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172 lines
6.5 KiB
172 lines
6.5 KiB
#ifndef Magnum_Platform_XEglApplication_h |
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#define Magnum_Platform_XEglApplication_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Platform::XEglApplication, macro @ref MAGNUM_XEGLAPPLICATION_MAIN() |
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*/ |
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#include "Magnum/configure.h" |
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#ifdef MAGNUM_TARGET_GL |
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#include "Magnum/Platform/Platform.h" |
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#include "Magnum/Platform/AbstractXApplication.h" |
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namespace Magnum { namespace Platform { |
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/** |
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@brief X/EGL application |
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@m_keywords{Application} |
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Application using pure X11 and EGL. Supports keyboard and mouse handling. |
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This application library is available on both desktop OpenGL and |
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@ref MAGNUM_TARGET_GLES "OpenGL ES" on Linux. |
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@section Platform-XEglApplication-bootstrap Bootstrap application |
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The usage is very similar to @ref Sdl2Application, for which fully contained |
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base application along with CMake setup is available, see its documentation for |
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more information. |
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@section Platform-XEglApplication-usage General usage |
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This application library depends on **X11** and **EGL** libraries and is built |
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if `MAGNUM_WITH_XEGLAPPLICATION` is enabled when building Magnum. To use this |
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library from CMake, put [FindEGL.cmake](https://github.com/mosra/magnum/blob/master/modules/FindEGL.cmake) |
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into your `modules/` directory, request the `XEglApplication` component of the |
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`Magnum` package and link to the `Magnum::XEglApplication` target: |
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@code{.cmake} |
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find_package(Magnum REQUIRED XEglApplication) |
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# ... |
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target_link_libraries(your-app PRIVATE Magnum::XEglApplication) |
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@endcode |
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Additionally, if you're using Magnum as a CMake subproject, do the following |
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* *before* calling @cmake find_package() @ce to ensure it's enabled, as the |
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library is not built by default: |
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@code{.cmake} |
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set(MAGNUM_WITH_XEGLAPPLICATION ON CACHE BOOL "" FORCE) |
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add_subdirectory(magnum EXCLUDE_FROM_ALL) |
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@endcode |
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If no other application is requested, you can also use the generic |
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`Magnum::Application` alias to simplify porting. Again, see @ref building and |
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@ref cmake for more information. |
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In C++ code you need to implement at least @ref drawEvent() to be able to draw |
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on the screen. The subclass can be then used directly in @cpp main() @ce |
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--- see convenience macro @ref MAGNUM_XEGLAPPLICATION_MAIN(). See @ref platform |
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for more information. |
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@code{.cpp} |
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class MyApplication: public Platform::XEglApplication { |
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// implement required methods... |
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}; |
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MAGNUM_XEGLAPPLICATION_MAIN(MyApplication) |
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@endcode |
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If no other application header is included, this class is also aliased to |
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@cpp Platform::Application @ce and the macro is aliased to |
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@cpp MAGNUM_APPLICATION_MAIN() @ce to simplify porting. |
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@note This class is available only if Magnum is compiled with |
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features |
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for more information. |
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*/ |
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class XEglApplication: public AbstractXApplication { |
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public: |
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/** |
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* @brief Construct with given configuration for OpenGL context |
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* @param arguments Application arguments |
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* @param configuration Application configuration |
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* @param glConfiguration OpenGL context configuration |
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* |
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* Creates application with default or user-specified configuration. |
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* See @ref AbstractXApplication::Configuration "Configuration" and |
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* @ref AbstractXApplication::GLConfiguration "GLConfiguration" for |
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* more information. The program exits if the context cannot be |
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* created, see @ref tryCreate() for an alternative. |
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*/ |
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explicit XEglApplication(const Arguments& arguments, const Configuration& configuration = Configuration{}, const GLConfiguration& glConfiguration = GLConfiguration{}); |
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/** @copydoc Sdl2Application::Sdl2Application(const Arguments&, NoCreateT) */ |
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explicit XEglApplication(const Arguments& arguments, NoCreateT); |
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protected: |
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/* Nobody will need to have (and delete) XEglApplication*, thus this is |
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faster than public pure virtual destructor */ |
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~XEglApplication(); |
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}; |
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/** @hideinitializer |
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@brief Entry point for X/EGL-based applications |
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@param className Class name |
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@m_keywords{MAGNUM_APPLICATION_MAIN()} |
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See @ref Magnum::Platform::XEglApplication "Platform::XEglApplication" for |
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usage information. This macro abstracts out platform-specific entry point code |
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and is equivalent to the following, see @ref portability-applications for more |
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information. |
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@code{.cpp} |
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int main(int argc, char** argv) { |
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className app({argc, argv}); |
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return app.exec(); |
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} |
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@endcode |
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When no other application header is included this macro is also aliased to |
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@cpp MAGNUM_APPLICATION_MAIN() @ce. |
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*/ |
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#define MAGNUM_XEGLAPPLICATION_MAIN(className) \ |
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int main(int argc, char** argv) { \ |
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className app({argc, argv}); \ |
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return app.exec(); \ |
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} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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#ifndef MAGNUM_APPLICATION_MAIN |
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typedef XEglApplication Application; |
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typedef BasicScreen<XEglApplication> Screen; |
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typedef BasicScreenedApplication<XEglApplication> ScreenedApplication; |
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#define MAGNUM_APPLICATION_MAIN(className) MAGNUM_XEGLAPPLICATION_MAIN(className) |
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#else |
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#undef MAGNUM_APPLICATION_MAIN |
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#endif |
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#endif |
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}} |
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#else |
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#error this header is available only in the OpenGL build |
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#endif |
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#endif
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