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487 lines
18 KiB
487 lines
18 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include <sstream> |
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#include <Corrade/Containers/Optional.h> |
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#include <Corrade/Containers/StridedArrayView.h> |
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#include <Corrade/PluginManager/Manager.h> |
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#include <Corrade/Utility/Directory.h> |
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#include <Corrade/Utility/DebugStl.h> |
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#include "Magnum/Image.h" |
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#include "Magnum/ImageView.h" |
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#include "Magnum/PixelFormat.h" |
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#include "Magnum/DebugTools/CompareImage.h" |
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#include "Magnum/GL/Framebuffer.h" |
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#include "Magnum/GL/Mesh.h" |
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#include "Magnum/GL/OpenGLTester.h" |
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#include "Magnum/GL/Renderbuffer.h" |
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#include "Magnum/GL/RenderbufferFormat.h" |
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#include "Magnum/GL/Texture.h" |
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#include "Magnum/GL/TextureFormat.h" |
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#include "Magnum/Math/Color.h" |
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#include "Magnum/Math/Matrix3.h" |
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#include "Magnum/Math/Matrix4.h" |
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#include "Magnum/MeshTools/Compile.h" |
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#include "Magnum/Primitives/Plane.h" |
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#include "Magnum/Primitives/Square.h" |
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#include "Magnum/Shaders/Vector.h" |
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#include "Magnum/Trade/AbstractImporter.h" |
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#include "Magnum/Trade/ImageData.h" |
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#include "Magnum/Trade/MeshData.h" |
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#include "configure.h" |
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namespace Magnum { namespace Shaders { namespace Test { namespace { |
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struct VectorGLTest: GL::OpenGLTester { |
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explicit VectorGLTest(); |
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template<UnsignedInt dimensions> void construct(); |
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template<UnsignedInt dimensions> void constructMove(); |
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template<UnsignedInt dimensions> void setTextureMatrixNotEnabled(); |
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void renderSetup(); |
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void renderTeardown(); |
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void renderDefaults2D(); |
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void renderDefaults3D(); |
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void render2D(); |
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void render3D(); |
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private: |
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PluginManager::Manager<Trade::AbstractImporter> _manager{"nonexistent"}; |
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std::string _testDir; |
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GL::Renderbuffer _color{NoCreate}; |
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#ifndef MAGNUM_TARGET_GLES2 |
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GL::Renderbuffer _objectId{NoCreate}; |
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#endif |
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GL::Framebuffer _framebuffer{NoCreate}; |
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}; |
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/* |
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Rendering tests done on: |
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- Mesa Intel |
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- Mesa AMD |
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- Mesa llvmpipe |
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- SwiftShader ES2/ES3 |
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- ARM Mali (Huawei P10) ES2/ES3 |
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- WebGL 1 / 2 (on Mesa Intel) |
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- iPhone 6 w/ iOS 12.4 |
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*/ |
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using namespace Math::Literals; |
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constexpr struct { |
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const char* name; |
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Vector2D::Flags flags; |
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} ConstructData[]{ |
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{"", {}}, |
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{"texture transformation", Vector2D::Flag::TextureTransformation} |
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}; |
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const struct { |
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const char* name; |
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Vector2D::Flags flags; |
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Matrix3 textureTransformation; |
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Color4 backgroundColor, color; |
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const char* file2D; |
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const char* file3D; |
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bool flip; |
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} RenderData[] { |
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{"texture transformation", Vector2D::Flag::TextureTransformation, |
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Matrix3::translation(Vector2{1.0f})*Matrix3::scaling(Vector2{-1.0f}), |
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0x00000000_rgbaf, 0xffffff_rgbf, |
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"defaults.tga", "defaults.tga", true}, |
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{"", {}, {}, 0x9999ff_rgbf, 0xffff99_rgbf, |
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"vector2D.tga", "vector3D.tga", false} |
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}; |
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VectorGLTest::VectorGLTest() { |
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addInstancedTests<VectorGLTest>({ |
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&VectorGLTest::construct<2>, |
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&VectorGLTest::construct<3>}, |
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Containers::arraySize(ConstructData)); |
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addTests<VectorGLTest>({ |
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&VectorGLTest::constructMove<2>, |
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&VectorGLTest::constructMove<3>, |
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&VectorGLTest::setTextureMatrixNotEnabled<2>, |
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&VectorGLTest::setTextureMatrixNotEnabled<3>}); |
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addTests({&VectorGLTest::renderDefaults2D, |
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&VectorGLTest::renderDefaults3D}, |
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&VectorGLTest::renderSetup, |
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&VectorGLTest::renderTeardown); |
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addInstancedTests({&VectorGLTest::render2D, |
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&VectorGLTest::render3D}, |
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Containers::arraySize(RenderData), |
