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70 lines
2.6 KiB
70 lines
2.6 KiB
#ifndef Magnum_SceneGraph_Camera3D_hpp |
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#define Magnum_SceneGraph_Camera3D_hpp |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief @ref compilation-speedup-hpp "Template implementation" for Camera3D.h |
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*/ |
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#include "AbstractCamera.hpp" |
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#include "Camera3D.h" |
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namespace Magnum { namespace SceneGraph { |
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template<class T> Camera3D<T>::Camera3D(AbstractObject<3, T>* object): AbstractCamera<3, T>(object), _near(T(0)), _far(T(0)) {} |
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template<class T> Camera3D<T>* Camera3D<T>::setOrthographic(const Math::Vector2<T>& size, T near, T far) { |
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/** @todo Get near/far from the matrix */ |
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_near = near; |
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_far = far; |
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AbstractCamera<3, T>::rawProjectionMatrix = Math::Matrix4<T>::orthographicProjection(size, near, far); |
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AbstractCamera<3, T>::fixAspectRatio(); |
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return this; |
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} |
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template<class T> Camera3D<T>* Camera3D<T>::setPerspective(const Math::Vector2<T>& size, T near, T far) { |
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/** @todo Get near/far from the matrix */ |
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_near = near; |
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_far = far; |
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AbstractCamera<3, T>::rawProjectionMatrix = Math::Matrix4<T>::perspectiveProjection(size, near, far); |
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AbstractCamera<3, T>::fixAspectRatio(); |
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return this; |
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} |
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template<class T> Camera3D<T>* Camera3D<T>::setPerspective(Math::Rad<T> fov, T aspectRatio, T near, T far) { |
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/** @todo Get near/far from the matrix */ |
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_near = near; |
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_far = far; |
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AbstractCamera<3, T>::rawProjectionMatrix = Math::Matrix4<T>::perspectiveProjection(fov, aspectRatio, near, far); |
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AbstractCamera<3, T>::fixAspectRatio(); |
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return this; |
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} |
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}} |
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#endif
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