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Vladimír Vondruš 1eb1eec271 Shaders: fix distance attentuation calculation in Phong. 6 years ago
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colored.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
defaults.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
instanced-normal.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
instanced.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
light-directional-intensity2.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
light-directional.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
light-none.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
light-point-attenuated-specular.tga Shaders: fix distance attentuation calculation in Phong. 6 years ago
light-point-intensity10-range1.0.tga Shaders: fix distance attentuation calculation in Phong. 6 years ago
light-point-range1.5.tga Shaders: fix distance attentuation calculation in Phong. 6 years ago
light-point-specular-color.tga Shaders: fix distance attentuation calculation in Phong. 6 years ago
light-point.tga Shaders: fix distance attentuation calculation in Phong. 6 years ago
low-light-angle.tga Shaders: fix distance attentuation calculation in Phong. 6 years ago
shininess-black-specular.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
shininess0-overflow.tga Shaders: inflate fuzzy thresholds for PhongGLTest, add some XFAILs. 7 years ago
shininess0.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
shininess10.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
shininess80.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
textured-ambient.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
textured-diffuse-alpha-mask0.5.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
textured-diffuse-alpha.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
textured-diffuse-transformed.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
textured-diffuse.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
textured-normal-left.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
textured-normal.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
textured-normal0.0.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
textured-normal0.5.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
textured-specular.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
textured.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago
vertexColor.tga Shaders: rework Phong to support directional and attenuated point lights. 6 years ago