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508 lines
58 KiB
508 lines
58 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "flextGLWindowsDesktop.h" |
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#include <cstdio> |
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#include <cstdlib> |
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#include "Magnum/Platform/Implementation/OpenGLFunctionLoader.h" |
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void flextGLInit() { |
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Magnum::Platform::Implementation::OpenGLFunctionLoader loader; |
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/* GL_ES_VERSION_2_0 */ |
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flextglActiveTexture = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glActiveTexture")); |
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flextglAttachShader = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glAttachShader")); |
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flextglBindAttribLocation = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, const GLchar *)>(loader.load("glBindAttribLocation")); |
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flextglBindBuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindBuffer")); |
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flextglBindFramebuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindFramebuffer")); |
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flextglBindRenderbuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindRenderbuffer")); |
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flextglBlendColor = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glBlendColor")); |
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flextglBlendEquation = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glBlendEquation")); |
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flextglBlendEquationSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glBlendEquationSeparate")); |
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flextglBlendFuncSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLenum)>(loader.load("glBlendFuncSeparate")); |
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flextglBufferData = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizeiptr, const void *, GLenum)>(loader.load("glBufferData")); |
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flextglBufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, const void *)>(loader.load("glBufferSubData")); |
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flextglCheckFramebufferStatus = reinterpret_cast<GLenum(APIENTRY*)(GLenum)>(loader.load("glCheckFramebufferStatus")); |
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flextglClearDepthf = reinterpret_cast<void(APIENTRY*)(GLfloat)>(loader.load("glClearDepthf")); |
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flextglCompileShader = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glCompileShader")); |
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flextglCompressedTexImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTexImage2D")); |
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flextglCompressedTexSubImage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTexSubImage2D")); |
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flextglCreateProgram = reinterpret_cast<GLuint(APIENTRY*)(void)>(loader.load("glCreateProgram")); |
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flextglCreateShader = reinterpret_cast<GLuint(APIENTRY*)(GLenum)>(loader.load("glCreateShader")); |
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flextglDeleteBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteBuffers")); |
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flextglDeleteFramebuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteFramebuffers")); |
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flextglDeleteProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glDeleteProgram")); |
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flextglDeleteRenderbuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteRenderbuffers")); |
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flextglDeleteShader = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glDeleteShader")); |
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flextglDepthRangef = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat)>(loader.load("glDepthRangef")); |
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flextglDetachShader = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glDetachShader")); |
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flextglDisableVertexAttribArray = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glDisableVertexAttribArray")); |
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flextglEnableVertexAttribArray = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glEnableVertexAttribArray")); |
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flextglFramebufferRenderbuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint)>(loader.load("glFramebufferRenderbuffer")); |
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flextglFramebufferTexture2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint)>(loader.load("glFramebufferTexture2D")); |
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flextglGenBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenBuffers")); |
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flextglGenFramebuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenFramebuffers")); |
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flextglGenRenderbuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenRenderbuffers")); |
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flextglGenerateMipmap = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glGenerateMipmap")); |
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flextglGetActiveAttrib = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)>(loader.load("glGetActiveAttrib")); |
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flextglGetActiveUniform = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *)>(loader.load("glGetActiveUniform")); |
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flextglGetAttachedShaders = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLuint *)>(loader.load("glGetAttachedShaders")); |
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flextglGetAttribLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetAttribLocation")); |
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flextglGetBufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetBufferParameteriv")); |
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flextglGetFramebufferAttachmentParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLint *)>(loader.load("glGetFramebufferAttachmentParameteriv")); |
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flextglGetProgramInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramInfoLog")); |
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flextglGetProgramiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetProgramiv")); |
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flextglGetRenderbufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetRenderbufferParameteriv")); |
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flextglGetShaderInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetShaderInfoLog")); |
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flextglGetShaderPrecisionFormat = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *, GLint *)>(loader.load("glGetShaderPrecisionFormat")); |
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flextglGetShaderSource = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetShaderSource")); |
