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Vladimír Vondruš
a65a0430d0
SceneGraph rework, part 6: base for grouped features.
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14 years ago |
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Test
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SceneGraph rework, part 5: bulk transformation computing.
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14 years ago |
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AbstractFeature.h
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SceneGraph rework, part 3: splitting base object.
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14 years ago |
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AbstractGroupedFeature.h
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SceneGraph rework, part 6: base for grouped features.
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14 years ago |
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AbstractObject.h
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SceneGraph rework, part 5: bulk transformation computing.
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14 years ago |
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AbstractTransformation.h
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SceneGraph rework, part 3: splitting base object.
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14 years ago |
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AbstractTranslationRotation2D.h
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SceneGraph rework, part 3: splitting base object.
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14 years ago |
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AbstractTranslationRotation3D.h
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SceneGraph rework, part 4: faster rotation for X, Y and Z axes.
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14 years ago |
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AbstractTranslationRotationScaling2D.h
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SceneGraph rework, part 3: splitting base object.
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14 years ago |
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AbstractTranslationRotationScaling3D.h
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SceneGraph rework, part 3: splitting base object.
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14 years ago |
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CMakeLists.txt
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SceneGraph rework, part 6: base for grouped features.
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14 years ago |
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Camera.cpp
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Using fixed-size 8bit integer for dimension count.
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14 years ago |
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Camera.h
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Use full template name when accessing parent class.
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14 years ago |
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MatrixTransformation2D.cpp
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SceneGraph rework, part 3: splitting base object.
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14 years ago |
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MatrixTransformation2D.h
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SceneGraph rework, part 3: splitting base object.
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14 years ago |
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MatrixTransformation3D.cpp
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SceneGraph rework, part 3: splitting base object.
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14 years ago |
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MatrixTransformation3D.h
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SceneGraph rework, part 4: faster rotation for X, Y and Z axes.
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14 years ago |
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Object.h
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SceneGraph rework, part 5: bulk transformation computing.
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14 years ago |
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Object.hpp
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SceneGraph rework, part 5: bulk transformation computing.
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14 years ago |
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Scene.h
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SceneGraph rework, part 3: splitting base object.
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14 years ago |
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magnumSceneGraphVisibility.h
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Moved Object, Scene and Light to separate SceneGraph library.
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14 years ago |