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&VectorGLTest::renderSetup, |
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&VectorGLTest::renderTeardown); |
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/* Load the plugins directly from the build tree. Otherwise they're either |
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static and already loaded or not present in the build tree */ |
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#ifdef ANYIMAGEIMPORTER_PLUGIN_FILENAME |
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CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(ANYIMAGEIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); |
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#endif |
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#ifdef TGAIMPORTER_PLUGIN_FILENAME |
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CORRADE_INTERNAL_ASSERT_OUTPUT(_manager.load(TGAIMPORTER_PLUGIN_FILENAME) & PluginManager::LoadState::Loaded); |
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#endif |
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#ifdef CORRADE_TARGET_APPLE |
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if(Utility::Directory::isSandboxed() |
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#if defined(CORRADE_TARGET_IOS) && defined(CORRADE_TESTSUITE_TARGET_XCTEST) |
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/** @todo Fix this once I persuade CMake to run XCTest tests properly */ |
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&& std::getenv("SIMULATOR_UDID") |
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#endif |
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) { |
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_testDir = Utility::Directory::path(Utility::Directory::executableLocation()); |
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} else |
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#endif |
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{ |
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_testDir = SHADERS_TEST_DIR; |
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} |
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} |
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template<UnsignedInt dimensions> void VectorGLTest::construct() { |
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setTestCaseTemplateName(std::to_string(dimensions)); |
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auto&& data = ConstructData[testCaseInstanceId()]; |
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setTestCaseDescription(data.name); |
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Vector<dimensions> shader{data.flags}; |
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CORRADE_COMPARE(shader.flags(), data.flags); |
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CORRADE_VERIFY(shader.id()); |
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{ |
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#ifdef CORRADE_TARGET_APPLE |
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CORRADE_EXPECT_FAIL("macOS drivers need insane amount of state to validate properly."); |
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#endif |
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CORRADE_VERIFY(shader.validate().first); |
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} |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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} |
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template<UnsignedInt dimensions> void VectorGLTest::constructMove() { |
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setTestCaseTemplateName(std::to_string(dimensions)); |
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Vector<dimensions> a{Vector<dimensions>::Flag::TextureTransformation}; |
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const GLuint id = a.id(); |
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CORRADE_VERIFY(id); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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Vector<dimensions> b{std::move(a)}; |
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CORRADE_COMPARE(b.id(), id); |
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CORRADE_COMPARE(b.flags(), Vector<dimensions>::Flag::TextureTransformation); |
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CORRADE_VERIFY(!a.id()); |
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Vector<dimensions> c{NoCreate}; |
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c = std::move(b); |
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CORRADE_COMPARE(c.id(), id); |
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CORRADE_COMPARE(c.flags(), Vector<dimensions>::Flag::TextureTransformation); |
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CORRADE_VERIFY(!b.id()); |
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} |
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template<UnsignedInt dimensions> void VectorGLTest::setTextureMatrixNotEnabled() { |
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setTestCaseTemplateName(std::to_string(dimensions)); |
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#ifdef CORRADE_NO_ASSERT |
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CORRADE_SKIP("CORRADE_NO_ASSERT defined, can't test assertions"); |
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#endif |
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std::ostringstream out; |
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Error redirectError{&out}; |
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Vector<dimensions> shader; |
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shader.setTextureMatrix({}); |
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CORRADE_COMPARE(out.str(), |
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"Shaders::Vector::setTextureMatrix(): the shader was not created with texture transformation enabled\n"); |
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} |
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constexpr Vector2i RenderSize{80, 80}; |
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void VectorGLTest::renderSetup() { |
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/* Pick a color that's directly representable on RGBA4 as well to reduce |
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artifacts */ |
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GL::Renderer::setClearColor(0x111111_rgbf); |
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GL::Renderer::enable(GL::Renderer::Feature::FaceCulling); |
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_color = GL::Renderbuffer{}; |
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_color.setStorage( |
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#if !defined(MAGNUM_TARGET_GLES2) || !defined(MAGNUM_TARGET_WEBGL) |
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GL::RenderbufferFormat::RGBA8, |
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#else |
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GL::RenderbufferFormat::RGBA4, |
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#endif |
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RenderSize); |
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_framebuffer = GL::Framebuffer{{{}, RenderSize}}; |
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_framebuffer.attachRenderbuffer(GL::Framebuffer::ColorAttachment{0}, _color) |
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.clear(GL::FramebufferClear::Color) |
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.bind(); |
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} |
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void VectorGLTest::renderTeardown() { |
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_framebuffer = GL::Framebuffer{NoCreate}; |
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_color = GL::Renderbuffer{NoCreate}; |
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} |
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constexpr GL::TextureFormat TextureFormatR = |
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#ifndef MAGNUM_TARGET_GLES2 |
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GL::TextureFormat::R8 |
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#else |
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GL::TextureFormat::Luminance |
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#endif |
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; |
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void VectorGLTest::renderDefaults2D() { |
