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787 lines
27 KiB
787 lines
27 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Mesh.h" |
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#include <Corrade/Utility/Debug.h> |
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#include "Magnum/AbstractShaderProgram.h" |
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#include "Magnum/Buffer.h" |
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#include "Magnum/Context.h" |
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#include "Magnum/Extensions.h" |
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#ifndef MAGNUM_TARGET_WEBGL |
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#include "Implementation/DebugState.h" |
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#endif |
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#include "Implementation/BufferState.h" |
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#include "Implementation/MeshState.h" |
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#include "Implementation/State.h" |
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namespace Magnum { |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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Int Mesh::maxVertexAttributes() { return AbstractShaderProgram::maxVertexAttributes(); } |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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#ifndef MAGNUM_TARGET_WEBGL |
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Long Mesh::maxElementIndex() |
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#else |
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Int Mesh::maxElementIndex() |
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#endif |
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{ |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::ES3_compatibility>()) |
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return 0xFFFFFFFFl; |
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#endif |
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#ifndef MAGNUM_TARGET_WEBGL |
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GLint64& value = |
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#else |
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GLint& value = |
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#endif |
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Context::current()->state().mesh->maxElementIndex; |
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/* Get the value, if not already cached */ |
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if(value == 0) { |
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#ifndef MAGNUM_TARGET_WEBGL |
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glGetInteger64v(GL_MAX_ELEMENT_INDEX, &value); |
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#else |
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glGetIntegerv(GL_MAX_ELEMENT_INDEX, &value); |
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#endif |
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} |
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return value; |
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} |
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Int Mesh::maxElementsIndices() { |
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GLint& value = Context::current()->state().mesh->maxElementsIndices; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &value); |
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return value; |
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} |
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Int Mesh::maxElementsVertices() { |
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GLint& value = Context::current()->state().mesh->maxElementsVertices; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, &value); |
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return value; |
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} |
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#endif |
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std::size_t Mesh::indexSize(IndexType type) { |
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switch(type) { |
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case IndexType::UnsignedByte: return 1; |
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case IndexType::UnsignedShort: return 2; |
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case IndexType::UnsignedInt: return 4; |
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} |
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CORRADE_ASSERT_UNREACHABLE(); |
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} |
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Mesh::Mesh(const MeshPrimitive primitive): _primitive{primitive}, _flags{ObjectFlag::DeleteOnDestruction}, _count{0}, _baseVertex{0}, _instanceCount{1}, |
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#ifndef MAGNUM_TARGET_GLES |
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_baseInstance{0}, |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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_indexStart(0), _indexEnd(0), |
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#endif |
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_indexOffset(0), _indexType(IndexType::UnsignedInt), _indexBuffer(nullptr) |
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{ |
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(this->*Context::current()->state().mesh->createImplementation)(); |
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} |
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Mesh::~Mesh() { |
