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Vladimír Vondruš 98f7dbb61b Fix ShaderGLTest on ES3. 12 years ago
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Audio Audio: remove useless deprecated function. 12 years ago
DebugTools DebugTools: fix obsolete reference in documentation. 12 years ago
Implementation Initial ARB_multi_bind usage in *Texture::bind(). 12 years ago
Math Disable 64bit integers for WebGL. 12 years ago
MeshTools MeshTools: be const-correct. 12 years ago
Platform Platform: show MAGNUM_TARGET_WEBGL in magnum-info. 12 years ago
Primitives MeshTools: reworked removeDuplicates(). 12 years ago
SceneGraph GCC 4.7 compatibility: hide deprecated warnings in internal code. 12 years ago
Shaders Shaders: making use of parallel compilation. 12 years ago
Shapes Shapes: updated and cleaned up the documentation. 12 years ago
Test Fix ShaderGLTest on ES3. 12 years ago
Text Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
TextureTools Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
Trade Make Image*::release() documentation clearer. 12 years ago
AbstractFramebuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
AbstractFramebuffer.h doc: moved GL-related TODOs where they belong. 12 years ago
AbstractImage.cpp Happy new year too. 12 years ago
AbstractImage.h Happy new year too. 12 years ago
AbstractObject.cpp Happy new year too. 12 years ago
AbstractObject.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
AbstractResourceLoader.h Polished docs of ResourceManager API. 12 years ago
AbstractShaderProgram.cpp Print non-error shader compilation/linking messages to Warning output. 12 years ago
AbstractShaderProgram.h Fixed, cleaned up and updated AbstractShaderProgram documentation. 12 years ago
AbstractTexture.cpp Initial ARB_multi_bind usage in *Texture::bind(). 12 years ago
AbstractTexture.h doc: document all WebGL restrictions. 12 years ago
Array.h Happy new year too. 12 years ago
Buffer.cpp Enable Buffer::invalidate*Data() on ES. 12 years ago
Buffer.h doc: document all WebGL restrictions. 12 years ago
BufferImage.cpp Use *Image::dataSize() instead of manual buggy size computation. 12 years ago
BufferImage.h Don't export template class. 12 years ago
BufferTexture.cpp Allow method chaining also on BufferTexture. 12 years ago
BufferTexture.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
CMakeLists.txt More robust support for extension-based driver bug workarounds. 12 years ago
Color.h Happy new year too. 12 years ago
ColorFormat.cpp Happy new year too. 12 years ago
ColorFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Context.cpp Use more general MAGNUM_TARGET_WEBGL instead of CORRADE_TARGET_EMSCRIPTEN. 12 years ago
Context.h Platform: ability to specify context flags in Sdl2Application. 12 years ago
CubeMapTexture.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
CubeMapTextureArray.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
DebugMarker.h Happy new year too. 12 years ago
DebugMessage.cpp Hide yet-unused private function on ES. 12 years ago
DebugMessage.h Happy new year too. 12 years ago
DefaultFramebuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
DefaultFramebuffer.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
DimensionTraits.h Happy new year too. 12 years ago
Extensions.h Added EXT_shader_integer_mix to extension list. 12 years ago
Framebuffer.cpp Silence deprecated warnings in internals of deprecated build. 12 years ago
Framebuffer.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
Image.cpp Happy new year too. 12 years ago
Image.h Make Image*::release() documentation clearer. 12 years ago
ImageFormat.h Happy new year too. 12 years ago
ImageReference.h Happy new year too. 12 years ago
Magnum.h Disable 64bit integers for WebGL. 12 years ago
Mesh.cpp Use more general MAGNUM_TARGET_WEBGL instead of CORRADE_TARGET_EMSCRIPTEN. 12 years ago
Mesh.h Doc++ 12 years ago
MeshView.cpp Explicitly passing shader to Mesh*::draw(). 12 years ago
MeshView.h Doc++ 12 years ago
MultisampleTexture.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
OpenGL.cpp Happy new year too. 12 years ago
OpenGL.h Happy new year too. 12 years ago
Query.cpp Disable 64bit integers for WebGL. 12 years ago
Query.h Disable 64bit integers for WebGL. 12 years ago
RectangleTexture.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
Renderbuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
Renderbuffer.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
RenderbufferFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Renderer.cpp Actually implement the fallback for Renderer::resetNotificationStrategy(). 12 years ago
Renderer.h doc: document all WebGL restrictions. 12 years ago
Resource.cpp Happy new year too. 12 years ago
Resource.h Polished docs of ResourceManager API. 12 years ago
ResourceManager.h Polished docs of ResourceManager API. 12 years ago
Sampler.cpp Happy new year too. 12 years ago
Sampler.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Shader.cpp Print non-error shader compilation/linking messages to Warning output. 12 years ago
Shader.h Finally implemented parallelizable shader compilation and linking. 12 years ago
Swizzle.h Happy new year too. 12 years ago
Texture.h doc: document all WebGL restrictions. 12 years ago
TextureArray.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
TextureFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Timeline.cpp Happy new year too. 12 years ago
Timeline.h Happy new year too. 12 years ago
Types.h Disable 64bit integers for WebGL. 12 years ago
Version.cpp Happy new year too. 12 years ago
Version.h Happy new year too. 12 years ago
configure.h.cmake Added MAGNUM_TARGET_WEBGL definition. 12 years ago
visibility.h Happy new year too. 12 years ago