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#ifndef Magnum_MultisampleTexture_h
#define Magnum_MultisampleTexture_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#ifndef MAGNUM_TARGET_GLES2
/** @file
* @brief Class @ref Magnum::MultisampleTexture, typedef @ref Magnum::MultisampleTexture2D, @ref Magnum::MultisampleTexture2DArray
*/
#endif
#include "Magnum/AbstractTexture.h"
#include "Magnum/DimensionTraits.h"
#include "Magnum/Math/Vector3.h"
#ifndef MAGNUM_TARGET_GLES2
namespace Magnum {
namespace Implementation {
template<UnsignedInt> constexpr GLenum multisampleTextureTarget();
template<> constexpr GLenum multisampleTextureTarget<2>() { return GL_TEXTURE_2D_MULTISAMPLE; }
#ifndef MAGNUM_TARGET_GLES
template<> constexpr GLenum multisampleTextureTarget<3>() { return GL_TEXTURE_2D_MULTISAMPLE_ARRAY; }
#endif
template<UnsignedInt dimensions> VectorTypeFor<dimensions, Int> maxMultisampleTextureSize();
template<> MAGNUM_EXPORT Vector2i maxMultisampleTextureSize<2>();
#ifndef MAGNUM_TARGET_GLES
template<> MAGNUM_EXPORT Vector3i maxMultisampleTextureSize<3>();
#endif
}
/**
@brief Multisample texture sample locations
@see @ref MultisampleTexture::setStorage()
*/
enum class MultisampleTextureSampleLocations: GLboolean {
NotFixed = GL_FALSE,
Fixed = GL_TRUE
};
/**
@brief Mulitsample texture
Template class for 2D mulitsample texture and 2D multisample texture array.
Used only from shaders for manual multisample resolve and other operations. See
also @ref AbstractTexture documentation for more information.
## Usage
As multisample textures have no sampler state, the only thing you need is to
set storage:
@code
MultisampleTexture2D texture;
texture.setStorage(16, TextureFormat::RGBA8, {1024, 1024});
@endcode
In shader, the texture is used via `sampler2DMS`/`sampler2DMSArray`,
`isampler2DMS`/`isampler2DMSArray` or `usampler2DMS`/`usampler2DMSArray`. See
@ref AbstractShaderProgram documentation for more information about usage in
shaders.
@see @ref MultisampleTexture2D, @ref MultisampleTexture2DArray, @ref Texture,
@ref TextureArray, @ref CubeMapTexture, @ref CubeMapTextureArray,
@ref RectangleTexture, @ref BufferTexture
@requires_gl32 Extension @extension{ARB,texture_multisample}
@requires_gles31 Multisample textures are not available in OpenGL ES 3.0 and
older.
@requires_gl 2D array multisample textures are not available in OpenGL ES, only
2D ones.
*/
template<UnsignedInt dimensions> class MultisampleTexture: public AbstractTexture {
public:
static const UnsignedInt Dimensions = dimensions; /**< @brief Texture dimension count */
/**
* @brief Max supported multisample texture size
*
* The result is cached, repeated queries don't result in repeated
* OpenGL calls. If neither extension @extension{ARB,texture_multisample}
* (part of OpenGL 3.2) nor OpenGL ES 3.1 is available, returns zero
* vector.
* @see @fn_gl{Get} with @def_gl{MAX_TEXTURE_SIZE} and
* @def_gl{MAX_3D_TEXTURE_SIZE}
*/
static VectorTypeFor<dimensions, Int> maxSize() {
return Implementation::maxMultisampleTextureSize<dimensions>();
}
/**
* @brief Constructor
*
* Creates new OpenGL texture object. If @extension{ARB,direct_state_access}
* (part of OpenGL 4.5) is not supported, the texture is created on
* first use.
* @see @fn_gl{CreateTextures} with @def_gl{TEXTURE_2D_MULTISAMPLE} or
* @def_gl{TEXTURE_2D_MULTISAMPLE_ARRAY}, eventually
* @fn_gl{GenTextures}
*/
explicit MultisampleTexture(): AbstractTexture(Implementation::multisampleTextureTarget<dimensions>()) {}
/**
* @brief Set storage
* @param samples Sample count
* @param internalFormat Internal format
* @param size Texture size
* @param sampleLocations Whether to use fixed sample locations
* @return Reference to self (for method chaining)
*
* After calling this function the texture is immutable and calling
* @ref setStorage() again is not allowed.
