renderer::clearDepthfImplementationES(const GLfloat depth) { |
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glClearDepthf(depth); |
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} |
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#ifndef MAGNUM_TARGET_GLES3 |
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Renderer::GraphicsResetStatus Renderer::graphicsResetStatusImplementationDefault() { |
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return GraphicsResetStatus::NoError; |
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} |
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Renderer::GraphicsResetStatus Renderer::graphicsResetStatusImplementationRobustness() { |
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/** @todo Enable when extension wrangler for ES is available */ |
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#ifndef MAGNUM_TARGET_GLES |
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return GraphicsResetStatus(glGetGraphicsResetStatusARB()); |
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#else |
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//return GraphicsResetStatus(glGetGraphicsResetStatusEXT()); |
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CORRADE_INTERNAL_ASSERT(false); |
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#endif |
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} |
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#endif |
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}
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