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282 lines
11 KiB
282 lines
11 KiB
#ifndef Magnum_Sampler_h |
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#define Magnum_Sampler_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Sampler |
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*/ |
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#include "Magnum/Magnum.h" |
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#include "Magnum/OpenGL.h" |
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#include "Magnum/visibility.h" |
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namespace Magnum { |
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/** |
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@brief Texture sampler |
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@see @ref Texture, @ref TextureArray, @ref CubeMapTexture, |
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@ref CubeMapTextureArray, @ref RectangleTexture |
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*/ |
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class MAGNUM_EXPORT Sampler { |
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public: |
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/** |
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* @brief Texture filtering |
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* |
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* @see @ref Texture::setMinificationFilter() "*Texture::setMinificationFilter()", |
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* @ref Texture::setMagnificationFilter() "*Texture::setMagnificationFilter()" |
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*/ |
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enum class Filter: GLint { |
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Nearest = GL_NEAREST, /**< Nearest neighbor filtering */ |
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/** |
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* Linear interpolation filtering. |
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* @requires_gles30 Extension @extension{OES,texture_float_linear} / |
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* @extension2{OES,texture_half_float_linear,OES_texture_float_linear} |
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* for linear interpolation of textures with |
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* @ref TextureFormat::HalfFloat / @ref TextureFormat::Float |
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* in OpenGL ES 2.0. |
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* @requires_webgl20 Extension @webgl_extension{OES,texture_float_linear} |
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* / @webgl_extension{OES,texture_half_float_linear} for |
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* linear interpolation of textures with @ref TextureFormat::HalfFloat |
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* / @ref TextureFormat::Float in WebGL 1.0. |
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*/ |
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Linear = GL_LINEAR |
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}; |
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/** |
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* @brief Mip level selection |
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* |
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* @see @ref Texture::setMinificationFilter() "*Texture::setMinificationFilter()" |
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*/ |
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enum class Mipmap: GLint { |
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Base = GL_NEAREST & ~GL_NEAREST, /**< Select base mip level */ |
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/** |
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* Select nearest mip level. **Unavailable on rectangle textures.** |
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*/ |
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Nearest = GL_NEAREST_MIPMAP_NEAREST & ~GL_NEAREST, |
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/** |
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* Linear interpolation of nearest mip levels. **Unavailable on |
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* rectangle textures.** |
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* @requires_gles30 Extension @extension{OES,texture_float_linear} / |
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* @extension2{OES,texture_half_float_linear,OES_texture_float_linear} |
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* for linear interpolation of textures with |
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* @ref TextureFormat::HalfFloat / @ref TextureFormat::Float |
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* in OpenGL ES 2.0. |
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* @requires_webgl20 Extension @webgl_extension{OES,texture_float_linear} |
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* / @webgl_extension{OES,texture_half_float_linear} for |
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* linear interpolation of textures with @ref TextureFormat::HalfFloat |
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* / @ref TextureFormat::Float in WebGL 1.0. |
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*/ |
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Linear = GL_NEAREST_MIPMAP_LINEAR & ~GL_NEAREST |
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}; |
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/** |
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* @brief Texture wrapping |
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* |
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* @see @ref Texture::setWrapping() "*Texture::setWrapping()" |
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*/ |
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enum class Wrapping: GLint { |
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/** Repeat texture. **Unavailable on rectangle textures.** */ |
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Repeat = GL_REPEAT, |
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/** |
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* Repeat mirrored texture. **Unavailable on rectangle textures.** |
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*/ |
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MirroredRepeat = GL_MIRRORED_REPEAT, |
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/** |
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* Clamp to edge. Coordinates out of the range will be clamped to |
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* first / last column / row in given direction. |
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*/ |
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ClampToEdge = GL_CLAMP_TO_EDGE, |
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#ifndef MAGNUM_TARGET_WEBGL |
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/** |
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* Clamp to border color. Coordinates out of range will be clamped |
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* to border color (set with |
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* @ref Texture::setBorderColor() "*Texture::setBorderColor()"). |
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* @requires_es_extension Extension @extension{ANDROID,extension_pack_es31a}/ |
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* @extension{EXT,texture_border_clamp} or |
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* @extension{NV,texture_border_clamp} |
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* @requires_gles Border clamp is not available in WebGL. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES |
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ClampToBorder = GL_CLAMP_TO_BORDER, |
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#else |
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ClampToBorder = GL_CLAMP_TO_BORDER_EXT, |
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#endif |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Mirror the texture once in negative coordinates and clamp to |
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* edge after that. **Unavailable on rectangle textures.** |
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* @requires_gl44 Extension @extension{ARB,texture_mirror_clamp_to_edge}, |
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* @extension{ATI,texture_mirror_once} or @extension{EXT,texture_mirror_clamp} |
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* @requires_gl Only separate @ref Wrapping::MirroredRepeat or |
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* @ref Wrapping::ClampToEdge is available in OpenGL ES and |
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* WebGL. |
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*/ |
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MirrorClampToEdge = GL_MIRROR_CLAMP_TO_EDGE |
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#endif |
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}; |
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
