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122 lines
4.3 KiB
122 lines
4.3 KiB
#ifndef Magnum_Shaders_VertexColor_h |
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#define Magnum_Shaders_VertexColor_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Shaders::VertexColor |
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*/ |
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#include "Magnum/AbstractShaderProgram.h" |
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#include "Magnum/DimensionTraits.h" |
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#include "Magnum/Math/Color.h" |
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#include "Magnum/Math/Matrix3.h" |
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#include "Magnum/Math/Matrix4.h" |
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#include "Magnum/Shaders/Generic.h" |
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#include "Magnum/Shaders/visibility.h" |
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namespace Magnum { namespace Shaders { |
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/** |
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@brief Vertex color shader |
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Draws vertex-colored mesh. You need to provide @ref Position and @ref Color |
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attributes in your triangle mesh and call at least |
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@ref setTransformationProjectionMatrix(). |
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@image html shaders-vertexcolor.png |
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@section Shaders-VertexColor-example Example usage |
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Common mesh setup. Note the explicit specification of components for the color |
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attribute --- the shader accepts four-component color attribute but, similarly |
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to all other attributes, it's possible to supply also three-component colors if |
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alpha is not important. |
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@snippet MagnumShaders.cpp VertexColor-usage1 |
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Common rendering setup: |
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@snippet MagnumShaders.cpp VertexColor-usage2 |
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@see @ref shaders, @ref VertexColor2D, @ref VertexColor3D |
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*/ |
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template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT VertexColor: public AbstractShaderProgram { |
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public: |
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/** |
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* @brief Vertex position |
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* |
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* @ref shaders-generic "Generic attribute", @ref Vector2 in 2D, |
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* @ref Vector3 in 3D. |
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*/ |
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typedef typename Generic<dimensions>::Position Position; |
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/** |
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* @brief Vertex color |
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* |
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* @ref shaders-generic "Generic attribute", @ref Color4, however |
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* defaults to @ref Color3 if @ref MAGNUM_BUILD_DEPRECATED is defined. |
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* See the @ref Generic::Color for more information. |
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*/ |
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typedef typename Generic<dimensions>::Color Color; |
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explicit VertexColor(); |
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/** |
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* @brief Construct without creating the underlying OpenGL object |
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* |
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* The constructed instance is equivalent to moved-from state. Useful |
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* in cases where you will overwrite the instance later anyway. Move |
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* another object over it to make it useful. |
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* |
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* This function can be safely used for constructing (and later |
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* destructing) objects even without any OpenGL context being active. |
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*/ |
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explicit VertexColor(NoCreateT) noexcept: AbstractShaderProgram{NoCreate} {} |
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/** |
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* @brief Set transformation and projection matrix |
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* @return Reference to self (for method chaining) |
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* |
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* Default is identity matrix. |
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*/ |
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VertexColor<dimensions>& setTransformationProjectionMatrix(const MatrixTypeFor<dimensions, Float>& matrix) { |
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setUniform(_transformationProjectionMatrixUniform, matrix); |
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return *this; |
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} |
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private: |
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Int _transformationProjectionMatrixUniform{0}; |
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}; |
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/** @brief 2D vertex color shader */ |
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typedef VertexColor<2> VertexColor2D; |
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/** @brief 3D vertex color shader */ |
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typedef VertexColor<3> VertexColor3D; |
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}} |
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#endif
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