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colored.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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defaults.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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instanced-normal.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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instanced-textured.tga
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Shaders: separate instanced colored and textured test cases.
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5 years ago |
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instanced.tga
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Shaders: separate instanced colored and textured test cases.
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5 years ago |
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light-directional-intensity2.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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light-directional.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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light-none.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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light-point-attenuated-specular.tga
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Shaders: fix distance attentuation calculation in Phong.
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6 years ago |
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light-point-intensity10-range1.0.tga
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Shaders: fix distance attentuation calculation in Phong.
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6 years ago |
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light-point-range1.5.tga
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Shaders: fix distance attentuation calculation in Phong.
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6 years ago |
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light-point-specular-color.tga
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Shaders: fix distance attentuation calculation in Phong.
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6 years ago |
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light-point.tga
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Shaders: fix distance attentuation calculation in Phong.
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6 years ago |
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low-light-angle.tga
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Shaders: fix distance attentuation calculation in Phong.
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6 years ago |
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multidraw-textured.tga
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Shaders: add UBO support to all shaders.
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5 years ago |
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multidraw.tga
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Shaders: add UBO support to all shaders.
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5 years ago |
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shininess-black-specular.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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shininess0-overflow.tga
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Shaders: inflate fuzzy thresholds for PhongGLTest, add some XFAILs.
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7 years ago |
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shininess0.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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shininess10.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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shininess80.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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textured-ambient.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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textured-diffuse-alpha-mask0.5.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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textured-diffuse-alpha.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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textured-diffuse-transformed.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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textured-diffuse.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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textured-normal-left.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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textured-normal.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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textured-normal0.0.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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textured-normal0.5.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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textured-specular.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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textured.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |
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vertexColor.tga
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Shaders: rework Phong to support directional and attenuated point lights.
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6 years ago |