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801 lines
30 KiB
801 lines
30 KiB
#ifndef Magnum_GL_Attribute_h |
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#define Magnum_GL_Attribute_h |
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/* |
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This file is part of Magnum. |
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|
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::GL::Attribute |
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*/ |
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#include <Corrade/Containers/EnumSet.h> |
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#include "Magnum/Magnum.h" |
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#include "Magnum/GL/OpenGL.h" |
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#include "Magnum/GL/visibility.h" |
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namespace Magnum { namespace GL { |
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namespace Implementation { template<class> struct Attribute; } |
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|
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/** |
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@brief Base class for attribute location and type |
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For use in @ref AbstractShaderProgram subclasses. Template parameter @p location |
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is vertex attribute location, number between @cpp 0 @ce and |
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@ref AbstractShaderProgram::maxVertexAttributes(). To ensure compatibility, you |
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should always have vertex attribute with location @cpp 0 @ce. |
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Template parameter @p T is the type which is used for shader attribute, e.g. |
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@ref Vector4i for @glsl ivec4 @ce. DataType is type of passed data when adding |
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vertex buffers to mesh. By default it is the same as type used in shader (e.g. |
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@ref DataType::Int for @ref Vector4i). It's also possible to pass integer data |
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to floating-point shader inputs. In this case you may want to normalize the |
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values (e.g. color components from @cpp 0 @ce -- @cpp 255 @ce to @cpp 0.0f @ce |
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-- @cpp 1.0f @ce) --- see @ref DataOption::Normalized. |
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Only some types are allowed as attribute types, see @ref GL-AbstractShaderProgram-types |
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for more information. |
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See @ref GL-AbstractShaderProgram-subclassing for example usage in shaders and |
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@ref GL-Mesh-configuration for example usage when adding vertex buffers to |
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mesh. |
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*/ |
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template<UnsignedInt location, class T> class Attribute { |
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public: |
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enum: UnsignedInt { |
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/** |
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* Location to which the attribute is bound |
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* |
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* @see @ref AbstractShaderProgram::maxVertexAttributes() |
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*/ |
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Location = location, |
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/** |
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* Count of vectors in this type |
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* |
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* @see @ref vectorSize() |
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*/ |
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VectorCount = Implementation::Attribute<T>::VectorCount |
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}; |
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/** |
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* @brief Type |
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* |
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* Type used in shader code. |
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* @see @ref ScalarType, @ref DataType |
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*/ |
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typedef T Type; |
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/** |
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* @brief Scalar type |
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* |
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* The underlying scalar type of the attribute. |
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* @see @ref Type, @ref DataType |
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*/ |
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typedef typename Implementation::Attribute<T>::ScalarType ScalarType; |
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/** |
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* @brief Component count |
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* |
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* Count of components passed to the shader. If passing smaller count |
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* of components than corresponding type has, unspecified components |
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* are set to default values (second and third to @cpp 0 @ce, fourth to |
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* @cpp 1 @ce). |
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* @see @ref Attribute() |