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flextglGetShaderiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetShaderiv")); |
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flextglGetUniformLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetUniformLocation")); |
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flextglGetUniformfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat *)>(loader.load("glGetUniformfv")); |
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flextglGetUniformiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint *)>(loader.load("glGetUniformiv")); |
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flextglGetVertexAttribPointerv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, void **)>(loader.load("glGetVertexAttribPointerv")); |
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flextglGetVertexAttribfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat *)>(loader.load("glGetVertexAttribfv")); |
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flextglGetVertexAttribiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetVertexAttribiv")); |
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flextglIsBuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsBuffer")); |
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flextglIsFramebuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsFramebuffer")); |
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flextglIsProgram = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsProgram")); |
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flextglIsRenderbuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsRenderbuffer")); |
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flextglIsShader = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsShader")); |
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flextglLinkProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glLinkProgram")); |
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flextglReleaseShaderCompiler = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glReleaseShaderCompiler")); |
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flextglRenderbufferStorage = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorage")); |
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flextglSampleCoverage = reinterpret_cast<void(APIENTRY*)(GLfloat, GLboolean)>(loader.load("glSampleCoverage")); |
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flextglShaderBinary = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *, GLenum, const void *, GLsizei)>(loader.load("glShaderBinary")); |
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flextglShaderSource = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLchar *const*, const GLint *)>(loader.load("glShaderSource")); |
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flextglStencilFuncSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint, GLuint)>(loader.load("glStencilFuncSeparate")); |
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flextglStencilMaskSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glStencilMaskSeparate")); |
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flextglStencilOpSeparate = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLenum)>(loader.load("glStencilOpSeparate")); |
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flextglUniform1f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat)>(loader.load("glUniform1f")); |
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flextglUniform1fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform1fv")); |
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flextglUniform1i = reinterpret_cast<void(APIENTRY*)(GLint, GLint)>(loader.load("glUniform1i")); |
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flextglUniform1iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform1iv")); |
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flextglUniform2f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat, GLfloat)>(loader.load("glUniform2f")); |
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flextglUniform2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform2fv")); |
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flextglUniform2i = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint)>(loader.load("glUniform2i")); |
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flextglUniform2iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform2iv")); |
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flextglUniform3f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat, GLfloat, GLfloat)>(loader.load("glUniform3f")); |
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flextglUniform3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform3fv")); |
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flextglUniform3i = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint)>(loader.load("glUniform3i")); |
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flextglUniform3iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform3iv")); |
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flextglUniform4f = reinterpret_cast<void(APIENTRY*)(GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glUniform4f")); |
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flextglUniform4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLfloat *)>(loader.load("glUniform4fv")); |
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flextglUniform4i = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint)>(loader.load("glUniform4i")); |
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flextglUniform4iv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLint *)>(loader.load("glUniform4iv")); |
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flextglUniformMatrix2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix2fv")); |
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flextglUniformMatrix3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix3fv")); |
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flextglUniformMatrix4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix4fv")); |
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flextglUseProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glUseProgram")); |
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flextglValidateProgram = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glValidateProgram")); |
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flextglVertexAttrib1f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat)>(loader.load("glVertexAttrib1f")); |
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flextglVertexAttrib1fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib1fv")); |
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flextglVertexAttrib2f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat)>(loader.load("glVertexAttrib2f")); |
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flextglVertexAttrib2fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib2fv")); |
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flextglVertexAttrib3f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat, GLfloat)>(loader.load("glVertexAttrib3f")); |
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flextglVertexAttrib3fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib3fv")); |
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flextglVertexAttrib4f = reinterpret_cast<void(APIENTRY*)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glVertexAttrib4f")); |
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flextglVertexAttrib4fv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLfloat *)>(loader.load("glVertexAttrib4fv")); |
