..
Implementation
Shaders: document what line-related code is shared with the Ui lib.
1 year ago
Test
Shaders: properly test uniform struct trivial copyability.
9 months ago
CMakeLists.txt
Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
1 year ago
DistanceFieldVector.frag
Shaders: add {DistanceField}VectorGL::Flag::TextureArrays.
1 year ago
DistanceFieldVector.h
Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
1 year ago
DistanceFieldVectorGL.cpp
Import GL shader resources on static builds unconditionally.
8 months ago
DistanceFieldVectorGL.h
Shaders: don't just handwave away distance field parameters in docs.
1 year ago
Flat.frag
Here we go again.
1 year ago
Flat.h
Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
1 year ago
Flat.vert
Here we go again.
1 year ago
FlatGL.cpp
Import GL shader resources on static builds unconditionally.
8 months ago
FlatGL.h
Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
1 year ago
FullScreenTriangle.glsl
Here we go again.
1 year ago
Generic.h
Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
1 year ago
GenericGL.h
Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
1 year ago
Line.cpp
Here we go again.
1 year ago
Line.frag
Shaders: this thing can be flat-interpolated.
1 year ago
Line.h
Shaders: document what line-related code is shared with the Ui lib.
1 year ago
Line.in.frag
Shaders: document what line-related code is shared with the Ui lib.
1 year ago
Line.in.vert
Shaders: more cases of accidental lowp.
10 months ago
Line.vert
Shaders: more cases of accidental lowp.
10 months ago
LineGL.cpp
Import GL shader resources on static builds unconditionally.
8 months ago
LineGL.h
Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
1 year ago
MeshVisualizer.frag
Here we go again.
1 year ago
MeshVisualizer.geom
Here we go again.
1 year ago
MeshVisualizer.h
Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
1 year ago
MeshVisualizer.vert
Here we go again.
1 year ago
MeshVisualizerGL.cpp
Import GL shader resources on static builds unconditionally.
8 months ago
MeshVisualizerGL.h
Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
1 year ago
Phong.frag
Here we go again.
1 year ago
Phong.h
Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
1 year ago
Phong.vert
Here we go again.
1 year ago
PhongGL.cpp
Import GL shader resources on static builds unconditionally.
8 months ago
PhongGL.h
Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
1 year ago
Shaders.h
Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
1 year ago
Vector.frag
Shaders: add {DistanceField}VectorGL::Flag::TextureArrays.
1 year ago
Vector.h
Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
1 year ago
Vector.vert
Shaders: add {DistanceField}VectorGL::Flag::TextureArrays.
1 year ago
VectorGL.cpp
Import GL shader resources on static builds unconditionally.
8 months ago
VectorGL.h
Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
1 year ago
VertexColor.frag
Here we go again.
1 year ago
VertexColor.h
Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
1 year ago
VertexColor.vert
Here we go again.
1 year ago
VertexColorGL.cpp
Import GL shader resources on static builds unconditionally.
8 months ago
VertexColorGL.h
Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
1 year ago
compatibility.glsl
Here we go again.
1 year ago
generic.glsl
Here we go again.
1 year ago
glShaderWrapper.cpp
Here we go again.
1 year ago
glShaderWrapper.h
Here we go again.
1 year ago
resources-gl.conf
Shaders: extract reusable line drawing GLSL code to separate files.
1 year ago
resources-gles2.conf
Shaders: extract reusable line drawing GLSL code to separate files.
1 year ago
visibility.h
Here we go again.
1 year ago