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149 lines
6.3 KiB
149 lines
6.3 KiB
#ifndef Magnum_SceneGraph_AbstractTranslationRotationScaling3D_h |
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#define Magnum_SceneGraph_AbstractTranslationRotationScaling3D_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023, 2024, 2025 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::SceneGraph::AbstractBasicTranslationRotationScaling3D, typedef @ref Magnum::SceneGraph::AbstractTranslationRotationScaling3D |
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*/ |
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#include "Magnum/SceneGraph/AbstractTranslationRotation3D.h" |
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namespace Magnum { namespace SceneGraph { |
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/** |
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@brief Base transformation for three-dimensional scenes supporting translation, rotation and scaling |
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See @ref scenegraph-features-transformation for more information. |
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@see @ref scenegraph, @ref AbstractTranslationRotationScaling3D, |
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@ref AbstractBasicTranslationRotationScaling2D, |
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@ref BasicMatrixTransformation3D |
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*/ |
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template<class T> class AbstractBasicTranslationRotationScaling3D: public AbstractBasicTranslationRotation3D<T> { |
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public: |
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explicit AbstractBasicTranslationRotationScaling3D() = default; |
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/** |
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* @brief Scale the object |
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* @return Reference to self (for method chaining) |
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* |
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* @see @ref scaleLocal(), @ref Math::Vector3::xScale(), |
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* @ref Math::Vector3::yScale(), @ref Math::Vector3::zScale() |
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*/ |
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AbstractBasicTranslationRotationScaling3D<T>& scale(const Math::Vector3<T>& vector) { |
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doScale(vector); |
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return *this; |
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} |
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/** |
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* @brief Scale the object as a local transformation |
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* |
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* Similar to the above, except that the transformation is applied |
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* before all others. |
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*/ |
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AbstractBasicTranslationRotationScaling3D<T>& scaleLocal(const Math::Vector3<T>& vector) { |
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doScaleLocal(vector); |
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return *this; |
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} |
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/* Overloads to remove WTF-factor from method chaining order */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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AbstractBasicTranslationRotationScaling3D<T>& resetTransformation() { |
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AbstractBasicTranslationRotation3D<T>::resetTransformation(); |
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return *this; |
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} |
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AbstractBasicTranslationRotationScaling3D<T>& translate(const Math::Vector3<T>& vector) { |
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AbstractBasicTranslationRotation3D<T>::translate(vector); |
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return *this; |
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} |
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AbstractBasicTranslationRotationScaling3D<T>& translateLocal(const Math::Vector3<T>& vector) { |
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AbstractBasicTranslationRotation3D<T>::translateLocal(vector); |
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return *this; |
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} |
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AbstractBasicTranslationRotationScaling3D<T>& rotate(const Math::Quaternion<T>& quaternion) { |
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AbstractBasicTranslationRotation3D<T>::rotate(quaternion); |
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return *this; |
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} |
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AbstractBasicTranslationRotationScaling3D<T>& rotateLocal(const Math::Quaternion<T>& quaternion) { |
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AbstractBasicTranslationRotation3D<T>::rotateLocal(quaternion); |
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return *this; |
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} |
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AbstractBasicTranslationRotationScaling3D<T>& rotate(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis) { |
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AbstractBasicTranslationRotation3D<T>::rotate(angle, normalizedAxis); |
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return *this; |
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} |
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AbstractBasicTranslationRotationScaling3D<T>& rotateLocal(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis) { |
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AbstractBasicTranslationRotation3D<T>::rotateLocal(angle, normalizedAxis); |
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return *this; |
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} |
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AbstractBasicTranslationRotationScaling3D<T>& rotateX(Math::Rad<T> angle) { |
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AbstractBasicTranslationRotation3D<T>::rotateX(angle); |
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return *this; |
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} |
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AbstractBasicTranslationRotationScaling3D<T>& rotateXLocal(Math::Rad<T> angle) { |
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AbstractBasicTranslationRotation3D<T>::rotateXLocal(angle); |
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return *this; |
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} |
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AbstractBasicTranslationRotationScaling3D<T>& rotateY(Math::Rad<T> angle) { |
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AbstractBasicTranslationRotation3D<T>::rotateY(angle); |
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return *this; |
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} |
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AbstractBasicTranslationRotationScaling3D<T>& rotateYLocal(Math::Rad<T> angle) { |
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AbstractBasicTranslationRotation3D<T>::rotateYLocal(angle); |
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return *this; |
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} |
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AbstractBasicTranslationRotationScaling3D<T>& rotateZ(Math::Rad<T> angle) { |
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AbstractBasicTranslationRotation3D<T>::rotateZ(angle); |
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return *this; |
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} |
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AbstractBasicTranslationRotationScaling3D<T>& rotateZLocal(Math::Rad<T> angle) { |
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AbstractBasicTranslationRotation3D<T>::rotateZLocal(angle); |
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return *this; |
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} |
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#endif |
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protected: |
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~AbstractBasicTranslationRotationScaling3D() = default; |
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private: |
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/** @brief Polymorphic implementation for @ref scale() */ |
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virtual void doScale(const Math::Vector3<T>& vector) = 0; |
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/** @brief Polymorphic implementation for @ref scaleLocal() */ |
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virtual void doScaleLocal(const Math::Vector3<T>& vector) = 0; |
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}; |
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/** |
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@brief Base transformation for three-dimensional float scenes supporting translation, rotation and scaling |
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@see @ref AbstractTranslationRotationScaling2D |
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*/ |
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typedef AbstractBasicTranslationRotationScaling3D<Float> AbstractTranslationRotationScaling3D; |
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}} |
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#endif
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