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/* Moved out or not deleting on destruction, nothing to do */ |
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if(!_id || !(_flags & ObjectFlag::DeleteOnDestruction)) return; |
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/* Remove current vao from the state */ |
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GLuint& current = Context::current()->state().mesh->currentVAO; |
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if(current == _id) current = 0; |
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(this->*Context::current()->state().mesh->destroyImplementation)(); |
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} |
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Mesh::Mesh(Mesh&& other) noexcept: _id(other._id), _primitive(other._primitive), _flags{other._flags}, _count(other._count), _baseVertex{other._baseVertex}, _instanceCount{other._instanceCount}, |
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#ifndef MAGNUM_TARGET_GLES |
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_baseInstance{other._baseInstance}, |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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_indexStart(other._indexStart), _indexEnd(other._indexEnd), |
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#endif |
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_indexOffset(other._indexOffset), _indexType(other._indexType), _indexBuffer(other._indexBuffer), _attributes(std::move(other._attributes)) |
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#ifndef MAGNUM_TARGET_GLES2 |
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, _integerAttributes(std::move(other._integerAttributes)) |
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#ifndef MAGNUM_TARGET_GLES |
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, _longAttributes(std::move(other._longAttributes)) |
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#endif |
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#endif |
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{ |
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other._id = 0; |
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} |
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Mesh& Mesh::operator=(Mesh&& other) noexcept { |
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using std::swap; |
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swap(_id, other._id); |
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swap(_flags, other._flags); |
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swap(_primitive, other._primitive); |
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swap(_count, other._count); |
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swap(_baseVertex, other._baseVertex); |
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swap(_instanceCount, other._instanceCount); |
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#ifndef MAGNUM_TARGET_GLES |
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swap(_baseInstance, other._baseInstance); |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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swap(_indexStart, other._indexStart); |
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swap(_indexEnd, other._indexEnd); |
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#endif |
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swap(_indexOffset, other._indexOffset); |
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swap(_indexType, other._indexType); |
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swap(_indexBuffer, other._indexBuffer); |
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swap(_attributes, other._attributes); |
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#ifndef MAGNUM_TARGET_GLES2 |
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swap(_integerAttributes, other._integerAttributes); |
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#ifndef MAGNUM_TARGET_GLES |
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swap(_longAttributes, other._longAttributes); |
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#endif |
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#endif |
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return *this; |
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} |
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inline void Mesh::createIfNotAlready() { |
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/* If VAO extension is not available, the following is always true */ |
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if(_flags & ObjectFlag::Created) return; |
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/* glGen*() does not create the object, just reserves the name. Some |
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commands (such as glObjectLabel()) operate with IDs directly and they |
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require the object to be created. Binding the VAO finally creates it. |
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Also all EXT DSA functions implicitly create it. */ |
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bindVAO(); |
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CORRADE_INTERNAL_ASSERT(_flags & ObjectFlag::Created); |
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} |
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#ifndef MAGNUM_TARGET_WEBGL |
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std::string Mesh::label() { |
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createIfNotAlready(); |
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#ifndef MAGNUM_TARGET_GLES |