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*/ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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enum class Components: GLint { |
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/** |
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* Only first component is specified. Second, third and fourth |
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* component are set to @cpp 0 @ce, @cpp 0 @ce, @cpp 1 @ce, |
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* respectively. Only for scalar and vector types, not matrices. |
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*/ |
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One = 1, |
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/** |
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* First two components are specified. Third and fourth component |
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* are set to @cpp 0 @ce, @cpp 1 @ce, respectively. Only for two, |
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* three and four-component vector types and 2x2, 3x2 and 4x2 |
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* matrix types. |
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*/ |
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Two = 2, |
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/** |
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* First three components are specified. Fourth component is set to |
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* @cpp 1 @ce. Only for three and four-component vector types, 2x3, |
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* 3x3 and 4x3 matrix types. |
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*/ |
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Three = 3, |
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/** |
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* All four components are specified. Only for four-component |
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* vector types and 2x4, 3x4 and 4x4 matrix types. |
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*/ |
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Four = 4, |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Four components with BGRA ordering. Only for four-component |
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* float vector type. Must be used along with @ref DataType::UnsignedByte |
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* and @ref DataOption::Normalized. |
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* @m_keywords{GL_BGRA} |
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* @requires_gl32 Extension @extension{ARB,vertex_array_bgra} |
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* @requires_gl Only RGBA component ordering is supported in OpenGL |
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* ES and WebGL. |
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*/ |
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BGRA = GL_BGRA |
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#endif |
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}; |
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#else |
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typedef typename Implementation::Attribute<T>::Components Components; |
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#endif |
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/** |
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* @brief Data type |
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* |
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* Type of data passed to shader. |
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* @see @ref Type, @ref DataOptions, @ref Attribute() |
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* @m_enum_values_as_keywords |
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*/ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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enum class DataType: GLenum { |
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UnsignedByte = GL_UNSIGNED_BYTE, /**< Unsigned byte */ |
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Byte = GL_BYTE, /**< Byte */ |
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UnsignedShort = GL_UNSIGNED_SHORT, /**< Unsigned short */ |
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Short = GL_SHORT, /**< Short */ |
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UnsignedInt = GL_UNSIGNED_INT, /**< Unsigned int */ |
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Int = GL_INT, /**< Int */ |
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#ifndef MAGNUM_TARGET_WEBGL |
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/** |
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* Half float. Only for float attribute types. |
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* @requires_gl30 Extension @extension{ARB,half_float_vertex} |
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* @requires_gles30 Extension @extension{OES,vertex_half_float} |
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* in OpenGL ES 2.0 |
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* @requires_webgl20 Half float vertex attributes are not available |
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* in WebGL 1.0. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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HalfFloat = GL_HALF_FLOAT, |
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#else |
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HalfFloat = GL_HALF_FLOAT_OES, |
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#endif |
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#endif |
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/** Float. Only for float attribute types. */ |
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Float = GL_FLOAT, |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Double. Only for float and double attribute types. |
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* @requires_gl Only floats are available in OpenGL ES or WebGL. |
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*/ |
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Double = GL_DOUBLE, |
