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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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namespace Magnum { |
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/** @page platforms-android Android |
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@brief Building and deploying Android projects |
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@tableofcontents |
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@m_footernavigation |
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@todoc code coverage |
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@todoc static plugins |
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The following guide explains how to build Android projects using minimal |
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command-line tools, without Android Studio involved. |
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At the very least you need to have Android SDK and Android NDK installed. |
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Running console utilities and tests on the device don't need much more, in case |
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you want to develop actual applications, you need also the SDK and a platform + |
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SDK platform build tools for version of your choice. |
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For APK building it's possible to use either an experimental support in CMake |
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or the official way with Gradle. Gradle is able to download all the |
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dependencies on its own, however it's also possible to install system packages |
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for a cleaner setup. |
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@note On ArchLinux it's the `gradle` package and the following AUR packages, |
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adapt the version numbers as necessary: |
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@note |
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- [android-sdk](https://aur.archlinux.org/packages/android-sdk/) |
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- [android-ndk](https://aur.archlinux.org/packages/android-ndk/) |
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- [android-sdk-build-tools](https://aur.archlinux.org/packages/android-sdk-build-tools/) |
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- [android-sdk-platform-tools](https://aur.archlinux.org/packages/android-sdk-platform-tools/) |
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- [android-platform-22](https://aur.archlinux.org/packages/android-platform-22/) |
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- [android-sdk-cmake](https://aur.archlinux.org/packages/android-sdk-cmake/) |
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Gradle requires Android SDK version of CMake, which is currently at version |
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3.6. See below for an experimental way to @ref platforms-android-system-cmake "use the system CMake" |
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instead. |
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@section platforms-android-console Building and running console applications |
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Android allows to run arbitrary console utilities and tests via ADB. Assuming |
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you have Magnum installed in the NDK path as described in @ref building-cross-android, |
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build your project simply as this (adapt version numbers and ABIs as needed): |
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@code{.sh} |
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mkdir build-android-arm64 && cd build-android-arm64 |
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cmake .. \ |
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-DCMAKE_SYSTEM_NAME=Android \ |
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-DCMAKE_SYSTEM_VERSION=22 \ |
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-DCMAKE_ANDROID_ARCH_ABI=arm64-v8a \ |
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-DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang \ |
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-DCMAKE_ANDROID_STL_TYPE=c++_static \ |
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-DCMAKE_BUILD_TYPE=Release |
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cmake --build . |
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@endcode |
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After that you can use ADB to upload your executable to the device and run it |
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there. The global temporary directory is `/data/local/tmp` and while the parent |
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directories often don't have permissions, it's possible to @cb{.sh} cd @ce into |
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it and create arbitrary files there. Assuming you built an executable in |
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`build-android-arm64/src/my-application`, the workflow would be like this: |
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@code{.sh} |
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adb push build-android-arm64/src/my-application /data/local/tmp |
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adb shell /data/local/tmp/my-application |
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@endcode |
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You can also use @cb{.sh} adb shell @ce to enter the device shell directly and |
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continue from there. Besides plain command-line apps it's also possible to |
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create an EGL context without any extra setup using |
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@ref Platform::WindowlessEglApplication. See also @ref GL::OpenGLTester for |
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information about OpenGL testing. |
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@section platforms-android-apps Building and installing graphics apps |
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In case you don't have an OpenGL ES build set up yet, you need to copy |
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`FindEGL.cmake` and `FindOpenGLES2.cmake` (or `FindOpenGLES3.cmake`) from the |
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[modules/](https://github.com/mosra/magnum/tree/master/modules) directory in |
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Magnum source to the `modules/` dir in your project so it is able to find EGL |
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and OpenGL ES libraries. |