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flextglVertexAttribPointer = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *)>(loader.load("glVertexAttribPointer")); |
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/* GL_ES_VERSION_3_0 */ |
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flextglBeginQuery = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBeginQuery")); |
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flextglBeginTransformFeedback = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glBeginTransformFeedback")); |
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flextglBindBufferBase = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint)>(loader.load("glBindBufferBase")); |
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flextglBindBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr)>(loader.load("glBindBufferRange")); |
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flextglBindSampler = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glBindSampler")); |
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flextglBindTransformFeedback = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBindTransformFeedback")); |
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flextglBindVertexArray = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glBindVertexArray")); |
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flextglBlitFramebuffer = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)>(loader.load("glBlitFramebuffer")); |
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flextglClearBufferfi = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLfloat, GLint)>(loader.load("glClearBufferfi")); |
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flextglClearBufferfv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, const GLfloat *)>(loader.load("glClearBufferfv")); |
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flextglClearBufferiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, const GLint *)>(loader.load("glClearBufferiv")); |
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flextglClearBufferuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, const GLuint *)>(loader.load("glClearBufferuiv")); |
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flextglClientWaitSync = reinterpret_cast<GLenum(APIENTRY*)(GLsync, GLbitfield, GLuint64)>(loader.load("glClientWaitSync")); |
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flextglCompressedTexImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *)>(loader.load("glCompressedTexImage3D")); |
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flextglCompressedTexSubImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(loader.load("glCompressedTexSubImage3D")); |
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flextglCopyBufferSubData = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr)>(loader.load("glCopyBufferSubData")); |
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flextglCopyTexSubImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(loader.load("glCopyTexSubImage3D")); |
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flextglDeleteQueries = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteQueries")); |
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flextglDeleteSamplers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteSamplers")); |
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flextglDeleteSync = reinterpret_cast<void(APIENTRY*)(GLsync)>(loader.load("glDeleteSync")); |
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flextglDeleteTransformFeedbacks = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteTransformFeedbacks")); |
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flextglDeleteVertexArrays = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteVertexArrays")); |
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flextglDrawArraysInstanced = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei)>(loader.load("glDrawArraysInstanced")); |
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flextglDrawBuffers = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLenum *)>(loader.load("glDrawBuffers")); |
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flextglDrawElementsInstanced = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei)>(loader.load("glDrawElementsInstanced")); |
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flextglDrawRangeElements = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *)>(loader.load("glDrawRangeElements")); |
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flextglEndQuery = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glEndQuery")); |
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flextglEndTransformFeedback = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glEndTransformFeedback")); |
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flextglFenceSync = reinterpret_cast<GLsync(APIENTRY*)(GLenum, GLbitfield)>(loader.load("glFenceSync")); |
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flextglFlushMappedBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr)>(loader.load("glFlushMappedBufferRange")); |
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flextglFramebufferTextureLayer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLint, GLint)>(loader.load("glFramebufferTextureLayer")); |
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flextglGenQueries = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenQueries")); |
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flextglGenSamplers = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenSamplers")); |
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flextglGenTransformFeedbacks = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenTransformFeedbacks")); |
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flextglGenVertexArrays = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenVertexArrays")); |
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flextglGetActiveUniformBlockName = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetActiveUniformBlockName")); |
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flextglGetActiveUniformBlockiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLenum, GLint *)>(loader.load("glGetActiveUniformBlockiv")); |
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flextglGetActiveUniformsiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLuint *, GLenum, GLint *)>(loader.load("glGetActiveUniformsiv")); |
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flextglGetBufferParameteri64v = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint64 *)>(loader.load("glGetBufferParameteri64v")); |
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flextglGetBufferPointerv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, void **)>(loader.load("glGetBufferPointerv")); |
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flextglGetFragDataLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetFragDataLocation")); |
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flextglGetInteger64i_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLint64 *)>(loader.load("glGetInteger64i_v")); |
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flextglGetInteger64v = reinterpret_cast<void(APIENTRY*)(GLenum, GLint64 *)>(loader.load("glGetInteger64v")); |
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flextglGetIntegeri_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLint *)>(loader.load("glGetIntegeri_v")); |
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flextglGetInternalformativ = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, GLint *)>(loader.load("glGetInternalformativ")); |
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flextglGetProgramBinary = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLenum *, void *)>(loader.load("glGetProgramBinary")); |