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/** |
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* Unsigned 10.11.11 packed float. Only for three-component float |
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* vector attribute type. |
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* @requires_gl44 Extension @extension{ARB,vertex_type_10f_11f_11f_rev} |
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* @requires_gl Packed float attributes are not available in OpenGL |
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* ES or WebGL. |
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*/ |
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UnsignedInt10f11f11fRev = GL_UNSIGNED_INT_10F_11F_11F_REV, |
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#endif |
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/* GL_FIXED not supported */ |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* Unsigned 2.10.10.10 packed integer. Only for four-component |
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* float vector attribute type. |
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* @todo How about (incompatible) @extension{OES,vertex_type_10_10_10_2}? |
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* @requires_gl33 Extension @extension{ARB,vertex_type_2_10_10_10_rev} |
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* @requires_gles30 Packed attributes are not available in OpenGL |
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* ES 2.0. |
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* @requires_webgl20 Packed attributes are not available in WebGL |
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* 1.0. |
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*/ |
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UnsignedInt2101010Rev = GL_UNSIGNED_INT_2_10_10_10_REV, |
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/** |
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* Signed 2.10.10.10 packed integer. Only for four-component float |
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* vector attribute type. |
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* @requires_gl33 Extension @extension{ARB,vertex_type_2_10_10_10_rev} |
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* @requires_gles30 Packed attributes are not available in OpenGL |
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* ES 2.0. |
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* @requires_webgl20 Packed attributes are not available in WebGL |
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* 1.0. |
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*/ |
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Int2101010Rev = GL_INT_2_10_10_10_REV |
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#endif |
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}; |
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#else |
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typedef typename Implementation::Attribute<T>::DataType DataType; |
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#endif |
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/** |
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* @brief Data option |
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* @see @ref DataOptions, @ref Attribute() |
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*/ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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enum class DataOption: UnsignedByte { |
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/** |
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* Normalize integer components. Only for float attribute types. |
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* Default is to not normalize. |
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*/ |
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Normalized = 1 << 0 |
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}; |
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#else |
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typedef typename Implementation::Attribute<T>::DataOption DataOption; |
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#endif |
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/** |
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* @brief Data options |
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* @see @ref Attribute() |
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*/ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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typedef typename Containers::EnumSet<DataOption> DataOptions; |
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#else |
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typedef typename Implementation::Attribute<T>::DataOptions DataOptions; |
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#endif |
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/** |
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* @brief Constructor |
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* @param components Component count |
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* @param dataType Type of passed data. Default is the same as |
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* type used in shader (e.g. @ref DataType::Int for @ref Vector4i). |
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* @param dataOptions Data options. Default is no options. |
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*/ |
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constexpr Attribute(Components components, DataType dataType = Implementation::Attribute<T>::DefaultDataType, DataOptions dataOptions = DataOptions()): _components(components), _dataType(dataType), _dataOptions(dataOptions) {} |
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/** |
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* @brief Constructor |
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* @param dataType Type of passed data. Default is the same as |
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* type used in shader (e.g. @ref DataType::Int for @ref Vector4i). |
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* @param dataOptions Data options. Default is no options. |