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Magnum provides Android application wrapper in @ref Platform::AndroidApplication. |
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See its documentation for more information about general usage. You can also |
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use the Android Native Activity directly or any other way. |
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@note @ref Platform::AndroidApplication also contains a fully configured |
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bootstrap project that's ready to build and deploy. Check its documentation |
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for details. |
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If you plan to use @ref Platform::AndroidApplication, be sure to request it |
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only on Android, for example: |
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@code{.cmake} |
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if(CORRADE_TARGET_ANDROID) |
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find_package(Magnum REQUIRED AndroidApplication) |
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else() |
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find_package(Magnum REQUIRED Sdl2Application) |
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endif() |
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@endcode |
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Compared to building an app for other platforms, you need to create a shared |
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library instead of an executable: |
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@code{.cmake} |
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if(NOT CORRADE_TARGET_ANDROID) |
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add_executable(my-application MyApplication.cpp) |
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else() |
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add_library(my-application SHARED MyApplication.cpp) |
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endif() |
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@endcode |
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@subsection platforms-android-apps-manifest Android manifest file |
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For Android you additionally need an `AndroidManifest.xml` file, which |
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describes various properties of the Android package. A minimal stripped-down |
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version is: |
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@code{.xml-jinja} |
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<?xml version="1.0" encoding="utf-8"?> |
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" |
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package="{{ package }}" android:versionCode="1" android:versionName="1.0"> |
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<uses-feature android:glEsVersion="0x00020000" /> |
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<uses-sdk android:minSdkVersion="4" android:targetSdkVersion="11" /> |
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<application android:label="{{ app_name }}" android:hasCode="false"> |
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<activity |
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android:name="android.app.NativeActivity" |
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android:label="{{ app_name }}" |
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android:configChanges="orientation|screenSize"> |
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<meta-data android:name="android.app.lib_name" android:value="{{ lib_name }}" /> |
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<intent-filter> |
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<action android:name="android.intent.action.MAIN" /> |
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<category android:name="android.intent.category.LAUNCHER" /> |
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</intent-filter> |
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</activity> |
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</application> |
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</manifest> |
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@endcode |
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Replace @cb{.jinja} {{ package }} @ce with Java-like package name for your app |
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(in this case it could be e.g. @cpp "cz.mosra.magnum.my_application" @ce, for |
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example), @cb{.jinja} {{ app_name }} @ce with human-readable app name that's |
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displayed in the system (so e.g. @cpp "My Application" @ce) and finally the |
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@cb{.jinja} {{ lib_name }} @ce is name of the library that you compiled with |
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CMake, which in this case would be @cpp "my-application" @ce. |
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The @cb{.xml} <uses-feature android:glEsVersion="0x00020000" /> @ce line says |
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that the minimal OpenGL ES version is 2.0, change it in case you require a |
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different version. |
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@anchor platforms-android-apps-manifest-screen-compatibility-mode |
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The @cb{.xml} <uses-sdk android:minSdkVersion="4" android:targetSdkVersion="11" /> @ce |
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line requests the minimal and target Android SDK version. Setting the version |
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lower than this (or accidentally omitting this element) will enable the |
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[Screen Compatibility Mode](http://www.androiddocs.com/guide/practices/screen-compat-mode.html), |
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which doesn't report events in coordinates that match underlying framebuffer |
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pixel size. That is not supported by @ref Platform::AndroidApplication since |
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there's [no reliable way](https://stackoverflow.com/q/17481341) to get the |
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actual size used for events in that case. |
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@anchor platforms-android-apps-manifest-screen-resize |
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The @cb{.xml} <activity … android:configChanges="orientation|screenSize"> @ce |
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attribute is needed in order to make the application properly receive a |
