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266 lines
10 KiB
266 lines
10 KiB
#ifndef Magnum_Platform_AbstractScreen_h |
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#define Magnum_Platform_AbstractScreen_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Platform::BasicScreen |
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*/ |
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#include <Corrade/Containers/EnumSet.h> |
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#include "Magnum/Platform/ScreenedApplication.h" |
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namespace Magnum { namespace Platform { |
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namespace Implementation { |
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enum class PropagatedScreenEvent: UnsignedByte { |
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Draw = 1 << 0, |
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Input = 1 << 1 |
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}; |
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typedef Containers::EnumSet<PropagatedScreenEvent, UnsignedByte> PropagatedScreenEvents; |
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CORRADE_ENUMSET_OPERATORS(PropagatedScreenEvents) |
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} |
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/** |
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@brief Base for application screens |
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See @ref BasicScreenedApplication for more information. |
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If exactly one application header is included, this class is also aliased to |
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`Platform::Screen`. |
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## Explicit template specializations |
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The following specialization are explicitly compiled into each particular |
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`*Application` library. For other specializations you have to use |
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@ref ScreenedApplication.hpp implementation file to avoid linker errors. See |
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@ref compilation-speedup-hpp for more information. |
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- @ref GlutApplication "BasicScreen<GlutApplication>" |
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- @ref GlxApplication "BasicScreen<GlxApplication>" |
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- @ref NaClApplication "BasicScreen<NaClApplication>" |
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- @ref Sdl2Application "BasicScreen<Sdl2Application>" |
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- @ref XEglApplication "BasicScreen<XEglApplication>" |
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*/ |
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template<class Application> class BasicScreen: private Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>> { |
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friend class Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>; |
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friend class Containers::LinkedList<BasicScreen<Application>>; |
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friend class BasicScreenedApplication<Application>; |
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public: |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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/** |
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* @brief Event propagated to given screen |
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* |
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* @see @ref PropagatedEvents, @ref BasicScreen::setPropagatedEvents() |
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*/ |
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enum class PropagatedEvent: UnsignedByte { |
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/** |
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* Draw event. |
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* |
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* When enabled, @ref drawEvent() is propagated to this screen. |
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*/ |
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Draw = 1 << 0, |
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/** |
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* Input events. |
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* |
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* When enabled, @ref keyPressEvent(), @ref keyReleaseEvent(), |
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* @ref mousePressEvent(), @ref mouseReleaseEvent() and |
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* @ref mouseMoveEvent() are propagated to this screen. |
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*/ |
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Input = 1 << 1 |
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}; |
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/** |
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* @brief Events propagated to given screen |
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* |
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* @see @ref setPropagatedEvents() |
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*/ |
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typedef Containers::EnumSet<PropagatedEvent, UnsignedByte> PropagatedEvents; |
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#else |
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typedef Implementation::PropagatedScreenEvent PropagatedEvent; |
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typedef Implementation::PropagatedScreenEvents PropagatedEvents; |
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#endif |
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/** @brief Input event */ |
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typedef typename BasicScreenedApplication<Application>::InputEvent InputEvent; |
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/** @brief Key event */ |
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typedef typename BasicScreenedApplication<Application>::KeyEvent KeyEvent; |
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/** @brief Mouse event */ |
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typedef typename BasicScreenedApplication<Application>::MouseEvent MouseEvent; |
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/** @brief Mouse move event */ |
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typedef typename BasicScreenedApplication<Application>::MouseMoveEvent MouseMoveEvent; |
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explicit BasicScreen(); |
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~BasicScreen(); |
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/** @brief Events propagated to this screen */ |
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PropagatedEvents propagatedEvents() const { return _propagatedEvents; } |
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/** |
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* @brief Set events propagated to this screen |
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* |
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* For non-propagated events related event functions are not called. |
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* No events are propagated by default, call this function in |
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* @ref focusEvent() and @ref blurEvent() to reflect focus changes. |
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*/ |
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void setPropagatedEvents(PropagatedEvents events) { _propagatedEvents = events; } |
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/** @brief %Application holding this screen */ |
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template<class T = BasicScreenedApplication<Application>> T* application() { |
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return static_cast<T*>(Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::list()); |
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} |
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/** @overload */ |
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template<class T = BasicScreenedApplication<Application>> const T* application() const { |
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return static_cast<const T*>(Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::list()); |
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} |
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/** |
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* @brief Next nearer screen |
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* |