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* |
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* Component count is set to the same value as in type used in shader |
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* (e.g. @ref Components::Three for @ref Vector3). |
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*/ |
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constexpr Attribute(DataType dataType = Implementation::Attribute<T>::DefaultDataType, DataOptions dataOptions = DataOptions()): _components(Implementation::Attribute<T>::DefaultComponents), _dataType(dataType), _dataOptions(dataOptions) {} |
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/** @brief Component count of passed data */ |
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constexpr Components components() const { return _components; } |
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/** @brief Type of passed data */ |
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constexpr DataType dataType() const { return _dataType; } |
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/** |
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* @brief Size of each vector in passed data |
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* |
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* @see @ref VectorCount |
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*/ |
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UnsignedInt vectorSize() const { |
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return Implementation::Attribute<T>::size(GLint(_components), _dataType); |
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} |
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/** @brief Data options */ |
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constexpr DataOptions dataOptions() const { return _dataOptions; } |
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private: |
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Components _components; |
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DataType _dataType; |
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DataOptions _dataOptions; |
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}; |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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/** @debugoperatorclassenum{Attribute,Attribute::Components} */ |
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template<class T> Debug& operator<<(Debug& debug, Attribute<T>::Components); |
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/** @debugoperatorclassenum{Attribute,Attribute::DataType} */ |
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template<class T> Debug& operator<<(Debug& debug, Attribute<T>::DataType); |
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#endif |
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/** |
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@brief Base class for dynamic attribute location and type |
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Counterpart to @ref Attribute that allows runtime specification of attribute |
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location and base type. Note that unlike the compile-time specification, this |
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class doesn't do any sanity verification and leaves most of the responsibility |
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on the user. |
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*/ |
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class DynamicAttribute { |
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public: |
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/** |
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* @brief Attribute kind |
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* |
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* Specifies what kind of shader type matches the attribute. |
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* @see @ref DynamicAttribute() |
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*/ |
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enum class Kind { |
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/** Generic, matches single-precision floating-point shader type */ |
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Generic, |
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/** |
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* Normalized integral, matches single-precision floating-point |
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* shader type |
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*/ |
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GenericNormalized, |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** Integral, matches integral shader type */ |
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Integral, |
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#ifndef MAGNUM_TARGET_GLES |
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/** Long, matches double-precision shader type */ |
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Long |
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#endif |
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#endif |
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}; |
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/** |
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* @brief Component count |
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* |
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* Count of components passed to the shader. If passing smaller count |
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* of components than corresponding type has, unspecified components |
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* are set to default values (second and third to @cpp 0 @ce, fourth to |
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* @cpp 1 @ce). |
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* @see @ref DynamicAttribute() |
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*/ |
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enum class Components: GLint { |
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/** |
