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#ifndef Magnum_Math_Vector3_h
#define Magnum_Math_Vector3_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class @ref Magnum::Math::Vector3, function @ref Magnum::Math::cross()
*/
/* std::declval() is said to be in <utility> but libstdc++, libc++ and MSVC STL
all have it directly in <type_traits> because it just makes sense */
#include <type_traits>
#include "Magnum/Math/Vector2.h"
namespace Magnum { namespace Math {
/**
@brief [Cross product](https://en.wikipedia.org/wiki/Cross_product)
Result has length of @cpp 0 @ce either when one of them is zero or they are
parallel or antiparallel and length of @cpp 1 @ce when two *normalized* vectors
are perpendicular. @f[
\boldsymbol a \times \boldsymbol b = \begin{pmatrix}a_yb_z - a_zb_y \\ a_zb_x - a_xb_z \\ a_xb_y - a_yb_x \end{pmatrix}
@f]
If @f$ \boldsymbol{a} @f$, @f$ \boldsymbol{b} @f$ and @f$ \boldsymbol{c} @f$
are corners of a triangle in a counterclockwise order,
@f$ (\boldsymbol{c} - \boldsymbol{b}) \times (\boldsymbol{a} - \boldsymbol{b}) @f$
gives the direction of its normal, and
@f$ \frac{1}{2}|(\boldsymbol{c} - \boldsymbol{b}) \times (\boldsymbol{a} - \boldsymbol{b})| @f$
is its area. Length of a cross product is also related to a distance of a point
and a line, see @ref Distance::linePoint(const Vector3<T>&, const Vector3<T>&, const Vector3<T>&)
for more information.
@see @ref cross(const Vector2<T>&, const Vector2<T>&), @ref planeEquation()
*/
template<class T> inline Vector3<T> cross(const Vector3<T>& a, const Vector3<T>& b) {
return {
a._data[1]*b._data[2] - b._data[1]*a._data[2],
a._data[2]*b._data[0] - b._data[2]*a._data[0],
a._data[0]*b._data[1] - b._data[0]*a._data[1]
};
}
/**
@brief Three-component vector
@tparam T Data type
See @ref matrix-vector for brief introduction.
@see @ref Magnum::Vector3, @ref Magnum::Vector3h, @ref Magnum::Vector3d,
@ref Magnum::Vector3ub, @ref Magnum::Vector3b, @ref Magnum::Vector3us,
@ref Magnum::Vector3s, @ref Magnum::Vector3ui, @ref Magnum::Vector3i
@configurationvalueref{Magnum::Math::Vector3}
*/
template<class T> class Vector3: public Vector<3, T> {
public:
/**
* @brief Vector in a direction of X axis (right)
*
* Usable for translation or rotation along given axis, for example:
*
* @snippet MagnumMath.cpp Vector3-xAxis
*
* @see @ref yAxis(), @ref zAxis(), @ref xScale(), @ref Color3::red(),
* @ref Matrix4::right()
*/
constexpr static Vector3<T> xAxis(T length = T(1)) { return {length, T(0), T(0)}; }
/**
* @brief Vector in a direction of Y axis (up)
*
* See @ref xAxis() for more information.
* @see @ref yScale(), @ref Color3::green(), @ref Matrix4::up()
*/
constexpr static Vector3<T> yAxis(T length = T(1)) { return {T(0), length, T(0)}; }
/**
* @brief Vector in a direction of Z axis (backward)
*
* See @ref xAxis() for more information.
* @see @ref zScale(), @ref Color3::blue(), @ref Matrix4::backward()
*/
constexpr static Vector3<T> zAxis(T length = T(1)) { return {T(0), T(0), length}; }
/**
* @brief Scaling vector in a direction of X axis (width)
*
* Usable for scaling along given direction, for example:
*
* @snippet MagnumMath.cpp Vector3-xScale
*
* @see @ref yScale(), @ref zScale(), @ref Color3::cyan(), @ref xAxis()
*/
constexpr static Vector3<T> xScale(T scale) { return {scale, T(1), T(1)}; }
/**
* @brief Scaling vector in a direction of Y axis (height)
*
* See @ref xScale() for more information.
* @see @ref yAxis(), @ref Color3::magenta()
*/
constexpr static Vector3<T> yScale(T scale) { return {T(1), scale, T(1)}; }
/**
* @brief Scaling vector in a direction of Z axis (depth)
*
* See @ref xScale() for more information.
* @see @ref zAxis(), @ref Color3::yellow()
*/
constexpr static Vector3<T> zScale(T scale) { return {T(1), T(1), scale}; }
/**
* @brief Default constructor
*
* Equivalent to @ref Vector3(ZeroInitT).