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flextglGetQueryObjectuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetQueryObjectuiv")); |
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flextglGetQueryiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetQueryiv")); |
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flextglGetSamplerParameterfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat *)>(loader.load("glGetSamplerParameterfv")); |
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flextglGetSamplerParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetSamplerParameteriv")); |
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flextglGetStringi = reinterpret_cast<const GLubyte *(APIENTRY*)(GLenum, GLuint)>(loader.load("glGetStringi")); |
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flextglGetSynciv = reinterpret_cast<void(APIENTRY*)(GLsync, GLenum, GLsizei, GLsizei *, GLint *)>(loader.load("glGetSynciv")); |
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flextglGetTransformFeedbackVarying = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *)>(loader.load("glGetTransformFeedbackVarying")); |
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flextglGetUniformBlockIndex = reinterpret_cast<GLuint(APIENTRY*)(GLuint, const GLchar *)>(loader.load("glGetUniformBlockIndex")); |
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flextglGetUniformIndices = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLchar *const*, GLuint *)>(loader.load("glGetUniformIndices")); |
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flextglGetUniformuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint *)>(loader.load("glGetUniformuiv")); |
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flextglGetVertexAttribIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetVertexAttribIiv")); |
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flextglGetVertexAttribIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetVertexAttribIuiv")); |
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flextglInvalidateFramebuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, const GLenum *)>(loader.load("glInvalidateFramebuffer")); |
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flextglInvalidateSubFramebuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei)>(loader.load("glInvalidateSubFramebuffer")); |
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flextglIsQuery = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsQuery")); |
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flextglIsSampler = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsSampler")); |
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flextglIsSync = reinterpret_cast<GLboolean(APIENTRY*)(GLsync)>(loader.load("glIsSync")); |
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flextglIsTransformFeedback = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsTransformFeedback")); |
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flextglIsVertexArray = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsVertexArray")); |
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flextglMapBufferRange = reinterpret_cast<void *(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, GLbitfield)>(loader.load("glMapBufferRange")); |
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flextglPauseTransformFeedback = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPauseTransformFeedback")); |
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flextglProgramBinary = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const void *, GLsizei)>(loader.load("glProgramBinary")); |
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flextglProgramParameteri = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glProgramParameteri")); |
|
flextglRenderbufferStorageMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorageMultisample")); |
|
flextglResumeTransformFeedback = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glResumeTransformFeedback")); |
|
flextglSamplerParameterf = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLfloat)>(loader.load("glSamplerParameterf")); |
|
flextglSamplerParameterfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLfloat *)>(loader.load("glSamplerParameterfv")); |
|
flextglSamplerParameteri = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glSamplerParameteri")); |
|
flextglSamplerParameteriv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(loader.load("glSamplerParameteriv")); |
|
flextglTexImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(loader.load("glTexImage3D")); |
|
flextglTexStorage2D = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glTexStorage2D")); |
|
flextglTexStorage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(loader.load("glTexStorage3D")); |
|
flextglTexSubImage3D = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(loader.load("glTexSubImage3D")); |
|
flextglTransformFeedbackVaryings = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, const GLchar *const*, GLenum)>(loader.load("glTransformFeedbackVaryings")); |
|
flextglUniform1ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint)>(loader.load("glUniform1ui")); |
|
flextglUniform1uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform1uiv")); |
|
flextglUniform2ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint, GLuint)>(loader.load("glUniform2ui")); |
|
flextglUniform2uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform2uiv")); |
|
flextglUniform3ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint, GLuint, GLuint)>(loader.load("glUniform3ui")); |
|
flextglUniform3uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform3uiv")); |
|
flextglUniform4ui = reinterpret_cast<void(APIENTRY*)(GLint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glUniform4ui")); |
|
flextglUniform4uiv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, const GLuint *)>(loader.load("glUniform4uiv")); |
|
flextglUniformBlockBinding = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glUniformBlockBinding")); |
|
flextglUniformMatrix2x3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix2x3fv")); |
|
flextglUniformMatrix2x4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix2x4fv")); |
|
flextglUniformMatrix3x2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix3x2fv")); |
|
flextglUniformMatrix3x4fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix3x4fv")); |
|
flextglUniformMatrix4x2fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix4x2fv")); |
|
flextglUniformMatrix4x3fv = reinterpret_cast<void(APIENTRY*)(GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glUniformMatrix4x3fv")); |
|
flextglUnmapBuffer = reinterpret_cast<GLboolean(APIENTRY*)(GLenum)>(loader.load("glUnmapBuffer")); |
|
flextglVertexAttribDivisor = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribDivisor")); |
|
flextglVertexAttribI4i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(loader.load("glVertexAttribI4i")); |
|
flextglVertexAttribI4iv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLint *)>(loader.load("glVertexAttribI4iv")); |
|
flextglVertexAttribI4ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glVertexAttribI4ui")); |
|
flextglVertexAttribI4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, const GLuint *)>(loader.load("glVertexAttribI4uiv")); |
|
flextglVertexAttribIPointer = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLsizei, const void *)>(loader.load("glVertexAttribIPointer")); |
|
flextglWaitSync = reinterpret_cast<void(APIENTRY*)(GLsync, GLbitfield, GLuint64)>(loader.load("glWaitSync")); |
|
|
|
/* GL_ES_VERSION_3_1 */ |
|
flextglActiveShaderProgram = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glActiveShaderProgram")); |
|
flextglBindImageTexture = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum)>(loader.load("glBindImageTexture")); |
|
