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/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
#include "Magnum/Magnum.h"
#include "Magnum/Math/Color.h"
#include "Magnum/Math/DualComplex.h"
#include "Magnum/Math/DualQuaternion.h"
#include "Magnum/Math/Half.h"
#include "Magnum/Math/Range.h"
#include "Magnum/Math/Algorithms/GramSchmidt.h"
using namespace Magnum;
using namespace Magnum::Math::Literals;
int main() {
{
/* [matrix-vector-construct] */
Matrix2x3 a; // zero-filled
Vector3i b; // zero-filled
Matrix3 identity; // diagonal set to 1
Matrix3 zero{Math::ZeroInit}; // zero-filled
/* [matrix-vector-construct] */
static_cast<void>(a);
static_cast<void>(b);
static_cast<void>(identity);
static_cast<void>(zero);
}
{
/* [matrix-vector-construct-value] */
Vector3i vec{0, 1, 2};
Matrix3 mat{{0.0f, 1.9f, 2.2f},
{3.5f, 4.0f, 5.1f},
{6.0f, 7.3f, 8.0f}};
/* [matrix-vector-construct-value] */
static_cast<void>(vec);
static_cast<void>(mat);
}
{
/* [matrix-vector-construct-diagonal] */
Matrix3 diag{Math::IdentityInit, 2.0f}; // diagonal is 2.0f, zeros elsewhere
Vector3i fill(10); // {10, 10, 10}
auto diag2 = Matrix3::fromDiagonal({3.0f, 2.0f, 1.0f});
/* [matrix-vector-construct-diagonal] */
static_cast<void>(diag);
static_cast<void>(fill);
static_cast<void>(diag2);
}
{
/* [matrix-vector-construct-axis] */
auto x = Vector3::xAxis(); // {1.0f, 0.0f, 0.0f}
auto y = Vector2::yAxis(3.0f); // {0.0f, 3.0f}
auto z = Vector3::zScale(3.0f); // {1.0f, 1.0f, 3.0f}
/* [matrix-vector-construct-axis] */
static_cast<void>(x);
static_cast<void>(y);
static_cast<void>(z);
}
{
/* [matrix-vector-construct-from] */
Int mat[]{ 2, 4, 6,
1, 3, 5 };
Math::Matrix2x3<Int>::from(mat) *= 2; // { 4, 8, 12, 2, 6, 10 }
/* [matrix-vector-construct-from] */
}
{
/* [matrix-vector-construct-color] */
Color4 a = Color3{0.2f, 0.7f, 0.5f}; // {0.2f, 0.7f, 0.5f, 1.0f}
Color4ub b = Color3ub{0x33, 0xb2, 0x7f}; // {0x33, 0xb2, 0x7f, 0xff}
/* [matrix-vector-construct-color] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [matrix-vector-construct-color-hue] */
auto green = Color3::green(); // {0.0f, 1.0f, 0.0f}
auto cyan = Color4::cyan(0.5f, 0.95f); // {0.5f, 1.0f, 1.0f, 0.95f}
auto fadedRed = Color3::fromHsv(219.0_degf, 0.50f, 0.57f);
/* [matrix-vector-construct-color-hue] */
static_cast<void>(green);
static_cast<void>(cyan);
static_cast<void>(fadedRed);
}
{
/* [matrix-vector-construct-color-literal] */
Color3ub a = 0x33b27f_rgb; // {0x33, 0xb2, 0x7f}
Color4 b = 0x33b27fcc_rgbaf; // {0.2f, 0.7f, 0.5f, 0.8f}
Color4 c = 0x33b27fcc_srgbaf; // {0.0331048f, 0.445201f, 0.212231f, 0.8f}
/* [matrix-vector-construct-color-literal] */
static_cast<void>(a);
static_cast<void>(b);
static_cast<void>(c);
}
{
/* [matrix-vector-access] */
Matrix3x2 a;
a[2] /= 2.0f; // third column (column major indexing, see explanation below)
a[0][1] = 5.3f; // first column, second element
Vector3i b;
b[1] = 1; // second element
/* [matrix-vector-access] */
/* [matrix-vector-access-row] */
Vector3 c = a.row(1); // second row
/* [matrix-vector-access-row] */
static_cast<void>(c);
}
{
/* [matrix-vector-access-named] */
Vector4i a;
Int x = a.x();
a.y() += 5;
Vector3i xyz = a.xyz();
xyz.xy() *= 5;
/* [matrix-vector-access-named] */
static_cast<void>(x);
}
{
/* [matrix-vector-access-swizzle] */
Vector4i orig{-1, 2, 3, 4};
Vector4i bgra = Math::swizzle<'b', 'g', 'r', 'a'>(orig); // { 3, 2, -1, 4 }
Math::Vector<6, Int> w10xyz = Math::swizzle<'w', '1', '0', 'x', 'y', 'z'>(orig);
// { 4, 1, 0, -1, 2, 3 }
/* [matrix-vector-access-swizzle] */
static_cast<void>(bgra);
static_cast<void>(w10xyz);
}
{
/* [matrix-vector-convert] */
Vector3 a{2.2f, 0.25f, -5.1f};
//Vector3i b = a; // error, implicit conversion not allowed
auto c = Vector3i{a}; // {2, 0, -5}
auto d = Vector3d{a}; // {2.2, 0.25, -5.1}
/* [matrix-vector-convert] */
static_cast<void>(c);
static_cast<void>(d);
}
{
/* [matrix-vector-convert-pack] */
Color3 a{0.8f, 1.0f, 0.3f};
auto b = Math::pack<Color3ub>(a); // {204, 255, 76}
Color3ub c{64, 127, 89};
auto d = Math::unpack<Color3>(c); // {0.251f, 0.498f, 0.349}
/* [matrix-vector-convert-pack] */
static_cast<void>(b);
static_cast<void>(d);
