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#ifndef Magnum_SceneGraph_AbstractTranslationRotation3D_h
#define Magnum_SceneGraph_AbstractTranslationRotation3D_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class @ref Magnum::SceneGraph::AbstractBasicTranslationRotation3D, typedef @ref Magnum::SceneGraph::AbstractTranslationRotation3D
*/
#include "Magnum/SceneGraph/AbstractTranslation.h"
namespace Magnum { namespace SceneGraph {
/**
@brief Base transformation for three-dimensional scenes supporting translation and rotation
@see @ref AbstractTranslationRotation3D @ref scenegraph,
@ref AbstractBasicTranslationRotation2D,
@ref BasicRigidMatrixTransformation3D,
@ref BasicDualQuaternionTransformation
@todo Use AbstractBasicTransformation3D<T> when support for GCC 4.6 is dropped
*/
template<class T> class AbstractBasicTranslationRotation3D: public AbstractTranslation<3, T> {
public:
explicit AbstractBasicTranslationRotation3D();
/**
* @brief Rotate object
* @param angle Angle (counterclockwise)
* @param normalizedAxis Normalized rotation axis
* @param type Transformation type
* @return Reference to self (for method chaining)
*
* @see @ref rotateX(), @ref rotateY(), @ref rotateZ(),
* @ref Math::Vector3::xAxis(), @ref Math::Vector3::yAxis(),
* @ref Math::Vector3::zAxis()
*/
AbstractBasicTranslationRotation3D<T>& rotate(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis, TransformationType type = TransformationType::Global) {
doRotate(angle, normalizedAxis, type);
return *this;
}
/**
* @brief Rotate object around X axis
* @param angle Angle (counterclockwise)
* @param type Transformation type
* @return Reference to self (for method chaining)
*
* In some implementations faster than calling
* `rotate(angle, %Vector3::xAxis())`, see subclasses for more
* information.
*/
AbstractBasicTranslationRotation3D<T>& rotateX(Math::Rad<T> angle, TransformationType type = TransformationType::Global) {
doRotateX(angle, type);
return *this;
}
/**
* @brief Rotate object around Y axis
* @param angle Angle (counterclockwise)
* @param type Transformation type
* @return Reference to self (for method chaining)
*
* In some implementations faster than calling
* `rotate(angle, %Vector3::yAxis())`, see subclasses for more
* information.
*/
AbstractBasicTranslationRotation3D<T>& rotateY(Math::Rad<T> angle, TransformationType type = TransformationType::Global) {
doRotateX(angle, type);
return *this;
}
/**
* @brief Rotate object around Z axis
* @param angle Angle (counterclockwise)
* @param type Transformation type
* @return Reference to self (for method chaining)
*
* In some implementations faster than calling
* `rotate(angle, %Vector3::zAxis())`, see subclasses for more
* information.
*/
AbstractBasicTranslationRotation3D<T>& rotateZ(Math::Rad<T> angle, TransformationType type = TransformationType::Global) {
doRotateZ(angle, type);
return *this;
}
/* Overloads to remove WTF-factor from method chaining order */
#ifndef DOXYGEN_GENERATING_OUTPUT
AbstractBasicTranslationRotation3D<T>& resetTransformation() {
AbstractTransformation<3, T>::resetTransformation();
return *this;
}
#endif
protected:
~AbstractBasicTranslationRotation3D();
#ifdef DOXYGEN_GENERATING_OUTPUT
protected:
#else
private:
#endif
/** @brief Polymorphic implementation for @ref rotate() */
virtual void doRotate(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis, TransformationType type) = 0;
/**
* @brief Polymorphic implementation for @ref rotateX()
*
* Default implementation calls @ref rotate() with
* @ref Math::Vector3::xAxis().
*/
virtual void doRotateX(Math::Rad<T> angle, TransformationType type) {
rotate(angle, Math::Vector3<T>::xAxis(), type);
}
/**
* @brief Polymorphic implementation for @ref rotateY()
*
* Default implementation calls @ref rotate() with
* @ref Math::Vector3::yAxis().
*/
virtual void doRotateY(Math::Rad<T> angle, TransformationType type) {
rotate(angle, Math::Vector3<T>::yAxis(), type);
}
/**
* @brief Polymorphic implementation for @ref rotateZ()
*
* Default implementation calls @ref rotate() with
* @ref Math::Vector3::zAxis().
*/
virtual void doRotateZ(Math::Rad<T> angle, TransformationType type) {
rotate(angle, Math::Vector3<T>::zAxis(), type);
}
};
template<class T> inline AbstractBasicTranslationRotation3D<T>::AbstractBasicTranslationRotation3D() = default;
template<class T> inline AbstractBasicTranslationRotation3D<T>::~AbstractBasicTranslationRotation3D() = default;
/**
@brief Base transformation for three-dimensional float scenes supporting translation and rotation
@see @ref AbstractTranslationRotation2D
*/
typedef AbstractBasicTranslationRotation3D<Float> AbstractTranslationRotation3D;
}}
#endif