flextglBindProgramPipeline = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glBindProgramPipeline")); |
|
flextglBindVertexBuffer = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLintptr, GLsizei)>(loader.load("glBindVertexBuffer")); |
|
flextglCreateShaderProgramv = reinterpret_cast<GLuint(APIENTRY*)(GLenum, GLsizei, const GLchar *const*)>(loader.load("glCreateShaderProgramv")); |
|
flextglDeleteProgramPipelines = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteProgramPipelines")); |
|
flextglDispatchCompute = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint, GLuint)>(loader.load("glDispatchCompute")); |
|
flextglDispatchComputeIndirect = reinterpret_cast<void(APIENTRY*)(GLintptr)>(loader.load("glDispatchComputeIndirect")); |
|
flextglDrawArraysIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, const void *)>(loader.load("glDrawArraysIndirect")); |
|
flextglDrawElementsIndirect = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const void *)>(loader.load("glDrawElementsIndirect")); |
|
flextglFramebufferParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint)>(loader.load("glFramebufferParameteri")); |
|
flextglGenProgramPipelines = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenProgramPipelines")); |
|
flextglGetBooleani_v = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLboolean *)>(loader.load("glGetBooleani_v")); |
|
flextglGetFramebufferParameteriv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetFramebufferParameteriv")); |
|
flextglGetMultisamplefv = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLfloat *)>(loader.load("glGetMultisamplefv")); |
|
flextglGetProgramInterfaceiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLint *)>(loader.load("glGetProgramInterfaceiv")); |
|
flextglGetProgramPipelineInfoLog = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramPipelineInfoLog")); |
|
flextglGetProgramPipelineiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetProgramPipelineiv")); |
|
flextglGetProgramResourceIndex = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetProgramResourceIndex")); |
|
flextglGetProgramResourceLocation = reinterpret_cast<GLint(APIENTRY*)(GLuint, GLenum, const GLchar *)>(loader.load("glGetProgramResourceLocation")); |
|
flextglGetProgramResourceName = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramResourceName")); |
|
flextglGetProgramResourceiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *)>(loader.load("glGetProgramResourceiv")); |
|
flextglIsProgramPipeline = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsProgramPipeline")); |
|
flextglMemoryBarrier = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(loader.load("glMemoryBarrier")); |
|
flextglMemoryBarrierByRegion = reinterpret_cast<void(APIENTRY*)(GLbitfield)>(loader.load("glMemoryBarrierByRegion")); |
|
flextglProgramUniform1f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat)>(loader.load("glProgramUniform1f")); |
|
flextglProgramUniform1fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform1fv")); |
|
flextglProgramUniform1i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(loader.load("glProgramUniform1i")); |
|
flextglProgramUniform1iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform1iv")); |
|
flextglProgramUniform1ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint)>(loader.load("glProgramUniform1ui")); |
|
flextglProgramUniform1uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform1uiv")); |
|
flextglProgramUniform2f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat)>(loader.load("glProgramUniform2f")); |
|
flextglProgramUniform2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform2fv")); |
|
flextglProgramUniform2i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(loader.load("glProgramUniform2i")); |
|
flextglProgramUniform2iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform2iv")); |
|
flextglProgramUniform2ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint)>(loader.load("glProgramUniform2ui")); |
|
flextglProgramUniform2uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform2uiv")); |
|
flextglProgramUniform3f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform3f")); |
|
flextglProgramUniform3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform3fv")); |
|
flextglProgramUniform3i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform3i")); |
|
flextglProgramUniform3iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform3iv")); |
|
flextglProgramUniform3ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform3ui")); |
|
flextglProgramUniform3uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform3uiv")); |
|
flextglProgramUniform4f = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform4f")); |
|
flextglProgramUniform4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform4fv")); |
|
flextglProgramUniform4i = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform4i")); |
|
flextglProgramUniform4iv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform4iv")); |
|
flextglProgramUniform4ui = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform4ui")); |
|
flextglProgramUniform4uiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform4uiv")); |
|
flextglProgramUniformMatrix2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2fv")); |
|
flextglProgramUniformMatrix2x3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x3fv")); |
|
flextglProgramUniformMatrix2x4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x4fv")); |
|
flextglProgramUniformMatrix3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3fv")); |
|
flextglProgramUniformMatrix3x2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x2fv")); |
|
flextglProgramUniformMatrix3x4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x4fv")); |
|
flextglProgramUniformMatrix4fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4fv")); |
|
flextglProgramUniformMatrix4x2fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x2fv")); |
|
flextglProgramUniformMatrix4x3fv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x3fv")); |
|
flextglSampleMaski = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield)>(loader.load("glSampleMaski")); |
|
flextglTexStorage2DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean)>(loader.load("glTexStorage2DMultisample")); |
|
flextglUseProgramStages = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield, GLuint)>(loader.load("glUseProgramStages")); |
|
flextglValidateProgramPipeline = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glValidateProgramPipeline")); |
|
flextglVertexAttribBinding = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexAttribBinding")); |
|
flextglVertexAttribFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLboolean, GLuint)>(loader.load("glVertexAttribFormat")); |
|
flextglVertexAttribIFormat = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLenum, GLuint)>(loader.load("glVertexAttribIFormat")); |
|
flextglVertexBindingDivisor = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glVertexBindingDivisor")); |
|
|
|
/* GL_ES_VERSION_3_2 */ |
|
flextglBlendBarrier = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glBlendBarrier")); |
|
flextglBlendEquationSeparatei = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(loader.load("glBlendEquationSeparatei")); |
|
flextglBlendEquationi = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glBlendEquationi")); |
|
flextglBlendFuncSeparatei = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, GLenum)>(loader.load("glBlendFuncSeparatei")); |
|
flextglBlendFunci = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(loader.load("glBlendFunci")); |
|
flextglColorMaski = reinterpret_cast<void(APIENTRY*)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)>(loader.load("glColorMaski")); |
|
flextglCopyImageSubData = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(loader.load("glCopyImageSubData")); |
|