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if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
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CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
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GL::Mesh square = MeshTools::compile(Primitives::squareSolid(Primitives::SquareFlag::TextureCoordinates)); |
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Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
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CORRADE_VERIFY(importer); |
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GL::Texture2D texture; |
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Containers::Optional<Trade::ImageData2D> image; |
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CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/vector.tga")) && (image = importer->image2D(0))); |
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texture.setMinificationFilter(GL::SamplerFilter::Linear) |
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.setMagnificationFilter(GL::SamplerFilter::Linear) |
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.setWrapping(GL::SamplerWrapping::ClampToEdge); |
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#ifdef MAGNUM_TARGET_GLES2 |
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/* Don't want to bother with the fiasco of single-channel formats and |
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texture storage extensions on ES2 */ |
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texture.setImage(0, TextureFormatR, *image); |
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#else |
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texture.setStorage(1, TextureFormatR, image->size()) |
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.setSubImage(0, {}, *image); |
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#endif |
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Vector2D{} |
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.bindVectorTexture(texture) |
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.draw(square); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
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/* SwiftShader has off-by-one differences on edges, ARM Mali a bit more of |
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them, llvmpipe is off-by-two */ |
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const Float maxThreshold = 2.0f, meanThreshold = 0.071f; |
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#else |
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/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
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const Float maxThreshold = 17.0f, meanThreshold = 0.359f; |
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#endif |
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CORRADE_COMPARE_WITH( |
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/* Dropping the alpha channel, as it's always 1.0 */ |
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Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
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Utility::Directory::join(_testDir, "VectorTestFiles/defaults.tga"), |
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(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
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} |
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void VectorGLTest::renderDefaults3D() { |
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if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
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CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
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GL::Mesh plane = MeshTools::compile(Primitives::planeSolid(Primitives::PlaneFlag::TextureCoordinates)); |
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Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
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CORRADE_VERIFY(importer); |
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GL::Texture2D texture; |
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Containers::Optional<Trade::ImageData2D> image; |
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CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/vector.tga")) && (image = importer->image2D(0))); |
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texture.setMinificationFilter(GL::SamplerFilter::Linear) |
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.setMagnificationFilter(GL::SamplerFilter::Linear) |
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.setWrapping(GL::SamplerWrapping::ClampToEdge); |
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#ifdef MAGNUM_TARGET_GLES2 |
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/* Don't want to bother with the fiasco of single-channel formats and |
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texture storage extensions on ES2 */ |
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texture.setImage(0, TextureFormatR, *image); |
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#else |
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texture.setStorage(1, TextureFormatR, image->size()) |
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.setSubImage(0, {}, *image); |
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#endif |
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Vector3D{} |
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.bindVectorTexture(texture) |
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.draw(plane); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
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/* SwiftShader has off-by-one differences on edges, ARM Mali a bit more of |
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them; llvmpipe is off-by-two */ |
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const Float maxThreshold = 2.0f, meanThreshold = 0.071f; |
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#else |
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/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
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const Float maxThreshold = 17.0f, meanThreshold = 0.359f; |
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#endif |
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CORRADE_COMPARE_WITH( |
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/* Dropping the alpha channel, as it's always 1.0 */ |
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Containers::arrayCast<Color3ub>(_framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}).pixels<Color4ub>()), |
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Utility::Directory::join(_testDir, "VectorTestFiles/defaults.tga"), |
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(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
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} |
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void VectorGLTest::render2D() { |
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auto&& data = RenderData[testCaseInstanceId()]; |
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setTestCaseDescription(data.name); |
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if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
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CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
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GL::Mesh square = MeshTools::compile(Primitives::squareSolid(Primitives::SquareFlag::TextureCoordinates)); |
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Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
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CORRADE_VERIFY(importer); |
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GL::Texture2D texture; |
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Containers::Optional<Trade::ImageData2D> image; |
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CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/vector.tga")) && (image = importer->image2D(0))); |
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texture.setMinificationFilter(GL::SamplerFilter::Linear) |
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.setMagnificationFilter(GL::SamplerFilter::Linear) |
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.setWrapping(GL::SamplerWrapping::ClampToEdge); |
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#ifdef MAGNUM_TARGET_GLES2 |