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/** |
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* @brief Depth texture comparison mode |
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* |
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* @see @ref CompareFunction, |
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* @ref Texture::setCompareMode() "*Texture::setCompareMode()" |
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* @requires_gles30 Extension @extension{EXT,shadow_samplers} in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Depth texture comparison is not available in WebGL |
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* 1.0. |
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*/ |
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enum class CompareMode: GLenum { |
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/** Directly output the depth value */ |
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None = GL_NONE, |
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/** Use output from specified @ref CompareFunction */ |
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CompareRefToTexture = |
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#ifndef MAGNUM_TARGET_GLES2 |
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GL_COMPARE_REF_TO_TEXTURE |
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#else |
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GL_COMPARE_REF_TO_TEXTURE_EXT |
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#endif |
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}; |
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/** |
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* @brief Depth texture comparison function |
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* |
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* Comparison operator used when comparison mode is set to |
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* @ref CompareMode::CompareRefToTexture. |
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* @see @ref Texture::setCompareFunction() "*Texture::setCompareFunction()", |
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* @ref Texture::setCompareMode() "*Texture::setCompareMode()" |
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* @requires_gles30 Extension @extension{EXT,shadow_samplers} in |
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* OpenGL ES 2.0. |
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* @requires_webgl20 Depth texture comparison is not available in WebGL |
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* 1.0. |
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*/ |
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enum class CompareFunction: GLenum { |
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Never = GL_NEVER, /**< Always `0.0` */ |
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Always = GL_ALWAYS, /**< Always `1.0` */ |
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/** |
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* `1.0` when texture coordinate is less than depth value, `0.0` |
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* otherwise |
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*/ |
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Less = GL_LESS, |
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/** |
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* `1.0` when texture coordinate is less than or equal to depth |
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* value, `0.0` otherwise |
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*/ |
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LessOrEqual = GL_LEQUAL, |
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/** |
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* `1.0` when texture coordinate is equal to depth value, `0.0` |
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* otherwise |
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*/ |
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Equal = GL_EQUAL, |
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/** |
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* `0.0` when texture coordinate is equal to depth value, `1.0` |
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* otherwise |
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*/ |
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NotEqual = GL_NOTEQUAL, |
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/** |
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* `1.0` when texture coordinate is greater than or equal to depth |
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* value, `0.0` otherwise |
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*/ |
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GreaterOrEqual = GL_GEQUAL, |
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/** |
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* `1.0` when texture coordinate is greater than depth value, `0.0` |
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* otherwise |
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*/ |
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Greater = GL_GREATER |
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}; |
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#endif |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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/** |
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* @brief Depth/stencil texture mode |
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* |
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* @see @ref Texture::setDepthStencilMode() "*Texture::setDepthStencilMode()" |
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* @requires_gl43 Extension @extension{ARB,stencil_texturing} |
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* @requires_gles31 Stencil texturing is not available in OpenGL ES 3.0 |
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* and older. |
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* @requires_gles Stencil texturing is not available in WebGL. |
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*/ |
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enum class DepthStencilMode: GLenum { |
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/** Sample depth component */ |
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DepthComponent = GL_DEPTH_COMPONENT, |
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/** Sample stencil index (as unsigned integer texture) */ |
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StencilIndex = GL_STENCIL_INDEX |
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}; |
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#endif |
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/** |
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* @brief Max supported max anisotropy |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @extension{EXT,texture_filter_anisotropic} |
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* (desktop or ES) is not available, returns `0.0f`. |
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* @see @fn_gl{Get} with @def_gl{MAX_TEXTURE_MAX_ANISOTROPY_EXT} |
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*/ |
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static Float maxMaxAnisotropy(); |
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}; |
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/** @debugoperatorclassenum{Magnum::Sampler,Magnum::Sampler::Filter} */ |
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MAGNUM_EXPORT Debug& operator<<(Debug& debug, Sampler::Filter value); |
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/** @debugoperatorclassenum{Magnum::Sampler,Magnum::Sampler::Mipmap} */ |
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MAGNUM_EXPORT Debug& operator<<(Debug& debug, Sampler::Mipmap value); |
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/** @debugoperatorclassenum{Magnum::Sampler,Magnum::Sampler::Wrapping} */ |
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MAGNUM_EXPORT Debug& operator<<(Debug& debug, Sampler::Wrapping value); |
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
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/** @debugoperatorclassenum{Magnum::Sampler,Magnum::Sampler::CompareMode} */ |
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MAGNUM_EXPORT Debug& operator<<(Debug& debug, Sampler::CompareMode value); |
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/** @debugoperatorclassenum{Magnum::Sampler,Magnum::Sampler::CompareFunction} */ |
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MAGNUM_EXPORT Debug& operator<<(Debug& debug, Sampler::CompareFunction value); |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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/** @debugoperatorclassenum{Magnum::Sampler,Magnum::Sampler::DepthStencilMode} */ |
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MAGNUM_EXPORT Debug& operator<<(Debug& debug, Sampler::DepthStencilMode value); |
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#endif |
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} |
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#endif
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