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viewport event. By default it's being outright killed and recreated when device |
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orientation changes for questionable "performance reasons". If you really want |
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to handle orientation changes that way, remove `screenSize` from the set. |
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Among other options is restricting the app to only portrait or landscape screen |
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orientation. |
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Consult [the Android developer documentation](https://developer.android.com/guide/topics/manifest/manifest-intro.html) |
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for further information about the manifest file. |
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With this set up, you have two options how to build the final APK, either using |
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plain CMake or using Gradle. |
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@subsection platforms-android-apps-cmake Using CMake |
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The `toolchains` repository contains an `UseAndroid.cmake` module that allows |
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you to create an APK in a significantly faster and simpler way than when using |
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Gradle. |
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@attention This feature is in an experimental stage and at this time it doesn't |
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support compilation of any resources (such as icons) or Java sources. It |
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also builds only the ABI and configuration that corresponds to the |
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particular CMake build directory. It's thus recommended to employ this |
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approach for fast iteration during development alongside the classic Gradle |
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build @ref platforms-android-apps-gradle "described below" that will get |
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used for the final release builds. |
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Download contents of the toolchains repository from https://github.com/mosra/toolchains |
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or add it as a Git submodule, add its module path to `CMAKE_MODULE_PATH` and |
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include the `UseAndroid` module. Wrapping it in a check for presence of |
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`CMAKE_ANDROID_NDK` will make it possible to have the pure CMake and a Gradle |
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build coexist --- because Gradle internally uses CMake 3.6 which doesn't know |
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about `CMAKE_ANDROID_NDK` yet. |
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@code{.cmake} |
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if(CORRADE_TARGET_ANDROID AND CMAKE_ANDROID_NDK) |
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list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/toolchains/modules/") |
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include(UseAndroid) |
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endif() |
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@endcode |
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On the first run, the macro will attempt to detect SDK location, Android Build |
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Tools version and Android Platfrom version and it prints them to the output |
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like this: |
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@code{.shell-session} |
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$ cmake . |
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… |
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-- ANDROID_SDK not set, detected /opt/android-sdk |
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-- ANDROID_BUILD_TOOLS_VERSION not set, detected 27.0.3 |
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-- ANDROID_PLATFORM_VERSION not set, detected 27 |
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… |
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@endcode |
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If you don't like what it detected (or the detection failed), edit these values |
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in CMake cache. After that, pass your library target name and location of the |
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`AndroidManifest.xml` file to @cmake android_create_apk() @ce. Continuing from |
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the above: |
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@code{.cmake} |
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add_library(my-application SHARED MyApplication.cpp) |
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android_create_apk(my-application AndroidManifest.xml) |
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@endcode |
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Note that even thought it doesn't make any sense, the `aapt` tool *demands* the |
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manifest file to be called exactly `AndroidManifest.xml`. It can be, however, |
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in any location. This will create an APK named `my-application.apk` and |
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additionally also provide a new target, `my-application-deploy`, that will use |
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`adb install -r` to install the built APK on the device. Building and uploading |
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the application can be then done in a single step: |
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@code{.shell-session} |
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$ ninja my-application-deploy |
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[5/5] Installing my-application.apk |
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Success |
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@endcode |
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(Or e.g. `cmake --build . --target my-application-deploy` if you don't use |
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Ninja.) |
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For full compatibility with the Gradle build wrap the call again in a check for |
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`CMAKE_ANDROID_NDK` and put the manifest in the `src/main` subdirectory, where |
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Gradle expects it: |