*/
constexpr /*implicit*/ Vector3() noexcept: Vector<3, T>{ZeroInit} {}
/** @copydoc Vector::Vector(ZeroInitT) */
constexpr explicit Vector3(ZeroInitT) noexcept: Vector<3, T>{ZeroInit} {}
/** @copydoc Vector::Vector(NoInitT) */
explicit Vector3(Magnum::NoInitT) noexcept: Vector<3, T>{Magnum::NoInit} {}
/** @copydoc Vector::Vector(T) */
constexpr explicit Vector3(T value) noexcept: Vector<3, T>(value) {}
/**
* @brief Constructor
*
* @f[
* \boldsymbol v = \begin{pmatrix} x \\ y \\ z \end{pmatrix}
* @f]
*/
constexpr /*implicit*/ Vector3(T x, T y, T z) noexcept: Vector<3, T>(x, y, z) {}
/**
* @brief Constructor
*
* @f[
* \boldsymbol v = \begin{pmatrix} v_x \\ v_y \\ z \end{pmatrix}
* @f]
*/
constexpr /*implicit*/ Vector3(const Vector2<T>& xy, T z) noexcept: Vector<3, T>(xy[0], xy[1], z) {}
/** @copydoc Vector::Vector(const Vector<size, U>&) */
template<class U> constexpr explicit Vector3(const Vector<3, U>& other) noexcept: Vector<3, T>(other) {}
/** @brief Construct a vector from external representation */
template<class U, class V =
#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Causes ICE */
decltype(Implementation::VectorConverter<3, T, U>::from(std::declval<U>()))
#else
decltype(Implementation::VectorConverter<3, T, U>())
#endif
>
constexpr explicit Vector3(const U& other): Vector<3, T>(Implementation::VectorConverter<3, T, U>::from(other)) {}
/** @brief Copy constructor */
constexpr /*implicit*/ Vector3(const Vector<3, T>& other) noexcept: Vector<3, T>(other) {}
/**
* @brief X component
*
* @see @ref r()
*/
T& x() { return Vector<3, T>::_data[0]; }
constexpr T x() const { return Vector<3, T>::_data[0]; } /**< @overload */
/**
* @brief Y component
*
* @see @ref g()
*/
T& y() { return Vector<3, T>::_data[1]; }
constexpr T y() const { return Vector<3, T>::_data[1]; } /**< @overload */
/**
* @brief Z component
*
* @see @ref b()
*/
T& z() { return Vector<3, T>::_data[2]; }
constexpr T z() const { return Vector<3, T>::_data[2]; } /**< @overload */
/**
* @brief R component
*
* Equivalent to @ref x().
*/
T& r() { return Vector<3, T>::_data[0]; }
constexpr T r() const { return Vector<3, T>::_data[0]; } /**< @overload */
/**
* @brief G component
*
* Equivalent to @ref y().
*/
T& g() { return Vector<3, T>::_data[1]; }
constexpr T g() const { return Vector<3, T>::_data[1]; } /**< @overload */
/**
* @brief B component
*
* Equivalent to @ref z().
*/
T& b() { return Vector<3, T>::_data[2]; }
constexpr T b() const { return Vector<3, T>::_data[2]; } /**< @overload */
/**
* @brief XY part of the vector
* @return First two components of the vector
*
* @see @ref rg(), @ref gather(), @ref scatter()
*/
Vector2<T>& xy() { return Vector2<T>::from(Vector<3, T>::data()); }
constexpr const Vector2<T> xy() const {
return {Vector<3, T>::_data[0], Vector<3, T>::_data[1]};
} /**< @overload */
/**
* @brief RG part of the vector
* @return First two components of the vector
* @m_since_latest
*
* Equivalent to @ref xy().
*/
Vector2<T>& rg() { return Vector2<T>::from(Vector<3, T>::data()); }
/**
* @overload
* @m_since_latest
*/
constexpr const Vector2<T> rg() const {
return {Vector<3, T>::_data[0], Vector<3, T>::_data[1]};
}
MAGNUM_VECTOR_SUBCLASS_IMPLEMENTATION(3, Vector3)
private:
template<class U> friend Vector3<U> cross(const Vector3<U>&, const Vector3<U>&);
};
#ifdef CORRADE_MSVC2015_COMPATIBILITY
MAGNUM_VECTORn_OPERATOR_IMPLEMENTATION(3, Vector3)
#endif
#ifndef MAGNUM_NO_MATH_STRICT_WEAK_ORDERING
namespace Implementation {
template<class T> struct TypeForSize<3, T> { typedef Math::Vector3<typename T::Type> Type; };
template<class T> struct StrictWeakOrdering<Vector3<T>>: StrictWeakOrdering<Vector<3, T>> {};
}
#endif
}}
#endif