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return Context::current()->state().debug->getLabelImplementation(GL_VERTEX_ARRAY, _id); |
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#else |
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return Context::current()->state().debug->getLabelImplementation(GL_VERTEX_ARRAY_KHR, _id); |
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#endif |
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} |
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Mesh& Mesh::setLabelInternal(const Containers::ArrayView<const char> label) { |
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createIfNotAlready(); |
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#ifndef MAGNUM_TARGET_GLES |
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Context::current()->state().debug->labelImplementation(GL_VERTEX_ARRAY, _id, label); |
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#else |
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Context::current()->state().debug->labelImplementation(GL_VERTEX_ARRAY_KHR, _id, label); |
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#endif |
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return *this; |
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} |
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#endif |
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Mesh& Mesh::setIndexBuffer(Buffer& buffer, GLintptr offset, IndexType type, UnsignedInt start, UnsignedInt end) { |
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#if defined(CORRADE_TARGET_NACL) || defined(MAGNUM_TARGET_WEBGL) |
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CORRADE_ASSERT(buffer.targetHint() == Buffer::TargetHint::ElementArray, |
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"Mesh::setIndexBuffer(): the buffer has unexpected target hint, expected" << Buffer::TargetHint::ElementArray << "but got" << buffer.targetHint(), *this); |
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#endif |
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_indexBuffer = &buffer; |
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_indexOffset = offset; |
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_indexType = type; |
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#ifndef MAGNUM_TARGET_GLES2 |
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_indexStart = start; |
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_indexEnd = end; |
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#else |
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static_cast<void>(start); |
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static_cast<void>(end); |
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#endif |
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(this->*Context::current()->state().mesh->bindIndexBufferImplementation)(buffer); |
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return *this; |
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} |
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void Mesh::draw(AbstractShaderProgram& shader) { |
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shader.use(); |
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#ifndef MAGNUM_TARGET_GLES |
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drawInternal(_count, _baseVertex, _instanceCount, _baseInstance, _indexOffset, _indexStart, _indexEnd); |
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#elif !defined(MAGNUM_TARGET_GLES2) |
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drawInternal(_count, _baseVertex, _instanceCount, _indexOffset, _indexStart, _indexEnd); |
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#else |
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drawInternal(_count, _baseVertex, _instanceCount, _indexOffset); |
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#endif |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Mesh::drawInternal(Int count, Int baseVertex, Int instanceCount, UnsignedInt baseInstance, GLintptr indexOffset, Int indexStart, Int indexEnd) |
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#elif !defined(MAGNUM_TARGET_GLES2) |
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void Mesh::drawInternal(Int count, Int baseVertex, Int instanceCount, GLintptr indexOffset, Int indexStart, Int indexEnd) |
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#else |
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void Mesh::drawInternal(Int count, Int baseVertex, Int instanceCount, GLintptr indexOffset) |
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#endif |
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{ |
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const Implementation::MeshState& state = *Context::current()->state().mesh; |
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/* Nothing to draw */ |
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if(!count || !instanceCount) return; |
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(this->*state.bindImplementation)(); |
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/* Non-instanced mesh */ |
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if(instanceCount == 1) { |
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/* Non-indexed mesh */ |
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if(!_indexBuffer) { |
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glDrawArrays(GLenum(_primitive), baseVertex, count); |
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/* Indexed mesh with base vertex */ |
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} else if(baseVertex) { |
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#ifndef MAGNUM_TARGET_GLES |
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/* Indexed mesh with specified range */ |
