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#ifndef Magnum_Vk_Shader_h
#define Magnum_Vk_Shader_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class @ref Magnum::Vk::ShaderCreateInfo, @ref Magnum::Vk::Shader
* @m_since_latest
*/
#include <Corrade/Containers/EnumSet.h>
#include "Magnum/Magnum.h"
#include "Magnum/Tags.h"
#include "Magnum/Vk/Vk.h"
#include "Magnum/Vk/Vulkan.h"
#include "Magnum/Vk/visibility.h"
namespace Magnum { namespace Vk {
/**
@brief Shader creation info
@m_since_latest
Wraps a @type_vk_keyword{ShaderModuleCreateInfo}. See @ref Shader for usage
information.
*/
class MAGNUM_VK_EXPORT ShaderCreateInfo {
public:
/**
* @brief Shader creation flag
*
* Wraps @type_vk_keyword{ShaderModuleCreateFlagBits}.
* @see @ref Flags, @ref ShaderCreateInfo()
* @m_enum_values_as_keywords
*/
enum class Flag: UnsignedInt {};
/**
* @brief Shader creation flags
*
* Type-safe wrapper for @type_vk_keyword{ShaderModuleCreateFlags}.
* @see @ref ShaderCreateInfo()
*/
typedef Containers::EnumSet<Flag> Flags;
/**
* @brief Constructor
* @param code Shader code
* @param flags Shader creation flags
*
* The following @type_vk{ShaderModuleCreateInfo} fields are pre-filled
* in addition to `sType`, everything else is zero-filled:
*
* - `flags`
* - `pCode` and `codeSize` to @p code
*
* @attention The class doesn't make any copy of @p code, so you either
* have to ensure it stays in scope until @ref Shader is
* constructed, or instantiate a temporary @ref ShaderCreateInfo
* directly in @ref Shader constructor call expression, as shown
* in its usage docs. If you have the data in
* @ref Corrade::Containers::Array, there's also
* @ref ShaderCreateInfo(Containers::Array<T>&&, Flags).
*/
explicit ShaderCreateInfo(Containers::ArrayView<const void> code, Flags flags = {});
/**
* @brief Construct taking ownership of a r-value array instance
*
* Behaves like @ref ShaderCreateInfo(Containers::ArrayView<const void>, Flags)
* but in addition ensures @p code stays in scope until @ref Shader is
* created, deleting it on destruction. The cleanup relies on the
* pointer and size stored in @type_vk{ShaderModuleCreateInfo},
* changing the `pCode` and `codeSize` members afterwards may result in
* memory corruption.
*/
template<class T> explicit ShaderCreateInfo(Containers::Array<T>&& code, Flags flags = {});
/**
* @overload
*
* Sorry, custom @ref Corrade::Containers::Array deleter types can't be
* taken over.
*/
template<class T, class Deleter> explicit ShaderCreateInfo(Containers::Array<T, Deleter>&& code, Flags flags = {}) = delete;
/**
* @brief Construct without initializing the contents
*
* Note that not even the `sType` field is set --- the structure has to
* be fully initialized afterwards in order to be usable.
*/
explicit ShaderCreateInfo(NoInitT) noexcept;
/**
* @brief Construct from existing data
*
* Copies the existing values verbatim, pointers are kept unchanged
* without taking over the ownership. Modifying the newly created
* instance will not modify the original data nor the pointed-to data.
*/
explicit ShaderCreateInfo(const VkShaderModuleCreateInfo& info);
/** @brief Copying is not allowed */
ShaderCreateInfo(const ShaderCreateInfo&) = delete;
/** @brief Move constructor */
ShaderCreateInfo(ShaderCreateInfo&& other) noexcept;
/**
* @brief Destructor
*
* If the @ref ShaderCreateInfo(Containers::Array<T>&&, Flags)
* constructor was used, calls deleter on the stored array.
