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Vladimír Vondruš 42d9679ac0 Exclude unreachable code from code coverage. 10 years ago
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BufferState.cpp Exclude unreachable code from code coverage. 10 years ago
BufferState.h Hell, this project is big. 10 years ago
DebugState.cpp Hell, this project is big. 10 years ago
DebugState.h Hell, this project is big. 10 years ago
FramebufferState.cpp Implemented *Framebuffer::copyImage() and copySubImage(). 10 years ago
FramebufferState.h Implemented *Framebuffer::copyImage() and copySubImage(). 10 years ago
MeshState.cpp Hell, this project is big. 10 years ago
MeshState.h Hell, this project is big. 10 years ago
QueryState.cpp Hell, this project is big. 10 years ago
QueryState.h Hell, this project is big. 10 years ago
RendererState.cpp Hell, this project is big. 10 years ago
RendererState.h Hell, this project is big. 10 years ago
ShaderProgramState.cpp Hell, this project is big. 10 years ago
ShaderProgramState.h Hell, this project is big. 10 years ago
ShaderState.h Hell, this project is big. 10 years ago
State.cpp Fix compilation on not-exactly-recent updates of MSVC 2015. 10 years ago
State.h Ability to control the amount of console output in engine initialization. 10 years ago
TextureState.cpp Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate. 10 years ago
TextureState.h Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate. 10 years ago
TransformFeedbackState.cpp Missing includes. 11 years ago
TransformFeedbackState.h Hell, this project is big. 10 years ago
driverSpecific.cpp Platform: no-forward-compatible-core-context also on Intel/Windows. 10 years ago
maxTextureSize.cpp Hell, this project is big. 10 years ago
maxTextureSize.h Hell, this project is big. 10 years ago