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#ifndef Magnum_Platform_GlfwApplication_h
#define Magnum_Platform_GlfwApplication_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019
Vladimír Vondruš <mosra@centrum.cz>
Copyright © 2016 Jonathan Hale <squareys@googlemail.com>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class @ref Magnum::Platform::GlfwApplication, macro @ref MAGNUM_GLFWAPPLICATION_MAIN()
*/
#include <memory>
#include <string>
#include <Corrade/Containers/ArrayView.h>
#include <Corrade/Containers/Optional.h>
#include "Magnum/Magnum.h"
#include "Magnum/Tags.h"
#include "Magnum/Math/Vector4.h"
#include "Magnum/Platform/Platform.h"
#ifdef MAGNUM_TARGET_GL
#include "Magnum/GL/GL.h"
#endif
#ifndef DOXYGEN_GENERATING_OUTPUT
#define GLFW_INCLUDE_NONE
#endif
#include <GLFW/glfw3.h>
namespace Magnum { namespace Platform {
namespace Implementation {
enum class GlfwDpiScalingPolicy: UnsignedByte;
}
/** @nosubgrouping
@brief GLFW application
Application using the [GLFW](http://glfw.org) toolkit. Supports keyboard and
mouse handling with support for changing cursor and mouse tracking and warping.
This application library is available on all platforms where GLFW is ported. It
depends on the [GLFW](http://glfw.org) library and is built if
`WITH_GLFWAPPLICATION` is enabled when building Magnum.
@m_class{m-block m-success}
@thirdparty This library makes use of [GLFW](https://www.glfw.org/), released
under the @m_class{m-label m-success} **zlib/libpng license**
([license text](https://www.glfw.org/license.html),
[choosealicense.com](https://choosealicense.com/licenses/zlib/)).
Attribution is appreciated but not required.
@section Platform-GlfwApplication-bootstrap Bootstrap application
Fully contained base application using @ref GlfwApplication along with CMake
setup is available in `base-glfw` branch of
[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository,
download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/base-glfw.tar.gz)
or [zip](https://github.com/mosra/magnum-bootstrap/archive/base-glfw.zip) file.
After extracting the downloaded archive you can build and run the application
with these four commands:
@code{.sh}
mkdir build && cd build
cmake ..
cmake --build .
./src/MyApplication # or ./src/Debug/MyApplication
@endcode
See @ref cmake for more information.
@section Platform-GlfwApplication-usage General usage
In order to use this library from CMake, you need to copy `FindGLFW.cmake` from
the modules directory in Magnum source to the `modules/` dir in your project
(so it is able to find the GLFW library). Request the `GlfwApplication`
component of the `Magnum` package and link to the `Magnum::GlfwApplication`
target:
@code{.cmake}
find_package(Magnum REQUIRED GlfwApplication)
# ...
target_link_libraries(your-app Magnum::GlfwApplication)
@endcode
If no other application is requested, you can also use the generic
`Magnum::Application` alias to simplify porting. Again, see @ref building and
@ref cmake for more information.
In C++ code you need to implement at least @ref drawEvent() to be able to draw
on the screen. The subclass can be then used directly in @cpp main() @ce
--- see convenience macro @ref MAGNUM_GLFWAPPLICATION_MAIN(). See @ref platform
for more information.
@code{.cpp}
class MyApplication: public Platform::GlfwApplication {
// implement required methods...
};
MAGNUM_GLFWAPPLICATION_MAIN(MyApplication)
@endcode
If no other application header is included, this class is also aliased to
@cpp Platform::Application @ce and the macro is aliased to
@cpp MAGNUM_APPLICATION_MAIN() @ce to simplify porting.
@section Platform-GlfwApplication-dpi DPI awareness
DPI awareness behavior is consistent with @ref Sdl2Application except that iOS
or Emscripten specifics don't apply here. See
@ref Platform-Sdl2Application-dpi "its DPI awareness documentation" for more
information.
*/
class GlfwApplication {
public:
/** @brief Application arguments */
struct Arguments {
/** @brief Constructor */
/*implicit*/ constexpr Arguments(int& argc, char** argv) noexcept: argc{argc}, argv{argv} {}
int& argc; /**< @brief Argument count */
char** argv; /**< @brief Argument values */
};
class Configuration;
#ifdef MAGNUM_TARGET_GL
class GLConfiguration;
#endif
class ExitEvent;
class ViewportEvent;
class InputEvent;
class KeyEvent;
class MouseEvent;
class MouseMoveEvent;
class MouseScrollEvent;
class TextInputEvent;
#ifdef MAGNUM_TARGET_GL
/**
* @brief Construct with given configuration for OpenGL context
* @param arguments Application arguments
* @param configuration Application configuration
* @param glConfiguration OpenGL context configuration
*
* Creates application with default or user-specified configuration.
* See @ref Configuration for more information. The program exits if
* the context cannot be created, see @ref tryCreate() for an
* alternative.
*
* @note This function is available only if Magnum is compiled with
* @ref MAGNUM_TARGET_GL enabled (done by default). See
* @ref building-features for more information.
*/
explicit GlfwApplication(const Arguments& arguments, const Configuration& configuration, const GLConfiguration& glConfiguration);
#endif
/**
* @brief Construct with given configuration
*
* If @ref Configuration::WindowFlag::Contextless is present or Magnum
* was not built with @ref MAGNUM_TARGET_GL, this creates a window
* without any GPU context attached, leaving that part on the user.
*
* If none of the flags is present and Magnum was built with
* @ref MAGNUM_TARGET_GL, this is equivalent to calling
* @ref GlfwApplication(const Arguments&, const Configuration&, const GLConfiguration&)
* with default-constructed @ref GLConfiguration.
*
* See also @ref building-features for more information.
*/
explicit GlfwApplication(const Arguments& arguments, const Configuration& configuration);
/**
* @brief Construct with default configuration
*
* Equivalent to calling @ref GlfwApplication(const Arguments&, const Configuration&)
* with default-constructed @ref Configuration.
*/
explicit GlfwApplication(const Arguments& arguments);
/**
* @brief Construct without creating a window
* @param arguments Application arguments
*
* Unlike above, the window is not created and must be created later
* with @ref create() or @ref tryCreate().
*/
explicit GlfwApplication(const Arguments& arguments, NoCreateT);
#ifdef MAGNUM_BUILD_DEPRECATED
/**
* @brief @copybrief GlfwApplication(const Arguments&, NoCreateT)
* @deprecated Use @ref GlfwApplication(const Arguments&, NoCreateT) instead.
*/
CORRADE_DEPRECATED("use GlfwApplication(const Arguments&, NoCreateT) instead") explicit GlfwApplication(const Arguments& arguments, std::nullptr_t): GlfwApplication{arguments, NoCreate} {}
#endif
/** @brief Copying is not allowed */
GlfwApplication(const GlfwApplication&) = delete;
/** @brief Moving is not allowed */
GlfwApplication(GlfwApplication&&) = delete;
/** @brief Copying is not allowed */
GlfwApplication& operator=(const GlfwApplication&) = delete;
/** @brief Moving is not allowed */
GlfwApplication& operator=(GlfwApplication&&) = delete;
/**
* @brief Execute main loop
* @return Value for returning from @cpp main() @ce
*
* See @ref MAGNUM_GLFWAPPLICATION_MAIN() for usage information.