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@code{.cmake} |
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add_library(my-application SHARED MyApplication.cpp) |
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if(CMAKE_ANDROID_NDK) |
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android_create_apk(my-application src/main/AndroidManifest.xml) |
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endif() |
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@endcode |
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@subsection platforms-android-apps-gradle Using Gradle |
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Besides plain CMake and Gradle it's also possible to use the classic |
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`ndk-build`. but that's the least recommended way and it might not be supported |
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in newer NDK builds. The following guide assumes you have Gradle installed in a |
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system-wide location available in @cb{.sh} $PATH @ce. See the |
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[Gradle installation docs](https://docs.gradle.org/current/userguide/installation.html) |
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for more information, @ref platforms-android-gradlew "see below" if you want to |
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use the `gradlew` wrappers instead. |
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Create a `build.gradle` file that references your root `CMakeLists.txt`. |
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Assuming it's saved right next to your root `CMakeLists.txt`, the most minimal |
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version might look like this: |
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@code{.gradle} |
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buildscript { |
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repositories { |
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jcenter() |
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google() |
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} |
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dependencies { |
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classpath 'com.android.tools.build:gradle:3.0.1' |
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} |
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} |
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apply plugin: 'com.android.application' |
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android { |
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compileSdkVersion 25 |
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defaultConfig { |
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minSdkVersion 22 |
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externalNativeBuild { |
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cmake { |
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arguments '-DANDROID_STL=c++_static' |
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} |
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} |
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ndk { |
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abiFilters 'arm64-v8a' |
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} |
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} |
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externalNativeBuild { |
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cmake { |
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path 'CMakeLists.txt' |
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} |
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} |
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} |
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@endcode |
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Important things are @cb{.gradle} compileSdkVersion @ce and |
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@cb{.gradle} minSdkVersion @ce, which set SDK version that will be used to |
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compile the project and minimal SDK version that the app can run on. You can |
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add further CMake parameters in the @cb{.gradle} arguments @ce line (here it's |
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just requesting to use static libc++) and the @cb{.gradle} abiFilters @ce allow |
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you to restrict which ABIs will the project be built for --- Gradle by default |
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builds for both 32 and 64-bit ARM, MIPS and x86, which might be quite annoying |
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to wait for (during development at least). The @cb{.gradle} path @ce then |
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references your `CMakeLists.txt` file. Gradle by default bundles all shared |
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library targets defined in the CMake project, so there's no need to specify a |
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particular library name. |
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Gradle by default chooses Android SDK Build Tools version that corresponds to |
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the @cb{.gradle} compileSdkVersion @ce. If you want to have control (for |
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example to make it use Build Tools that you already have installed), specify |
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it using @cb{.gradle} buildToolsVersion @ce: |
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@code{.gradle} |
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android { |
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compileSdkVersion 27 |
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buildToolsVersion '27.0.3' |
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... |
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@endcode |
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The [official documentation](https://developer.android.com/studio/projects/gradle-external-native-builds.html#configure-gradle) |
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contains a more complete overview of all possibilities. |
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For the `AndroidManifest.xml` file, Gradle expects it to be placed inside the |
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`src/main` subdirectory, *not* straight besides the `build.gradle` file. |
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With everything set up, you are now ready to build the project by simply |
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executing the following from the directory with your `build.gradle`. During the |
