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Vladimír Vondruš a0f0015211 Shaders: de-inline uniform setters. 7 years ago
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Implementation DebugTools, MeshTools, TextureTools: handle broken gl_VertexID. 7 years ago
Test Shaders: de-inline uniform setters. 7 years ago
AbstractVector.cpp Updated copyright year. 7 years ago
AbstractVector.h Fix DistanceFieldVector on WebGL iOS 7 years ago
AbstractVector2D.vert Updated copyright year. 7 years ago
AbstractVector3D.vert Updated copyright year. 7 years ago
CMakeLists.txt Document and print helpful error messages for GL-dependent features. 7 years ago
DistanceFieldVector.cpp Shaders: de-inline uniform setters. 7 years ago
DistanceFieldVector.frag Fix DistanceFieldVector on WebGL iOS 7 years ago
DistanceFieldVector.h Shaders: de-inline uniform setters. 7 years ago
Flat.cpp Shaders: de-inline uniform setters. 7 years ago
Flat.frag Shaders: vertex color support in Phong and Flat. 7 years ago
Flat.h Shaders: de-inline uniform setters. 7 years ago
Flat2D.vert Shaders: vertex color support in Phong and Flat. 7 years ago
Flat3D.vert Shaders: vertex color support in Phong and Flat. 7 years ago
FullScreenTriangle.glsl DebugTools, MeshTools, TextureTools: handle broken gl_VertexID. 7 years ago
Generic.h Shaders: support object ID output in Flat and Phong. 7 years ago
MeshVisualizer.cpp Shaders: de-inline uniform setters. 7 years ago
MeshVisualizer.frag Shaders: add ColorOutput constant to all shaders for consistency. 7 years ago
MeshVisualizer.geom Updated copyright year. 7 years ago
MeshVisualizer.h Shaders: de-inline uniform setters. 7 years ago
MeshVisualizer.vert Shaders: fix MeshVisualizer wireframe rendering on WebGL 2. 7 years ago
Phong.cpp Shaders: de-inline uniform setters. 7 years ago
Phong.frag Shaders: vertex color support in Phong and Flat. 7 years ago
Phong.h Shaders: de-inline uniform setters. 7 years ago
Phong.vert Shaders: vertex color support in Phong and Flat. 7 years ago
Shaders.h Updated copyright year. 7 years ago
Vector.cpp Shaders: de-inline uniform setters. 7 years ago
Vector.frag Fix DistanceFieldVector on WebGL iOS 7 years ago
Vector.h Shaders: de-inline uniform setters. 7 years ago
VertexColor.cpp Shaders: de-inline uniform setters. 7 years ago
VertexColor.frag Shaders: add ColorOutput constant to all shaders for consistency. 7 years ago
VertexColor.h Shaders: de-inline uniform setters. 7 years ago
VertexColor2D.vert Shaders: have a definition for the generic color attribute. 7 years ago
VertexColor3D.vert Shaders: have a definition for the generic color attribute. 7 years ago
compatibility.glsl Updated copyright year. 7 years ago
generic.glsl Shaders: support object ID output in Flat and Phong. 7 years ago
resources.conf Making includes absolute, part 1: moving files around. 12 years ago
visibility.h Updated copyright year. 7 years ago