*/
int exec();
/** @brief Exit application main loop */
void exit() {
glfwSetWindowShouldClose(_window, true);
}
/**
* @brief Underlying window handle
*
* Use in case you need to call GLFW functionality directly.
*/
GLFWwindow* window() { return _window; }
protected:
/* Nobody will need to have (and delete) GlfwApplication*, thus this is
faster than public pure virtual destructor */
~GlfwApplication();
#ifdef MAGNUM_TARGET_GL
/**
* @brief Create a window with given configuration for OpenGL context
* @param configuration Application configuration
* @param glConfiguration OpenGL context configuration
*
* Must be called only if the context wasn't created by the constructor
* itself, i.e. when passing @ref NoCreate to it. Error message is
* printed and the program exits if the context cannot be created, see
* @ref tryCreate() for an alternative.
*
* On desktop GL, if version is not specified in @p glConfiguration,
* the application first tries to create core context (OpenGL 3.2+) and
* if that fails, falls back to compatibility OpenGL 2.1 context.
*
* @note This function is available only if Magnum is compiled with
* @ref MAGNUM_TARGET_GL enabled (done by default). See
* @ref building-features for more information.
*/
void create(const Configuration& configuration, const GLConfiguration& glConfiguration);
#endif
/**
* @brief Create a window with given configuration
*
* If @ref Configuration::WindowFlag::Contextless is present or Magnum
* was not built with @ref MAGNUM_TARGET_GL, this creates a window
* without any GPU context attached, leaving that part on the user.
*
* If none of the flags is present and Magnum was built with
* @ref MAGNUM_TARGET_GL, this is equivalent to calling
* @ref create(const Configuration&, const GLConfiguration&) with
* default-constructed @ref GLConfiguration.
*
* See also @ref building-features for more information.
*/
void create(const Configuration& configuration);
/**
* @brief Create a window with default configuration and OpenGL context
*
* Equivalent to calling @ref create(const Configuration&) with
* default-constructed @ref Configuration.
*/
void create();
#ifdef MAGNUM_BUILD_DEPRECATED
/** @brief @copybrief create(const Configuration&, const GLConfiguration&)
* @deprecated Use @ref create(const Configuration&, const GLConfiguration&) instead.
*/
CORRADE_DEPRECATED("use create(const Configuration&, const GLConfiguration&) instead") void createContext(const Configuration& configuration) {
create(configuration);
}
/** @brief @copybrief create()
* @deprecated Use @ref create() instead.
*/
CORRADE_DEPRECATED("use create() instead") void createContext() {
create();
}
#endif
#ifdef MAGNUM_TARGET_GL
/**
* @brief Try to create context with given configuration for OpenGL context
*
* Unlike @ref create(const Configuration&, const GLConfiguration&)
* returns @cpp false @ce if the context cannot be created,
* @cpp true @ce otherwise.
*
* @note This function is available only if Magnum is compiled with
* @ref MAGNUM_TARGET_GL enabled (done by default). See
* @ref building-features for more information.
*/
bool tryCreate(const Configuration& configuration, const GLConfiguration& glConfiguration);
#endif
/**
* @brief Try to create context with given configuration
*
* Unlike @ref create(const Configuration&) returns @cpp false @ce if
* the context cannot be created, @cpp true @ce otherwise.
*/
bool tryCreate(const Configuration& configuration);
#ifdef MAGNUM_BUILD_DEPRECATED
/** @brief @copybrief tryCreate(const Configuration&, const GLConfiguration&)
* @deprecated Use @ref tryCreate(const Configuration&, const GLConfiguration&) instead.
*/
CORRADE_DEPRECATED("use tryCreate(const Configuration&) instead") bool tryCreateContext(const Configuration& configuration) {
return tryCreate(configuration);
}
#endif
/** @{ @name Screen handling */
public:
/**
* @brief Window size
*
* Window size to which all input event coordinates can be related.
* Note that, especially on HiDPI systems, it may be different from
* @ref framebufferSize(). Expects that a window is already created.
* See @ref Platform-GlfwApplication-dpi for more information.
* @see @ref dpiScaling()
*/
Vector2i windowSize() const;
#if defined(MAGNUM_TARGET_GL) || defined(DOXYGEN_GENERATING_OUTPUT)
/**
* @brief Framebuffer size
*
* Size of the default framebuffer. Note that, especially on HiDPI
* systems, it may be different from @ref windowSize(). Expects that a
* window is already created. See @ref Platform-GlfwApplication-dpi for
* more information.
*
* @note This function is available only if Magnum is compiled with
* @ref MAGNUM_TARGET_GL enabled (done by default). See
* @ref building-features for more information.
*
* @see @ref dpiScaling()
*/
Vector2i framebufferSize() const;
#endif
/**
* @brief DPI scaling
*
* How the content should be scaled relative to system defaults for
* given @ref windowSize(). If a window is not created yet, returns
* zero vector, use @ref dpiScaling(const Configuration&) const for
* calculating a value independently. See @ref Platform-GlfwApplication-dpi
* for more information.
* @see @ref framebufferSize()
*/
Vector2 dpiScaling() const { return _dpiScaling; }
/**
* @brief DPI scaling for given configuration
*
* Calculates DPI scaling that would be used when creating a window
* with given @p configuration. Takes into account DPI scaling policy
* and custom scaling specified on the command-line. See
* @ref Platform-GlfwApplication-dpi for more information.
*/
Vector2 dpiScaling(const Configuration& configuration) const;
/**
* @brief Swap buffers
*
* Paints currently rendered framebuffer on screen.
*/
void swapBuffers() { glfwSwapBuffers(_window); }
/**
* @brief Set swap interval
*
* Set @cpp 0 @ce for no VSync, @cpp 1 @ce for enabled VSync. Some
* platforms support @cpp -1 @ce for late swap tearing. Default is
* driver-dependent.
*/
void setSwapInterval(Int interval);
/** @copydoc Sdl2Application::redraw() */
void redraw() { _flags |= Flag::Redraw; }
private:
/**
* @brief Viewport event
*
* Called when window size changes. The default implementation does
* nothing. If you want to respond to size changes, you should pass the
* new size to @ref GL::DefaultFramebuffer::setViewport() (if using
* OpenGL) and possibly elsewhere (to
* @ref SceneGraph::Camera::setViewport(), other framebuffers...).
*
* Note that this function might not get called at all if the window
* size doesn't change. You should configure the initial state of your
* cameras, framebuffers etc. in application constructor rather than
* relying on this function to be called. Size of the window can be
* retrieved using @ref windowSize(), size of the backing framebuffer
* via @ref framebufferSize() and DPI scaling using @ref dpiScaling().