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if(indexEnd) { |
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glDrawRangeElementsBaseVertex(GLenum(_primitive), indexStart, indexEnd, count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset), baseVertex); |
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/* Indexed mesh */ |
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} else glDrawElementsBaseVertex(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset), baseVertex); |
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#else |
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CORRADE_ASSERT(false, "Mesh::draw(): desktop OpenGL is required for base vertex specification in indexed meshes", ); |
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#endif |
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/* Indexed mesh */ |
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} else { |
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/** @todo re-enable for WebGL 2.0 when glDrawRangeElements() no longer crashes Firefox */ |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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/* Indexed mesh with specified range */ |
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if(indexEnd) { |
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glDrawRangeElements(GLenum(_primitive), indexStart, indexEnd, count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset)); |
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/* Indexed mesh */ |
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} else |
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#endif |
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{ |
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glDrawElements(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset)); |
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} |
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} |
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/* Instanced mesh */ |
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} else { |
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/* Non-indexed mesh */ |
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if(!_indexBuffer) { |
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#ifndef MAGNUM_TARGET_GLES |
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/* Non-indexed mesh with base instance */ |
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if(baseInstance) { |
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glDrawArraysInstancedBaseInstance(GLenum(_primitive), baseVertex, count, instanceCount, baseInstance); |
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/* Non-indexed mesh */ |
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} else |
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#endif |
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{ |
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#ifndef MAGNUM_TARGET_GLES2 |
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glDrawArraysInstanced(GLenum(_primitive), baseVertex, count, instanceCount); |
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#else |
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(this->*state.drawArraysInstancedImplementation)(baseVertex, count, instanceCount); |
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#endif |
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} |
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/* Indexed mesh with base vertex */ |
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} else if(baseVertex) { |
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#ifndef MAGNUM_TARGET_GLES |
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/* Indexed mesh with base vertex and base instance */ |
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if(baseInstance) |
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glDrawElementsInstancedBaseVertexBaseInstance(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset), instanceCount, baseVertex, baseInstance); |
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/* Indexed mesh with base vertex */ |
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else |
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glDrawElementsInstancedBaseVertex(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset), instanceCount, baseVertex); |
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#else |
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CORRADE_ASSERT(false, "Mesh::draw(): desktop OpenGL is required for base vertex specification in indexed meshes", ); |
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#endif |
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/* Indexed mesh */ |
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} else { |
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#ifndef MAGNUM_TARGET_GLES |
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/* Indexed mesh with base instance */ |
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if(baseInstance) { |
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glDrawElementsInstancedBaseInstance(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset), instanceCount, baseInstance); |
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/* Instanced mesh */ |
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} else |
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#endif |
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{ |
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#ifndef MAGNUM_TARGET_GLES2 |
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glDrawElementsInstanced(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset), instanceCount); |
