..
bitangents-from-tangents.tga
Shaders: tangent space visualization in MeshVisualizer3D.
6 years ago
defaults-instancedobjectid2D.tga
Shaders: rename MeshVisualizer tests to make room for non-instanced IDs.
4 years ago
defaults-instancedobjectid3D.tga
Shaders: rename MeshVisualizer tests to make room for non-instanced IDs.
4 years ago
defaults-objectid2D.tga
Shaders: add missing MeshVisualizerGL*D::setObjectId().
4 years ago
defaults-objectid3D.tga
Shaders: add missing MeshVisualizerGL*D::setObjectId().
4 years ago
defaults-primitiveid2D.tga
Shaders: object and primitive ID visualization in MeshVisualizer.
6 years ago
defaults-primitiveid3D.tga
Shaders: object and primitive ID visualization in MeshVisualizer.
6 years ago
defaults-tbn.tga
Shaders: test MeshVisualizer TBN direction defaults.
6 years ago
defaults-vertexid2D.tga
Shaders: add vertex ID visualization to MeshVisualizer.
6 years ago
defaults-vertexid3D.tga
Shaders: add vertex ID visualization to MeshVisualizer.
6 years ago
defaults-wireframe2D.tga
Shaders: add a 2D variant of MeshVisualizer.
6 years ago
defaults-wireframe3D.tga
Shaders: add a 2D variant of MeshVisualizer.
6 years ago
instanced-instancedobjectid2D.tga
Shaders: implement instancing in MeshVisualizerGL shaders.
4 years ago
instanced-instancedobjectid3D.tga
Shaders: implement instancing in MeshVisualizerGL shaders.
4 years ago
instanced-instancedobjectidtexture2D.tga
Shaders: implement object ID texture visualization in MeshVisualizer.
4 years ago
instanced-instancedobjectidtexture3D.tga
Shaders: implement object ID texture visualization in MeshVisualizer.
4 years ago
instanced-objectidtexture2D.tga
Shaders: implement object ID texture visualization in MeshVisualizer.
4 years ago
instanced-objectidtexture3D.tga
Shaders: implement object ID texture visualization in MeshVisualizer.
4 years ago
instanced-vertexid2D.tga
Shaders: implement instancing in MeshVisualizerGL shaders.
4 years ago
instanced-vertexid3D.tga
Shaders: implement instancing in MeshVisualizerGL shaders.
4 years ago
instanced-wireframe-nogeo2D.tga
Shaders: implement instancing in MeshVisualizerGL shaders.
4 years ago
instanced-wireframe-nogeo3D.tga
Shaders: implement instancing in MeshVisualizerGL shaders.
4 years ago
instanced-wireframe-tbn3D.tga
Shaders: implement instancing in MeshVisualizerGL shaders.
4 years ago
instanced-wireframe2D.tga
Shaders: implement instancing in MeshVisualizerGL shaders.
4 years ago
instanced-wireframe3D.tga
Shaders: implement instancing in MeshVisualizerGL shaders.
4 years ago
instancedobjectid2D.tga
Shaders: add missing MeshVisualizerGL*D::setObjectId().
4 years ago
instancedobjectid3D.tga
Shaders: change icospheres to uvspheres in MeshVisualizer tests.
4 years ago
multidraw-instancedobjectid2D.tga
Shaders: add a multidraw MeshVisualizer Object ID test.
4 years ago
multidraw-instancedobjectid3D.tga
Shaders: change icospheres to uvspheres in MeshVisualizer tests.
4 years ago
multidraw-objectidtexture2D.tga
Shaders: implement object ID texture visualization in MeshVisualizer.
4 years ago
multidraw-objectidtexture3D.tga
Shaders: implement object ID texture visualization in MeshVisualizer.
4 years ago
multidraw-vertexid2D.tga
Shaders: fix MeshVisualizer multidraw vertex ID test colormap wraparound.
4 years ago
multidraw-vertexid3D.tga
Shaders: change icospheres to uvspheres in MeshVisualizer tests.
4 years ago
multidraw-wireframe-nogeo2D.tga
Shaders: add UBO support to all shaders.
