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203 lines
8.6 KiB
203 lines
8.6 KiB
#ifndef Magnum_SceneGraph_DualComplexTransformation_h |
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#define Magnum_SceneGraph_DualComplexTransformation_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class Magnum::SceneGraph::BasicDualComplexTransformation, typedef Magnum::SceneGraph::DualComplexTransformation |
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*/ |
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#include "Math/DualComplex.h" |
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#include "AbstractTranslationRotation2D.h" |
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#include "Object.h" |
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namespace Magnum { namespace SceneGraph { |
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/** |
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@brief Two-dimensional transformation implemented using dual complex numbers |
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This class allows only rigid transformation (i.e. only rotation and |
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translation). |
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@see @ref DualComplexTransformation, @ref scenegraph, Math::DualComplex, @ref BasicDualQuaternionTransformation |
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*/ |
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template<class T> class BasicDualComplexTransformation: public AbstractBasicTranslationRotation2D<T> { |
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public: |
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/** @brief Transformation type */ |
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typedef Math::DualComplex<T> DataType; |
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/** @brief Object transformation */ |
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Math::DualComplex<T> transformation() const { return _transformation; } |
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/** |
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* @brief Set transformation |
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* @return Reference to self (for method chaining) |
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* |
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* Expects that the dual complex number is normalized. |
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* @see DualComplex::isNormalized() |
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*/ |
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Object<BasicDualComplexTransformation<T>>& setTransformation(const Math::DualComplex<T>& transformation) { |
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CORRADE_ASSERT(transformation.isNormalized(), |
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"SceneGraph::DualComplexTransformation::setTransformation(): the dual complex number is not normalized", |
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static_cast<Object<BasicDualComplexTransformation<T>>&>(*this)); |
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setTransformationInternal(transformation); |
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return static_cast<Object<BasicDualComplexTransformation<T>>&>(*this); |
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} |
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/** @copydoc AbstractTranslationRotationScaling2D::resetTransformation() */ |
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Object<BasicDualComplexTransformation<T>>& resetTransformation() { |
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setTransformationInternal({}); |
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return static_cast<Object<BasicDualComplexTransformation<T>>&>(*this); |
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} |
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/** |
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* @brief Normalize rotation part |
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* @return Reference to self (for method chaining) |
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* |
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* Normalizes the rotation part to prevent rounding errors when rotating |
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* the object subsequently. |
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* @see DualComplex::normalized() |
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*/ |
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Object<BasicDualComplexTransformation<T>>& normalizeRotation() { |
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setTransformationInternal(_transformation.normalized()); |
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return static_cast<Object<BasicDualComplexTransformation<T>>&>(*this); |
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} |
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/** |
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* @brief Transform object |
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* @param transformation Transformation |
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* @param type Transformation type |
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* @return Reference to self (for method chaining) |
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* |
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* Expects that the dual complex number is normalized. |
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* @see DualComplex::isNormalized() |
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*/ |
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Object<BasicDualComplexTransformation<T>>& transform(const Math::DualComplex<T>& transformation, TransformationType type = TransformationType::Global) { |
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CORRADE_ASSERT(transformation.isNormalized(), |
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"SceneGraph::DualComplexTransformation::transform(): the dual complex number is not normalized", |
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static_cast<Object<BasicDualComplexTransformation<T>>&>(*this)); |
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transformInternal(transformation, type); |
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return static_cast<Object<BasicDualComplexTransformation<T>>&>(*this); |
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} |
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/** |
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* @copydoc AbstractTranslationRotationScaling2D::translate() |
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* Same as calling transform() with DualComplex::translation(). |
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*/ |
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Object<BasicDualComplexTransformation<T>>& translate(const Math::Vector2<T>& vector, TransformationType type = TransformationType::Global) { |
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transformInternal(Math::DualComplex<T>::translation(vector), type); |
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return static_cast<Object<BasicDualComplexTransformation<T>>&>(*this); |
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} |
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/** |
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* @brief Rotate object |
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* @param angle Angle (counterclockwise) |
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* @param type Transformation type |
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* @return Reference to self (for method chaining) |
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* |
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* Same as calling transform() with DualComplex::rotation(). |
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* @see normalizeRotation() |
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*/ |
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Object<BasicDualComplexTransformation<T>>& rotate(Math::Rad<T> angle, TransformationType type = TransformationType::Global) { |
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transformInternal(Math::DualComplex<T>::rotation(angle), type); |
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return static_cast<Object<BasicDualComplexTransformation<T>>&>(*this); |
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} |
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/** |
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* @brief Move object in stacking order |
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* @param under Sibling object under which to move or `nullptr`, |
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* if you want to move it above all. |
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* @return Reference to self (for method chaining) |
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*/ |
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Object<BasicDualComplexTransformation<T>>& move(Object<BasicDualComplexTransformation<T>>* under) { |
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static_cast<Object<BasicDualComplexTransformation>*>(this)->Containers::template LinkedList<Object<BasicDualComplexTransformation<T>>>::move(this, under); |
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return static_cast<Object<BasicDualComplexTransformation<T>>&>(*this); |
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} |
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protected: |
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/* Allow construction only from Object */ |
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explicit BasicDualComplexTransformation() = default; |
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private: |
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void doResetTransformation() override final { resetTransformation(); } |
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void doTranslate(const Math::Vector2<T>& vector, TransformationType type) override final { |
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translate(vector, type); |
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} |
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void doRotate(Math::Rad<T> angle, TransformationType type) override final { |
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doRotate(angle, type); |
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} |
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/* No assertions fired, for internal use */ |
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void setTransformationInternal(const Math::DualComplex<T>& transformation) { |
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/* Setting transformation is forbidden for the scene */ |
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/** @todo Assert for this? */ |
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/** @todo Do this in some common code so we don't need to include Object? */ |
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if(!static_cast<Object<BasicDualComplexTransformation<T>>*>(this)->isScene()) { |
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_transformation = transformation; |
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static_cast<Object<BasicDualComplexTransformation<T>>*>(this)->setDirty(); |
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} |
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} |
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/* No assertions fired, for internal use */ |
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void transformInternal(const Math::DualComplex<T>& transformation, TransformationType type) { |
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setTransformation(type == TransformationType::Global ? |
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transformation*_transformation : _transformation*transformation); |
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} |
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Math::DualComplex<T> _transformation; |
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}; |
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/** |
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@brief Two-dimensional transformation for float scenes implemented using dual complex numbers |
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@see @ref DualQuaternionTransformation |
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*/ |
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typedef BasicDualComplexTransformation<Float> DualComplexTransformation; |
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namespace Implementation { |
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template<class T> struct Transformation<BasicDualComplexTransformation<T>> { |
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static Math::DualComplex<T> fromMatrix(const Math::Matrix3<T>& matrix) { |
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return Math::DualComplex<T>::fromMatrix(matrix); |
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} |
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constexpr static Math::Matrix3<T> toMatrix(const Math::DualComplex<T>& transformation) { |
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return transformation.toMatrix(); |
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} |
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static Math::DualComplex<T> compose(const Math::DualComplex<T>& parent, const Math::DualComplex<T>& child) { |
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return parent*child; |
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} |
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static Math::DualComplex<T> inverted(const Math::DualComplex<T>& transformation) { |
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return transformation.invertedNormalized(); |
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} |
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}; |
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} |
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}} |
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#endif
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