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239 lines
9.3 KiB
239 lines
9.3 KiB
/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "AbstractFramebuffer.h" |
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#include "BufferImage.h" |
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#include "Context.h" |
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#include "Extensions.h" |
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#include "Image.h" |
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#include "Implementation/FramebufferState.h" |
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#include "Implementation/State.h" |
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namespace Magnum { |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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AbstractFramebuffer::DrawBuffersImplementation AbstractFramebuffer::drawBuffersImplementation = &AbstractFramebuffer::drawBuffersImplementationDefault; |
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AbstractFramebuffer::DrawBufferImplementation AbstractFramebuffer::drawBufferImplementation = &AbstractFramebuffer::drawBufferImplementationDefault; |
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AbstractFramebuffer::ReadBufferImplementation AbstractFramebuffer::readBufferImplementation = &AbstractFramebuffer::readBufferImplementationDefault; |
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AbstractFramebuffer::Target AbstractFramebuffer::readTarget = AbstractFramebuffer::Target::ReadDraw; |
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AbstractFramebuffer::Target AbstractFramebuffer::drawTarget = AbstractFramebuffer::Target::ReadDraw; |
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#endif |
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void AbstractFramebuffer::bind(Target target) { |
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bindInternal(target); |
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setViewportInternal(); |
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} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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void AbstractFramebuffer::bindInternal(Target target) { |
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Implementation::FramebufferState* state = Context::current()->state()->framebuffer; |
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/* If already bound, done, otherwise update tracked state */ |
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if(target == Target::Read) { |
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if(state->readBinding == _id) return; |
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state->readBinding = _id; |
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} else if(target == Target::Draw) { |
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if(state->drawBinding == _id) return; |
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state->drawBinding = _id; |
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} else if(target == Target::ReadDraw) { |
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if(state->readBinding == _id && state->drawBinding == _id) return; |
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state->readBinding = state->drawBinding = _id; |
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} else CORRADE_INTERNAL_ASSERT(false); |
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glBindFramebuffer(static_cast<GLenum>(target), _id); |
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} |
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AbstractFramebuffer::Target AbstractFramebuffer::bindInternal() { |
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Implementation::FramebufferState* state = Context::current()->state()->framebuffer; |
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/* Return target to which the framebuffer is already bound */ |
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if(state->readBinding == _id && state->drawBinding == _id) |
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return Target::ReadDraw; |
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if(state->readBinding == _id) |
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return Target::Read; |
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if(state->drawBinding == _id) |
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return Target::Draw; |
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/* Or bind it, if not already */ |
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state->readBinding = _id; |
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if(readTarget == Target::ReadDraw) state->drawBinding = _id; |
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glBindFramebuffer(GLenum(readTarget), _id); |
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return readTarget; |
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} |
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#endif |
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void AbstractFramebuffer::blit(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Rectanglei& sourceRectangle, const Rectanglei& destinationRectangle, AbstractFramebuffer::BlitMask mask, AbstractFramebuffer::BlitFilter filter) { |
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source.bindInternal(AbstractFramebuffer::Target::Read); |
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destination.bindInternal(AbstractFramebuffer::Target::Draw); |
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/** @todo Get some extension wrangler instead to avoid undeclared glBlitFramebuffer() on ES2 */ |
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#ifndef MAGNUM_TARGET_GLES2 |
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glBlitFramebuffer(sourceRectangle.left(), sourceRectangle.bottom(), sourceRectangle.right(), sourceRectangle.top(), destinationRectangle.left(), destinationRectangle.bottom(), destinationRectangle.right(), destinationRectangle.top(), static_cast<GLbitfield>(mask), static_cast<GLenum>(filter)); |
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#else |
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static_cast<void>(sourceRectangle); |
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static_cast<void>(destinationRectangle); |
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static_cast<void>(mask); |
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static_cast<void>(filter); |
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#endif |
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} |
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void AbstractFramebuffer::setViewport(const Rectanglei& rectangle) { |
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_viewport = rectangle; |
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/* Update the viewport if the framebuffer is currently bound */ |
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if(Context::current()->state()->framebuffer->drawBinding == _id) |
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setViewportInternal(); |
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} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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void AbstractFramebuffer::setViewportInternal() { |
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Implementation::FramebufferState* state = Context::current()->state()->framebuffer; |
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CORRADE_INTERNAL_ASSERT(state->drawBinding == _id); |
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/* Already up-to-date, nothing to do */ |
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if(state->viewport == _viewport) |
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return; |
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/* Update the state and viewport */ |
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state->viewport = _viewport; |
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glViewport(_viewport.left(), _viewport.bottom(), _viewport.width(), _viewport.height()); |
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} |
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#endif |
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void AbstractFramebuffer::clear(ClearMask mask) { |
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bindInternal(drawTarget); |
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glClear(static_cast<GLbitfield>(mask)); |
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} |
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void AbstractFramebuffer::read(const Vector2i& offset, const Vector2i& size, AbstractImage::Format format, AbstractImage::Type type, Image2D* image) { |
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bindInternal(readTarget); |