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/* Don't want to bother with the fiasco of single-channel formats and |
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texture storage extensions on ES2 */ |
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texture.setImage(0, TextureFormatR, *image); |
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#else |
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texture.setStorage(1, TextureFormatR, image->size()) |
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.setSubImage(0, {}, *image); |
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#endif |
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Vector2D shader{data.flags}; |
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shader.setBackgroundColor(data.backgroundColor) |
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.setColor(data.color) |
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.bindVectorTexture(texture); |
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if(data.textureTransformation != Matrix3{}) |
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shader.setTextureMatrix(data.textureTransformation); |
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else shader.setTransformationProjectionMatrix( |
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Matrix3::projection({2.1f, 2.1f})* |
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Matrix3::rotation(5.0_degf)); |
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shader.draw(square); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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Image2D rendered = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}); |
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/* Dropping the alpha channel, as it's always 1.0 */ |
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Containers::StridedArrayView2D<Color3ub> pixels = |
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Containers::arrayCast<Color3ub>(rendered.pixels<Color4ub>()); |
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if(data.flip) pixels = pixels.flipped<0>().flipped<1>(); |
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
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/* SwiftShader has differently rasterized edges on four pixels */ |
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const Float maxThreshold = 170.0f, meanThreshold = 0.146f; |
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#else |
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/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
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const Float maxThreshold = 170.0f, meanThreshold = 0.962f; |
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#endif |
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CORRADE_COMPARE_WITH(pixels, |
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Utility::Directory::join({_testDir, "VectorTestFiles", data.file2D}), |
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(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
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} |
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void VectorGLTest::render3D() { |
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auto&& data = RenderData[testCaseInstanceId()]; |
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setTestCaseDescription(data.name); |
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if(!(_manager.loadState("AnyImageImporter") & PluginManager::LoadState::Loaded) || |
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!(_manager.loadState("TgaImporter") & PluginManager::LoadState::Loaded)) |
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CORRADE_SKIP("AnyImageImporter / TgaImporter plugins not found."); |
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GL::Mesh plane = MeshTools::compile(Primitives::planeSolid(Primitives::PlaneFlag::TextureCoordinates)); |
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Containers::Pointer<Trade::AbstractImporter> importer = _manager.loadAndInstantiate("AnyImageImporter"); |
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CORRADE_VERIFY(importer); |
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GL::Texture2D texture; |
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Containers::Optional<Trade::ImageData2D> image; |
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CORRADE_VERIFY(importer->openFile(Utility::Directory::join(_testDir, "TestFiles/vector.tga")) && (image = importer->image2D(0))); |
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texture.setMinificationFilter(GL::SamplerFilter::Linear) |
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.setMagnificationFilter(GL::SamplerFilter::Linear) |
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.setWrapping(GL::SamplerWrapping::ClampToEdge); |
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#ifdef MAGNUM_TARGET_GLES2 |
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/* Don't want to bother with the fiasco of single-channel formats and |
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texture storage extensions on ES2 */ |
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texture.setImage(0, TextureFormatR, *image); |
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#else |
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texture.setStorage(1, TextureFormatR, image->size()) |
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.setSubImage(0, {}, *image); |
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#endif |
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Vector3D shader{data.flags}; |
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shader.setBackgroundColor(data.backgroundColor) |
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.setColor(data.color) |
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.bindVectorTexture(texture); |
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if(data.textureTransformation != Matrix3{}) |
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shader.setTextureMatrix(data.textureTransformation); |
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else shader.setTransformationProjectionMatrix( |
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Matrix4::perspectiveProjection(60.0_degf, 1.0f, 0.1f, 10.0f)* |
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Matrix4::translation(Vector3::zAxis(-2.15f))* |
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Matrix4::rotationY(-15.0_degf)* |
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Matrix4::rotationZ(15.0_degf)); |
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shader.draw(plane); |
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MAGNUM_VERIFY_NO_GL_ERROR(); |
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Image2D rendered = _framebuffer.read(_framebuffer.viewport(), {PixelFormat::RGBA8Unorm}); |
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/* Dropping the alpha channel, as it's always 1.0 */ |
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Containers::StridedArrayView2D<Color3ub> pixels = |
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Containers::arrayCast<Color3ub>(rendered.pixels<Color4ub>()); |
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if(data.flip) pixels = pixels.flipped<0>().flipped<1>(); |
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#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
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/* SwiftShader has differently rasterized edges on four pixels */ |
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const Float maxThreshold = 170.0f, meanThreshold = 0.171f; |
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#else |
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/* WebGL 1 doesn't have 8bit renderbuffer storage, so it's way worse */ |
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const Float maxThreshold = 170.0f, meanThreshold = 0.660f; |
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#endif |
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CORRADE_COMPARE_WITH(pixels, |
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Utility::Directory::join({_testDir, "VectorTestFiles", data.file3D}), |
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(DebugTools::CompareImageToFile{_manager, maxThreshold, meanThreshold})); |
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} |
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}}}} |
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CORRADE_TEST_MAIN(Magnum::Shaders::Test::VectorGLTest)
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