flextglDebugMessageCallback = reinterpret_cast<void(APIENTRY*)(GLDEBUGPROC, const void *)>(loader.load("glDebugMessageCallback")); |
|
flextglDebugMessageControl = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)>(loader.load("glDebugMessageControl")); |
|
flextglDebugMessageInsert = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)>(loader.load("glDebugMessageInsert")); |
|
flextglDisablei = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDisablei")); |
|
flextglDrawElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLint)>(loader.load("glDrawElementsBaseVertex")); |
|
flextglDrawElementsInstancedBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint)>(loader.load("glDrawElementsInstancedBaseVertex")); |
|
flextglDrawRangeElementsBaseVertex = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint)>(loader.load("glDrawRangeElementsBaseVertex")); |
|
flextglEnablei = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEnablei")); |
|
flextglFramebufferTexture = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLint)>(loader.load("glFramebufferTexture")); |
|
flextglGetDebugMessageLog = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(loader.load("glGetDebugMessageLog")); |
|
flextglGetGraphicsResetStatus = reinterpret_cast<GLenum(APIENTRY*)(void)>(loader.load("glGetGraphicsResetStatus")); |
|
flextglGetObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectLabel")); |
|
flextglGetObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectPtrLabel")); |
|
flextglGetPointerv = reinterpret_cast<void(APIENTRY*)(GLenum, void **)>(loader.load("glGetPointerv")); |
|
flextglGetSamplerParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetSamplerParameterIiv")); |
|
flextglGetSamplerParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetSamplerParameterIuiv")); |
|
flextglGetTexParameterIiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetTexParameterIiv")); |
|
flextglGetTexParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint *)>(loader.load("glGetTexParameterIuiv")); |
|
flextglGetnUniformfv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(loader.load("glGetnUniformfv")); |
|
flextglGetnUniformiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(loader.load("glGetnUniformiv")); |
|
flextglGetnUniformuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLuint *)>(loader.load("glGetnUniformuiv")); |
|
flextglIsEnabledi = reinterpret_cast<GLboolean(APIENTRY*)(GLenum, GLuint)>(loader.load("glIsEnabledi")); |
|
flextglMinSampleShading = reinterpret_cast<void(APIENTRY*)(GLfloat)>(loader.load("glMinSampleShading")); |
|
flextglObjectLabel = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glObjectLabel")); |
|
flextglObjectPtrLabel = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, const GLchar *)>(loader.load("glObjectPtrLabel")); |
|
flextglPatchParameteri = reinterpret_cast<void(APIENTRY*)(GLenum, GLint)>(loader.load("glPatchParameteri")); |
|
flextglPopDebugGroup = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPopDebugGroup")); |
|
flextglPrimitiveBoundingBox = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glPrimitiveBoundingBox")); |
|
flextglPushDebugGroup = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glPushDebugGroup")); |
|
flextglReadnPixels = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(loader.load("glReadnPixels")); |
|
flextglSamplerParameterIiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(loader.load("glSamplerParameterIiv")); |
|
flextglSamplerParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLuint *)>(loader.load("glSamplerParameterIuiv")); |
|
flextglTexBuffer = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint)>(loader.load("glTexBuffer")); |
|
flextglTexBufferRange = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)>(loader.load("glTexBufferRange")); |
|
flextglTexParameterIiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLint *)>(loader.load("glTexParameterIiv")); |
|
flextglTexParameterIuiv = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLuint *)>(loader.load("glTexParameterIuiv")); |
|
flextglTexStorage3DMultisample = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTexStorage3DMultisample")); |
|
|
|
/* GL_EXT_copy_image */ |
|
flextglCopyImageSubDataEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei)>(loader.load("glCopyImageSubDataEXT")); |
|
|
|
/* GL_EXT_debug_label */ |
|
flextglGetObjectLabelEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectLabelEXT")); |
|
flextglLabelObjectEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glLabelObjectEXT")); |
|
|
|
/* GL_EXT_debug_marker */ |
|
flextglInsertEventMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(loader.load("glInsertEventMarkerEXT")); |
|
flextglPopGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPopGroupMarkerEXT")); |
|
flextglPushGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(loader.load("glPushGroupMarkerEXT")); |
|
|
|
/* GL_EXT_disjoint_timer_query */ |
|
flextglBeginQueryEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glBeginQueryEXT")); |
|
flextglDeleteQueriesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteQueriesEXT")); |
|
flextglEndQueryEXT = reinterpret_cast<void(APIENTRY*)(GLenum)>(loader.load("glEndQueryEXT")); |
|
flextglGenQueriesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenQueriesEXT")); |
|
flextglGetQueryObjecti64vEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint64 *)>(loader.load("glGetQueryObjecti64vEXT")); |
|
flextglGetQueryObjectivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetQueryObjectivEXT")); |
|
flextglGetQueryObjectui64vEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint64 *)>(loader.load("glGetQueryObjectui64vEXT")); |
|
flextglGetQueryObjectuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetQueryObjectuivEXT")); |
|
flextglGetQueryivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetQueryivEXT")); |
|
flextglIsQueryEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsQueryEXT")); |
|
flextglQueryCounterEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glQueryCounterEXT")); |
|
|
|
/* GL_EXT_draw_buffers_indexed */ |
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flextglBlendEquationSeparateiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(loader.load("glBlendEquationSeparateiEXT")); |
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flextglBlendEquationiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(loader.load("glBlendEquationiEXT")); |
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flextglBlendFuncSeparateiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, GLenum)>(loader.load("glBlendFuncSeparateiEXT")); |
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flextglBlendFunciEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(loader.load("glBlendFunciEXT")); |
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flextglColorMaskiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)>(loader.load("glColorMaskiEXT")); |
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flextglDisableiEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glDisableiEXT")); |
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flextglEnableiEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(loader.load("glEnableiEXT")); |
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flextglIsEnablediEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLenum, GLuint)>(loader.load("glIsEnablediEXT")); |
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/* GL_EXT_geometry_shader */ |
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flextglFramebufferTextureEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLint)>(loader.load("glFramebufferTextureEXT")); |
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/* GL_EXT_multi_draw_arrays */ |
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flextglMultiDrawArraysEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLint *, const GLsizei *, GLsizei)>(loader.load("glMultiDrawArraysEXT")); |