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first run, Gradle will download a huge amount of random stuff when building |
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even the simplest thing. Close your eyes and ignore that it happened. |
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@code{.sh} |
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gradle build |
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@endcode |
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You can also use @cb{.sh} gradle assembleDebug @ce which is slightly faster as |
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it doesn't build both Debug and Release and omits some unneeded checks. |
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Installing on a connected device or emulator is then a matter of |
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@code{.sh} |
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gradle installDebug |
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@endcode |
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after which you can launch the app from your home screen. See the |
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@ref platforms-android-troubleshooting section below if you ran into problems. |
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@section platforms-android-multiple-abis Building for multiple ABIs and system versions |
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The above guide simplifies things a bit and builds for just a single ARM64 ABI. |
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In order to support multiple platforms, you need to separately build and |
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install the dependencies for all ABIs of choice --- create separate build |
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directories and run CMake with different `CMAKE_ANDROID_ARCH_ABI` and |
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corresponding `CMAKE_INSTALL_PREFIX`. Similarly with SDK versions, adapt |
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`CMAKE_SYSTEM_VERSION` and `CMAKE_INSTALL_PREFIX` to a desired version. The |
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headers are shared and should be always installed into `<ndk>/sysroot/usr` |
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regardless of ABI or SDK version. The supported ABI values are: |
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ABI | Corresponding install prefix |
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----------- | ---------------------------- |
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armeabi-v7a | <nk>/platforms/android-<version>/arch-arm/usr |
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arm64-v8a | <nk>/platforms/android-<version>/arch-arm64/usr |
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x86 | <nk>/platforms/android-<version>/arch-x86/usr |
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x86_64 | <nk>/platforms/android-<version>/arch-x86_64/usr |
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After that, you can add the additional ABIs to the `abiFilters` list in your |
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`build.gradle`. |
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For example, building Magnum for 32-bit and 64-bit ARM with SDK version 24 |
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could look like this: |
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@code{.sh} |
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mkdir build-android-arm && cd build-android-arm |
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cmake .. \ |
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-DCMAKE_SYSTEM_NAME=Android \ |
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-DCMAKE_SYSTEM_VERSION=24 \ |
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-DCMAKE_ANDROID_ARCH_ABI=armeabi-v7a \ |
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-DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang \ |
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-DCMAKE_ANDROID_STL_TYPE=c++_static \ |
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-DCMAKE_BUILD_TYPE=Release \ |
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-DCMAKE_INSTALL_PREFIX=<ndk>/platforms/android-24/arch-arm/usr \ |
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-DMAGNUM_INCLUDE_INSTALL_PREFIX=<ndk>/sysroot/usr |
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cmake --build . --target install |
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cd .. |
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mkdir build-android-arm64 && cd build-android-arm64 |
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cmake .. \ |
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-DCMAKE_SYSTEM_NAME=Android \ |
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-DCMAKE_SYSTEM_VERSION=24 \ |
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-DCMAKE_ANDROID_ARCH_ABI=arm64-v8a \ |
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-DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang \ |
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-DCMAKE_ANDROID_STL_TYPE=c++_static \ |
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-DCMAKE_BUILD_TYPE=Release \ |
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-DCMAKE_INSTALL_PREFIX=<ndk>/platforms/android-24/arch-arm64/usr \ |
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-DMAGNUM_INCLUDE_INSTALL_PREFIX=<ndk>/sysroot/usr |
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cmake --build . --target install |
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@endcode |
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The `build.gradle` for your app then looks like below. |
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|
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@attention Building multiple ABIs is currently not supported with the CMake |
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@cmake android_create_apk() @ce macro, using Gradle is the only way. |
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@code{.gradle} |
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buildscript { |
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repositories { |
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jcenter() |
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google() |
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} |
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dependencies { |
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classpath 'com.android.tools.build:gradle:3.0.1' |
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} |
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} |
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apply plugin: 'com.android.application' |
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android { |
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compileSdkVersion 25 |
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defaultConfig { |
