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#ifndef Magnum_Vk_Fence_h
#define Magnum_Vk_Fence_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
2020 Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class @ref Magnum::Vk::Fence
* @m_since_latest
*/
#include <chrono>
#include "Magnum/Magnum.h"
#include "Magnum/Tags.h"
#include "Magnum/Vk/Handle.h"
#include "Magnum/Vk/Vk.h"
#include "Magnum/Vk/Vulkan.h"
#include "Magnum/Vk/visibility.h"
namespace Magnum { namespace Vk {
/**
@brief Fence
@m_since_latest
Wraps a @type_vk_keyword{Fence}.
@section Vk-Fence-creation Fence creation
A fence doesn't need any extra parameters for construction and can be
constructed directly using @ref Fence(Device&, const FenceCreateInfo&), leaving
the @p info parameter at its default. If you want to pass additional parameters
to it, include the @ref FenceCreateInfo class as usual:
@snippet MagnumVk.cpp Fence-creation
@section Vk-Fence-usage Basic usage
By default a fence is created unsignaled. It can be created in a signaled state
using @ref FenceCreateInfo::Flag::Signaled and its signaled state reset back
via @ref reset(). Fence status can be queried immediately via @ref status() and
waited on using @ref wait().
*/
class MAGNUM_VK_EXPORT Fence {
public:
/**
* @brief Wrap existing Vulkan handle
* @param device Vulkan device the fence is created on
* @param handle The @type_vk{Fence} handle
* @param flags Handle flags
*
* The @p handle is expected to be originating from @p device. Unlike
* a fence created using a constructor, the Vulkan fence is by default
* not deleted on destruction, use @p flags for different behavior.
* @see @ref release()
*/
static Fence wrap(Device& device, VkFence handle, HandleFlags flags = {});
/**
* @brief Constructor
* @param device Vulkan device to create the fence on
* @param info Fence creation info
*
* @see @fn_vk_keyword{CreateFence}
*/
#ifdef DOXYGEN_GENERATING_OUTPUT
explicit Fence(Device& device, const FenceCreateInfo& info = FenceCreateInfo{});
#else
explicit Fence(Device& device, const FenceCreateInfo& info);
explicit Fence(Device& device);
#endif
/**
* @brief Construct without creating the fence
*
* The constructed instance is equivalent to moved-from state. Useful
* in cases where you will overwrite the instance later anyway. Move
* another object over it to make it useful.
*/
explicit Fence(NoCreateT);
/** @brief Copying is not allowed */
Fence(const Fence&) = delete;
/** @brief Move constructor */
Fence(Fence&& other) noexcept;
/**
* @brief Destructor
*
* Destroys associated @type_vk{Fence} handle, unless the instance was
* created using @ref wrap() without
* @ref HandleFlag::DestroyOnDestruction specified.
* @see @fn_vk_keyword{DestroyFence}, @ref release()
*/
~Fence();
/** @brief Copying is not allowed */
Fence& operator=(const Fence&) = delete;
/** @brief Move assignment */
Fence& operator=(Fence&& other) noexcept;
/** @brief Underlying @type_vk{Fence} handle */
VkFence handle() { return _handle; }
/** @overload */
operator VkFence() { return _handle; }
/** @brief Handle flags */
HandleFlags handleFlags() const { return _flags; }
/**
* @brief Reset the fence
*
* Sets the state of a fence to unsignaled from the host.
* @see @fn_vk_keyword{ResetFences}
* @todo batch version (needs `DynamicArray<N, VkFence>` to avoid an
* allocation)
*/
void reset();
/**
* @brief Fence status
*
* Returns @cpp true @ce if the fence is signaled and @cpp false @ce
* if unsignaled.
* @see @fn_vk_keyword{GetFenceStatus}
*/
bool status();
/**
* @brief Wait for the fence to become signaled
*
* Blocks until the fence becomes signaled or @p timeout is elapsed,
* whichever happens sooner, returning @cpp true @ce is the fence
* became signaled. If the fence is already signaled, the function
* returns immediately, if the timeout happens before the fence
* becomes signaled, @cpp false @ce is returned.
*
* Calling this function with zero @p timeout is equivalent to calling
* @ref status().
* @see @fn_vk_keyword{WaitForFences}
* @todo batch version (needs DynamicArray<N, VkFence> to avoid an
* allocation), expose `waitAll`
*/
bool wait(std::chrono::nanoseconds timeout);
/**
* @brief Wait indefinitely for the fence to become signaled
*
* Equivalent to calling @ref wait(std::chrono::nanoseconds) with the
* largest representable 64-bit value.
*/
void wait();
/**
* @brief Release the underlying Vulkan fence
*
* Releases ownership of the Vulkan fence and returns its handle so
* @fn_vk{DestroyFence} is not called on destruction. The internal
* state is then equivalent to moved-from state.
* @see @ref wrap()
*/
VkFence release();
private:
/* Can't be a reference because of the NoCreate constructor */
Device* _device;
VkFence _handle;
HandleFlags _flags;
};
}}
#endif