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#else |
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(this->*state.drawElementsInstancedImplementation)(count, indexOffset, instanceCount); |
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#endif |
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} |
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} |
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} |
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(this->*state.unbindImplementation)(); |
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} |
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void Mesh::bindVAO() { |
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GLuint& current = Context::current()->state().mesh->currentVAO; |
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if(current != _id) { |
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/* Binding the VAO finally creates it */ |
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_flags |= ObjectFlag::Created; |
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#ifndef MAGNUM_TARGET_GLES2 |
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glBindVertexArray(current = _id); |
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#elif !defined(CORRADE_TARGET_NACL) |
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glBindVertexArrayOES(current = _id); |
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#else |
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CORRADE_ASSERT_UNREACHABLE(); |
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#endif |
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} |
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} |
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void Mesh::createImplementationDefault() { |
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_id = 0; |
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_flags |= ObjectFlag::Created; |
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} |
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void Mesh::createImplementationVAO() { |
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#ifndef MAGNUM_TARGET_GLES2 |
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glGenVertexArrays(1, &_id); |
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#elif !defined(CORRADE_TARGET_NACL) |
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glGenVertexArraysOES(1, &_id); |
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#else |
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CORRADE_ASSERT_UNREACHABLE(); |
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#endif |
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CORRADE_INTERNAL_ASSERT(_id != Implementation::State::DisengagedBinding); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Mesh::createImplementationVAODSA() { |
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glCreateVertexArrays(1, &_id); |
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_flags |= ObjectFlag::Created; |
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} |
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#endif |
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void Mesh::destroyImplementationDefault() {} |
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void Mesh::destroyImplementationVAO() { |
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#ifndef MAGNUM_TARGET_GLES2 |
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glDeleteVertexArrays(1, &_id); |
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#elif !defined(CORRADE_TARGET_NACL) |
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glDeleteVertexArraysOES(1, &_id); |
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#else |
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CORRADE_ASSERT_UNREACHABLE(); |
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#endif |
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} |
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void Mesh::attributePointerInternal(const GenericAttribute& attribute) { |
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(this->*Context::current()->state().mesh->attributePointerImplementation)(attribute); |
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} |
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void Mesh::attributePointerImplementationDefault(const GenericAttribute& attribute) { |
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#if defined(CORRADE_TARGET_NACL) || defined(MAGNUM_TARGET_WEBGL) |
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CORRADE_ASSERT(attribute.buffer->targetHint() == Buffer::TargetHint::Array, |
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"Mesh::addVertexBuffer(): the buffer has unexpected target hint, expected" << Buffer::TargetHint::Array << "but got" << attribute.buffer->targetHint(), ); |
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#endif |
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_attributes.push_back(attribute); |
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} |
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void Mesh::attributePointerImplementationVAO(const GenericAttribute& attribute) { |
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#if defined(CORRADE_TARGET_NACL) || defined(MAGNUM_TARGET_WEBGL) |
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CORRADE_ASSERT(attribute.buffer->targetHint() == Buffer::TargetHint::Array, |
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"Mesh::addVertexBuffer(): the buffer has unexpected target hint, expected" << Buffer::TargetHint::Array << "but got" << attribute.buffer->targetHint(), ); |
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#endif |