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* @see @ref BasicScreenedApplication::frontScreen(), |
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* @ref BasicScreenedApplication::backScreen() |
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*/ |
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BasicScreen<Application>* nextNearerScreen() { |
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return Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::previous(); |
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} |
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/** @overload */ |
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const BasicScreen<Application>* nextNearerScreen() const { |
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return Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::previous(); |
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} |
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/** |
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* @brief Next farther screen |
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* |
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* @see @ref BasicScreenedApplication::frontScreen(), |
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* @ref BasicScreenedApplication::backScreen() |
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*/ |
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BasicScreen<Application>* nextFartherScreen() { |
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return Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::next(); |
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} |
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/** @overload */ |
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const BasicScreen<Application>* nextFartherScreen() const { |
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return Containers::LinkedListItem<BasicScreen<Application>, BasicScreenedApplication<Application>>::next(); |
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} |
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protected: |
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/** @brief Request redraw */ |
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virtual void redraw() { application()->redraw(); } |
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/** |
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* @brief Focus event |
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* |
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* Called when screen is focused using @ref BasicScreenedApplication::focusScreen() |
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* or @ref BasicScreenedApplication::addScreen(). |
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*/ |
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virtual void focusEvent() = 0; |
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/** |
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* @brief Blur event |
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* |
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* Called when another screen is focused using @ref BasicScreenedApplication::focusScreen(), |
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* @ref BasicScreenedApplication::addScreen() or before the screen is |
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* removed from application using @ref BasicScreenedApplication::removeScreen(). |
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*/ |
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virtual void blurEvent() = 0; |
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/** |
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* @brief Viewport event |
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* |
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* Called from holder application when viewport size changes. See |
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* @ref Sdl2Application::viewportEvent() "*Application::viewportEvent()" |
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* for more information. Setting viewport on default framebuffer should |
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* be done by the holder application. |
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*/ |
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virtual void viewportEvent(const Vector2i& size) = 0; |
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/** |
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* @brief Draw event |
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* |
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* Called when @ref PropagatedEvent::Draw is enabled and the screen is |
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* redrawn. See @ref Sdl2Application::viewportEvent() "*Application::viewportEvent()" |
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* for more information. Buffer swapping and clearing of default |
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* framebufer should be done by the holder application. |
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*/ |
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virtual void drawEvent() = 0; |
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/** |
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* @brief Key press event |
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* |
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* Called when @ref PropagatedEvent::Input is enabled and an key is |
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* pressed. See @ref Sdl2Application::keyPressEvent() "*Application::keyPressEvent()" |
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* for more information. |
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*/ |
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virtual void keyPressEvent(KeyEvent& event); |
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/** |
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* @brief Key release event |
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* |
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* Called when @ref PropagatedEvent::Input is enabled and an key is |
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* released. See @ref Sdl2Application::keyReleaseEvent() "*Application::keyReleaseEvent()" |
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* for more information. |
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*/ |
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virtual void keyReleaseEvent(KeyEvent& event); |
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/** |
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* @brief Mouse press event |
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* |
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* Called when @ref PropagatedEvent::Input is enabled and mouse button |
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* is pressed. See @ref Sdl2Application::mousePressEvent() "*Application::mousePressEvent()" |
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* for more information. |
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*/ |
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virtual void mousePressEvent(MouseEvent& event); |
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/** |
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* @brief Mouse release event |
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* |
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* Called when @ref PropagatedEvent::Input is enabled and mouse button |
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* is released. See @ref Sdl2Application::mouseReleaseEvent() "*Application::mouseReleaseEvent()" |
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* for more information. |
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*/ |
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virtual void mouseReleaseEvent(MouseEvent& event); |
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/** |
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* @brief Mouse move event |
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* |
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* Called when @ref PropagatedEvent::Input is enabled and mouse is |
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* moved. See @ref Sdl2Application::mouseMoveEvent() "*Application::mouseMoveEvent()" |
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* for more information. |
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*/ |
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virtual void mouseMoveEvent(MouseMoveEvent& event); |
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private: |
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PropagatedEvents _propagatedEvents; |
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}; |
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}} |
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#endif
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