mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
323 lines
14 KiB
323 lines
14 KiB
#ifndef Magnum_SceneGraph_TranslationRotationScalingTransformation2D_h |
|
#define Magnum_SceneGraph_TranslationRotationScalingTransformation2D_h |
|
/* |
|
This file is part of Magnum. |
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
|
Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a |
|
copy of this software and associated documentation files (the "Software"), |
|
to deal in the Software without restriction, including without limitation |
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
and/or sell copies of the Software, and to permit persons to whom the |
|
Software is furnished to do so, subject to the following conditions: |
|
|
|
The above copyright notice and this permission notice shall be included |
|
in all copies or substantial portions of the Software. |
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
DEALINGS IN THE SOFTWARE. |
|
*/ |
|
|
|
/** @file |
|
* @brief Class @ref Magnum::SceneGraph::BasicTranslationRotationScalingTransformation2D, typedef @ref Magnum::SceneGraph::TranslationRotationScalingTransformation2D |
|
*/ |
|
|
|
#include "Magnum/Math/Complex.h" |
|
#include "Magnum/Math/Matrix3.h" |
|
#include "Magnum/SceneGraph/AbstractTranslationRotationScaling2D.h" |
|
#include "Magnum/SceneGraph/Object.h" |
|
|
|
namespace Magnum { namespace SceneGraph { |
|
|
|
/** |
|
@brief Two-dimensional transformation implemented using translation, rotation and scaling |
|
|
|
Similar to @ref BasicMatrixTransformation2D, but stores translation, rotation |
|
and scaling separately. This makes it more suitable for e.g. animation, where |
|
there are usually separate animation tracks for translation, rotation and |
|
scaling. This separation also imposes some constraints --- for given object, |
|
scaling is always applied first, rotation second and translation last. In |
|
particular, unlike with matrix-based transformation implementation, it's not |
|
possible to rotate a translated object, for example --- one has to apply the |
|
rotation first and then translate using a rotated vector. |
|
@see @ref scenegraph, @ref TranslationRotationScalingTransformation2D, |
|
@ref BasicTranslationRotationScalingTransformation3D |
|
*/ |
|
template<class T> class BasicTranslationRotationScalingTransformation2D: public AbstractBasicTranslationRotationScaling2D<T> { |
|
public: |
|
/** @brief Underlying transformation type */ |
|
typedef Math::Matrix3<T> DataType; |
|
|
|
/** @brief Object transformation */ |
|
Math::Matrix3<T> transformation() const; |
|
|
|
/** |
|
* @brief Set transformation |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Expects that the transformation doesn't contain shear or reflection. |
|
*/ |
|
Object<BasicTranslationRotationScalingTransformation2D<T>>& setTransformation(const Math::Matrix3<T>& transformation); |
|
|
|
/** @brief Object translation */ |
|
Math::Vector2<T> translation() const { return _translation; } |
|
|
|
/** |
|
* @brief Set translation |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Translation is always applied last, after rotation and scaling. |
|
*/ |
|
Object<BasicTranslationRotationScalingTransformation2D<T>>& setTranslation(const Math::Vector2<T>& translation); |
|
|
|
/** @brief Object rotation */ |
|
Math::Complex<T> rotation() const { return _rotation; } |
|
|
|
/** |
|
* @brief Set rotation |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Rotation is always applied after scaling and before translation. |
|
* Expects that the quaternion is normalized. |
|
*/ |
|
Object<BasicTranslationRotationScalingTransformation2D<T>>& setRotation(const Math::Complex<T>& rotation); |
|
|
|
/** @brief Object scaling */ |
|
Math::Vector2<T> scaling() const { return _scaling; } |
|
|
|
/** |
|
* @brief Set scaling |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Scaling is always applied first, before rotation and translation. |
|
*/ |
|
Object<BasicTranslationRotationScalingTransformation2D<T>>& setScaling(const Math::Vector2<T>& scaling); |
|
|
|
/** @copydoc AbstractTranslationRotationScaling2D::resetTransformation() */ |
|
Object<BasicTranslationRotationScalingTransformation2D<T>>& resetTransformation() { |
|
return setTransformation({}); |
|
} |
|
|
|
/** |
|
* @brief Translate object |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Note that translation is always applied last, after rotation and |