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bindVAO(); |
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vertexAttribPointer(attribute); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Mesh::attributePointerImplementationDSAEXT(const GenericAttribute& attribute) { |
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_flags |= ObjectFlag::Created; |
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glEnableVertexArrayAttribEXT(_id, attribute.location); |
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glVertexArrayVertexAttribOffsetEXT(_id, attribute.buffer->id(), attribute.location, attribute.size, attribute.type, attribute.normalized, attribute.stride, attribute.offset); |
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if(attribute.divisor) |
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(this->*Context::current()->state().mesh->vertexAttribDivisorImplementation)(attribute.location, attribute.divisor); |
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} |
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#endif |
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void Mesh::vertexAttribPointer(const GenericAttribute& attribute) { |
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glEnableVertexAttribArray(attribute.location); |
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attribute.buffer->bindInternal(Buffer::TargetHint::Array); |
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glVertexAttribPointer(attribute.location, attribute.size, attribute.type, attribute.normalized, attribute.stride, reinterpret_cast<const GLvoid*>(attribute.offset)); |
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if(attribute.divisor) { |
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#ifndef MAGNUM_TARGET_GLES2 |
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glVertexAttribDivisor(attribute.location, attribute.divisor); |
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#else |
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(this->*Context::current()->state().mesh->vertexAttribDivisorImplementation)(attribute.location, attribute.divisor); |
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#endif |
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} |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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void Mesh::attributePointerInternal(const IntegerAttribute& attribute) { |
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(this->*Context::current()->state().mesh->attributeIPointerImplementation)(attribute); |
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} |
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void Mesh::attributePointerImplementationDefault(const IntegerAttribute& attribute) { |
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_integerAttributes.push_back(attribute); |
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} |
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void Mesh::attributePointerImplementationVAO(const IntegerAttribute& attribute) { |
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bindVAO(); |
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vertexAttribPointer(attribute); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Mesh::attributePointerImplementationDSAEXT(const IntegerAttribute& attribute) { |
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_flags |= ObjectFlag::Created; |
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glEnableVertexArrayAttribEXT(_id, attribute.location); |
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glVertexArrayVertexAttribIOffsetEXT(_id, attribute.buffer->id(), attribute.location, attribute.size, attribute.type, attribute.stride, attribute.offset); |
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if(attribute.divisor) |
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(this->*Context::current()->state().mesh->vertexAttribDivisorImplementation)(attribute.location, attribute.divisor); |
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} |
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#endif |
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void Mesh::vertexAttribPointer(const IntegerAttribute& attribute) { |
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glEnableVertexAttribArray(attribute.location); |
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attribute.buffer->bindInternal(Buffer::TargetHint::Array); |
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glVertexAttribIPointer(attribute.location, attribute.size, attribute.type, attribute.stride, reinterpret_cast<const GLvoid*>(attribute.offset)); |
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if(attribute.divisor) glVertexAttribDivisor(attribute.location, attribute.divisor); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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void Mesh::attributePointerInternal(const LongAttribute& attribute) { |
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(this->*Context::current()->state().mesh->attributeLPointerImplementation)(attribute); |
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} |
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void Mesh::attributePointerImplementationDefault(const LongAttribute& attribute) { |
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_longAttributes.push_back(attribute); |
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} |
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void Mesh::attributePointerImplementationVAO(const LongAttribute& attribute) { |
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bindVAO(); |
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vertexAttribPointer(attribute); |
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} |