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* Only first component is specified. Second, third and fourth |
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* component are set to @cpp 0 @ce, @cpp 0 @ce, @cpp 1 @ce, |
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* respectively. Only for scalar and vector types, not matrices. |
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*/ |
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One = 1, |
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/** |
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* First two components are specified. Third and fourth component |
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* are set to @cpp 0 @ce, @cpp 1 @ce, respectively. Only for two, |
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* three and four-component vector types and 2x2, 3x2 and 4x2 |
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* matrix types. |
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*/ |
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Two = 2, |
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/** |
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* First three components are specified. Fourth component is set to |
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* @cpp 1 @ce. Only for three and four-component vector types, 2x3, |
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* 3x3 and 4x3 matrix types. |
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*/ |
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Three = 3, |
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/** |
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* All four components are specified. Only for four-component |
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* vector types and 2x4, 3x4 and 4x4 matrix types. |
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*/ |
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Four = 4, |
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|
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Four components with BGRA ordering. Only for four-component |
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* float vector type. Must be used along with @ref DataType::UnsignedByte |
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* and @ref Kind::GenericNormalized. |
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* @m_keywords{GL_BGRA} |
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* @requires_gl32 Extension @extension{ARB,vertex_array_bgra} |
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* @requires_gl Only RGBA component ordering is supported in OpenGL |
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* ES and WebGL. |
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*/ |
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BGRA = GL_BGRA |
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#endif |
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}; |
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/** |
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* @brief Data type |
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* |
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* Type of data passed to shader. |
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* @see @ref Kind, @ref DynamicAttribute() |
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* @m_enum_values_as_keywords |
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*/ |
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enum class DataType: GLenum { |
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UnsignedByte = GL_UNSIGNED_BYTE, /**< Unsigned byte */ |
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Byte = GL_BYTE, /**< Byte */ |
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UnsignedShort = GL_UNSIGNED_SHORT, /**< Unsigned short */ |
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Short = GL_SHORT, /**< Short */ |
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UnsignedInt = GL_UNSIGNED_INT, /**< Unsigned int */ |
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Int = GL_INT, /**< Int */ |
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
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/** |
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* Half float. Only for float attribute types. |
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* @requires_gl30 Extension @extension{ARB,half_float_vertex} |
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* @requires_gles30 Extension @extension{OES,vertex_half_float} |
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* in OpenGL ES 2.0 |
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* @requires_webgl20 Half float vertex attributes are not available |
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* in WebGL 1.0. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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HalfFloat = GL_HALF_FLOAT, |
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#else |
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HalfFloat = GL_HALF_FLOAT_OES, |
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#endif |
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#endif |
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/** Float. Only for float attribute types. */ |
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Float = GL_FLOAT, |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Double. Only for float and double attribute types. |
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* @requires_gl Only floats are available in OpenGL ES or WebGL. |
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*/ |
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Double = GL_DOUBLE, |
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/** |
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* Unsigned 10.11.11 packed float. Only for three-component float |
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* vector attribute type. |
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* @requires_gl44 Extension @extension{ARB,vertex_type_10f_11f_11f_rev} |
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* @requires_gl Packed float attributes are not available in OpenGL |