|
* scaling. |
|
* @see @ref translateLocal(), @ref Math::Vector2::xAxis(), |
|
* @ref Math::Vector2::yAxis() |
|
*/ |
|
Object<BasicTranslationRotationScalingTransformation2D<T>>& translate(const Math::Vector2<T>& vector) { |
|
return setTranslation(vector + _translation); |
|
} |
|
|
|
/** |
|
* @brief Translate object as a local transformation |
|
* |
|
* Equivalent to the above, as translation is commutative. Note that |
|
* translation is always applied last, after rotation and scaling. |
|
*/ |
|
Object<BasicTranslationRotationScalingTransformation2D<T>>& translateLocal(const Math::Vector2<T>& vector) { |
|
return setTranslation(_translation + vector); |
|
} |
|
|
|
/** |
|
* @brief Rotate object using a complex number |
|
* @param complex Normalized complex number |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Note that rotation is always applied after scaling and before |
|
* translation. Expects that the complex number is normalized. |
|
* @see @ref rotate(Math::Rad<T>), |
|
* @ref rotateLocal(const Math::Complex<T>&) |
|
*/ |
|
Object<BasicTranslationRotationScalingTransformation2D<T>>& rotate(const Math::Complex<T>& complex) { |
|
return setRotation(complex*_rotation); |
|
} |
|
|
|
/** |
|
* @brief Rotate object using a complex number as a local transformation |
|
* |
|
* Equivalent to the above, as 2D rotation is commutative. Note that |
|
* rotation is always applied after scaling and before translation. |
|
*/ |
|
Object<BasicTranslationRotationScalingTransformation2D<T>>& rotateLocal(const Math::Complex<T>& complex) { |
|
return setRotation(_rotation*complex); |
|
} |
|
|
|
/** |
|
* @brief Rotate object |
|
* @param angle Angle (counterclockwise) |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Same as calling @ref rotate(const Math::Complex<T>&) with |
|
* @ref Math::Complex::rotation(). Note that rotation is always applied after |
|
* scaling and before translation. |
|
* @see @ref rotateLocal() |
|
*/ |
|
Object<BasicTranslationRotationScalingTransformation2D<T>>& rotate(Math::Rad<T> angle) { |
|
return rotate(Math::Complex<T>::rotation(angle)); |
|
} |
|
|
|
/** |
|
* @brief Rotate object as a local transformation |
|
* |
|
* Similar to the above, except that the rotation is applied before all |
|
* other rotations. Note that rotation is always applied after scaling |
|
* and before translation. Same as calling |
|
* @ref rotateLocal(const Math::Complex<T>&) with |
|
* @ref Math::Complex::rotation(). |
|
*/ |
|
Object<BasicTranslationRotationScalingTransformation2D<T>>& rotateLocal(Math::Rad<T> angle) { |
|
return rotateLocal(Math::Complex<T>::rotation(angle)); |
|
} |
|
|
|
/** |
|
* @brief Scale object |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Note that scaling is always applied first, before rotation and |
|
* translation. |
|
* @see @ref scaleLocal(), @ref Math::Vector2::xScale(), |
|
* @ref Math::Vector2::yScale() |
|
*/ |
|
Object<BasicTranslationRotationScalingTransformation2D<T>>& scale(const Math::Vector2<T>& vector) { |
|
return setScaling(vector*_scaling); |
|
} |
|
|
|
/** |
|
* @brief Scale object as a local transformation |
|
* |
|
* Equivalent to the above, as scaling is commutative. Note that |
|
* scaling is always first, before rotation and translation. |
|
*/ |
|
Object<BasicTranslationRotationScalingTransformation2D<T>>& scaleLocal(const Math::Vector2<T>& vector) { |
|
return setScaling(_scaling*vector); |
|
} |
|
|
|
protected: |
|
/* Allow construction only from Object */ |
|
explicit BasicTranslationRotationScalingTransformation2D() = default; |
|
|
|
private: |
|
void doResetTransformation() override final { resetTransformation(); } |
|
|
|
void doTranslate(const Math::Vector2<T>& vector) override final { translate(vector); } |
|
void doTranslateLocal(const Math::Vector2<T>& vector) override final { translateLocal(vector); } |
|
|
|
void doRotate(Math::Rad<T> angle) override final { |
|
rotate(angle); |
|
} |
|
void doRotateLocal(Math::Rad<T> angle) override final { |
|
rotateLocal(angle); |
|
} |
|
|
|
void doScale(const Math::Vector2<T>& vector) override final { scale(vector); } |
|
void doScaleLocal(const Math::Vector2<T>& vector) override final { scaleLocal(vector); } |
|
|
|
Math::Vector2<T> _translation; |
|
Math::Complex<T> _rotation; |
|
/* Can't {} on GCC 4.8 because it complains about the constructor being |
|
explicit, _scaling(T(1)) fails on the most vexing parse (what the |