*/
~ShaderCreateInfo();
/** @brief Copying is not allowed */
ShaderCreateInfo& operator=(const ShaderCreateInfo&) = delete;
/** @brief Move assignment */
ShaderCreateInfo& operator=(ShaderCreateInfo&& other) noexcept;
/** @brief Underlying @type_vk{ShaderModuleCreateInfo} structure */
VkShaderModuleCreateInfo& operator*() { return _info; }
/** @overload */
const VkShaderModuleCreateInfo& operator*() const { return _info; }
/** @overload */
VkShaderModuleCreateInfo* operator->() { return &_info; }
/** @overload */
const VkShaderModuleCreateInfo* operator->() const { return &_info; }
/** @overload */
operator const VkShaderModuleCreateInfo*() const { return &_info; }
private:
VkShaderModuleCreateInfo _info;
/* Used by the Array&& constructor. Instead of wrapping an Array of an
arbitrary type we just take its deleter, the pointer + size pair is
stored in _info already. */
void(*_originalDeleter)(){};
void(*_deleter)(void(*)(), const void*, std::size_t){};
};
CORRADE_ENUMSET_OPERATORS(ShaderCreateInfo::Flags)
/**
@brief Shader
@m_since_latest
Wraps a @type_vk_keyword{ShaderModule}.
@section Vk-Shader-usage Usage
The @ref ShaderCreateInfo structure takes a single required parameter, which is
the SPIR-V binary. Besides accepting a @ref Corrade::Containers::ArrayView<const void>,
to which any container is convertible, it can also take ownership of a
@ref Corrade::Containers::Array, which means you don't need to worry about
keeping a loaded file in scope until it's consumed by the @ref Shader
constructor:
@snippet MagnumVk.cpp Shader-usage
*/
class MAGNUM_VK_EXPORT Shader {
public:
/**
* @brief Wrap existing Vulkan handle
* @param device Vulkan device the shader is created on
* @param handle The @type_vk{ShaderModule} handle
* @param flags Handle flags
*
* The @p handle is expected to be originating from @p device. Unlike
* a shader created using a constructor, the Vulkan shader is by
* default not deleted on destruction, use @p flags for different
* behavior.
* @see @ref release()
*/
static Shader wrap(Device& device, VkShaderModule handle, HandleFlags flags = {});
/**
* @brief Constructor
* @param device Vulkan device to create the shader on
* @param info Shader creation info
*
* @see @fn_vk_keyword{CreateShaderModule}
*/
explicit Shader(Device& device, const ShaderCreateInfo& info);
/**
* @brief Construct without creating the shader
*
* The constructed instance is equivalent to moved-from state. Useful
* in cases where you will overwrite the instance later anyway. Move
* another object over it to make it useful.
*/
explicit Shader(NoCreateT);
/** @brief Copying is not allowed */
Shader(const Shader&) = delete;
/** @brief Move constructor */
Shader(Shader&& other) noexcept;
/**
* @brief Destructor
*
* Destroys associated @type_vk{ShaderModule} handle, unless the
* instance was created using @ref wrap() without
* @ref HandleFlag::DestroyOnDestruction specified.
* @see @fn_vk_keyword{DestroyShaderModule}, @ref release()
*/
~Shader();
/** @brief Copying is not allowed */
Shader& operator=(const Shader&) = delete;
/** @brief Move assignment */
Shader& operator=(Shader&& other) noexcept;
/** @brief Underlying @type_vk{Buffer} handle */
VkShaderModule handle() { return _handle; }
/** @overload */
operator VkShaderModule() { return _handle; }
/** @brief Handle flags */
HandleFlags handleFlags() const { return _flags; }
/**
* @brief Release the underlying Vulkan shader
*
* Releases ownership of the Vulkan shader and returns its handle so
* @fn_vk{DestroyShaderModule} is not called on destruction. The
* internal state is then equivalent to moved-from state.
* @see @ref wrap()
*/
VkShaderModule release();
private:
/* Can't be a reference because of the NoCreate constructor */
Device* _device;
VkShaderModule _handle;
HandleFlags _flags;
};
template<class T> /*implicit*/ ShaderCreateInfo::ShaderCreateInfo(Containers::Array<T>&& code, Flags flags): ShaderCreateInfo{code, flags} {
/* Remember the deleter. The pointer and size is stored in
VkShaderModuleCreateInfo and we assume it won't get stomped on
afterwards */
_originalDeleter = reinterpret_cast<void(*)()>(code.deleter() ? code.deleter() : static_cast<void(*)(T*, std::size_t)>([](T* data, std::size_t) { delete[] data; }));
_deleter = [](void(*originalDeleter)(), const void* data, std::size_t size) {
/* VkShaderModuleCreateInfo stores the size in bytes, convert it back
to the element count for the deleter */
reinterpret_cast<void(*)(T*, std::size_t)>(originalDeleter)(reinterpret_cast<T*>(const_cast<void*>(data)), size/sizeof(T));
};
/* Release the original array so the deleter isn't called too early */
code.release();
}
}}
#endif