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#ifndef Magnum_Texture_h
#define Magnum_Texture_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Texture
*/
#include "AbstractTexture.h"
namespace Magnum {
/**
@brief %Texture
Template class for one- to three-dimensional textures.
@attention Don't forget to call setWrapping(), setMinificationFilter() and
setMagnificationFilter() after creating the texture, otherwise the texture
will be incomplete. If you specified mipmap filtering in
setMinificationFilter(), be sure to also either explicitly set all mip levels
or call generateMipmap().
The texture is bound via bind() and setting texture uniform on the shader to the
texture (see AbstractShaderProgram::setUniform(GLint, const AbstractTexture*)).
In shader, the texture is used via `sampler1D`, `sampler2D` or `sampler3D`
depending on dimension count. Note that you can have more than one texture bound
to the shader - the only requirement is to have each texture in another layer.
@section RectangleTextures Rectangle textures
If you want to use rectangle textures, set target in constructor to
`Target::Rectangle` and in shader use `sampler2DRect`. Unlike `sampler2D`,
which accepts coordinates between 0 and 1, `sampler2DRect` accepts coordinates
between 0 and `textureSizeInGivenDirection-1`. Note that rectangle textures
don't support mipmapping and repeating wrapping modes, see @ref Texture::Filter
"Filter", @ref Texture::Mipmap "Mipmap" and generateMipmap() documentation
for more information.
@requires_gl31 Extension <tt>ARB_texture_rectangle</tt> (rectangle textures)
@see CubeMapTexture, CubeMapTextureArray
*/
template<size_t textureDimensions> class Texture: public AbstractTexture {
public:
static const size_t Dimensions = textureDimensions; /**< @brief %Texture dimension count */
#ifdef DOXYGEN_GENERATING_OUTPUT
/**
* @brief %Texture target
*
* Each dimension has its own unique subset of these targets.
*/
enum class Target: GLenum {
Texture1D = GL_TEXTURE_1D, /**< One-dimensional texture */
Texture2D = GL_TEXTURE_2D, /**< Two-dimensional texture */
Texture3D = GL_TEXTURE_3D, /**< Three-dimensional texture */
/**
* One-dimensional texture array (i.e. two dimensions in total)
*
* @requires_gl30 Extension <tt>EXT_texture_array</tt>
*/
Texture1DArray = GL_TEXTURE_1D_ARRAY,
/**
* Two-dimensional texture array (i.e. three dimensions in total)
*
* @requires_gl30 Extension <tt>EXT_texture_array</tt>
*/
Texture2DArray = GL_TEXTURE_2D_ARRAY,
/**
* Rectangle texture (i.e. two dimensions)
*
* @requires_gl31 Extension <tt>ARB_texture_rectangle</tt>
*/
Rectangle = GL_TEXTURE_RECTANGLE
};
#else
typedef typename DataHelper<Dimensions>::Target Target; /**< @brief %Texture target */
#endif
/**
* @brief Constructor
* @param layer %Texture layer (number between 0 and 31)
* @param target %Texture target. If not set, default value
* is `Target::Texture1D`, `Target::Texture2D` or
* `Target::Texture3D` based on dimension count.
*
* Creates one OpenGL texture.
*/
inline Texture(GLint layer = 0, Target target = DataHelper<Dimensions>::target()): AbstractTexture(layer, static_cast<GLenum>(target)) {}
/** @brief %Texture target */
inline Target target() const { return static_cast<Target>(_target); }
/**
* @brief Set wrapping
* @param wrapping Wrapping type for all texture dimensions
*
* Sets wrapping type for coordinates out of range (0, 1) for normal
* textures and (0, textureSizeInGivenDirection-1) for rectangle
* textures.
* @attention For rectangle textures only some modes are supported,
* see @ref AbstractTexture::Wrapping "Wrapping" documentation for
* more information.
*/
inline void setWrapping(const Math::Vector<Dimensions, Wrapping>& wrapping) {
bind();
DataHelper<Dimensions>::setWrapping(_target, wrapping);
}
/**
* @brief Set texture data
* @param mipLevel Mip level
* @param internalFormat Internal texture format
* @param image Image, BufferedImage or for example
* Trade::ImageData of the same dimension count
*
* Sets texture data from given image. The image is not deleted
* afterwards.
*/
template<class Image> inline void setData(GLint mipLevel, InternalFormat internalFormat, Image* image) {
bind();
DataHelper<Dimensions>::set(_target, mipLevel, internalFormat, image);
}
/**
* @brief Set texture subdata
* @param mipLevel Mip level
* @param offset Offset where to put data in the texture
* @param image Image, BufferedImage or for example
* Trade::ImageData
*
* Sets texture subdata from given image. The image is not deleted
* afterwards. The image can have either the same dimension count or
* have one dimension less, but at least one dimension.
*
* If the image has one dimension less than the texture, the image is
* taken as if it had the last dimension equal to 1. It can be used
* for e.g. updating 3D texture with multiple 2D images or for filling
* 1D texture array (which is two-dimensional) with 1D images.
*/
template<class Image> inline void setSubData(GLint mipLevel, const Math::Vector<Dimensions, GLint>& offset, Image* image) {
bind();
DataHelper<Dimensions>::setSub(_target, mipLevel, offset, image);
}
};
/** @brief One-dimensional texture */
typedef Texture<1> Texture1D;
/** @brief Two-dimensional texture */
typedef Texture<2> Texture2D;
/** @brief Three-dimensional texture */
typedef Texture<3> Texture3D;
}
#endif