|
... eh???) */ |
|
Math::Vector2<T> _scaling = Math::Vector2<T>(T(1)); |
|
}; |
|
|
|
/** |
|
@brief Two-dimensional transformation for float scenes implemented using translation, rotation and scaling |
|
|
|
@see @ref TranslationRotationScalingTransformation3D |
|
*/ |
|
typedef BasicTranslationRotationScalingTransformation2D<Float> TranslationRotationScalingTransformation2D; |
|
|
|
template<class T> Math::Matrix3<T> BasicTranslationRotationScalingTransformation2D<T>::transformation() const { |
|
return Math::Matrix3<T>::from(_rotation.toMatrix(), _translation)* |
|
Math::Matrix3<T>::scaling(_scaling); |
|
} |
|
|
|
template<class T> Object<BasicTranslationRotationScalingTransformation2D<T>>& BasicTranslationRotationScalingTransformation2D<T>::setTransformation(const Math::Matrix3<T>& transformation) { |
|
/* Setting transformation is forbidden for the scene */ |
|
/** @todo Assert for this? */ |
|
/** @todo Do this in some common code so we don't need to include Object? */ |
|
if(!static_cast<Object<BasicTranslationRotationScalingTransformation2D<T>>*>(this)->isScene()) { |
|
_translation = transformation.translation(); |
|
_rotation = Math::Complex<T>::fromMatrix(transformation.rotationShear()); |
|
_scaling = transformation.scaling(); |
|
static_cast<Object<BasicTranslationRotationScalingTransformation2D<T>>*>(this)->setDirty(); |
|
} |
|
|
|
return static_cast<Object<BasicTranslationRotationScalingTransformation2D<T>>&>(*this); |
|
} |
|
|
|
template<class T> Object<BasicTranslationRotationScalingTransformation2D<T>>& BasicTranslationRotationScalingTransformation2D<T>::setTranslation(const Math::Vector2<T>& translation) { |
|
/* Setting transformation is forbidden for the scene */ |
|
/** @todo Assert for this? */ |
|
/** @todo Do this in some common code so we don't need to include Object? */ |
|
if(!static_cast<Object<BasicTranslationRotationScalingTransformation2D<T>>*>(this)->isScene()) { |
|
_translation = translation; |
|
static_cast<Object<BasicTranslationRotationScalingTransformation2D<T>>*>(this)->setDirty(); |
|
} |
|
|
|
return static_cast<Object<BasicTranslationRotationScalingTransformation2D<T>>&>(*this); |
|
} |
|
|
|
template<class T> Object<BasicTranslationRotationScalingTransformation2D<T>>& BasicTranslationRotationScalingTransformation2D<T>::setRotation(const Math::Complex<T>& rotation) { |
|
/* Setting transformation is forbidden for the scene */ |
|
/** @todo Assert for this? */ |
|
/** @todo Do this in some common code so we don't need to include Object? */ |
|
if(!static_cast<Object<BasicTranslationRotationScalingTransformation2D<T>>*>(this)->isScene()) { |
|
_rotation = rotation; |
|
static_cast<Object<BasicTranslationRotationScalingTransformation2D<T>>*>(this)->setDirty(); |
|
} |
|
|
|
return static_cast<Object<BasicTranslationRotationScalingTransformation2D<T>>&>(*this); |
|
} |
|
|
|
template<class T> Object<BasicTranslationRotationScalingTransformation2D<T>>& BasicTranslationRotationScalingTransformation2D<T>::setScaling(const Math::Vector2<T>& scaling) { |
|
/* Setting transformation is forbidden for the scene */ |
|
/** @todo Assert for this? */ |
|
/** @todo Do this in some common code so we don't need to include Object? */ |
|
if(!static_cast<Object<BasicTranslationRotationScalingTransformation2D<T>>*>(this)->isScene()) { |
|
_scaling = scaling; |
|
static_cast<Object<BasicTranslationRotationScalingTransformation2D<T>>*>(this)->setDirty(); |
|
} |
|
|
|
return static_cast<Object<BasicTranslationRotationScalingTransformation2D<T>>&>(*this); |
|
} |
|
|
|
namespace Implementation { |
|
|
|
template<class T> struct Transformation<BasicTranslationRotationScalingTransformation2D<T>> { |
|
constexpr static Math::Matrix3<T> fromMatrix(const Math::Matrix3<T>& matrix) { |
|
return matrix; |
|
} |
|
|
|
constexpr static Math::Matrix3<T> toMatrix(const Math::Matrix3<T>& transformation) { |
|
return transformation; |
|
} |
|
|
|
static Math::Matrix3<T> compose(const Math::Matrix3<T>& parent, const Math::Matrix3<T>& child) { |
|
return parent*child; |
|
} |
|
|
|
static Math::Matrix3<T> inverted(const Math::Matrix3<T>& transformation) { |
|
return transformation.inverted(); |
|
} |
|
}; |
|
|
|
} |
|
|
|
#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) |
|
extern template class MAGNUM_SCENEGRAPH_EXPORT Object<BasicTranslationRotationScalingTransformation2D<Float>>; |
|
#endif |
|
|
|
}} |
|
|
|
#endif
|
|
|