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void Mesh::attributePointerImplementationDSAEXT(const LongAttribute& attribute) { |
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_flags |= ObjectFlag::Created; |
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glEnableVertexArrayAttribEXT(_id, attribute.location); |
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glVertexArrayVertexAttribLOffsetEXT(_id, attribute.buffer->id(), attribute.location, attribute.size, attribute.type, attribute.stride, attribute.offset); |
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if(attribute.divisor) |
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(this->*Context::current()->state().mesh->vertexAttribDivisorImplementation)(attribute.location, attribute.divisor); |
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} |
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void Mesh::vertexAttribPointer(const LongAttribute& attribute) { |
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glEnableVertexAttribArray(attribute.location); |
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attribute.buffer->bindInternal(Buffer::TargetHint::Array); |
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glVertexAttribLPointer(attribute.location, attribute.size, attribute.type, attribute.stride, reinterpret_cast<const GLvoid*>(attribute.offset)); |
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if(attribute.divisor) glVertexAttribDivisor(attribute.location, attribute.divisor); |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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void Mesh::vertexAttribDivisorImplementationVAO(const GLuint index, const GLuint divisor) { |
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bindVAO(); |
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glVertexAttribDivisor(index, divisor); |
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} |
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void Mesh::vertexAttribDivisorImplementationDSAEXT(const GLuint index, const GLuint divisor) { |
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glVertexArrayVertexAttribDivisorEXT(_id, index, divisor); |
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} |
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#elif defined(MAGNUM_TARGET_GLES2) |
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void Mesh::vertexAttribDivisorImplementationANGLE(const GLuint index, const GLuint divisor) { |
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#ifndef CORRADE_TARGET_NACL |
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glVertexAttribDivisorANGLE(index, divisor); |
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#else |
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static_cast<void>(index); |
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static_cast<void>(divisor); |
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CORRADE_ASSERT_UNREACHABLE(); |
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#endif |
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} |
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#ifndef MAGNUM_TARGET_WEBGL |
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void Mesh::vertexAttribDivisorImplementationEXT(const GLuint index, const GLuint divisor) { |
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#ifndef CORRADE_TARGET_NACL |
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glVertexAttribDivisorEXT(index, divisor); |
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#else |
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static_cast<void>(index); |
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static_cast<void>(divisor); |
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CORRADE_ASSERT_UNREACHABLE(); |
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#endif |
|
} |
|
void Mesh::vertexAttribDivisorImplementationNV(const GLuint index, const GLuint divisor) { |
|
#ifndef CORRADE_TARGET_NACL |
|
glVertexAttribDivisorNV(index, divisor); |
|
#else |
|
static_cast<void>(index); |
|
static_cast<void>(divisor); |
|
CORRADE_ASSERT_UNREACHABLE(); |
|
#endif |
|
} |
|
#endif |
|
#endif |
|
|
|
void Mesh::bindIndexBufferImplementationDefault(Buffer&) {} |
|
|
|
void Mesh::bindIndexBufferImplementationVAO(Buffer& buffer) { |
|
bindVAO(); |
|
|
|
/* Reset ElementArray binding to force explicit glBindBuffer call later */ |
|
/** @todo Do this cleaner way */ |
|
Context::current()->state().buffer->bindings[Implementation::BufferState::indexForTarget(Buffer::TargetHint::ElementArray)] = 0; |
|
|
|
buffer.bindInternal(Buffer::TargetHint::ElementArray); |
|
} |
|
|
|
void Mesh::bindImplementationDefault() { |
|
/* Specify vertex attributes */ |
|
for(const GenericAttribute& attribute: _attributes) |
|
vertexAttribPointer(attribute); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
for(const IntegerAttribute& attribute: _integerAttributes) |
|
vertexAttribPointer(attribute); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
for(const LongAttribute& attribute: _longAttributes) |
|
vertexAttribPointer(attribute); |
|
#endif |
|
#endif |
|
|
|
/* Bind index buffer, if the mesh is indexed */ |
|
if(_indexBuffer) _indexBuffer->bindInternal(Buffer::TargetHint::ElementArray); |
|
} |
|
|
|
void Mesh::bindImplementationVAO() { |
|
bindVAO(); |
|
} |
|
|
|
void Mesh::unbindImplementationDefault() { |
|
for(const GenericAttribute& attribute: _attributes) |
|
glDisableVertexAttribArray(attribute.location); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
for(const IntegerAttribute& attribute: _integerAttributes) |
|
glDisableVertexAttribArray(attribute.location); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
for(const LongAttribute& attribute: _longAttributes) |
|