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flextglMultiDrawElementsEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei)>(loader.load("glMultiDrawElementsEXT")); |
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/* GL_EXT_multisampled_render_to_texture */ |
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flextglFramebufferTexture2DMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)>(loader.load("glFramebufferTexture2DMultisampleEXT")); |
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flextglRenderbufferStorageMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(loader.load("glRenderbufferStorageMultisampleEXT")); |
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/* GL_EXT_primitive_bounding_box */ |
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flextglPrimitiveBoundingBoxEXT = reinterpret_cast<void(APIENTRY*)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glPrimitiveBoundingBoxEXT")); |
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/* GL_EXT_robustness */ |
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flextglGetGraphicsResetStatusEXT = reinterpret_cast<GLenum(APIENTRY*)(void)>(loader.load("glGetGraphicsResetStatusEXT")); |
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flextglGetnUniformfvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(loader.load("glGetnUniformfvEXT")); |
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flextglGetnUniformivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(loader.load("glGetnUniformivEXT")); |
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flextglReadnPixelsEXT = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(loader.load("glReadnPixelsEXT")); |
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/* GL_EXT_separate_shader_objects */ |
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flextglActiveShaderProgramEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(loader.load("glActiveShaderProgramEXT")); |
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flextglBindProgramPipelineEXT = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glBindProgramPipelineEXT")); |
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flextglCreateShaderProgramvEXT = reinterpret_cast<GLuint(APIENTRY*)(GLenum, GLsizei, const GLchar **)>(loader.load("glCreateShaderProgramvEXT")); |
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flextglDeleteProgramPipelinesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(loader.load("glDeleteProgramPipelinesEXT")); |
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flextglGenProgramPipelinesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(loader.load("glGenProgramPipelinesEXT")); |
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flextglGetProgramPipelineInfoLogEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetProgramPipelineInfoLogEXT")); |
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flextglGetProgramPipelineivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetProgramPipelineivEXT")); |
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flextglIsProgramPipelineEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(loader.load("glIsProgramPipelineEXT")); |
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flextglProgramParameteriEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(loader.load("glProgramParameteriEXT")); |
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flextglProgramUniform1fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat)>(loader.load("glProgramUniform1fEXT")); |
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flextglProgramUniform1fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform1fvEXT")); |
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flextglProgramUniform1iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(loader.load("glProgramUniform1iEXT")); |
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flextglProgramUniform1ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform1ivEXT")); |
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flextglProgramUniform1uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint)>(loader.load("glProgramUniform1uiEXT")); |
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flextglProgramUniform1uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform1uivEXT")); |
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flextglProgramUniform2fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat)>(loader.load("glProgramUniform2fEXT")); |
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flextglProgramUniform2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform2fvEXT")); |
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flextglProgramUniform2iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(loader.load("glProgramUniform2iEXT")); |
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flextglProgramUniform2ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform2ivEXT")); |
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flextglProgramUniform2uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint)>(loader.load("glProgramUniform2uiEXT")); |
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flextglProgramUniform2uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform2uivEXT")); |
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flextglProgramUniform3fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform3fEXT")); |
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flextglProgramUniform3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform3fvEXT")); |
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flextglProgramUniform3iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform3iEXT")); |
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flextglProgramUniform3ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform3ivEXT")); |
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flextglProgramUniform3uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform3uiEXT")); |
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flextglProgramUniform3uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform3uivEXT")); |
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flextglProgramUniform4fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(loader.load("glProgramUniform4fEXT")); |
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flextglProgramUniform4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(loader.load("glProgramUniform4fvEXT")); |
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flextglProgramUniform4iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint)>(loader.load("glProgramUniform4iEXT")); |
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flextglProgramUniform4ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(loader.load("glProgramUniform4ivEXT")); |
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flextglProgramUniform4uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)>(loader.load("glProgramUniform4uiEXT")); |
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flextglProgramUniform4uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(loader.load("glProgramUniform4uivEXT")); |
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flextglProgramUniformMatrix2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2fvEXT")); |
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flextglProgramUniformMatrix2x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x3fvEXT")); |
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flextglProgramUniformMatrix2x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix2x4fvEXT")); |
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flextglProgramUniformMatrix3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3fvEXT")); |