5 years ago
multidraw-wireframe-nogeo3D.tga
Shaders: change icospheres to uvspheres in MeshVisualizer tests.
4 years ago
multidraw-wireframe-tbn3D.tga
Shaders: change icospheres to uvspheres in MeshVisualizer tests.
4 years ago
multidraw-wireframe2D.tga
Shaders: add UBO support to all shaders.
5 years ago
multidraw-wireframe3D.tga
Shaders: change icospheres to uvspheres in MeshVisualizer tests.
4 years ago
objectid-tn.tga
Shaders: test MeshVisualizer TBN + vertex and object ID visualization.
4 years ago
objectid2D.tga
Shaders: add missing MeshVisualizerGL*D::setObjectId().
4 years ago
objectid3D.tga
Shaders: change icospheres to uvspheres in MeshVisualizer tests.
4 years ago
objectidtexture2D.tga
Shaders: implement object ID texture visualization in MeshVisualizer.
4 years ago
objectidtexture3D.tga
Shaders: implement object ID texture visualization in MeshVisualizer.
4 years ago
primitiveid-tn.tga
Shaders: object and primitive ID visualization in MeshVisualizer.
6 years ago
primitiveid2D.tga
Shaders: object and primitive ID visualization in MeshVisualizer.
6 years ago
primitiveid3D.tga
Shaders: change icospheres to uvspheres in MeshVisualizer tests.
4 years ago
skinning-default.tga
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
skinning-instanced.tga
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
skinning-multi.tga
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
skinning.tga
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
tbn-wide.tga
Shaders: tangent space visualization in MeshVisualizer3D.
6 years ago
tbn.tga
Shaders: tangent space visualization in MeshVisualizer3D.
6 years ago
vertexid-tn.tga
Shaders: test MeshVisualizer TBN + vertex and object ID visualization.
4 years ago
vertexid2D.tga
Shaders: add vertex ID visualization to MeshVisualizer.
6 years ago
vertexid3D.tga
Shaders: change icospheres to uvspheres in MeshVisualizer tests.
4 years ago
wireframe-instancedobjectid2D.tga
Shaders: add missing MeshVisualizerGL*D::setObjectId().
4 years ago
wireframe-instancedobjectid3D.tga
Shaders: change icospheres to uvspheres in MeshVisualizer tests.
4 years ago
wireframe-nogeo-instancedobjectid2D.tga
Shaders: add missing MeshVisualizerGL*D::setObjectId().
4 years ago
wireframe-nogeo-instancedobjectid3D.tga
Shaders: change icospheres to uvspheres in MeshVisualizer tests.
4 years ago
wireframe-nogeo2D.tga
Shaders: add a 2D variant of MeshVisualizer.
6 years ago
wireframe-nogeo3D.tga
Shaders: add a 2D variant of MeshVisualizer.
6 years ago
wireframe-objectidtexture2D.tga
Shaders: implement object ID texture visualization in MeshVisualizer.
4 years ago
wireframe-objectidtexture3D.tga
Shaders: implement object ID texture visualization in MeshVisualizer.
4 years ago
wireframe-perspective.tga
Shaders: test perspective interpolation in MeshVisualizer wireframe.
6 years ago
wireframe-primitiveid-tn.tga
Shaders: object and primitive ID visualization in MeshVisualizer.
6 years ago
wireframe-tn-smooth.tga
Shaders: tangent space visualization in MeshVisualizer3D.
6 years ago
wireframe-vertexid2D.tga
Shaders: add vertex ID visualization to MeshVisualizer.
6 years ago
wireframe-vertexid3D.tga
Shaders: change icospheres to uvspheres in MeshVisualizer tests.
4 years ago
wireframe-wide2D.tga
Shaders: add a 2D variant of MeshVisualizer.
6 years ago
wireframe-wide3D.tga
Shaders: enable noperspective in MeshVisualizer properly.
6 years ago
wireframe2D.tga
Shaders: add a 2D variant of MeshVisualizer.
6 years ago
wireframe3D.tga
Shaders: enable noperspective in MeshVisualizer properly.
6 years ago