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char* data = new char[AbstractImage::pixelSize(format, type)*size.product()]; |
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glReadPixels(offset.x(), offset.y(), size.x(), size.y(), static_cast<GLenum>(format), static_cast<GLenum>(type), data); |
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image->setData(size, format, type, data); |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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void AbstractFramebuffer::read(const Vector2i& offset, const Vector2i& size, AbstractImage::Format format, AbstractImage::Type type, BufferImage2D* image, Buffer::Usage usage) { |
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bindInternal(readTarget); |
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/* If the buffer doesn't have sufficient size, resize it */ |
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/** @todo Explicitly reset also when buffer usage changes */ |
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if(image->size() != size || image->format() != format || image->type() != type) |
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image->setData(size, format, type, nullptr, usage); |
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image->buffer()->bind(Buffer::Target::PixelPack); |
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glReadPixels(offset.x(), offset.y(), size.x(), size.y(), static_cast<GLenum>(format), static_cast<GLenum>(type), nullptr); |
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} |
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#endif |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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void AbstractFramebuffer::invalidateImplementation(GLsizei count, GLenum* attachments) { |
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/** @todo Re-enable when extension wrangler is available for ES2 */ |
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#ifndef MAGNUM_TARGET_GLES2 |
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glInvalidateFramebuffer(GLenum(bindInternal()), count, attachments); |
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#else |
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//glDiscardFramebufferEXT(GLenum(bindInternal()), count, attachments); |
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static_cast<void>(count); |
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static_cast<void>(attachments); |
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#endif |
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} |
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void AbstractFramebuffer::invalidateImplementation(GLsizei count, GLenum* attachments, const Rectanglei& rectangle) { |
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/** @todo Re-enable when extension wrangler is available for ES2 */ |
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#ifndef MAGNUM_TARGET_GLES2 |
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glInvalidateSubFramebuffer(GLenum(bindInternal()), count, attachments, rectangle.left(), rectangle.bottom(), rectangle.width(), rectangle.height()); |
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#else |
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//glDiscardSubFramebufferEXT(GLenum(bindInternal()), count, attachments, rectangle.left(), rectangle.bottom(), rectangle.width(), rectangle.height()); |
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static_cast<void>(count); |
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static_cast<void>(attachments); |
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static_cast<void>(rectangle); |
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#endif |
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} |
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#endif |
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void AbstractFramebuffer::initializeContextBasedFunctionality(Context* context) { |
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#ifndef MAGNUM_TARGET_GLES |
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if(context->isExtensionSupported<Extensions::GL::EXT::framebuffer_blit>()) { |
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Debug() << "AbstractFramebuffer: using" << Extensions::GL::EXT::framebuffer_blit::string() << "features"; |
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readTarget = Target::Read; |
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drawTarget = Target::Draw; |
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} |
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if(context->isExtensionSupported<Extensions::GL::EXT::direct_state_access>()) { |
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Debug() << "AbstractFramebuffer: using" << Extensions::GL::EXT::direct_state_access::string() << "features"; |
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drawBuffersImplementation = &AbstractFramebuffer::drawBuffersImplementationDSA; |
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drawBufferImplementation = &AbstractFramebuffer::drawBufferImplementationDSA; |
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readBufferImplementation = &AbstractFramebuffer::readBufferImplementationDSA; |
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} |
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#else |
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static_cast<void>(context); |
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#endif |
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} |
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void AbstractFramebuffer::drawBuffersImplementationDefault(GLsizei count, const GLenum* buffers) { |
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/** @todo Re-enable when extension wrangler is available for ES2 */ |
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#ifndef MAGNUM_TARGET_GLES2 |
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bindInternal(drawTarget); |
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glDrawBuffers(count, buffers); |
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#else |
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static_cast<void>(count); |
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static_cast<void>(buffers); |
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#endif |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractFramebuffer::drawBuffersImplementationDSA(GLsizei count, const GLenum* buffers) { |
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glFramebufferDrawBuffersEXT(_id, count, buffers); |
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} |
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#endif |
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void AbstractFramebuffer::drawBufferImplementationDefault(GLenum buffer) { |
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/** @todo Re-enable when extension wrangler is available for ES2 */ |
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#ifndef MAGNUM_TARGET_GLES2 |
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bindInternal(drawTarget); |
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glDrawBuffer(buffer); |
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#else |
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static_cast<void>(buffer); |
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#endif |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractFramebuffer::drawBufferImplementationDSA(GLenum buffer) { |
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glFramebufferDrawBufferEXT(_id, buffer); |
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} |
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#endif |
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void AbstractFramebuffer::readBufferImplementationDefault(GLenum buffer) { |
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/** @todo Get some extension wrangler instead to avoid undeclared glReadBuffer() on ES2 */ |
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#ifndef MAGNUM_TARGET_GLES2 |
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bindInternal(readTarget); |
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glReadBuffer(buffer); |
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#else |
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static_cast<void>(buffer); |
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#endif |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void AbstractFramebuffer::readBufferImplementationDSA(GLenum buffer) { |
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glFramebufferReadBufferEXT(_id, buffer); |
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} |
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#endif |
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}
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