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* ES or WebGL. |
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*/ |
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UnsignedInt10f11f11fRev = GL_UNSIGNED_INT_10F_11F_11F_REV, |
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#endif |
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/* GL_FIXED not supported */ |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* Unsigned 2.10.10.10 packed integer. Only for four-component |
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* float vector attribute type. |
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* @todo How about (incompatible) @extension{OES,vertex_type_10_10_10_2}? |
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* @requires_gl33 Extension @extension{ARB,vertex_type_2_10_10_10_rev} |
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* @requires_gles30 Packed attributes are not available in OpenGL |
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* ES 2.0. |
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* @requires_webgl20 Packed attributes are not available in WebGL |
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* 1.0. |
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*/ |
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UnsignedInt2101010Rev = GL_UNSIGNED_INT_2_10_10_10_REV, |
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|
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/** |
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* Signed 2.10.10.10 packed integer. Only for four-component float |
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* vector attribute type. |
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* @requires_gl33 Extension @extension{ARB,vertex_type_2_10_10_10_rev} |
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* @requires_gles30 Packed attributes are not available in OpenGL |
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* ES 2.0. |
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* @requires_webgl20 Packed attributes are not available in WebGL |
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* 1.0. |
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*/ |
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Int2101010Rev = GL_INT_2_10_10_10_REV |
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#endif |
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}; |
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/** |
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* @brief Constructor |
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* @param kind Attribute kind |
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* @param location Attribute location |
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* @param components Component count |
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* @param dataType Type of passed data |
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*/ |
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constexpr DynamicAttribute(Kind kind, UnsignedInt location, Components components, DataType dataType): _kind{kind}, _location{location}, _components{components}, _dataType{dataType} {} |
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|
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/** @brief Attribute kind */ |
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constexpr Kind kind() const { return _kind; } |
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|
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/** @brief Attribute location */ |
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constexpr UnsignedInt location() const { return _location; } |
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|
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/** @brief Component count of passed data */ |
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constexpr Components components() const { return _components; } |
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|
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/** @brief Type of passed data */ |
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constexpr DataType dataType() const { return _dataType; } |
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private: |
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Kind _kind; |
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UnsignedInt _location; |
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Components _components; |
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DataType _dataType; |
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}; |
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namespace Implementation { |
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|
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/* Base for sized attributes */ |
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template<std::size_t cols, std::size_t rows> struct SizedAttribute; |
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/* Vector attribute sizes */ |
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template<std::size_t cols> struct SizedVectorAttribute { |
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enum: UnsignedInt { VectorCount = UnsignedInt(cols) }; |
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}; |
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template<> struct SizedAttribute<1, 1>: SizedVectorAttribute<1> { |
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enum class Components: GLint { One = 1 }; |
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constexpr static Components DefaultComponents = Components::One; |
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}; |
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template<> struct SizedAttribute<1, 2>: SizedVectorAttribute<1> { |
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enum class Components: GLint { One = 1, Two = 2 }; |
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constexpr static Components DefaultComponents = Components::Two; |
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}; |
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template<> struct SizedAttribute<1, 3>: SizedVectorAttribute<1> { |