* See @ref Platform-GlfwApplication-dpi for detailed info about these
* values.
*/
virtual void viewportEvent(ViewportEvent& event);
#ifdef MAGNUM_BUILD_DEPRECATED
/** @brief @copybrief viewportEvent(ViewportEvent&)
* @deprecated Use @ref viewportEvent(ViewportEvent&) instead.
* To preserve backwards compatibility, this function is called
* from @ref viewportEvent(ViewportEvent&) with
* @ref ViewportEvent::windowSize() passed to @p size. Overriding
* the new function will cause this function to not be called
* anymore.
*/
virtual CORRADE_DEPRECATED("use viewportEvent(ViewportEvent&) instead") void viewportEvent(const Vector2i& size);
#endif
/** @copydoc Sdl2Application::drawEvent() */
virtual void drawEvent() = 0;
/*@}*/
/** @{ @name Keyboard handling */
/** @copydoc Sdl2Application::keyPressEvent() */
virtual void keyPressEvent(KeyEvent& event);
/** @copydoc Sdl2Application::keyReleaseEvent() */
virtual void keyReleaseEvent(KeyEvent& event);
/*@}*/
/** @{ @name Mouse handling */
public:
/** @brief Warp mouse cursor to given coordinates */
void warpCursor(const Vector2i& position) {
glfwSetCursorPos(_window, Double(position.x()), Double(position.y()));
}
private:
/** @copydoc Sdl2Application::mousePressEvent() */
virtual void mousePressEvent(MouseEvent& event);
/** @copydoc Sdl2Application::mouseReleaseEvent() */
virtual void mouseReleaseEvent(MouseEvent& event);
/**
* @brief Mouse move event
*
* Called when any mouse button is pressed and mouse is moved. Default
* implementation does nothing.
*/
virtual void mouseMoveEvent(MouseMoveEvent& event);
/** @copydoc Sdl2Application::mouseScrollEvent() */
virtual void mouseScrollEvent(MouseScrollEvent& event);
/*@}*/
/** @{ @name Text input handling */
public:
/**
* @brief Whether text input is active
*
* If text input is active, text input events go to
* @ref textInputEvent().
* @see @ref startTextInput(), @ref stopTextInput()
*/
bool isTextInputActive() const { return !!(_flags & Flag::TextInputActive); }
/**
* @brief Start text input
*
* Starts text input that will go to @ref textInputEvent().
* @see @ref stopTextInput(), @ref isTextInputActive()
*/
void startTextInput() { _flags |= Flag::TextInputActive; }
/**
* @brief Stop text input
*
* Stops text input that went to @ref textInputEvent().
* @see @ref startTextInput(), @ref isTextInputActive(),
* @ref textInputEvent()
*/
void stopTextInput() { _flags &= ~Flag::TextInputActive; }
private:
/**
* @brief Text input event
*
* Called when text input is active and the text is being input.
* @see @ref isTextInputActive()
*/
virtual void textInputEvent(TextInputEvent& event);
/*@}*/
/** @{ @name Special events */
/**
* @brief Exit event
*
* If implemented, it allows the application to react to an application
* exit (for example to save its internal state) and suppress it as
* well (for example to show a exit confirmation dialog). The default
* implementation calls @ref ExitEvent::setAccepted() on @p event,
* which tells the application that it's safe to exit.
*/
virtual void exitEvent(ExitEvent& event);
/*@}*/
private:
enum class Flag: UnsignedByte {
Redraw = 1 << 0,
TextInputActive = 1 << 1
};
typedef Containers::EnumSet<Flag> Flags;
CORRADE_ENUMSET_FRIEND_OPERATORS(Flags)
void setupCallbacks();
/* These are saved from command-line arguments */
bool _verboseLog{};
Implementation::GlfwDpiScalingPolicy _commandLineDpiScalingPolicy{};
Vector2 _commandLineDpiScaling;
Vector2 _dpiScaling;
GLFWwindow* _window{nullptr};
Flags _flags;
#ifdef MAGNUM_TARGET_GL
std::unique_ptr<Platform::GLContext> _context;
#endif
};
CORRADE_ENUMSET_OPERATORS(GlfwApplication::Flags)
#ifdef MAGNUM_TARGET_GL
/**
@brief OpenGL context configuration
The created window is always with double-buffered OpenGL context.
@note This function is available only if Magnum is compiled with
@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
for more information.
@see @ref GlfwApplication(), @ref create(), @ref tryCreate()
*/
class GlfwApplication::GLConfiguration {
public:
/**
* @brief Context flag
*
* @see @ref Flags, @ref setFlags(), @ref Context::Flag
*/
enum class Flag: UnsignedByte {
#ifndef MAGNUM_TARGET_GLES
/**
* Forward compatible context
*
* @requires_gl Core/compatibility profile distinction and forward
* compatibility applies only to desktop GL.
*/
ForwardCompatible = 1 << 0,
#endif
#if defined(DOXYGEN_GENERATING_OUTPUT) || defined(GLFW_CONTEXT_NO_ERROR)
/**
* Specifies whether errors should be generated by the context.
* If enabled, situations that would have generated errors instead
* cause undefined behavior.
*
* @note Supported since GLFW 3.2.
*/
NoError = 1 << 1,
#endif
Debug = 1 << 2, /**< Debug context */
Stereo = 1 << 3 /**< Stereo rendering */
};
/**
* @brief Context flags
*
* @see @ref setFlags()
*/
typedef Containers::EnumSet<Flag> Flags;
explicit GLConfiguration();
~GLConfiguration();
/** @brief Context flags */
Flags flags() const { return _flags; }
/**
* @brief Set context flags
* @return Reference to self (for method chaining)
*
* Default is @ref Flag::ForwardCompatible on desktop GL and no flags
* on OpenGL ES.
* @see @ref addFlags(), @ref clearFlags(), @ref GL::Context::flags()
*/
GLConfiguration& setFlags(Flags flags) {
_flags = flags;
return *this;
}
/**
* @brief Add context flags
* @return Reference to self (for method chaining)
*
* Unlike @ref setFlags(), ORs the flags with existing instead of
* replacing them. Useful for preserving the defaults.
* @see @ref clearFlags()
*/
GLConfiguration& addFlags(Flags flags) {
_flags |= flags;
return *this;
}
/**
* @brief Clear context flags
* @return Reference to self (for method chaining)
*
* Unlike @ref setFlags(), ANDs the inverse of @p flags with existing
* instead of replacing them. Useful for removing default flags.
* @see @ref addFlags()
*/
GLConfiguration& clearFlags(Flags flags) {
_flags &= ~flags;
return *this;
}
/** @brief Context version */
GL::Version version() const { return _version; }
/**
* @brief Set context version
*
* If requesting version greater or equal to OpenGL 3.2, core profile
* is used. The created context will then have any version which is
* backwards-compatible with requested one. Default is
* @ref GL::Version::None, i.e. any provided version is used.
