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Vladimír Vondruš b62f1903eb Shaders: ensure the structures are 4-byte aligned. 5 years ago
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Implementation Shaders: suffix all existing shaders with GL. 5 years ago
Test Shaders: ensure the structures are 4-byte aligned. 5 years ago
CMakeLists.txt Shaders: add UBO support to all shaders. 5 years ago
DistanceFieldVector.frag Shaders: add UBO support to all shaders. 5 years ago
DistanceFieldVector.h Shaders: ensure the structures are 4-byte aligned. 5 years ago
DistanceFieldVectorGL.cpp Shaders: add UBO support to all shaders. 5 years ago
DistanceFieldVectorGL.h Shaders: add UBO support to all shaders. 5 years ago
Flat.frag Shaders: add UBO support to all shaders. 5 years ago
Flat.h Shaders: Clang 3.8, WHY are you runing my nice tidy paddings. 5 years ago
Flat.vert Shaders: add UBO support to all shaders. 5 years ago
FlatGL.cpp Shaders: add UBO support to all shaders. 5 years ago
FlatGL.h Shaders: add UBO support to all shaders. 5 years ago
FullScreenTriangle.glsl Shaders: group things together also in GLSL sources. 5 years ago
Generic.h Shaders: Clang 3.8, WHY are you runing my nice tidy paddings. 5 years ago
GenericGL.h Shaders: suffix all existing shaders with GL. 5 years ago
MeshVisualizer.frag Shaders: reassign MeshVisualizer uniforms to be contiguous for UBOs too. 5 years ago
MeshVisualizer.geom Shaders: reassign MeshVisualizer uniforms to be contiguous for UBOs too. 5 years ago
MeshVisualizer.h Shaders: ensure the structures are 4-byte aligned. 5 years ago
MeshVisualizer.vert Shaders: reassign MeshVisualizer uniforms to be contiguous for UBOs too. 5 years ago
MeshVisualizerGL.cpp Shaders: add UBO support to all shaders. 5 years ago
MeshVisualizerGL.h Shaders: reassign MeshVisualizer uniforms to be contiguous for UBOs too. 5 years ago
Phong.frag Shaders: add UBO support to all shaders. 5 years ago
Phong.h Shaders: Clang 3.8, WHY are you runing my nice tidy paddings. 5 years ago
Phong.vert Shaders: add UBO support to all shaders. 5 years ago
PhongGL.cpp Shaders: add UBO support to all shaders. 5 years ago
PhongGL.h Shaders: add UBO support to all shaders. 5 years ago
Shaders.h Shaders: remove the AbstractVector base. 5 years ago
Vector.frag Shaders: add UBO support to all shaders. 5 years ago
Vector.h Shaders: Clang 3.8, WHY are you runing my nice tidy paddings. 5 years ago
Vector.vert Shaders: add UBO support to all shaders. 5 years ago
VectorGL.cpp Shaders: add UBO support to all shaders. 5 years ago
VectorGL.h Shaders: add UBO support to all shaders. 5 years ago
VertexColor.frag Shaders: group things together also in GLSL sources. 5 years ago
VertexColor.h Shaders: suffix all existing shaders with GL. 5 years ago
VertexColor.vert Shaders: add UBO support to all shaders. 5 years ago
VertexColorGL.cpp Shaders: add UBO support to all shaders. 5 years ago
VertexColorGL.h Shaders: add UBO support to all shaders. 5 years ago
compatibility.glsl Shaders: EXPLICIT_TEXTURE_LAYER is very misleading. 5 years ago
generic.glsl Updated copyright year. 5 years ago
resources-gl.conf Shaders: remove the AbstractVector base. 5 years ago
visibility.h Updated copyright year. 5 years ago