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250 lines
8.6 KiB
250 lines
8.6 KiB
#ifndef Magnum_SceneGraph_Drawable_h |
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#define Magnum_SceneGraph_Drawable_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::SceneGraph::Drawable, @ref Magnum::SceneGraph::DrawableGroup, alias @ref Magnum::SceneGraph::BasicDrawable2D, @ref Magnum::SceneGraph::BasicDrawable3D, @ref Magnum::SceneGraph::BasicDrawableGroup2D, @ref Magnum::SceneGraph::BasicDrawableGroup3D, typedef @ref Magnum::SceneGraph::Drawable2D, @ref Magnum::SceneGraph::Drawable3D, @ref Magnum::SceneGraph::DrawableGroup2D, @ref Magnum::SceneGraph::DrawableGroup3D |
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*/ |
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#include "Magnum/SceneGraph/AbstractGroupedFeature.h" |
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namespace Magnum { namespace SceneGraph { |
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/** |
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@brief %Drawable |
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Adds drawing function to the object. Each %Drawable is part of some |
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@ref DrawableGroup and the whole group is drawn with particular camera using |
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@ref AbstractCamera::draw(). |
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@section Drawable-usage Usage |
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First thing is to add @ref Drawable feature to some object and implement |
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@ref draw(). You can do it conveniently using multiple inheritance (see |
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@ref scenegraph-features for introduction). Example: |
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@code |
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typedef SceneGraph::Object<SceneGraph::MatrixTransformation3D> Object3D; |
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typedef SceneGraph::Scene<SceneGraph::MatrixTransformation3D> Scene3D; |
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class DrawableObject: public Object3D, SceneGraph::Drawable3D { |
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public: |
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DrawableObject(Object* parent = nullptr, SceneGraph::DrawableGroup3D* group = nullptr): Object3D(parent), SceneGraph::Drawable3D(*this, group) { |
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// ... |
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} |
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void draw(const Matrix4& transformationMatrix, AbstractCamera3D& camera) override { |
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// ... |
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} |
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} |
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@endcode |
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Then you add these objects to your scene and some drawable group and transform |
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them as you like. You can also use @ref DrawableGroup::add() and |
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@ref DrawableGroup::remove(). |
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@code |
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Scene3D scene; |
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SceneGraph::DrawableGroup3D drawables; |
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(new DrawableObject(&scene, &drawables)) |
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->translate(Vector3::yAxis(-0.3f)) |
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.rotateX(30.0_degf); |
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(new AnotherDrawableObject(&scene, &drawables)) |
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->translate(Vector3::zAxis(0.5f)); |
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// ... |
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@endcode |
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The last thing you need is camera attached to some object (thus using its |
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transformation) and with it you can perform drawing in your draw event |
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implementation. See @ref Camera2D and @ref Camera3D documentation for more |
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information. |
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@code |
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Camera3D camera(&cameraObject); |
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void MyApplication::drawEvent() { |
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camera.draw(drawables); |
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swapBuffers(); |
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// ... |
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} |
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@endcode |
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@section Drawable-performance Using drawable groups to improve performance |
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You can organize your drawables to multiple groups to minimize OpenGL state |
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changes -- for example put all objects using the same shader, the same light |
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setup etc into one group, then put all transparent into another and set common |
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parameters once for whole group instead of setting them again in each |
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@ref draw() implementation. Example: |
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@code |
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Shaders::PhongShader shader; |
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SceneGraph::DrawableGroup3D phongObjects, transparentObjects; |
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void MyApplication::drawEvent() { |
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shader.setProjectionMatrix(camera->projectionMatrix()) |
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.setLightPosition(lightPosition) |
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.setLightColor(lightColor) |
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.setAmbientColor(ambientColor); |
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camera.draw(phongObjects); |
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Renderer::setFeature(Renderer::Feature::Blending, true); |
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camera.draw(transparentObjects); |
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Renderer::setFeature(Renderer::Feature::Blending, false); |
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// ... |
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} |
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@endcode |
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@section Drawable-explicit-specializations Explicit template specializations |
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The following specializations are explicitly compiled into @ref SceneGraph |
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library. For other specializations (e.g. using @ref Double type) you have to |
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use @ref Drawable.hpp implementation file to avoid linker errors. See also |
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@ref compilation-speedup-hpp for more information. |
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- @ref Drawable2D |
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- @ref Drawable3D |
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@see @ref scenegraph, @ref BasicDrawable2D, @ref BasicDrawable3D, |
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@ref Drawable2D, @ref Drawable3D, @ref DrawableGroup |
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*/ |
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template<UnsignedInt dimensions, class T> class Drawable: public AbstractGroupedFeature<dimensions, Drawable<dimensions, T>, T> { |