*/
GLConfiguration& setVersion(GL::Version version) {
_version = version;
return *this;
}
/** @brief Color buffer size */
Vector4i colorBufferSize() const { return _colorBufferSize; }
/**
* @brief Set color buffer size
*
* Default is @cpp {8, 8, 8, 0} @ce (8-bit-per-channel RGB, no alpha).
* @see @ref setDepthBufferSize(), @ref setStencilBufferSize()
*/
GLConfiguration& setColorBufferSize(const Vector4i& size) {
_colorBufferSize = size;
return *this;
}
/** @brief Depth buffer size */
Int depthBufferSize() const { return _depthBufferSize; }
/**
* @brief Set depth buffer size
*
* Default is @cpp 24 @ce bits.
* @see @ref setColorBufferSize(), @ref setStencilBufferSize()
*/
GLConfiguration& setDepthBufferSize(Int size) {
_depthBufferSize = size;
return *this;
}
/** @brief Stencil buffer size */
Int stencilBufferSize() const { return _stencilBufferSize; }
/**
* @brief Set stencil buffer size
*
* Default is @cpp 0 @ce bits (i.e., no stencil buffer).
* @see @ref setColorBufferSize(), @ref setDepthBufferSize()
*/
GLConfiguration& setStencilBufferSize(Int size) {
_stencilBufferSize = size;
return *this;
}
/** @brief Sample count */
Int sampleCount() const { return _sampleCount; }
/**
* @brief Set sample count
* @return Reference to self (for method chaining)
*
* Default is @cpp 0 @ce, thus no multisampling. The actual sample
* count is ignored, GLFW either enables it or disables. See also
* @ref GL::Renderer::Feature::Multisampling.
*/
GLConfiguration& setSampleCount(Int count) {
_sampleCount = count;
return *this;
}
/** @brief sRGB-capable default framebuffer */
bool isSrgbCapable() const { return _srgbCapable; }
/**
* @brief Set sRGB-capable default framebuffer
*
* Default is @cpp false @ce. See also
* @ref GL::Renderer::Feature::FramebufferSrgb.
* @return Reference to self (for method chaining)
*/
GLConfiguration& setSrgbCapable(bool enabled) {
_srgbCapable = enabled;
return *this;
}
#ifdef MAGNUM_BUILD_DEPRECATED
/**
* @brief @copybrief isSrgbCapable()
* @deprecated Use @ref isSrgbCapable() instead.
*/
CORRADE_DEPRECATED("use isSrgbCapable() instead") bool isSRGBCapable() const { return isSrgbCapable(); }
/**
* @brief @copybrief setSrgbCapable()
* @deprecated Use @ref setSrgbCapable() instead.
*/
CORRADE_DEPRECATED("use setSrgbCapable() instead") GLConfiguration& setSRGBCapable(bool enabled) {
return setSrgbCapable(enabled);
}
#endif
private:
Vector4i _colorBufferSize;
Int _depthBufferSize, _stencilBufferSize;
Int _sampleCount;
GL::Version _version;
Flags _flags;
bool _srgbCapable;
};
CORRADE_ENUMSET_OPERATORS(GlfwApplication::GLConfiguration::Flags)
#endif
namespace Implementation {
enum class GlfwDpiScalingPolicy: UnsignedByte {
/* Using 0 for an "unset" value */
#ifdef CORRADE_TARGET_APPLE
Framebuffer = 1,
#endif
#ifndef CORRADE_TARGET_APPLE
Virtual = 2,
Physical = 3,
#endif
Default
#ifdef CORRADE_TARGET_APPLE
= Framebuffer
#else
= Virtual
#endif
};
}
/**
@brief Configuration
@see @ref GlfwApplication(), @ref create(), @ref tryCreate()
*/
class GlfwApplication::Configuration {
public:
#if defined(MAGNUM_BUILD_DEPRECATED) && defined(MAGNUM_TARGET_GL)
/** @brief @copybrief GLConfiguration::Flag
* @deprecated Use @ref GLConfiguration::Flag instead.
*/
typedef GLConfiguration::Flag Flag;
/** @brief @copybrief GLConfiguration::Flags
* @deprecated Use @ref GLConfiguration::Flags instead.
*/
typedef GLConfiguration::Flags Flags;
#endif
/**
* @brief Window flag
*
* @see @ref WindowFlags, @ref setWindowFlags()
*/
enum class WindowFlag: UnsignedShort {
Fullscreen = 1 << 0, /**< Fullscreen window */
Resizable = 1 << 1, /**< Resizable window */
Hidden = 1 << 2, /**< Hidden window */
#if defined(DOXYGEN_GENERATING_OUTPUT) || defined(GLFW_MAXIMIZED)
/**
* Maximized window
*
* @note Supported since GLFW 3.2.
*/
Maximized = 1 << 3,
#endif
Minimized = 1 << 4, /**< Minimized window */
Floating = 1 << 5, /**< Window floating above others, top-most */
/**
* Automatically iconify (minimize) if fullscreen window loses
* input focus
*/
AutoIconify = 1 << 6,
Focused = 1 << 7, /**< Window has input focus */
#if defined(DOXYGEN_GENERATING_OUTPUT) || defined(GLFW_NO_API)
/**
* Do not create any GPU context. Use together with
* @ref GlfwApplication(const Arguments&),
* @ref GlfwApplication(const Arguments&, const Configuration&),
* @ref create(const Configuration&) or
* @ref tryCreate(const Configuration&) to prevent implicit
* creation of an OpenGL context.
*
* @note Supported since GLFW 3.2.
*/
Contextless = 1 << 8
#endif
};
/**
* @brief Window flags
*
* @see @ref setWindowFlags()
*/
typedef Containers::EnumSet<WindowFlag> WindowFlags;
/**
* @brief DPI scaling policy
*
* DPI scaling policy when requesting a particular window size. Can
* be overriden on command-line using `--magnum-dpi-scaling` or via
* the `MAGNUM_DPI_SCALING` environment variable.
* @see @ref setSize(), @ref Platform-Sdl2Application-dpi
*/
#ifdef DOXYGEN_GENERATING_OUTPUT
enum class DpiScalingPolicy: UnsignedByte {
/**
* Framebuffer DPI scaling. The window will have the same size as
* requested, but the framebuffer size will be different. Supported
* only on macOS and iOS and is also the only supported value
* there.
*/
Framebuffer,
/**
* Virtual DPI scaling. Scales the window based on UI scaling
* setting in the system. Falls back to
* @ref DpiScalingPolicy::Physical on platforms that don't support
* it. Supported only on desktop platforms (except macOS) and it's
* the default there.
*
* Equivalent to `--magnum-dpi-scaling virtual` passed on
* command-line.
*/
Virtual,
/**
* Physical DPI scaling. Takes the requested window size as a
* physical size that a window would have on platform's default DPI
* and scales it to have the same size on given display physical
* DPI. On platforms that don't have a concept of a window it
* causes the framebuffer to match screen pixels 1:1 without any
* scaling. Supported on desktop platforms except macOS and on
* mobile and web. Default on mobile and web.
