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#ifndef Magnum_Shapes_Plane_h
#define Magnum_Shapes_Plane_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class @ref Magnum::Shapes::Plane
*/
#include "Magnum/Magnum.h"
#include "Magnum/Math/Vector3.h"
#include "Magnum/Shapes/Shapes.h"
#include "Magnum/Shapes/visibility.h"
namespace Magnum { namespace Shapes {
/**
@brief Infinite plane, defined by position and normal (3D only)
Unlike other elements the plane expects uniform scaling. See @ref shapes for
brief introduction.
*/
class MAGNUM_SHAPES_EXPORT Plane {
public:
enum: UnsignedInt {
Dimensions = 3 /**< Dimension count */
};
/**
* @brief Default constructor
*
* Creates plane with zero-sized normal at origin.
*/
constexpr /*implicit*/ Plane() {}
/** @brief Constructor */
constexpr /*implicit*/ Plane(const Vector3& position, const Vector3& normal): _position(position), _normal(normal) {}
/** @brief Transformed shape */
Plane transformed(const Matrix4& matrix) const;
/** @brief Position */
constexpr Vector3 position() const { return _position; }
/** @brief Set position */
void setPosition(const Vector3& position) {
_position = position;
}
/** @brief Normal */
constexpr Vector3 normal() const { return _normal; }
/** @brief Set normal */
void setNormal(const Vector3& normal) {
_normal = normal;
}
/** @brief Collision occurence with line */
bool operator%(const Line3D& other) const;
/** @brief Collision occurence with line segment */
bool operator%(const LineSegment3D& other) const;
private:
Vector3 _position, _normal;
};
/** @collisionoccurenceoperator{Line,Plane} */
inline bool operator%(const Line3D& a, const Plane& b) { return b % a; }
/** @collisionoccurenceoperator{LineSegment,Plane} */
inline bool operator%(const LineSegment3D& a, const Plane& b) { return b % a; }
}}
#endif