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148 lines
5.5 KiB
148 lines
5.5 KiB
#ifndef Magnum_SceneGraph_AbstractTranslationRotation2D_h |
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#define Magnum_SceneGraph_AbstractTranslationRotation2D_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023, 2024 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::SceneGraph::AbstractBasicTranslationRotation2D, typedef @ref Magnum::SceneGraph::AbstractTranslationRotation2D |
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*/ |
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#include "Magnum/SceneGraph/AbstractTranslation.h" |
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namespace Magnum { namespace SceneGraph { |
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/** |
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@brief Base transformation for two-dimensional scenes supporting translation and rotation |
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See @ref scenegraph-features-transformation for more information. |
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@see @ref scenegraph, @ref AbstractTranslationRotation2D, |
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@ref AbstractBasicTranslationRotation3D, |
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@ref BasicRigidMatrixTransformation2D, @ref BasicDualComplexTransformation |
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*/ |
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template<class T> class AbstractBasicTranslationRotation2D: public AbstractBasicTranslation2D<T> { |
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public: |
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explicit AbstractBasicTranslationRotation2D() = default; |
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/** |
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* @brief Rotate the object using a complex number |
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* @param complex Normalized complex number |
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* @return Reference to self (for method chaining) |
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* @m_since{2020,06} |
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* |
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* Expects that the complex number is normalized. |
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* @see @ref rotate(Math::Rad<T>), |
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* @ref rotateLocal(const Math::Complex<T>&) |
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*/ |
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AbstractBasicTranslationRotation2D<T>& rotate(const Math::Complex<T>& complex) { |
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doRotate(complex); |
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return *this; |
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} |
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/** |
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* @brief Rotate the object using a complex number as a local transformation |
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* @m_since{2020,06} |
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* |
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* Similar to the above, except that the transformation is applied |
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* before all others. |
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*/ |
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AbstractBasicTranslationRotation2D<T>& rotateLocal(const Math::Complex<T>& complex) { |
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doRotateLocal(complex); |
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return *this; |
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} |
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/** |
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* @brief Rotate the object |
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* @param angle Angle (counterclockwise) |
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* @return Reference to self (for method chaining) |
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* |
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* @see @ref rotate(const Math::Complex<T>&), @ref rotateLocal() |
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*/ |
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AbstractBasicTranslationRotation2D<T>& rotate(Math::Rad<T> angle) { |
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doRotate(angle); |
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return *this; |
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} |
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/** |
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* @brief Rotate the object as a local transformation |
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* |
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* Similar to the above, except that the transformation is applied |
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* before all others. |
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*/ |
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AbstractBasicTranslationRotation2D<T>& rotateLocal(Math::Rad<T> angle) { |
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doRotateLocal(angle); |
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return *this; |
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} |
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/* Overloads to remove WTF-factor from method chaining order */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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AbstractBasicTranslationRotation2D<T>& resetTransformation() { |
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AbstractBasicTranslation2D<T>::resetTransformation(); |
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return *this; |
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} |
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AbstractBasicTranslationRotation2D<T>& translate(const Math::Vector2<T>& vector) { |
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AbstractBasicTranslation2D<T>::translate(vector); |
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return *this; |
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} |
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AbstractBasicTranslationRotation2D<T>& translateLocal(const Math::Vector2<T>& vector) { |
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AbstractBasicTranslation2D<T>::translateLocal(vector); |
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return *this; |
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} |
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#endif |
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protected: |
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~AbstractBasicTranslationRotation2D() = default; |
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private: |
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/** |
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* @brief Polymorphic implementation for @ref rotate(const Math::Complex<T>&) |
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* @m_since{2020,06} |
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*/ |
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virtual void doRotate(const Math::Complex<T>&) = 0; |
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/** |
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* @brief Polymorphic implementation for @ref rotateLocal(const Math::Complex<T>&) |
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* @m_since{2020,06} |
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*/ |
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virtual void doRotateLocal(const Math::Complex<T>&) = 0; |
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/** @brief Polymorphic implementation for @ref rotate(Math::Rad<T>) */ |
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virtual void doRotate(Math::Rad<T> angle) = 0; |
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/** @brief Polymorphic implementation for @ref rotateLocal(Math::Rad<T>) */ |
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virtual void doRotateLocal(Math::Rad<T> angle) = 0; |
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}; |
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/** |
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@brief Base transformation for two-dimensional float scenes supporting translation and rotation |
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@see @ref AbstractTranslationRotation3D |
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*/ |
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typedef AbstractBasicTranslationRotation2D<Float> AbstractTranslationRotation2D; |
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}} |
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#endif
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