*
* Equivalent to `--magnum-dpi-scaling physical` passed on
* command-line.
*/
Physical,
/**
* Default policy for current platform. Alias to one of
* @ref DpiScalingPolicy::Framebuffer, @ref DpiScalingPolicy::Virtual
* or @ref DpiScalingPolicy::Physical depending on platform. See
* @ref Platform-Sdl2Application-dpi for details.
*/
Default
};
#else
typedef Implementation::GlfwDpiScalingPolicy DpiScalingPolicy;
#endif
/** @brief Cursor mode */
enum class CursorMode: Int {
/** Visible unconstrained cursor */
Normal = GLFW_CURSOR_NORMAL,
/** Hidden cursor */
Hidden = GLFW_CURSOR_HIDDEN,
/** Cursor hidden and locked window */
Disabled = GLFW_CURSOR_DISABLED
};
/*implicit*/ Configuration();
~Configuration();
/** @brief Window title */
std::string title() const { return _title; }
/**
* @brief Set window title
* @return Reference to self (for method chaining)
*
* Default is @cpp "Magnum GLFW Application" @ce.
*/
Configuration& setTitle(std::string title) {
_title = std::move(title);
return *this;
}
/** @brief Window size */
Vector2i size() const { return _size; }
/**
* @brief DPI scaling policy
*
* If @ref dpiScaling() is non-zero, it has a priority over this value.
* The `--magnum-dpi-scaling` command-line option has a priority over
* any application-set value.
* @see @ref setSize(const Vector2i&, DpiScalingPolicy)
*/
DpiScalingPolicy dpiScalingPolicy() const { return _dpiScalingPolicy; }
/**
* @brief Custom DPI scaling
*
* If zero, then @ref dpiScalingPolicy() has a priority over this
* value. The `--magnum-dpi-scaling` command-line option has a priority
* over any application-set value.
* @see @ref setSize(const Vector2i&, const Vector2&)
* @todo change this on a DPI change event (GLFW 3.3 has a callback:
* https://github.com/mosra/magnum/issues/243#issuecomment-388384089)
*/
Vector2 dpiScaling() const { return _dpiScaling; }
/**
* @brief Set window size
* @param size Desired window size
* @param dpiScalingPolicy Policy based on which DPI scaling will be set
* @return Reference to self (for method chaining)
*
* Default is @cpp {800, 600} @ce. See @ref Platform-GlfwApplication-dpi
* for more information.
* @see @ref setSize(const Vector2i&, const Vector2&)
*/
Configuration& setSize(const Vector2i& size, DpiScalingPolicy dpiScalingPolicy = DpiScalingPolicy::Default) {
_size = size;
_dpiScalingPolicy = dpiScalingPolicy;
return *this;
}
/**
* @brief Set window size with custom DPI scaling
* @param size Desired window size
* @param dpiScaling Custom DPI scaling value
*
* Compared to @ref setSize(const Vector2i&, DpiScalingPolicy) which
* autodetects the DPI scaling value according to given policy, this
* function sets the DPI scaling directly. The resulting
* @ref GlfwApplication::windowSize() is @cpp size*dpiScaling @ce and
* @ref GlfwApplication::dpiScaling() is @p dpiScaling.
*/
Configuration& setSize(const Vector2i& size, const Vector2& dpiScaling) {
_size = size;
_dpiScaling = dpiScaling;
return *this;
}
/** @brief Window flags */
WindowFlags windowFlags() const {
return _windowFlags;
}
/**
* @brief Set window flags
* @return Reference to self (for method chaining)
*
* Default is @ref WindowFlag::Focused.
*/
Configuration& setWindowFlags(WindowFlags windowFlags) {
_windowFlags = windowFlags;
return *this;
}
/** @brief Cursor mode */
CursorMode cursorMode() const {
return _cursorMode;
}
/**
* @brief Set cursor mode
* @return Reference to self (for method chaining)
*
* Default is @ref CursorMode::Normal.
*/
Configuration& setCursorMode(CursorMode cursorMode) {
_cursorMode = cursorMode;
return *this;
}
#if defined(MAGNUM_BUILD_DEPRECATED) && defined(MAGNUM_TARGET_GL)
/** @brief @copybrief GLConfiguration::flags()
* @deprecated Use @ref GLConfiguration::flags() instead.
*/
CORRADE_DEPRECATED("use GLConfiguration::flags() instead") GLConfiguration::Flags flags() const { return _flags; }
/** @brief @copybrief GLConfiguration::setFlags()
* @deprecated Use @ref GLConfiguration::setFlags() instead.
*/
CORRADE_DEPRECATED("use GLConfiguration::setFlags() instead") Configuration& setFlags(GLConfiguration::Flags flags) {
_flags = flags;
return *this;
}
/** @brief @copybrief GLConfiguration::version()
* @deprecated Use @ref GLConfiguration::version() instead.
*/
CORRADE_DEPRECATED("use GLConfiguration::version() instead") GL::Version version() const { return _version; }
/** @brief @copybrief GLConfiguration::setVersion()
* @deprecated Use @ref GLConfiguration::setVersion() instead.
*/
CORRADE_DEPRECATED("use GLConfiguration::setVersion() instead") Configuration& setVersion(GL::Version version) {
_version = version;
return *this;
}
/** @brief @copybrief GLConfiguration::sampleCount()
* @deprecated Use @ref GLConfiguration::sampleCount() instead.
*/
CORRADE_DEPRECATED("use GLConfiguration::sampleCount() instead") Int sampleCount() const { return _sampleCount; }
/** @brief @copybrief GLConfiguration::setSampleCount()
* @deprecated Use @ref GLConfiguration::setSampleCount() instead.
*/
CORRADE_DEPRECATED("use GLConfiguration::setSampleCount() instead") Configuration& setSampleCount(Int count) {
_sampleCount = count;
return *this;
}
/** @brief @copybrief GLConfiguration::isSrgbCapable()
* @deprecated Use @ref GLConfiguration::isSrgbCapable() instead.
*/
CORRADE_DEPRECATED("use GLConfiguration::isSRGBCapable() instead") bool isSRGBCapable() const {
return _srgbCapable;
}
/** @brief @copybrief GLConfiguration::setSrgbCapable()
* @deprecated Use @ref GLConfiguration::setSrgbCapable() instead.