*
* If on OpenGL ES or neither @extension{ARB,direct_state_access} (part
* of OpenGL 4.5) nor @extension{EXT,direct_state_access} is available,
* the texture is bound before the operation (if not already). If
* @extension{ARB,texture_storage_multisample} (part of OpenGL 4.3) is
* not available, the texture is bound and the feature is emulated
* using plain @extension{ARB,texture_multisample} functionality.
* @see @ref maxSize(), @ref maxColorSamples(), @ref maxDepthSamples(),
* @ref maxIntegerSamples(), @fn_gl2{TextureStorage2DMultisample,TexStorage2DMultisample} /
* @fn_gl2{TextureStorage3DMultisample,TexStorage3DMultisample},
* @fn_gl_extension{TextureStorage2DMultisample,EXT,direct_state_access} /
* @fn_gl_extension{TextureStorage3DMultisample,EXT,direct_state_access},
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture}
* and @fn_gl{TexStorage2DMultisample} / @fn_gl{TexStorage3DMultisample}
* or @fn_gl{TexImage2DMultisample} / @fn_gl{TexImage3DMultisample}
* @todoc Remove the workaround when it stops breaking Doxygen layout so badly
*/
/* The default parameter value was chosen based on discussion in
ARB_texture_multisample specs (fixed locations is treated as the
special case) */
MultisampleTexture<dimensions>& setStorage(Int samples, TextureFormat internalFormat, const VectorTypeFor<dimensions, Int>& size, MultisampleTextureSampleLocations sampleLocations =
#ifndef DOXYGEN_GENERATING_OUTPUT
MultisampleTextureSampleLocations::NotFixed
#else
NotFixed
#endif
) {
DataHelper<dimensions>::setStorageMultisample(*this, samples, internalFormat, size, GLboolean(sampleLocations));
return *this;
}
/**
* @brief Texture image size
*
* See @ref Texture::imageSize() for more information.
* @requires_gles31 Texture image size queries are not available in
* OpenGL ES 3.0 and older.
*/
VectorTypeFor<dimensions, Int> imageSize() {
return DataHelper<dimensions>::imageSize(*this, 0);
}
/**
* @copybrief Texture::invalidateImage()
* @return Reference to self (for method chaining)
*
* See @ref Texture::invalidateImage() for more information.
*/
void invalidateImage() { AbstractTexture::invalidateImage(0); }
/**
* @copybrief Texture::invalidateSubImage()
* @return Reference to self (for method chaining)
*
* See @ref Texture::invalidateSubImage() for more information.
*/
void invalidateSubImage(const VectorTypeFor<dimensions, Int>& offset, const VectorTypeFor<dimensions, Int>& size) {
DataHelper<dimensions>::invalidateSubImage(*this, 0, offset, size);
}
/* Overloads to remove WTF-factor from method chaining order */
#ifndef DOXYGEN_GENERATING_OUTPUT
MultisampleTexture<dimensions>& setLabel(const std::string& label) {
AbstractTexture::setLabel(label);
return *this;
}
template<std::size_t size> MultisampleTexture<dimensions>& setLabel(const char(&label)[size]) {
AbstractTexture::setLabel<size>(label);
return *this;
}
#endif
};
/**
@brief Two-dimensional multisample texture
@requires_gl32 Extension @extension{ARB,texture_multisample}
@requires_gles31 Multisample textures are not available in OpenGL ES 3.0 and
older.
*/
typedef MultisampleTexture<2> MultisampleTexture2D;
#ifndef MAGNUM_TARGET_GLES
/**
@brief Two-dimensional multisample texture array
@requires_gl32 Extension @extension{ARB,texture_multisample}
@requires_gl Only @ref Magnum::MultisampleTexture2D "MultisampleTexture2D" is
available in OpenGL ES.
*/
typedef MultisampleTexture<3> MultisampleTexture2DArray;
#endif
}
#else
#error this header is available only on desktop OpenGL build
#endif
#endif