..
Animation
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
Audio
Audio: *all* Context queries are broken on Apple's implementation.
2 years ago
DebugTools
doc: new Doxygen doesn't like blank lines around equations.
2 years ago
GL
GL: implement EXT_clip_control and WEBGL_polygon_mode on Emscripten.
2 years ago
Implementation
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
MaterialTools
doc: fix various errors in Doxygen references.
2 years ago
Math
Math: make const vector x/y/z/w and r/g/b/a accessors return const&.
2 years ago
MeshTools
MeshTools: use fuzzy image compare for RGBA4 framebuffer on ES2.
2 years ago
Platform
Platform: suppress data-to-function-pointer cast warning on MinGW.
2 years ago
Primitives
doc: drop the redundant Magnum prefix from snippet files.
2 years ago
SceneGraph
SceneGraph: don't limit transformation calculation to 65k objects.
2 years ago
SceneTools
doc: explicitly prefix all Corrade API references with Corrade::.
2 years ago
ShaderTools
doc: a link to an anchor Doxygen doesn't know about is a warning now.
2 years ago
Shaders
TextureTools: renamed DistanceField to DistanceFieldGL.
2 years ago
Test
Add isCompressedPixelFormat{Normalized,FloatingPoint,Srgb}() helpers.
2 years ago
Text
Doc++
2 years ago
TextureTools
TextureTools: don't include Vector2 in DistanceFieldGL.h.
2 years ago
Trade
doc: a link to an anchor Doxygen doesn't know about is a warning now.
2 years ago
Vk
doc: fix various errors in Doxygen references.
2 years ago
AbstractResourceLoader.h
It's 2023 already!
3 years ago
Array.h
doc: explicitly prefix all Corrade API references with Corrade::.
2 years ago
British.h
Nothing to see here.
2 years ago
CMakeLists.txt
Math: introduce Nanoseconds and Seconds types.
2 years ago
DimensionTraits.h
It's 2023 already!
3 years ago
FileCallback.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
FileCallback.h
It's 2023 already!
3 years ago
Image.cpp
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
Image.h
Use Utility::move() and swap() instead of STL almost everywhere.
3 years ago
ImageFlags.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
ImageFlags.h
It's 2023 already!
3 years ago
ImageView.cpp
It's 2023 already!
3 years ago
ImageView.h
It's 2023 already!
3 years ago
Magnum.h
Math: add typedefs for single-row matrices.
2 years ago
Mesh.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
Mesh.h
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
PixelFormat.cpp
Add isCompressedPixelFormat{Normalized,FloatingPoint,Srgb}() helpers.
2 years ago
PixelFormat.h
Add isCompressedPixelFormat{Normalized,FloatingPoint,Srgb}() helpers.
2 years ago
PixelStorage.cpp
It's 2023 already!
3 years ago
PixelStorage.h
doc: the thing cannot link to a function in a parent class anymore.
2 years ago
Resource.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
Resource.h
Revert "Amazing, now I get swap() conflicts from the other side, F.F.S."
3 years ago
ResourceManager.h
It's 2023 already!
3 years ago
Sampler.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
Sampler.h
It's 2023 already!
3 years ago
Tags.h
doc: forgot to list DefaultInit here.
2 years ago
Timeline.cpp
It's 2023 already!
3 years ago
Timeline.h
It's 2023 already!
3 years ago
Types.h
It's 2023 already!
3 years ago
VertexFormat.cpp
Use the new Debug::hex instead of reinterpret_cast<void*>().
2 years ago
VertexFormat.h
Add isCompressedPixelFormat{Normalized,FloatingPoint,Srgb}() helpers.
2 years ago
configure.h.cmake
Put back #cmakedefine MAGNUM_TARGET_GLES3 into configure.h.
2 years ago
version.h.cmake
It's 2023 already!
3 years ago
visibility.h
It's 2023 already!
3 years ago