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152 lines
4.0 KiB
152 lines
4.0 KiB
/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "Object.h" |
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#include <stack> |
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#include "Scene.h" |
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#include "Camera.h" |
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using namespace std; |
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namespace Magnum { |
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Object* Object::setParent(Object* parent) { |
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/* Skip if nothing to do or this is scene */ |
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if(_parent == parent || _parent == this) return this; |
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/* Add the object to children list of new parent */ |
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if(parent != nullptr) { |
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/* Only Fry can be his own grandfather */ |
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Object* p = parent; |
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while(p != nullptr && p->parent() != p) { |
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if(p == this) return this; |
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p = p->parent(); |
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} |
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parent->_children.insert(this); |
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} |
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/* Remove the object from old parent children list */ |
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if(_parent != nullptr) |
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_parent->_children.erase(this); |
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/* Set new parent */ |
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_parent = parent; |
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setDirty(); |
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return this; |
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} |
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Matrix4 Object::absoluteTransformation(Camera* camera) { |
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/* Shortcut for absolute transformation of camera relative to itself */ |
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if(camera == this) return Matrix4(); |
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Matrix4 t = _transformation; |
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Object* p = parent(); |
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while(p != nullptr) { |
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t = p->transformation()*t; |
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/* We got to the scene, multiply with camera matrix */ |
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if(p->parent() == p) { |
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if(camera) { |
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CORRADE_ASSERT(camera->scene() == scene(), "Object::absoluteTransformation(): the camera is not part of the same scene as object!", t) |
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t = camera->cameraMatrix()*t; |
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} |
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break; |
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} |
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p = p->parent(); |
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} |
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CORRADE_ASSERT(p != nullptr || camera == nullptr, "Object::absoluteTransformation(): the object is not part of camera scene!", t) |
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return t; |
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} |
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Object::~Object() { |
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/* Remove the object from parent's children */ |
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setParent(nullptr); |
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/* Delete all children */ |
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while(!_children.empty()) |
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delete *_children.begin(); |
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} |
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Scene* Object::scene() { |
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/* Goes up the family tree until it finds object which is parent of itself |
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(that's the scene) */ |
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Object* p = parent(); |
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while(p != nullptr) { |
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if(p->parent() == p) return static_cast<Scene*>(p); |
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p = p->parent(); |
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} |
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return nullptr; |
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} |
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Object* Object::setTransformation(const Matrix4& transformation) { |
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if(_parent == this) return this; |
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_transformation = transformation; |
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setDirty(); |
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return this; |
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} |
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void Object::setDirty() { |
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/* The object (and all its children) are already dirty, nothing to do */ |
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if(dirty) return; |
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dirty = true; |
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/* Make all children dirty */ |
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for(set<Object*>::iterator it = _children.begin(); it != _children.end(); ++it) |
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(*it)->setDirty(); |
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} |
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void Object::setClean() { |
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/* The object (and all its parents) are already clean, nothing to do */ |
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if(!dirty) return; |
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/* Collect all parents */ |
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stack<Object*> objects; |
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Object* p = this; |
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for(;;) { |
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objects.push(p); |
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/* Stop on root object / scene / clean object */ |
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if(p->parent() == nullptr || p->parent() == p || !p->parent()->isDirty()) |
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break; |
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p = p->parent(); |
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} |
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/* Call setClean(const Matrix4&) for every parent and also this object */ |
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Object* o = objects.top(); |
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objects.pop(); |
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Matrix4 absoluteTransformation = o->absoluteTransformation(); |
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o->clean(absoluteTransformation); |
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while(!objects.empty()) { |
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o = objects.top(); |
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objects.pop(); |
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absoluteTransformation = absoluteTransformation*o->transformation(); |
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o->clean(absoluteTransformation); |
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} |
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} |
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}
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