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minSdkVersion 24 |
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externalNativeBuild { |
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cmake { |
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arguments '-DANDROID_STL=c++_static' |
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} |
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} |
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ndk { |
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abiFilters 'armeabi-v7a', 'arm64-v8a' |
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} |
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} |
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externalNativeBuild { |
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cmake { |
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path 'CMakeLists.txt' |
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} |
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} |
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} |
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@endcode |
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See [the official documentation about ABIs](https://developer.android.com/ndk/guides/abis.html) |
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for more information. |
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@section platforms-android-output-redirection Redirecting output to Android log buffer |
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|
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While printing to standard output and standard error output "just works" with |
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command-line apps, you might want to redirect your @ref Corrade::Utility::Debug "Debug", |
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@ref Corrade::Utility::Warning "Warning" and @ref Corrade::Utility::Error "Error" |
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output to Android log buffer. so it can be accessed through the @cb{.sh} adb logcat @ce |
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utility. See @ref Corrade::Utility::AndroidLogStreamBuffer for more |
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information. |
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The @ref Platform::AndroidApplication sets this up implicitly with a `magnum` |
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tag, you can then filter it out like this, for example: |
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@code{.shell-session} |
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$ adb logcat *:S magnum |
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... |
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03-16 17:35:26.703 17726 17745 I magnum : Renderer: Mali-G71 by ARM |
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03-16 17:35:26.703 17726 17745 I magnum : OpenGL version: OpenGL ES 3.2 v1.r2p0 |
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03-16 17:35:26.703 17726 17745 I magnum : Using optional features: |
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03-16 17:35:26.703 17726 17745 I magnum : GL_EXT_robustness |
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@endcode |
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@section platforms-android-system-cmake Using system-wide CMake installation |
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|
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According to the [official documentation](https://developer.android.com/studio/projects/add-native-code.html#vanilla_cmake), |
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it's possible to use system CMake installation without needing to install |
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Android SDK version of CMake 3.6. Simply update the |
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@cb{.gradle} externalNativeBuild @ce in your `build.gradle` file to specify |
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CMake version that you have installed in your system, for example: |
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|
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@code{.gradle} |
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android { |
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... |
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externalNativeBuild { |
|
cmake { |
|
path 'CMakeLists.txt' |
|
... |
|
version '3.10.2' |
|
} |
|
} |
|
} |
|
@endcode |
|
|
|
However, be aware that this is an experimental feature and may be broken. At |
|
the time of writing (March 2018), it didn't work for me with NDK r16b, Android |
|
buid plugin 3.0.1 and CMake 3.10. |
|
|
|
@section platforms-android-gradlew Using gradlew wrappers instead of a system installation |
|
|
|
It's possible to bundle Gradle in the project itself as opposed to requiring a |
|
pre-existing system installation. It has the downside of having a bit more |
|
boilerplate files in your project, though. |
|
|
|
First, add the following to your `build.gradle` file: |
|
|
|
@code{.gradle} |
|
task wrapper(type: Wrapper) { |
|
gradleVersion = '4.0' |
|
} |
|
@endcode |
|
|
|
Then run this on a system that has Gradle installed: |
|
|
|
@code{.sh} |
|
gradle wrapper |
|
@endcode |
|
|
|
This will generate the following files that you can then add to version |
|
control: |
|
|
|
- `gradlew` shell script for Unix-like systems |
|
- `gradle.bat` batch script for Windows |
|
- `gradle/` directory with wrapper binaries |
|
|
|
With this in place, you can just use @cb{.sh} gradlew @ce instead of |
|
@cb{.sh} gradle @ce. |
|
|
|
@section platforms-android-travis Setting up Android build on Travis CI |
|
|
|
For simple compilation tests, add the following to your `.travis.yml` matrix |
|
builds. According to the [Travis Android documentation](https://docs.travis-ci.com/user/languages/android/), |
|
`build-tools-22.0.1` and `android-22` are always present, so your builds |
|
shouldn't get any extra delay when requesting them. The @cb{.sh} $TARGET @ce |
|
environment variable is used here only to disambiguate later, you might or |
|
might not need it. |
|
|
|
@code{.yml} |
|
matrix: |
|
include: |
|
# ... |
|
- language: android |
|
os: linux |
|
dist: trusty |
|
env: |
|
- TARGET=android |
|
android: |
|
components: |
|
- build-tools-22.0.1 |
|
- android-22 |
|
@endcode |
|
|
|
At the time of writing (March 2018), while the generic Ubuntu 14.04 images |
|
already have CMake 3.9.2, for some reason the Android Ubuntu 14.04 images have |
|
just CMake 3.2. Android support is builtin since version 3.7, but |
|
[an important fix](https://gitlab.kitware.com/cmake/cmake/issues/17253) for the |
|
LLVM toolchain was merged as late as in 3.9.2, so you may want to grab that |
|
version. Example `.travis.yml` setup that downloads the binary and extracts it |
|
to @cb{.sh} $HOME/cmake @ce, with @cb{.sh} $PATH @ce setup and caching: |
|
|
|
@code{.yml} |
|
cache: |
|
directories: |
|
- $HOME/cmake |