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enum class Components: GLint { One = 1, Two = 2, Three = 3 }; |
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constexpr static Components DefaultComponents = Components::Three; |
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}; |
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template<> struct SizedAttribute<1, 4>: SizedVectorAttribute<1> { |
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enum class Components: GLint { One = 1, Two = 2, Three = 3, Four = 4 }; |
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constexpr static Components DefaultComponents = Components::Four; |
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}; |
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MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, SizedAttribute<1, 1>::Components value); |
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MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, SizedAttribute<1, 2>::Components value); |
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MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, SizedAttribute<1, 3>::Components value); |
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MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, SizedAttribute<1, 4>::Components value); |
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|
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/* Matrix attribute sizes */ |
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template<std::size_t rows> struct SizedMatrixAttribute; |
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template<> struct SizedMatrixAttribute<2> { |
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enum class Components: GLint { Two = 2 }; |
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constexpr static Components DefaultComponents = Components::Two; |
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}; |
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template<> struct SizedMatrixAttribute<3> { |
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enum class Components: GLint { Three = 3 }; |
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constexpr static Components DefaultComponents = Components::Three; |
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}; |
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template<> struct SizedMatrixAttribute<4> { |
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enum class Components: GLint { Four = 4 }; |
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constexpr static Components DefaultComponents = Components::Four; |
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}; |
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MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, SizedMatrixAttribute<2>::Components value); |
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MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, SizedMatrixAttribute<3>::Components value); |
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MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, SizedMatrixAttribute<4>::Components value); |
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template<> struct SizedAttribute<2, 2>: SizedVectorAttribute<2>, SizedMatrixAttribute<2> {}; |
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template<> struct SizedAttribute<3, 3>: SizedVectorAttribute<3>, SizedMatrixAttribute<3> {}; |
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template<> struct SizedAttribute<4, 4>: SizedVectorAttribute<4>, SizedMatrixAttribute<4> {}; |
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#ifndef MAGNUM_TARGET_GLES2 |
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template<> struct SizedAttribute<2, 3>: SizedVectorAttribute<2>, SizedMatrixAttribute<3> {}; |
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template<> struct SizedAttribute<3, 2>: SizedVectorAttribute<3>, SizedMatrixAttribute<2> {}; |
|
template<> struct SizedAttribute<2, 4>: SizedVectorAttribute<2>, SizedMatrixAttribute<4> {}; |
|
template<> struct SizedAttribute<4, 2>: SizedVectorAttribute<4>, SizedMatrixAttribute<2> {}; |
|
template<> struct SizedAttribute<3, 4>: SizedVectorAttribute<3>, SizedMatrixAttribute<4> {}; |
|
template<> struct SizedAttribute<4, 3>: SizedVectorAttribute<4>, SizedMatrixAttribute<3> {}; |
|
#endif |
|
|
|
/* Base for attributes */ |
|
template<class> struct Attribute; |
|
|
|
/* Base for float attributes */ |
|
struct FloatAttribute { |
|
typedef Float ScalarType; |
|
|
|
enum class DataType: GLenum { |
|
UnsignedByte = GL_UNSIGNED_BYTE, |
|
Byte = GL_BYTE, |
|
UnsignedShort = GL_UNSIGNED_SHORT, |
|
Short = GL_SHORT, |
|
UnsignedInt = GL_UNSIGNED_INT, |
|
Int = GL_INT, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
HalfFloat = GL_HALF_FLOAT, |
|
#else |
|
HalfFloat = GL_HALF_FLOAT_OES, |
|
#endif |
|
Float = GL_FLOAT |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
, |
|
Double = GL_DOUBLE |
|
#endif |
|
}; |
|
constexpr static DataType DefaultDataType = DataType::Float; |
|
|
|
enum class DataOption: UnsignedByte { |
|
Normalized = 1 << 0 |
|
}; |
|
typedef Containers::EnumSet<DataOption> DataOptions; |
|
|
|
static UnsignedInt MAGNUM_GL_EXPORT size(GLint components, DataType dataType); |
|
}; |
|
|
|
CORRADE_ENUMSET_OPERATORS(FloatAttribute::DataOptions) |
|
|
|
MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, FloatAttribute::DataType value); |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/* Base for int attributes */ |
|
struct IntAttribute { |
|
typedef Int ScalarType; |
|
|
|
enum class DataType: GLenum { |
|
UnsignedByte = GL_UNSIGNED_BYTE, |
|
Byte = GL_BYTE, |
|
UnsignedShort = GL_UNSIGNED_SHORT, |
|
Short = GL_SHORT, |
|
UnsignedInt = GL_UNSIGNED_INT, |
|
Int = GL_INT |
|
}; |
|
constexpr static DataType DefaultDataType = DataType::Int; |
|
|
|
enum class DataOption: UnsignedByte {}; |
|
typedef Containers::EnumSet<DataOption> DataOptions; |
|
|
|
static UnsignedInt MAGNUM_GL_EXPORT size(GLint components, DataType dataType); |
|
}; |
|
|
|
CORRADE_ENUMSET_OPERATORS(IntAttribute::DataOptions) |
|
|
|
MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, IntAttribute::DataType value); |
|
|
|
/* Base for unsigned int attributes */ |
|
struct UnsignedIntAttribute { |