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flextglProgramUniformMatrix3x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x2fvEXT")); |
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flextglProgramUniformMatrix3x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix3x4fvEXT")); |
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flextglProgramUniformMatrix4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4fvEXT")); |
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flextglProgramUniformMatrix4x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x2fvEXT")); |
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flextglProgramUniformMatrix4x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(loader.load("glProgramUniformMatrix4x3fvEXT")); |
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flextglUseProgramStagesEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield, GLuint)>(loader.load("glUseProgramStagesEXT")); |
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flextglValidateProgramPipelineEXT = reinterpret_cast<void(APIENTRY*)(GLuint)>(loader.load("glValidateProgramPipelineEXT")); |
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/* GL_EXT_tessellation_shader */ |
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flextglPatchParameteriEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLint)>(loader.load("glPatchParameteriEXT")); |
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/* GL_EXT_texture_border_clamp */ |
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flextglGetSamplerParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(loader.load("glGetSamplerParameterIivEXT")); |
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flextglGetSamplerParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(loader.load("glGetSamplerParameterIuivEXT")); |
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flextglGetTexParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(loader.load("glGetTexParameterIivEXT")); |
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flextglGetTexParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint *)>(loader.load("glGetTexParameterIuivEXT")); |
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flextglSamplerParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(loader.load("glSamplerParameterIivEXT")); |
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flextglSamplerParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLuint *)>(loader.load("glSamplerParameterIuivEXT")); |
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flextglTexParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLint *)>(loader.load("glTexParameterIivEXT")); |
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flextglTexParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLuint *)>(loader.load("glTexParameterIuivEXT")); |
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/* GL_EXT_texture_buffer */ |
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flextglTexBufferEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint)>(loader.load("glTexBufferEXT")); |
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flextglTexBufferRangeEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr)>(loader.load("glTexBufferRangeEXT")); |
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/* GL_KHR_blend_equation_advanced */ |
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flextglBlendBarrierKHR = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glBlendBarrierKHR")); |
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/* GL_KHR_debug */ |
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flextglDebugMessageCallbackKHR = reinterpret_cast<void(APIENTRY*)(GLDEBUGPROCKHR, const void *)>(loader.load("glDebugMessageCallbackKHR")); |
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flextglDebugMessageControlKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)>(loader.load("glDebugMessageControlKHR")); |
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flextglDebugMessageInsertKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)>(loader.load("glDebugMessageInsertKHR")); |
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flextglGetDebugMessageLogKHR = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(loader.load("glGetDebugMessageLogKHR")); |
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flextglGetObjectLabelKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectLabelKHR")); |
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flextglGetObjectPtrLabelKHR = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, GLsizei *, GLchar *)>(loader.load("glGetObjectPtrLabelKHR")); |
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flextglGetPointervKHR = reinterpret_cast<void(APIENTRY*)(GLenum, void **)>(loader.load("glGetPointervKHR")); |
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flextglObjectLabelKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glObjectLabelKHR")); |
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flextglObjectPtrLabelKHR = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, const GLchar *)>(loader.load("glObjectPtrLabelKHR")); |
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flextglPopDebugGroupKHR = reinterpret_cast<void(APIENTRY*)(void)>(loader.load("glPopDebugGroupKHR")); |
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flextglPushDebugGroupKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(loader.load("glPushDebugGroupKHR")); |
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/* GL_KHR_robustness */ |
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flextglGetGraphicsResetStatusKHR = reinterpret_cast<GLenum(APIENTRY*)(void)>(loader.load("glGetGraphicsResetStatusKHR")); |
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flextglGetnUniformfvKHR = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(loader.load("glGetnUniformfvKHR")); |
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flextglGetnUniformivKHR = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(loader.load("glGetnUniformivKHR")); |
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flextglGetnUniformuivKHR = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLuint *)>(loader.load("glGetnUniformuivKHR")); |
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flextglReadnPixelsKHR = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(loader.load("glReadnPixelsKHR")); |
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/* GL_NV_polygon_mode */ |
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flextglPolygonModeNV = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(loader.load("glPolygonModeNV")); |
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/* GL_OES_mapbuffer */ |
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flextglGetBufferPointervOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, void **)>(loader.load("glGetBufferPointervOES")); |
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flextglMapBufferOES = reinterpret_cast<void *(APIENTRY*)(GLenum, GLenum)>(loader.load("glMapBufferOES")); |
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flextglUnmapBufferOES = reinterpret_cast<GLboolean(APIENTRY*)(GLenum)>(loader.load("glUnmapBufferOES")); |
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/* GL_OES_sample_shading */ |
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flextglMinSampleShadingOES = reinterpret_cast<void(APIENTRY*)(GLfloat)>(loader.load("glMinSampleShadingOES")); |
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/* GL_OES_texture_storage_multisample_2d_array */ |
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flextglTexStorage3DMultisampleOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean)>(loader.load("glTexStorage3DMultisampleOES")); |
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}
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