|
|
|
install: |
|
- > |
|
if [ "$TARGET" == "android" ] && [ ! -e "$HOME/cmake/bin" ]; then |
|
cd $HOME ; |
|
wget https://cmake.org/files/v3.9/cmake-3.9.2-Linux-x86_64.tar.gz && |
|
mkdir -p cmake && |
|
cd cmake && |
|
tar --strip-components=1 -xzf ../cmake-3.9.2-Linux-x86_64.tar.gz && |
|
cd $TRAVIS_BUILD_DIR ; |
|
fi |
|
- > |
|
if [ "$TARGET" == "android" ]; then |
|
export PATH=$HOME/cmake/bin:$PATH && |
|
cmake --version ; |
|
fi |
|
@endcode |
|
|
|
The NDK can be fetched as a simple `*.zip` file. However, version r16b has over |
|
800 MB, so you might want to explore creation of a |
|
[Standalone Toolchain](https://developer.android.com/ndk/guides/standalone_toolchain.html) |
|
with only the things you need to speed up the build. Again, downlading it into |
|
@cb{.sh} $HOME/android-ndk-r16b @ce is a matter of adding this into your |
|
@cb{.yml} install: @ce section: |
|
|
|
@code{.yml} |
|
- > |
|
if [ "$TARGET" == "android" ]; then |
|
cd $HOME ; |
|
wget https://dl.google.com/android/repository/android-ndk-r16b-linux-x86_64.zip && |
|
unzip -q android-*.zip && |
|
cd $TRAVIS_BUILD_DIR ; |
|
fi |
|
@endcode |
|
|
|
Travis CI discourages caching the NDK, as downloading the cache will take |
|
roughly the same amount of time as downloading it from upstream. |
|
|
|
Building your actual code is just a matter of setting up a correct NDK path. |
|
You can install the dependencies to any location as long as you specify the |
|
same location in `CMAKE_PREFIX_PATH` and `CMAKE_FIND_ROOT_PATH` in depending |
|
projects. Using `armeabi-v7a` instead of `arm64-v8a` ensures that you can run |
|
the code in a preinstalled emulator later, see below. |
|
|
|
@code{.sh} |
|
mkdir build-android-arm && cd build-android-arm |
|
cmake .. \ |
|
-DCMAKE_ANDROID_NDK=$HOME/android-ndk-r16b \ |
|
-DCMAKE_SYSTEM_NAME=Android \ |
|
-DCMAKE_SYSTEM_VERSION=22 \ |
|
-DCMAKE_ANDROID_ARCH_ABI=armeabi-v7a \ |
|
-DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang \ |
|
-DCMAKE_ANDROID_STL_TYPE=c++_static \ |
|
-DCMAKE_PREFIX_PATH=$HOME/deps \ |
|
-DCMAKE_FIND_ROOT_PATH=$HOME/deps \ |
|
... |
|
@endcode |
|
|
|
@subsection platforms-android-travis-run Running tests on the emulator |
|
|
|
In order to run your tests on the emulator, you need to request some system |
|
image. Again, `sys-img-armeabi-v7a-android-22` is part of the default |
|
installation, so it shouldn't add any extra time to your build: |
|
|
|
@code{.yml} |
|
matrix: |
|
include: |
|
- language: android |
|
# ... |
|
android: |
|
components: |
|
# ... |
|
- sys-img-armeabi-v7a-android-22 |
|
@endcode |
|
|
|
As described [in the Travis documentation](https://docs.travis-ci.com/user/languages/android/#How-to-Create-and-Start-an-Emulator), |
|
create a system image and wait for the emulator to start (be prepared, it can |
|
easily take up *minutes*). Assuming you use |
|
the @ref TestSuite-Tester-running-cmake "Corrade::TestSuite Android integration", |
|
simply run your tests via `ctest` and optionally enable colored output for |
|
extra clarity: |
|
|
|
@code{.sh} |
|
echo no | android create avd --force -n test -t android-22 --abi armeabi-v7a |
|
emulator -avd test -no-audio -no-window & |
|
android-wait-for-emulator |
|
CORRADE_TEST_COLOR=ON ctest -V |
|
@endcode |
|
|
|
@subsection platforms-android-travis-bundle APK bundle creation |
|
|
|
At the time of writing (March 2018), Travis Ubuntu 14.04 has Gradle 4.0, |
|
however the Android build plugin 3.0 requires at least Gradle 4.1, so you need |
|
to backport `gradle.build` to plugin version 2.3.3 compared to the |
|
@ref platforms-android-apps "template above". In particular, the `classpath` |
|
needs to be updated, `compileSdkVersion` and `minSdkVersion` adapted to |
|
versions defined in @cb{.yml} components: @ce in your `travis.yml` file and the |
|
`buildToolsVersion` explicitly specified, because that's needed in plugin |
|
versions before 3.0: |
|
|
|
@code{.gradle} |
|
buildscript { |
|
// ... |
|
dependencies { |
|
classpath 'com.android.tools.build:gradle:2.3.3' |
|
} |
|
} |
|
|
|
// ... |
|
|
|
android { |
|
compileSdkVersion 22 |
|
buildToolsVersion '26.0.2' |
|
|
|
defaultConfig { |
|
minSdkVersion 22 |
|
// ... |
|
@endcode |
|
|
|
Gradle bundles its own CMake 3.6, downloading it on-demand and then failing |
|
because SDK licenses are not signed. Solution is to install CMake and sign its |
|
license explicitly beforehand. Add the following to your `.travis.yml`: |
|
|
|
@code{.yml} |
|
before_install: |
|
- if [ "$TARGET" == "android" ]; then yes | sdkmanager "cmake;3.6.4111459"; fi |
|
@endcode |
|
|
|
Unlike above, and especially if you build for multiple ABIs, it's better to |
|
install all dependencies where Gradle expects them. In particular, in case of |
|
Corrade and ARM64 ABI and NDK being in @cb{.sh} $HOME/android-ndk-r16b @ce, the |
|
install prefixes look like this: |
|
|
|
@code{.sh} |
|
cmake .. \ |
|
-DCMAKE_INSTALL_PREFIX=$HOME/android-ndk-r16b/platforms/android-22/arch-arm64/usr \ |
|
-DCORRADE_INCLUDE_INSTALL_PREFIX=$HOME/android-ndk-r16b/sysroot/usr \ |
|
... |
|
@endcode |
|
|
|
Finally, you need to tell Gradle where the NDK is located and where to look for |
|
native binaries (for example the `corrade-rc` executable) using environment |
|
variables. At last, execute `gradle build` in the directory where |
|
`build.gradle` is: |
|
|
|
@code{.sh} |
|
export ANDROID_NDK_HOME=$HOME/android-ndk-r16b |
|
export CMAKE_PREFIX_PATH=$HOME/deps-native/ |
|
|
|
gradle build |
|
@endcode |
|
|
|
@section platforms-android-troubleshooting Troubleshooting |
|
|
|
@subsection platforms-android-troubleshooting-signing-failed Signing the APK using CMake fails |
|
|
|
At the moment the location and passphrase for the Android signing keystore is |
|
implicitly set to @cb{.sh} $HOME/.android/debug.keystore @ce with `android` as |
|
a password, since that's the location (and password) that Gradle uses. If you |
|
see output similar to this: |
|
|
|
@code{.shell-session} |
|
[1/2] Signing my-application.apk |
|
FAILED: my-application.apk |
|
… |
|
Failed to load signer "signer #1" |
|
java.io.FileNotFoundException: <home>/.android/debug.keystore |
|
@endcode |
|
|
|
then you either don't have the keystore generated yet or it's in some other |
|
location. Similar error can happen if the password is incrrect, in which case |
|
it will say the following instead: |
|
|
|
@code{.shell-session} |
|
Failed to load signer "signer #1" |
|
java.io.IOException: Keystore was tampered with, or password was incorrect |
|
@endcode |
|
|
|
Generating a debug keystore can be done by running through the Gradle build at |
|
least once. It's also possible to create a keystore |
|
[using Android Studio](https://developer.android.com/studio/publish/app-signing#generate-key) |
|
or using the `keytool` utility that's bundled with Java SDK. |
|
|
|
The location and password is controlled via the `ANDROID_APKSIGNER_KEY` |
|
variable, edit your CMake cache to point it to a different location or |
|
password. Note that the command parameters have to be delimited by `;` instead |
|