*/
CORRADE_DEPRECATED("use GLConfiguration::setSrgbCapable() instead") Configuration& setSRGBCapable(bool enabled) {
_srgbCapable = enabled;
return *this;
}
#endif
private:
std::string _title;
Vector2i _size;
WindowFlags _windowFlags;
DpiScalingPolicy _dpiScalingPolicy;
Vector2 _dpiScaling;
CursorMode _cursorMode;
#if defined(MAGNUM_BUILD_DEPRECATED) && defined(MAGNUM_TARGET_GL)
Int _sampleCount;
GL::Version _version;
Flags _flags;
bool _srgbCapable;
#endif
};
CORRADE_ENUMSET_OPERATORS(GlfwApplication::Configuration::WindowFlags)
/**
@brief Exit event
@see @ref exitEvent()
*/
class GlfwApplication::ExitEvent {
public:
/** @brief Copying is not allowed */
ExitEvent(const ExitEvent&) = delete;
/** @brief Moving is not allowed */
ExitEvent(ExitEvent&&) = delete;
/** @brief Copying is not allowed */
ExitEvent& operator=(const ExitEvent&) = delete;
/** @brief Moving is not allowed */
ExitEvent& operator=(ExitEvent&&) = delete;
/** @brief Whether the event is accepted */
bool isAccepted() const { return _accepted; }
/**
* @brief Set event as accepted
*
* If the event is ignored (i.e., not set as accepted) in
* @ref exitEvent(), the application won't exit. Default implementation
* of @ref exitEvent() accepts the event.
*/
void setAccepted(bool accepted = true) { _accepted = accepted; }
private:
friend GlfwApplication;
explicit ExitEvent(): _accepted(false) {}
bool _accepted;
};
/**
@brief Viewport event
@see @ref viewportEvent()
*/
class GlfwApplication::ViewportEvent {
public:
/**
* @brief Window size
*
* On some platforms with HiDPI displays, window size can be different
* from @ref framebufferSize(). See @ref Platform-GlfwApplication-dpi
* for more information.
* @see @ref GlfwApplication::windowSize()
*/
Vector2i windowSize() const { return _windowSize; }
/**
* @brief Framebuffer size
*
* On some platforms with HiDPI displays, framebuffer size can be
* different from @ref windowSize(). See
* @ref Platform-GlfwApplication-dpi for more information.
* @see @ref GlfwApplication::framebufferSize()
*/
Vector2i framebufferSize() const { return _framebufferSize; }
/**
* @brief DPI scaling
*
* On some platforms moving an app between displays can result in DPI
* scaling value being changed in tandem with a window/framebuffer
* size. Simply resizing a window doesn't change the DPI scaling value.
* See @ref Platform-GlfwApplication-dpi for more information.
* @see @ref GlfwApplication::dpiScaling()
*/
Vector2 dpiScaling() const { return _dpiScaling; }
private:
friend GlfwApplication;
explicit ViewportEvent(const Vector2i& windowSize, const Vector2i& framebufferSize, const Vector2& dpiScaling): _windowSize{windowSize}, _framebufferSize{framebufferSize}, _dpiScaling{dpiScaling} {}
Vector2i _windowSize, _framebufferSize;
Vector2 _dpiScaling;
};
/**
@brief Base for input events
@see @ref KeyEvent, @ref MouseEvent, @ref MouseMoveEvent, @ref keyPressEvent(),
@ref mousePressEvent(), @ref mouseReleaseEvent(), @ref mouseMoveEvent()
*/
class GlfwApplication::InputEvent {
public:
/**
* @brief Modifier
*
* @see @ref Modifiers, @ref KeyEvent::modifiers(),
* @ref MouseEvent::modifiers()
*/
enum class Modifier: Int {
/**
* Shift
*
* @see @ref KeyEvent::Key::LeftShift, @ref KeyEvent::Key::RightShift
*/
Shift = GLFW_MOD_SHIFT,
/**
* Ctrl
*
* @see @ref KeyEvent::Key::LeftCtrl, @ref KeyEvent::Key::RightCtrl
*/
Ctrl = GLFW_MOD_CONTROL,
/**
* Alt
*
* @see @ref KeyEvent::Key::LeftAlt, @ref KeyEvent::Key::RightAlt
*/
Alt = GLFW_MOD_ALT,
/**
* Super key (Windows/⌘)
*
* @see @ref KeyEvent::Key::LeftSuper, @ref KeyEvent::Key::RightSuper
*/
Super = GLFW_MOD_SUPER
};
/**
* @brief Set of modifiers
*
* @see @ref KeyEvent::modifiers(), @ref MouseEvent::modifiers(),
* @ref MouseMoveEvent::modifiers()
*/
typedef Containers::EnumSet<Modifier> Modifiers;
/** @brief Copying is not allowed */
InputEvent(const InputEvent&) = delete;
/** @brief Moving is not allowed */
InputEvent(InputEvent&&) = delete;
/** @brief Copying is not allowed */
InputEvent& operator=(const InputEvent&) = delete;
/** @brief Moving is not allowed */
InputEvent& operator=(InputEvent&&) = delete;
/** @copydoc Sdl2Application::InputEvent::setAccepted() */
void setAccepted(bool accepted = true) { _accepted = accepted; }
/** @copydoc Sdl2Application::InputEvent::isAccepted() */
bool isAccepted() const { return _accepted; }
protected:
explicit InputEvent(): _accepted(false) {}
~InputEvent() = default;
private:
bool _accepted;
};
CORRADE_ENUMSET_OPERATORS(GlfwApplication::InputEvent::Modifiers)
/**
@brief Key event
@see @ref keyPressEvent(), @ref keyReleaseEvent()
*/
class GlfwApplication::KeyEvent: public GlfwApplication::InputEvent {
friend GlfwApplication;
public:
/**
* @brief Key
*
* @see @ref key()
*/
enum class Key: Int {
Unknown = GLFW_KEY_UNKNOWN, /**< Unknown key */
/**
* Left Shift
*
* @see @ref InputEvent::Modifier::Shift
*/
LeftShift = GLFW_KEY_LEFT_SHIFT,
/**
* Right Shift
*
* @see @ref InputEvent::Modifier::Shift
*/
RightShift = GLFW_KEY_RIGHT_SHIFT,
/**
* Left Ctrl
*
* @see @ref InputEvent::Modifier::Ctrl
*/
LeftCtrl = GLFW_KEY_LEFT_CONTROL,
/**
* Right Ctrl
*
* @see @ref InputEvent::Modifier::Ctrl
*/
RightCtrl = GLFW_KEY_RIGHT_CONTROL,
/**
* Left Alt
*
* @see @ref InputEvent::Modifier::Alt
*/
LeftAlt = GLFW_KEY_LEFT_ALT,
/**
* Right Alt
*
* @see @ref InputEvent::Modifier::Alt
*/
RightAlt = GLFW_KEY_RIGHT_ALT,
/**
* Left Super key (Windows/⌘)
*
* @see @ref InputEvent::Modifier::Super
*/
LeftSuper = GLFW_KEY_LEFT_SUPER,
/**
* Right Super key (Windows/⌘)
*
* @see @ref InputEvent::Modifier::Super
*/
RightSuper = GLFW_KEY_RIGHT_SUPER,
Enter = GLFW_KEY_ENTER, /**< Enter */
Esc = GLFW_KEY_ESCAPE, /**< Escape */
Up = GLFW_KEY_UP, /**< Up arrow */
Down = GLFW_KEY_DOWN, /**< Down arrow */
Left = GLFW_KEY_LEFT, /**< Left arrow */
Right = GLFW_KEY_RIGHT, /**< Right arrow */
Home = GLFW_KEY_HOME, /**< Home */
End = GLFW_KEY_END, /**< End */
PageUp = GLFW_KEY_PAGE_UP, /**< Page up */
PageDown = GLFW_KEY_PAGE_DOWN, /**< Page down */
Backspace = GLFW_KEY_BACKSPACE, /**< Backspace */
Insert = GLFW_KEY_INSERT, /**< Insert */
Delete = GLFW_KEY_DELETE, /**< Delete */
F1 = GLFW_KEY_F1, /**< F1 */
F2 = GLFW_KEY_F2, /**< F2 */
F3 = GLFW_KEY_F3, /**< F3 */
F4 = GLFW_KEY_F4, /**< F4 */
F5 = GLFW_KEY_F5, /**< F5 */
F6 = GLFW_KEY_F6, /**< F6 */
F7 = GLFW_KEY_F7, /**< F7 */
F8 = GLFW_KEY_F8, /**< F8 */
F9 = GLFW_KEY_F9, /**< F9 */
F10 = GLFW_KEY_F10, /**< F10 */
F11 = GLFW_KEY_F11, /**< F11 */
F12 = GLFW_KEY_F12, /**< F12 */
Space = GLFW_KEY_SPACE, /**< Space */
Tab = GLFW_KEY_TAB, /**< Tab */
Comma = GLFW_KEY_COMMA, /**< Comma */
Period = GLFW_KEY_PERIOD, /**< Period */
Minus = GLFW_KEY_MINUS, /**< Minus */
/* Note: This may only be represented as SHIFT + = */
Plus = '+', /**< Plus */
Slash = GLFW_KEY_SLASH, /**< Slash */
/* Note: This may only be represented as SHIFT + 5 */
Percent = '%', /**< Percent */
Semicolon = GLFW_KEY_SEMICOLON, /**< Semicolon */
#ifdef MAGNUM_BUILD_DEPRECATED
/** Semicolon
* @deprecated Use @ref Key::Semicolon instead.
