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146 lines
6.7 KiB
146 lines
6.7 KiB
#ifndef Magnum_SceneGraph_Animable_hpp |
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#define Magnum_SceneGraph_Animable_hpp |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief @ref compilation-speedup-hpp "Template implementation" for @ref Animable.h and @ref AnimableGroup.h |
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*/ |
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#include "Magnum/Timeline.h" |
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#include "Magnum/Math/Constants.h" |
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#include "Magnum/SceneGraph/AnimableGroup.h" |
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#include "Magnum/SceneGraph/Animable.h" |
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namespace Magnum { namespace SceneGraph { |
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template<UnsignedInt dimensions, class T> Animable<dimensions, T>::Animable(AbstractObject<dimensions, T>& object, AnimableGroup<dimensions, T>* group): AbstractGroupedFeature<dimensions, Animable<dimensions, T>, T>{object, group}, _duration{0.0f}, _startTime{Constants::inf()}, _pauseTime{-Constants::inf()}, _previousState{AnimationState::Stopped}, _currentState{AnimationState::Stopped}, _repeated{false}, _repeatCount{0}, _repeats{0} {} |
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template<UnsignedInt dimensions, class T> Animable<dimensions, T>::~Animable() { |
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/* Update count of running animations when deleting an animable that's |
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currently running */ |
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if(animables() && _currentState == AnimationState::Running) |
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--animables()->_runningCount; |
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} |
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template<UnsignedInt dimensions, class T> Animable<dimensions, T>& Animable<dimensions, T>::setState(AnimationState state) { |
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if(_currentState == state) return *this; |
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/* Not allowed (for sanity) */ |
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if(_previousState == AnimationState::Stopped && state == AnimationState::Paused) |
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return *this; |
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/* Wake up the group in case no animations are running */ |
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animables()->wakeUp = true; |
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_currentState = state; |
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return *this; |
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} |
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template<UnsignedInt dimensions, class T> AnimableGroup<dimensions, T>* Animable<dimensions, T>::animables() { |
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return static_cast<AnimableGroup<dimensions, T>*>(AbstractGroupedFeature<dimensions, Animable<dimensions, T>, T>::group()); |
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} |
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template<UnsignedInt dimensions, class T> const AnimableGroup<dimensions, T>* Animable<dimensions, T>::animables() const { |
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return static_cast<const AnimableGroup<dimensions, T>*>(AbstractGroupedFeature<dimensions, Animable<dimensions, T>, T>::group()); |
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} |
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template<UnsignedInt dimensions, class T> void AnimableGroup<dimensions, T>::step(const Float time, const Float delta) { |
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if(!_runningCount && !wakeUp) return; |
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wakeUp = false; |
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for(std::size_t i = 0; i != AnimableGroup<dimensions, T>::size(); ++i) { |
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Animable<dimensions, T>& animable = (*this)[i]; |
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/* The animation was stopped recently, just decrease count of running |
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animations if the animation was running before */ |
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if(animable._previousState != AnimationState::Stopped && animable._currentState == AnimationState::Stopped) { |
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if(animable._previousState == AnimationState::Running) |
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--_runningCount; |
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animable._previousState = AnimationState::Stopped; |
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animable.animationStopped(); |
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continue; |
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/* The animation was paused recently, set pause time to previous frame time */ |
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} else if(animable._previousState == AnimationState::Running && animable._currentState == AnimationState::Paused) { |
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animable._previousState = AnimationState::Paused; |
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animable._pauseTime = time; |
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--_runningCount; |
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animable.animationPaused(); |
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continue; |
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/* Skip the rest for not running animations */ |
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} else if(animable._currentState != AnimationState::Running) { |
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CORRADE_INTERNAL_ASSERT(animable._previousState == animable._currentState); |
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continue; |
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/* The animation was started recently, set start time to previous frame |
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time, reset repeat count */ |
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} else if(animable._previousState == AnimationState::Stopped) { |
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animable._previousState = AnimationState::Running; |
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animable._startTime = time; |
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animable._repeats = 0; |
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++_runningCount; |
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animable.animationStarted(); |
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/* The animation was resumed recently, add pause duration to start time */ |
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} else if(animable._previousState == AnimationState::Paused) { |
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animable._previousState = AnimationState::Running; |
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animable._startTime += time - animable._pauseTime; |
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++_runningCount; |
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animable.animationResumed(); |
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} |
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CORRADE_INTERNAL_ASSERT(animable._previousState == AnimationState::Running); |
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/* Animation time exceeded duration */ |
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if(animable._duration != 0.0f && time-animable._startTime > animable._duration) { |
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/* Not repeated or repeat count exceeded, stop */ |
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if(!animable._repeated || animable._repeats + 1 == animable._repeatCount) { |
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animable._previousState = AnimationState::Stopped; |
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animable._currentState = AnimationState::Stopped; |
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--_runningCount; |
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animable.animationStopped(); |
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continue; |
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} |
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/* Increase repeat count and add duration to startTime */ |
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++animable._repeats; |
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animable._startTime += animable._duration; |
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} |
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/* Animation is still running, perform animation step */ |
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CORRADE_ASSERT(time - animable._startTime >= 0.0f, |
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"SceneGraph::AnimableGroup::step(): animation was started in future - probably wrong time passed", ); |
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CORRADE_ASSERT(delta >= 0.0f, |
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"SceneGraph::AnimableGroup::step(): negative delta passed", ); |
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animable.animationStep(time - animable._startTime, delta); |
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} |
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CORRADE_INTERNAL_ASSERT((_runningCount <= AnimableGroup<dimensions, T>::size())); |
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} |
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}} |
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#endif
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