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Vladimír Vondruš b64a50c821 SceneGraph: avoid unnecessary copies in deprecated functions. 12 years ago
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Audio Audio: remove useless deprecated function. 12 years ago
DebugTools DebugTools: fix obsolete reference in documentation. 12 years ago
Implementation Support both DSA and SSO variants of glProgramUniform*(). 12 years ago
Math Happy new year too. 12 years ago
MeshTools MeshTools: actually use the epsilon parameter. 12 years ago
Platform Happy new year too. 12 years ago
Primitives MeshTools: reworked removeDuplicates(). 12 years ago
SceneGraph SceneGraph: avoid unnecessary copies in deprecated functions. 12 years ago
Shaders Shaders: documentation improvements. 12 years ago
Shapes SceneGraph: using std::reference_wrapper instead of pointers. 12 years ago
Test Explicitly passing shader to Mesh*::draw(). 12 years ago
Text Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
TextureTools Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
Trade Trade: allow objects without materials. 12 years ago
AbstractFramebuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
AbstractFramebuffer.h doc: moved GL-related TODOs where they belong. 12 years ago
AbstractImage.cpp Happy new year too. 12 years ago
AbstractImage.h Happy new year too. 12 years ago
AbstractObject.cpp Happy new year too. 12 years ago
AbstractObject.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
AbstractResourceLoader.h Happy new year too. 12 years ago
AbstractShaderProgram.cpp Support both DSA and SSO variants of glProgramUniform*(). 12 years ago
AbstractShaderProgram.h Doc++, added some TODOs. 12 years ago
AbstractTexture.cpp Deprecate AbstractTexture::maxLayers() altogether. 12 years ago
AbstractTexture.h Deprecate AbstractTexture::maxLayers() altogether. 12 years ago
Array.h Happy new year too. 12 years ago
Buffer.cpp Enable Buffer::invalidate*Data() on ES. 12 years ago
Buffer.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
BufferImage.cpp Use *Image::dataSize() instead of manual buggy size computation. 12 years ago
BufferImage.h Don't export template class. 12 years ago
BufferTexture.cpp Allow method chaining also on BufferTexture. 12 years ago
BufferTexture.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
CMakeLists.txt Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
Color.h Happy new year too. 12 years ago
ColorFormat.cpp Happy new year too. 12 years ago
ColorFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Context.cpp Removed now duplicate extension support status, added some TODOs. 12 years ago
Context.h doc: moved GL-related TODOs where they belong. 12 years ago
CubeMapTexture.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
CubeMapTextureArray.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
DebugMarker.h Happy new year too. 12 years ago
DebugMessage.cpp Hide yet-unused private function on ES. 12 years ago
DebugMessage.h Happy new year too. 12 years ago
DefaultFramebuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
DefaultFramebuffer.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
DimensionTraits.h Happy new year too. 12 years ago
Extensions.h 3D textures _are_ available in OpenGL ES 3.0. 12 years ago
Framebuffer.cpp Better texture attaching in Framebuffer. 12 years ago
Framebuffer.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
Image.cpp Happy new year too. 12 years ago
Image.h Happy new year too. 12 years ago
ImageFormat.h Happy new year too. 12 years ago
ImageReference.h Happy new year too. 12 years ago
Magnum.h Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
Mesh.cpp Assert on each OES_vertex_array_object function occurence. 12 years ago
Mesh.h Explicitly passing shader to Mesh*::draw(). 12 years ago
MeshView.cpp Explicitly passing shader to Mesh*::draw(). 12 years ago
MeshView.h Explicitly passing shader to Mesh*::draw(). 12 years ago
MultisampleTexture.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
OpenGL.cpp Happy new year too. 12 years ago
OpenGL.h Happy new year too. 12 years ago
Query.cpp Happy new year too. 12 years ago
Query.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
RectangleTexture.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
Renderbuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
Renderbuffer.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
RenderbufferFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Renderer.cpp Actually implement the fallback for Renderer::resetNotificationStrategy(). 12 years ago
Renderer.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Resource.cpp Happy new year too. 12 years ago
Resource.h Deprecate implicit conversion of Resource<T, U> to U&. 12 years ago
ResourceManager.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
Sampler.cpp Happy new year too. 12 years ago
Sampler.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Shader.cpp Shader: ability to use version directive from shader source. 12 years ago
Shader.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
Swizzle.h Happy new year too. 12 years ago
Texture.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
TextureArray.h Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
TextureFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Timeline.cpp Happy new year too. 12 years ago
Timeline.h Happy new year too. 12 years ago
Types.h Happy new year too. 12 years ago
Version.cpp Happy new year too. 12 years ago
Version.h Happy new year too. 12 years ago
configure.h.cmake Happy new year too. 12 years ago
visibility.h Happy new year too. 12 years ago