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public: |
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/** |
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* @brief Constructor |
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* @param object %Object this drawable belongs to |
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* @param drawables Group this drawable belongs to |
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* |
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* Adds the feature to the object and also to the group, if specified. |
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* Otherwise you can use @ref DrawableGroup::add(). |
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*/ |
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explicit Drawable(AbstractObject<dimensions, T>& object, DrawableGroup<dimensions, T>* drawables = nullptr); |
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/** |
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* @brief Group containing this drawable |
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* |
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* If the drawable doesn't belong to any group, returns `nullptr`. |
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*/ |
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DrawableGroup<dimensions, T>* drawables() { |
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return AbstractGroupedFeature<dimensions, Drawable<dimensions, T>, T>::group(); |
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} |
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/** @overload */ |
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const DrawableGroup<dimensions, T>* drawables() const { |
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return AbstractGroupedFeature<dimensions, Drawable<dimensions, T>, T>::group(); |
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} |
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/** |
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* @brief Draw the object using given camera |
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* @param transformationMatrix %Object transformation relative |
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* to camera |
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* @param camera Camera |
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* |
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* Projection matrix can be retrieved from |
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* @ref SceneGraph::AbstractCamera::projectionMatrix() "AbstractCamera::projectionMatrix()". |
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*/ |
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virtual void draw(const typename DimensionTraits<dimensions, T>::MatrixType& transformationMatrix, AbstractCamera<dimensions, T>& camera) = 0; |
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}; |
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/** |
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@brief %Drawable for two-dimensional scenes |
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Convenience alternative to <tt>%Drawable<2, T></tt>. See @ref Drawable for more |
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information. |
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@see @ref Drawable2D, @ref BasicDrawable3D |
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*/ |
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template<class T> using BasicDrawable2D = Drawable<2, T>; |
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/** |
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@brief %Drawable for two-dimensional float scenes |
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@see @ref Drawable3D |
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*/ |
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typedef BasicDrawable2D<Float> Drawable2D; |
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/** |
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@brief %Drawable for three-dimensional scenes |
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Convenience alternative to <tt>%Drawable<3, T></tt>. See @ref Drawable for more |
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information. |
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@see @ref Drawable3D, @ref BasicDrawable3D |
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*/ |
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template<class T> using BasicDrawable3D = Drawable<3, T>; |
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/** |
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@brief %Drawable for three-dimensional float scenes |
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@see @ref Drawable2D |
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*/ |
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typedef BasicDrawable3D<Float> Drawable3D; |
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/** |
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@brief Group of drawables |
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See @ref Drawable for more information. |
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@see @ref scenegraph, @ref BasicDrawableGroup2D, @ref BasicDrawableGroup3D, |
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@ref DrawableGroup2D, @ref DrawableGroup3D |
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*/ |
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template<UnsignedInt dimensions, class T> using DrawableGroup = FeatureGroup<dimensions, Drawable<dimensions, T>, T>; |
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/** |
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@brief Group of drawables for two-dimensional scenes |
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Convenience alternative to <tt>%DrawableGroup<2, T></tt>. See @ref Drawable for |
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more information. |
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@see @ref DrawableGroup2D, @ref BasicDrawableGroup3D |
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*/ |
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template<class T> using BasicDrawableGroup2D = DrawableGroup<2, T>; |
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/** |
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@brief Group of drawables for two-dimensional float scenes |
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@see @ref DrawableGroup3D |
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*/ |
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typedef BasicDrawableGroup2D<Float> DrawableGroup2D; |
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/** |
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@brief Group of drawables for three-dimensional scenes |
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Convenience alternative to <tt>%DrawableGroup<3, T></tt>. See @ref Drawable for |
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more information. |
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@see @ref DrawableGroup3D, @ref BasicDrawableGroup2D |
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*/ |
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template<class T> using BasicDrawableGroup3D = DrawableGroup<3, T>; |
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/** |
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@brief Group of drawables for three-dimensional float scenes |
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@see @ref DrawableGroup2D |
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*/ |
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typedef BasicDrawableGroup3D<Float> DrawableGroup3D; |
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#ifdef CORRADE_TARGET_WINDOWS |
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extern template class MAGNUM_SCENEGRAPH_EXPORT Drawable<2, Float>; |
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extern template class MAGNUM_SCENEGRAPH_EXPORT Drawable<3, Float>; |
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#endif |
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}} |
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#endif
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