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136 lines
4.8 KiB
136 lines
4.8 KiB
#ifndef Magnum_Primitives_Grid_h |
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#define Magnum_Primitives_Grid_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Function @ref Magnum::Primitives::grid3DSolid(), @ref Magnum::Primitives::grid3DWireframe() |
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*/ |
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#include <Corrade/Containers/EnumSet.h> |
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#include "Magnum/Magnum.h" |
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#include "Magnum/Math/Math.h" |
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#include "Magnum/Primitives/visibility.h" |
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#include "Magnum/Trade/Trade.h" |
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namespace Magnum { namespace Primitives { |
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/** |
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@brief Grid flag |
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@see @ref GridFlags, @ref grid3DSolid() |
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*/ |
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enum class GridFlag: UnsignedByte { |
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/** |
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* Generate texture coordinates with origin in the bottom left corner |
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* @m_since{2020,06} |
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*/ |
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TextureCoordinates = 1 << 0, |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** |
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* Generate texture coordinates with origin in the bottom left corner |
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* @m_deprecated_since{2020,06} Use @ref GridFlag::TextureCoordinates |
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* instead. |
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*/ |
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GenerateTextureCoords CORRADE_DEPRECATED_ENUM("use TextureCoordinates instead") = TextureCoordinates, |
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#endif |
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/** |
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* Generate normals in positive Z direction. Disable if you'd be |
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* generating your own normals anyway (for example based on a heightmap). |
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*/ |
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Normals = 1 << 1, |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** |
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* Generate normals in positive Z direction. |
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* @m_deprecated_since{2020,06} Use @ref GridFlag::Normals instead. |
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*/ |
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GenerateNormals CORRADE_DEPRECATED_ENUM("use Normals instead") = Normals, |
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#endif |
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/** |
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* Generate four-component tangents. The last component can be used to |
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* reconstruct a bitangent as described in the documentation of |
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* @ref Trade::MeshAttribute::Tangent. |
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* @m_since{2020,06} |
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*/ |
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Tangents = 1 << 2 |
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}; |
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/** |
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@brief Grid flags |
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@see @ref grid3DSolid() |
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*/ |
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typedef Containers::EnumSet<GridFlag> GridFlags; |
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CORRADE_ENUMSET_OPERATORS(GridFlags) |
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/** |
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@brief Solid 3D grid |
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2x2 grid on the XY plane with normals in positive Z direction, centered at |
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origin. @ref MeshPrimitive::Triangles with @ref MeshIndexType::UnsignedInt |
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indices, interleaved @ref VertexFormat::Vector3 positions, optional |
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@ref VertexFormat::Vector3 normals, optional @ref VertexFormat::Vector4 |
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tangents and optional @ref VertexFormat::Vector2 texture coordinates. |
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@image html primitives-grid3dsolid.png width=256px |
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The @p subdivisions parameter describes how many times the plane gets cut in |
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each direction. Specifying @cpp {0, 0} @ce will make the result an (indexed) |
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equivalent to @ref planeSolid(); @cpp {5, 3} @ce will make the grid have 6 |
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cells horizontally and 4 vertically. In particular, this is different from the |
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`subdivisions` parameter in @ref icosphereSolid(). |
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@see @ref grid3DWireframe() |
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*/ |
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData grid3DSolid(const Vector2i& subdivisions, GridFlags flags = GridFlag::Normals); |
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/** |
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@brief Wireframe 3D grid |
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2x2 grid on the XY plane, centered at origin. @ref MeshPrimitive::Lines with |
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@ref MeshIndexType::UnsignedInt indices and @ref VertexFormat::Vector3 |
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positions. |
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@image html primitives-grid3dwireframe.png width=256px |
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The @p subdivisions parameter describes how many times the plane gets cut in |
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each direction. Specifying @cpp {0, 0} @ce will make the result an (indexed) |
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equivalent to @ref planeWireframe(); @cpp {5, 3} @ce will make the grid have 6 |
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cells horizontally and 4 vertically. In particular, this is different from the |
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`subdivisions` parameter in @ref icosphereSolid(). Also please note the grid |
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has vertices in each intersection to be suitable for deformation along the Z |
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axis --- not just long lines crossing each other. |
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@see @ref grid3DSolid() |
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*/ |
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData grid3DWireframe(const Vector2i& subdivisions); |
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}} |
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#endif
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