of a space. For example, setting the location to `/etc/android.keystore` with a |
|
password `secret` can be done like this: |
|
|
|
@code{.sh} |
|
cmake . -DANDROID_APKSIGNER_KEY="--ks;/etc/android.keystore;--ks-pass;pass:secret" |
|
@endcode |
|
|
|
You can also add further arguments to `apksigner` here. See the |
|
[official documentaton for apksigner](https://developer.android.com/studio/command-line/apksigner) |
|
for details. |
|
|
|
@subsection platforms-android-troubleshooting-cant-find Gradle CMake can't find dependencies |
|
|
|
Gradle by default searches only in the NDK install path. If you have your |
|
dependencies installed somewhere else (this goes especially for the *native* |
|
`corrade-rc` executable), you might want to point the `CMAKE_PREFIX_PATH` |
|
environment variable to your install location: |
|
|
|
@code{.sh} |
|
export CMAKE_PREFIX_PATH=<path-where-your-dependencies-are-installed> |
|
gradle build |
|
@endcode |
|
|
|
If you have the dependencies installed in the NDK path, but it still fails, |
|
check that you installed for the same SDK version as in `minSdkVersion` and all |
|
ABIs mentioned in `abiFilters` inside your `build.gradle` file --- Gradle runs |
|
CMake once for each entry in the list so it might happen that it finds them for |
|
all but one ABI. See @ref platforms-android-multiple-abis above for more |
|
information. |
|
|
|
@subsection platforms-android-troubleshooting-cant-launch App can't launch |
|
|
|
If your application can't launch (or it just blinks and then disappears), you |
|
can inspect @cb{.sh} adb logcat @ce output to see what went wrong, but be |
|
quick, the log is spitting out a lot of info all the time. Possible causes: |
|
|
|
- Mismatch between actual library name and library referenced from |
|
`AndroidManifest.xml`, causing Java to fail loading it |
|
- The device has an ABI for which the app was not compiled (check the |
|
@cb{.gradle} abiFilters @ce option in `build.gradle`) or the app was |
|
compiled with SDK version that's not supported by the device yet. See the |
|
[official API level documentation](https://developer.android.com/guide/topics/manifest/uses-sdk-element.html#ApiLevels) |
|
for more information. |
|
- The device doesn't support OpenGL ES 3.0 yet. Rebuild Magnum and its |
|
dependencies with the `TARGET_GLES2` option enabled. See @ref building-features |
|
for more information. |
|
- Loading fails with `ANativeActivity_onCreate` symbol not being found. If |
|
you are using @ref Platform::AndroidApplication, this issue should be |
|
prevented, otherwise you need to add `-u ANativeActivity_onCreate` to your |
|
linker flags or reference the symbol some other way. See |
|
[android-ndk/ndk#381](https://github.com/android-ndk/ndk/issues/381) for |
|
details. |
|
- Additional `*.so` libraries are referenced by the main `*.so` but not |
|
bundled in the `*.apk`. One option is to switch to static libraries, |
|
another is explicitly specifying them in the `build.gradle` file. See |
|
[the official documentation](https://developer.android.com/studio/projects/gradle-external-native-builds.html#jniLibs) |
|
for details. |
|
|
|
@subsection platforms-android-troubleshooting-java8 Gradle aborting due to too new Java |
|
|
|
If you see one of the following outputs, it might be that you're using Java 9 |
|
or 10, which is not supported by Android build tools yet: |
|
|
|
@code{.shell-session} |
|
$ gradle build |
|
|
|
FAILURE: Build failed with an exception. |
|
|
|
* What went wrong: |
|
… |
|
> Failed to notify project evaluation listener. |
|
> javax/xml/bind/annotation/XmlSchema |
|
@endcode |
|
|
|
@code{.shell-session} |
|
$ gradle build |
|
|
|
FAILURE: Build failed with an exception. |
|
|
|
* What went wrong: |
|
… |
|
> Failed to notify project evaluation listener. |
|
> Could not initialize class com.android.sdklib.repository.AndroidSdkHandler |
|
@endcode |
|
|
|
Solution is to point @cb{.sh} $JAVA_HOME @ce to a Java 8 installation, for |
|
example. This affects not just `gradle`, but also other tools like `sdkmanager` |
|
(see @ref platforms-android-troubleshooting-licenses "below"), so you may want |
|
to export it for the whole session: |
|
|
|
@code{.sh} |
|
export JAVA_HOME=/usr/lib/jvm/java-8-openjdk/ |
|
gradle build |
|
@endcode |
|
|
|
On ArchLinux, Java 8 is provided by the [jdk8-openjdk](https://www.archlinux.org/packages/extra/x86_64/jdk8-openjdk/) |
|
package, which is pulled in as a dependency of the `android-sdk` and `gradle` |
|
packages. |
|
|
|
@subsection platforms-android-troubleshooting-term Gradle aborting due to termcap |
|
|
|
If you see the following output, Gradle is crashing because @cb{.sh} $TERM @ce |
|
is set to `xterm-256color` or `xterm-24`: |
|
|
|
@code{.shell-session} |
|
$ gradle build |
|
|
|
FAILURE: Build failed with an exception. |
|
|
|
* What went wrong: |
|
Could not open terminal for stdout: could not get termcap entry |
|
@endcode |
|
|
|
Solution is to set @cb{.sh} TERM=xterm @ce. See |
|
[gradle/gradle#4440](https://github.com/gradle/gradle/issues/4440) for more |
|
information. |
|
|
|
@code{.sh} |
|
TERM=xterm gradle build |
|
@endcode |
|
|
|
@subsection platforms-android-troubleshooting-licenses Accepting SDK licenses for Gradle |
|
|
|
Gradle might refuse to build a project if SDK licenses are not accepted. |
|
Depending on where your SDKs are installed, you might need to execute the |
|
following (assuming you have SDK version 26 at least): |
|
|
|
@code{.sh} |
|
sdkmanager --licenses # and then manually accept all of them |
|
@endcode |
|
|
|
The tool doesn't provide any diagnostic output if the accepting failed, so be |
|
sure to verify that everything went well by executing @cb{.sh} sdkmanager --licenses @ce |
|
again. If it offers the same licenses again, you might want to force it with |
|
@cb{.sh} sudo @ce. |
|
|
|
If the tool blows up with the following error, it's again because the Java |
|
version is too new, see @ref platforms-android-troubleshooting-java8 "above" |
|
for a solution: |
|
|
|
@code{.shell-session} |
|
Exception in thread "main" java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema |
|
at com.android.repository.api.SchemaModule$SchemaModuleVersion.<init>(SchemaModule.java:156) |
|
… |
|
@endcode |
|
|
|
@subsection platforms-android-troubleshooting-permissions Android SDK directory permissions |
|
|
|
Gradle is able to work with system-installed Android SDK. If it complains about |
|
directory permissions such as |
|
|
|
@code{.shell-session} |
|
> Failed to install the following SDK components: |
|
[Android SDK Build-Tools 26.0.2, Android SDK Platform 25] |
|
The SDK directory (/opt/android-sdk) is not writeable, |
|
please update the directory permissions. |
|
@endcode |
|
|
|
it's often enough to just install such packages. In case of ArchLinux, all |
|
relevant packages are available in AUR. For the above error in particular, the |
|
matching packages are [android-sdk-build-tools-26.0.2](https://aur.archlinux.org/packages/android-sdk-build-tools-26.0.2/) |
|
and [android-platform-25](https://aur.archlinux.org/packages/android-platform-25/). |
|
*/ |
|
|
|
}
|
|
|