*/
Smicolon CORRADE_DEPRECATED_ENUM("use Key::Semicolon instead") = Semicolon,
#endif
Equal = GLFW_KEY_EQUAL, /**< Equal */
Zero = GLFW_KEY_0, /**< Zero */
One = GLFW_KEY_1, /**< One */
Two = GLFW_KEY_2, /**< Two */
Three = GLFW_KEY_3, /**< Three */
Four = GLFW_KEY_4, /**< Four */
Five = GLFW_KEY_5, /**< Five */
Six = GLFW_KEY_6, /**< Six */
Seven = GLFW_KEY_7, /**< Seven */
Eight = GLFW_KEY_8, /**< Eight */
Nine = GLFW_KEY_9, /**< Nine */
A = GLFW_KEY_A, /**< Letter A */
B = GLFW_KEY_B, /**< Letter B */
C = GLFW_KEY_C, /**< Letter C */
D = GLFW_KEY_D, /**< Letter D */
E = GLFW_KEY_E, /**< Letter E */
F = GLFW_KEY_F, /**< Letter F */
G = GLFW_KEY_G, /**< Letter G */
H = GLFW_KEY_H, /**< Letter H */
I = GLFW_KEY_I, /**< Letter I */
J = GLFW_KEY_J, /**< Letter J */
K = GLFW_KEY_K, /**< Letter K */
L = GLFW_KEY_L, /**< Letter L */
M = GLFW_KEY_M, /**< Letter M */
N = GLFW_KEY_N, /**< Letter N */
O = GLFW_KEY_O, /**< Letter O */
P = GLFW_KEY_P, /**< Letter P */
Q = GLFW_KEY_Q, /**< Letter Q */
R = GLFW_KEY_R, /**< Letter R */
S = GLFW_KEY_S, /**< Letter S */
T = GLFW_KEY_T, /**< Letter T */
U = GLFW_KEY_U, /**< Letter U */
V = GLFW_KEY_V, /**< Letter V */
W = GLFW_KEY_W, /**< Letter W */
X = GLFW_KEY_X, /**< Letter X */
Y = GLFW_KEY_Y, /**< Letter Y */
Z = GLFW_KEY_Z, /**< Letter Z */
CapsLock = GLFW_KEY_CAPS_LOCK, /**< Caps lock */
ScrollLock = GLFW_KEY_SCROLL_LOCK, /**< Scroll lock */
NumLock = GLFW_KEY_NUM_LOCK, /**< Num lock */
PrintScreen = GLFW_KEY_PRINT_SCREEN,/**< Print screen */
Pause = GLFW_KEY_PAUSE, /**< Pause */
Menu = GLFW_KEY_MENU, /**< Menu */
NumZero = GLFW_KEY_KP_0, /**< Numpad zero */
NumOne = GLFW_KEY_KP_1, /**< Numpad one */
NumTwo = GLFW_KEY_KP_2, /**< Numpad two */
NumThree = GLFW_KEY_KP_3, /**< Numpad three */
NumFour = GLFW_KEY_KP_4, /**< Numpad four */
NumFive = GLFW_KEY_KP_5, /**< Numpad five */
NumSix = GLFW_KEY_KP_6, /**< Numpad six */
NumSeven = GLFW_KEY_KP_7, /**< Numpad seven */
NumEight = GLFW_KEY_KP_8, /**< Numpad eight */
NumNine = GLFW_KEY_KP_9, /**< Numpad nine */
NumDecimal = GLFW_KEY_KP_DECIMAL, /**< Numpad decimal */
NumDivide = GLFW_KEY_KP_DIVIDE, /**< Numpad divide */
NumMultiply = GLFW_KEY_KP_MULTIPLY, /**< Numpad multiply */
NumSubtract = GLFW_KEY_KP_SUBTRACT, /**< Numpad subtract */
NumAdd = GLFW_KEY_KP_ADD, /**< Numpad add */
NumEnter = GLFW_KEY_KP_ENTER, /**< Numpad enter */
NumEqual = GLFW_KEY_KP_EQUAL /**< Numpad equal */
};
#if defined(DOXYGEN_GENERATING_OUTPUT) || GLFW_VERSION_MAJOR*100 + GLFW_VERSION_MINOR >= 302
/**
* @brief Name for given key
*
* Human-readable localized UTF-8 name for given @p key, intended for
* displaying to the user in e.g. key binding configuration. If there
* is no name for given key, empty string is returned.
* @see @ref keyName(Key)
* @note Supported since GLFW 3.2.
*/
static std::string keyName(Key key);
#endif
/** @copydoc Sdl2Application::KeyEvent::key() */
Key key() const { return _key; }
#if defined(DOXYGEN_GENERATING_OUTPUT) || GLFW_VERSION_MAJOR*100 + GLFW_VERSION_MINOR >= 302
/**
* @brief Key name
*
* Human-readable localized UTF-8 name for the key returned by
* @ref key(), intended for displaying to the user in e.g.