|
typedef UnsignedInt ScalarType; |
|
|
|
typedef IntAttribute::DataType DataType; |
|
constexpr static DataType DefaultDataType = DataType::UnsignedInt; |
|
|
|
typedef IntAttribute::DataOption DataOption; |
|
typedef IntAttribute::DataOptions DataOptions; |
|
|
|
static UnsignedInt size(GLint components, DataType dataType) { |
|
return IntAttribute::size(components, dataType); |
|
} |
|
}; |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/* Base for double attributes */ |
|
struct DoubleAttribute { |
|
typedef Double ScalarType; |
|
|
|
enum class DataType: GLenum { |
|
Double = GL_DOUBLE |
|
}; |
|
constexpr static DataType DefaultDataType = DataType::Double; |
|
|
|
typedef IntAttribute::DataOption DataOption; |
|
typedef IntAttribute::DataOptions DataOptions; |
|
|
|
static UnsignedInt MAGNUM_GL_EXPORT size(GLint components, DataType dataType); |
|
}; |
|
|
|
MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, DoubleAttribute::DataType value); |
|
#endif |
|
|
|
/* Floating-point three-component vector has additional data type compared to |
|
classic floats */ |
|
template<> struct Attribute<Math::Vector<3, Float>>: SizedAttribute<1, 3> { |
|
typedef Float ScalarType; |
|
|
|
enum class DataType: GLenum { |
|
UnsignedByte = GL_UNSIGNED_BYTE, |
|
Byte = GL_BYTE, |
|
UnsignedShort = GL_UNSIGNED_SHORT, |
|
Short = GL_SHORT, |
|
UnsignedInt = GL_UNSIGNED_INT, |
|
Int = GL_INT, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
HalfFloat = GL_HALF_FLOAT, |
|
#else |
|
HalfFloat = GL_HALF_FLOAT_OES, |
|
#endif |
|
Float = GL_FLOAT |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
, |
|
Double = GL_DOUBLE, |
|
UnsignedInt10f11f11fRev = GL_UNSIGNED_INT_10F_11F_11F_REV |
|
#endif |
|
}; |
|
constexpr static DataType DefaultDataType = DataType::Float; |
|
|
|
typedef FloatAttribute::DataOption DataOption; |
|
typedef FloatAttribute::DataOptions DataOptions; |
|
|
|
static UnsignedInt MAGNUM_GL_EXPORT size(GLint components, DataType dataType); |
|
}; |
|
|
|
MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, Attribute<Math::Vector<3, Float>>::DataType value); |
|
|
|
/* Floating-point four-component vector is absolutely special case */ |
|
template<> struct Attribute<Math::Vector<4, Float>> { |
|
typedef Float ScalarType; |
|
|
|
enum class Components: GLint { |
|
One = 1, |
|
Two = 2, |
|
Three = 3, |
|
Four = 4 |
|
#ifndef MAGNUM_TARGET_GLES |
|
, |
|
BGRA = GL_BGRA |
|
#endif |
|
}; |
|
constexpr static Components DefaultComponents = Components::Four; |
|
|
|
enum class DataType: GLenum { |
|
UnsignedByte = GL_UNSIGNED_BYTE, |
|
Byte = GL_BYTE, |
|
UnsignedShort = GL_UNSIGNED_SHORT, |
|
Short = GL_SHORT, |
|
UnsignedInt = GL_UNSIGNED_INT, |
|
Int = GL_INT, |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
HalfFloat = GL_HALF_FLOAT, |
|
#else |
|
HalfFloat = GL_HALF_FLOAT_OES, |
|
#endif |
|
Float = GL_FLOAT |
|
#ifndef MAGNUM_TARGET_GLES |
|
, |
|
Double = GL_DOUBLE |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
, |
|
UnsignedInt2101010Rev = GL_UNSIGNED_INT_2_10_10_10_REV, |
|
Int2101010Rev = GL_INT_2_10_10_10_REV |
|
#endif |
|
}; |
|
constexpr static DataType DefaultDataType = DataType::Float; |
|
|
|
typedef FloatAttribute::DataOption DataOption; |
|
typedef FloatAttribute::DataOptions DataOptions; |
|
|
|
enum: UnsignedInt { VectorCount = 1 }; |
|
|
|
static UnsignedInt MAGNUM_GL_EXPORT size(GLint components, DataType dataType); |
|
}; |
|
|
|
MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, Attribute<Math::Vector<4, Float>>::Components value); |
|
MAGNUM_GL_EXPORT Debug& operator<<(Debug& debug, Attribute<Math::Vector<4, Float>>::DataType value); |
|
|
|
/* Common float, int, unsigned int and double scalar attributes */ |
|
template<> struct Attribute<Float>: FloatAttribute, SizedAttribute<1, 1> {}; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
template<> struct Attribute<Int>: IntAttribute, SizedAttribute<1, 1> {}; |
|
template<> struct Attribute<UnsignedInt>: UnsignedIntAttribute, SizedAttribute<1, 1> {}; |
|
#ifndef MAGNUM_TARGET_GLES |
|
template<> struct Attribute<Double>: DoubleAttribute, SizedAttribute<1, 1> {}; |
|
#endif |
|
#endif |
|
|
|
/* Common float, int, unsigned int and double vector attributes */ |
|
template<std::size_t size_> struct Attribute<Math::Vector<size_, Float>>: FloatAttribute, SizedAttribute<1, size_> {}; |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
template<std::size_t size_> struct Attribute<Math::Vector<size_, Int>>: IntAttribute, SizedAttribute<1, size_> {}; |
|
template<std::size_t size_> struct Attribute<Math::Vector<size_, UnsignedInt>>: UnsignedIntAttribute, SizedAttribute<1, size_> {}; |
|
#ifndef MAGNUM_TARGET_GLES |
|
template<std::size_t size_> struct Attribute<Math::Vector<size_, Double>>: DoubleAttribute, SizedAttribute<1, size_> {}; |
|
#endif |
|
#endif |
|
template<class T> struct Attribute<Math::Vector2<T>>: Attribute<Math::Vector<2, T>> {}; |
|
template<class T> struct Attribute<Math::Vector3<T>>: Attribute<Math::Vector<3, T>> {}; |
|
template<class T> struct Attribute<Math::Vector4<T>>: Attribute<Math::Vector<4, T>> {}; |
|
template<class T> struct Attribute<Math::Color3<T>>: Attribute<Math::Vector3<T>> {}; |
|
template<class T> struct Attribute<Math::Color4<T>>: Attribute<Math::Vector4<T>> {}; |
|
|
|
/* Common float and double rectangular matrix attributes */ |
|
template<std::size_t cols, std::size_t rows> struct Attribute<Math::RectangularMatrix<cols, rows, Float>>: FloatAttribute, SizedAttribute<cols, rows> {}; |
|
#ifndef MAGNUM_TARGET_GLES |
|
template<std::size_t cols, std::size_t rows> struct Attribute<Math::RectangularMatrix<cols, rows, Double>>: DoubleAttribute, SizedAttribute<cols, rows> {}; |
|
#endif |
|
|
|
/* Common float and double square matrix attributes */ |
|
template<std::size_t size_> struct Attribute<Math::Matrix<size_, Float>>: Attribute<Math::RectangularMatrix<size_, size_, Float>> {}; |
|
#ifndef MAGNUM_TARGET_GLES |
|
template<std::size_t size_> struct Attribute<Math::Matrix<size_, Double>>: Attribute<Math::RectangularMatrix<size_, size_, Double>> {}; |
|
#endif |
|
template<class T> struct Attribute<Math::Matrix3<T>>: Attribute<Math::Matrix<3, T>> {}; |
|
template<class T> struct Attribute<Math::Matrix4<T>>: Attribute<Math::Matrix<4, T>> {}; |
|
|
|
} |
|
|
|
}} |
|
|
|
#endif
|
|
|