glDisableVertexAttribArray(attribute.location); |
|
#endif |
|
#endif |
|
} |
|
|
|
void Mesh::unbindImplementationVAO() {} |
|
|
|
#ifdef MAGNUM_TARGET_GLES2 |
|
void Mesh::drawArraysInstancedImplementationANGLE(const GLint baseVertex, const GLsizei count, const GLsizei instanceCount) { |
|
#ifndef CORRADE_TARGET_NACL |
|
glDrawArraysInstancedANGLE(GLenum(_primitive), baseVertex, count, instanceCount); |
|
#else |
|
static_cast<void>(baseVertex); |
|
static_cast<void>(count); |
|
static_cast<void>(instanceCount); |
|
CORRADE_ASSERT_UNREACHABLE(); |
|
#endif |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void Mesh::drawArraysInstancedImplementationEXT(const GLint baseVertex, const GLsizei count, const GLsizei instanceCount) { |
|
#ifndef CORRADE_TARGET_NACL |
|
glDrawArraysInstancedEXT(GLenum(_primitive), baseVertex, count, instanceCount); |
|
#else |
|
static_cast<void>(baseVertex); |
|
static_cast<void>(count); |
|
static_cast<void>(instanceCount); |
|
CORRADE_ASSERT_UNREACHABLE(); |
|
#endif |
|
} |
|
|
|
void Mesh::drawArraysInstancedImplementationNV(const GLint baseVertex, const GLsizei count, const GLsizei instanceCount) { |
|
#ifndef CORRADE_TARGET_NACL |
|
glDrawArraysInstancedNV(GLenum(_primitive), baseVertex, count, instanceCount); |
|
#else |
|
static_cast<void>(baseVertex); |
|
static_cast<void>(count); |
|
static_cast<void>(instanceCount); |
|
CORRADE_ASSERT_UNREACHABLE(); |
|
#endif |
|
} |
|
#endif |
|
|
|
void Mesh::drawElementsInstancedImplementationANGLE(const GLsizei count, const GLintptr indexOffset, const GLsizei instanceCount) { |
|
#ifndef CORRADE_TARGET_NACL |
|
glDrawElementsInstancedANGLE(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset), instanceCount); |
|
#else |
|
static_cast<void>(count); |
|
static_cast<void>(indexOffset); |
|
static_cast<void>(instanceCount); |
|
CORRADE_ASSERT_UNREACHABLE(); |
|
#endif |
|
} |
|
|
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void Mesh::drawElementsInstancedImplementationEXT(const GLsizei count, const GLintptr indexOffset, const GLsizei instanceCount) { |
|
#ifndef CORRADE_TARGET_NACL |
|
glDrawElementsInstancedEXT(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset), instanceCount); |
|
#else |
|
static_cast<void>(count); |
|
static_cast<void>(indexOffset); |
|
static_cast<void>(instanceCount); |
|
CORRADE_ASSERT_UNREACHABLE(); |
|
#endif |
|
} |
|
|
|
void Mesh::drawElementsInstancedImplementationNV(const GLsizei count, const GLintptr indexOffset, const GLsizei instanceCount) { |
|
#ifndef CORRADE_TARGET_NACL |
|
glDrawElementsInstancedNV(GLenum(_primitive), count, GLenum(_indexType), reinterpret_cast<GLvoid*>(indexOffset), instanceCount); |
|
#else |
|
static_cast<void>(count); |
|
static_cast<void>(indexOffset); |
|
static_cast<void>(instanceCount); |
|
CORRADE_ASSERT_UNREACHABLE(); |
|
#endif |
|
} |
|
#endif |
|
#endif |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
Debug operator<<(Debug debug, MeshPrimitive value) { |
|
switch(value) { |
|
#define _c(value) case MeshPrimitive::value: return debug << "MeshPrimitive::" #value; |
|
_c(Points) |
|
_c(LineStrip) |
|
_c(LineLoop) |
|
_c(Lines) |
|
#ifndef MAGNUM_TARGET_GLES |
|
_c(LineStripAdjacency) |
|
_c(LinesAdjacency) |
|
#endif |
|
_c(TriangleStrip) |
|
_c(TriangleFan) |
|
_c(Triangles) |
|
#ifndef MAGNUM_TARGET_GLES |
|
_c(TriangleStripAdjacency) |
|
_c(TrianglesAdjacency) |
|
_c(Patches) |
|
#endif |
|
#undef _c |
|
} |
|
|
|
return debug << "MeshPrimitive::(invalid)"; |
|
} |
|
|
|
Debug operator<<(Debug debug, Mesh::IndexType value) { |
|
switch(value) { |
|
#define _c(value) case Mesh::IndexType::value: return debug << "Mesh::IndexType::" #value; |
|
_c(UnsignedByte) |
|
_c(UnsignedShort) |
|
_c(UnsignedInt) |
|
#undef _c |
|
} |
|
|
|
return debug << "Mesh::IndexType::(invalid)"; |
|
} |
|
#endif |
|
|
|
} |
|
|
|
namespace Corrade { namespace Utility { |
|
|
|
std::string ConfigurationValue<Magnum::MeshPrimitive>::toString(Magnum::MeshPrimitive value, ConfigurationValueFlags) { |
|
switch(value) { |
|
#define _c(value) case Magnum::MeshPrimitive::value: return #value; |
|
_c(Points) |
|
_c(LineStrip) |
|
_c(LineLoop) |
|
_c(Lines) |
|
#ifndef MAGNUM_TARGET_GLES |
|
_c(LineStripAdjacency) |
|
_c(LinesAdjacency) |
|
#endif |
|
_c(TriangleStrip) |
|
_c(TriangleFan) |
|
_c(Triangles) |
|
#ifndef MAGNUM_TARGET_GLES |
|
_c(TriangleStripAdjacency) |
|
_c(TrianglesAdjacency) |
|
_c(Patches) |
|
#endif |
|
#undef _c |
|
} |
|
|
|
return {}; |
|
} |
|
|
|
Magnum::MeshPrimitive ConfigurationValue<Magnum::MeshPrimitive>::fromString(const std::string& stringValue, ConfigurationValueFlags) { |
|
#define _c(value) if(stringValue == #value) return Magnum::MeshPrimitive::value; |
|
_c(LineStrip) |
|
_c(LineLoop) |
|
_c(Lines) |
|
#ifndef MAGNUM_TARGET_GLES |
|
_c(LineStripAdjacency) |
|
_c(LinesAdjacency) |
|
#endif |
|
_c(TriangleStrip) |
|
_c(TriangleFan) |
|
_c(Triangles) |
|
#ifndef MAGNUM_TARGET_GLES |
|
_c(TriangleStripAdjacency) |
|
_c(TrianglesAdjacency) |
|
_c(Patches) |
|
#endif |
|
#undef _c |
|
|
|
return Magnum::MeshPrimitive::Points; |
|
} |
|
|
|
std::string ConfigurationValue<Magnum::Mesh::IndexType>::toString(Magnum::Mesh::IndexType value, ConfigurationValueFlags) { |
|
switch(value) { |
|
#define _c(value) case Magnum::Mesh::IndexType::value: return #value; |
|
_c(UnsignedByte) |
|
_c(UnsignedShort) |
|
_c(UnsignedInt) |
|
#undef _c |
|
} |
|
|
|
return {}; |
|
} |
|
|
|
Magnum::Mesh::IndexType ConfigurationValue<Magnum::Mesh::IndexType>::fromString(const std::string& stringValue, ConfigurationValueFlags) { |
|
#define _c(value) if(stringValue == #value) return Magnum::Mesh::IndexType::value; |
|
_c(UnsignedByte) |
|
_c(UnsignedShort) |
|
_c(UnsignedInt) |
|
#undef _c |
|
|
|
return Magnum::Mesh::IndexType::UnsignedInt; |
|
} |
|
|
|
}}
|
|
|