* key binding configuration. If there is no name for that key, empty
* string is returned.
* @see @ref keyName(Key)
* @note Supported since GLFW 3.2.
*/
std::string keyName() const;
#endif
/** @brief Modifiers */
Modifiers modifiers() const { return _modifiers; }
/** @copydoc Sdl2Application::KeyEvent::isRepeated() */
bool isRepeated() const { return _repeated; }
private:
explicit KeyEvent(Key key, Modifiers modifiers, bool repeated): _key{key}, _modifiers{modifiers}, _repeated{repeated} {}
const Key _key;
const Modifiers _modifiers;
const bool _repeated;
};
/**
@brief Mouse event
@see @ref MouseMoveEvent, @ref MouseScrollEvent, @ref mousePressEvent(),
@ref mouseReleaseEvent()
*/
class GlfwApplication::MouseEvent: public GlfwApplication::InputEvent {
friend GlfwApplication;
public:
/**
* @brief Mouse button
*
* @see @ref button()
*/
enum class Button: int {
Left = GLFW_MOUSE_BUTTON_LEFT, /**< Left button */
Middle = GLFW_MOUSE_BUTTON_MIDDLE, /**< Middle button */
Right = GLFW_MOUSE_BUTTON_RIGHT, /**< Right button */
Button1 = GLFW_MOUSE_BUTTON_1, /**< Mouse button 1 */
Button2 = GLFW_MOUSE_BUTTON_2, /**< Mouse button 2 */
Button3 = GLFW_MOUSE_BUTTON_3, /**< Mouse button 3 */
Button4 = GLFW_MOUSE_BUTTON_4, /**< Mouse button 4 */
Button5 = GLFW_MOUSE_BUTTON_5, /**< Mouse button 5 */
Button6 = GLFW_MOUSE_BUTTON_6, /**< Mouse button 6 */
Button7 = GLFW_MOUSE_BUTTON_7, /**< Mouse button 7 */
Button8 = GLFW_MOUSE_BUTTON_8, /**< Mouse button 8 */
};
/** @brief Button */
Button button() const { return _button; }
/** @brief Position */
Vector2i position() const { return _position; }
/** @brief Modifiers */
Modifiers modifiers() const { return _modifiers; }
private:
explicit MouseEvent(Button button, const Vector2i& position, Modifiers modifiers): _button{button}, _position{position}, _modifiers{modifiers} {}
const Button _button;
const Vector2i _position;
const Modifiers _modifiers;
};
/**
@brief Mouse move event
@see @ref MouseEvent, @ref MouseScrollEvent, @ref mouseMoveEvent()
*/
class GlfwApplication::MouseMoveEvent: public GlfwApplication::InputEvent {
friend GlfwApplication;
public:
/**
* @brief Mouse button
*
* @see @ref Buttons, @ref buttons()
*/
enum class Button: UnsignedInt {
Left = 1 << GLFW_MOUSE_BUTTON_LEFT, /**< Left button */
Middle = 1 << GLFW_MOUSE_BUTTON_MIDDLE, /**< Middle button */
Right = 1 << GLFW_MOUSE_BUTTON_RIGHT /**< Right button */
};
/**
* @brief Set of mouse buttons
*
* @see @ref buttons()
*/
typedef Containers::EnumSet<Button> Buttons;
/**
* @brief Mouse buttons
*
* Lazily populated on first request.
*/
Buttons buttons();
/** @brief Position */
Vector2i position() const { return _position; }
/**
* @brief Modifiers
*
* Lazily populated on first request.
*/
Modifiers modifiers();
private:
explicit MouseMoveEvent(GLFWwindow* window, const Vector2i& position): _window{window}, _position{position} {}
GLFWwindow* _window;
Containers::Optional<Buttons> _buttons;
const Vector2i _position;
Containers::Optional<Modifiers> _modifiers;
};
/**
@brief Mouse scroll event
@see @ref MouseEvent, @ref MouseMoveEvent, @ref mouseScrollEvent()
*/
class GlfwApplication::MouseScrollEvent: public GlfwApplication::InputEvent {
friend GlfwApplication;
public:
/** @brief Scroll offset */
Vector2 offset() const { return _offset; }
/**
* @brief Position
*
* Lazily populated on first request.
*/
Vector2i position();
/**
* @brief Modifiers
*
* Lazily populated on first request.
*/
Modifiers modifiers();
private:
explicit MouseScrollEvent(GLFWwindow* window, const Vector2& offset): _window{window}, _offset{offset} {}
GLFWwindow* _window;
const Vector2 _offset;
Containers::Optional<Vector2i> _position;
Containers::Optional<Modifiers> _modifiers;
};
/**
@brief Text input event
@see @ref textInputEvent()
*/
class GlfwApplication::TextInputEvent {
friend GlfwApplication;
public:
/** @brief Copying is not allowed */
TextInputEvent(const TextInputEvent&) = delete;
/** @brief Moving is not allowed */
TextInputEvent(TextInputEvent&&) = delete;
/** @brief Copying is not allowed */
TextInputEvent& operator=(const TextInputEvent&) = delete;
/** @brief Moving is not allowed */
TextInputEvent& operator=(TextInputEvent&&) = delete;
/** @brief Whether the event is accepted */
bool isAccepted() const { return _accepted; }
/**
* @brief Set event as accepted
*
* If the event is ignored (i.e., not set as accepted), it might be
* propagated elsewhere, for example to another screen when using
* @ref BasicScreenedApplication "ScreenedApplication". By default is
* each event ignored and thus propagated.
*/
void setAccepted(bool accepted = true) { _accepted = accepted; }
/** @brief Input text in UTF-8 */
Containers::ArrayView<const char> text() const { return _text; }
private:
explicit TextInputEvent(Containers::ArrayView<const char> text): _text{text}, _accepted{false} {}
Containers::ArrayView<const char> _text;
bool _accepted;
};
/** @hideinitializer
@brief Entry point for GLFW-based applications
@param className Class name
See @ref Magnum::Platform::GlfwApplication "Platform::GlfwApplication" for
usage information. This macro abstracts out platform-specific entry point code
and is equivalent to the following, see @ref portability-applications for more
information.
@code{.cpp}
int main(int argc, char** argv) {
className app({argc, argv});
return app.exec();
}
@endcode
When no other application header is included this macro is also aliased to
@cpp MAGNUM_APPLICATION_MAIN() @ce.
*/
#define MAGNUM_GLFWAPPLICATION_MAIN(className) \
int main(int argc, char** argv) { \
className app({argc, argv}); \
return app.exec(); \
}
#ifndef DOXYGEN_GENERATING_OUTPUT
#ifndef MAGNUM_APPLICATION_MAIN
typedef GlfwApplication Application;
typedef BasicScreen<GlfwApplication> Screen;
typedef BasicScreenedApplication<GlfwApplication> ScreenedApplication;
#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_GLFWAPPLICATION_MAIN(className)
#else
#undef MAGNUM_APPLICATION_MAIN
#endif
#endif
}}
#endif