}
{
/* [matrix-vector-operations-vector] */
Vector3 a{1.0f, 2.0f, 3.0f};
Vector3 b = a*5.0f - Vector3{3.0f, -0.5f, -7.5f}; // {5.0f, 9.5f, 7.5f}
Vector3 c = 1.0f/a; // {1.0f, 0.5f, 0.333f}
/* [matrix-vector-operations-vector] */
static_cast<void>(b);
static_cast<void>(c);
}
{
/* [matrix-vector-operations-multiply] */
Vector3 a{1.0f, 2.0f, 3.0f};
Vector3 b = a*Vector3{-0.5f, 2.0f, -7.0f}; // {-0.5f, 4.0f, -21.0f}
/* [matrix-vector-operations-multiply] */
static_cast<void>(b);
}
{
/* [matrix-vector-operations-integer] */
Color3ub color{80, 116, 34};
Color3ub lighter = color*1.5f; // {120, 174, 51}
Vector3i a{4, 18, -90};
Vector3 multiplier{2.2f, 0.25f, 0.1f};
Vector3i b = a*multiplier; // {8, 4, -9}
Vector3 c = Vector3(a)*multiplier; // {8.0f, 4.5f, -9.0f}
/* [matrix-vector-operations-integer] */
static_cast<void>(lighter);
static_cast<void>(b);
static_cast<void>(c);
}
{
/* [matrix-vector-operations-bitwise] */
Vector2i size{256, 256};
Vector2i mipLevel3Size = size >> 3; // {32, 32}
/* [matrix-vector-operations-bitwise] */
static_cast<void>(mipLevel3Size);
}
{
/* [matrix-vector-operations-matrix] */
Matrix3x2 a;
Matrix3x2 b;
Matrix3x2 c = a + (-b);
Matrix2x3 d;
Matrix2x2 e = b*d;
Matrix3x3 f = d*b;
/* [matrix-vector-operations-matrix] */
static_cast<void>(c);
static_cast<void>(e);
static_cast<void>(f);
}
{
/* [matrix-vector-operations-multiply-matrix] */
Matrix3x4 a;
Vector3 b;
Vector4 c = a*b;
Math::RectangularMatrix<4, 1, Float> d;
Matrix4x3 e = b*d;
/* [matrix-vector-operations-multiply-matrix] */
static_cast<void>(c);
static_cast<void>(e);
}
{
/* [matrix-vector-operations-componentwise] */
Float a = Vector3{1.5f, 0.3f, 8.0f}.sum(); // 8.8f
Int b = Vector3i{32, -5, 7}.product(); // 1120
/* [matrix-vector-operations-componentwise] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [matrix-vector-operations-minmax] */
Vector3i a{-5, 7, 24};
Vector3i b{8, -2, 12};
Vector3i min = Math::min(a, b); // {-5, -2, 12}
Int max = a.max(); // 24
/* [matrix-vector-operations-minmax] */
static_cast<void>(min);
static_cast<void>(max);
/* [matrix-vector-operations-compare] */
Math::BoolVector<3> largerOrEqual = a >= b; // {false, true, true}
bool anySmaller = (a < b).any(); // true
bool allLarger = (a > b).all(); // false
/* [matrix-vector-operations-compare] */
static_cast<void>(largerOrEqual);
static_cast<void>(anySmaller);
static_cast<void>(allLarger);
}
{
/* [matrix-vector-operations-functions] */
Vector3 a{5.5f, -0.3f, 75.0f};
Vector3 b = Math::round(a); // {5.0f, 0.0f, 75.0f}
Vector3 c = Math::abs(a); // {5.5f, -0.3f, 75.0f}
Vector3 d = Math::clamp(a, -0.2f, 55.0f); // {5.5f, -0.2f, 55.0f}
/* [matrix-vector-operations-functions] */
static_cast<void>(b);
static_cast<void>(c);
static_cast<void>(d);
}
{
/* [matrix-vector-operations-functions-componentwise] */
Matrix3x2 mat;
Math::Vector<6, Float> vec = mat.toVector();
// ...
mat = Matrix3x2::fromVector(vec);
/* [matrix-vector-operations-functions-componentwise] */
}
{
/* [matrix-vector-operations-functions-scalar] */
std::pair<Int, Int> minmax = Math::minmax(24, -5); // -5, 24
Int a = Math::lerp(0, 360, 0.75f); // 270
auto b = Math::pack<UnsignedByte>(0.89f); // 226
/* [matrix-vector-operations-functions-scalar] */
static_cast<void>(minmax);
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [matrix-vector-column-major-template] */
Math::RectangularMatrix<2, 5, Int> mat; // two columns, five rows
/* [matrix-vector-column-major-template] */
static_cast<void>(mat);
}
{
/* [matrix-vector-column-major-construct] */
Math::Matrix3<Int> mat{{0, 1, 2},
{3, 4, 5},
{6, 7, 8}}; // first column is {0, 1, 2}
/* [matrix-vector-column-major-construct] */
/* [matrix-vector-column-major-access] */
mat[0] *= 2; // first column
mat[2][0] = 5; // first element of third column
/* [matrix-vector-column-major-access] */
}
{
/* [transformations-rotation2D] */
auto a = Matrix3::rotation(23.0_degf);
auto b = Complex::rotation(Rad(Constants::piHalf()));
auto c = DualComplex::rotation(-1.57_radf);
/* [transformations-rotation2D] */
static_cast<void>(a);
static_cast<void>(b);
static_cast<void>(c);
}
{
Rad angle;
/* [transformations-rotation3D] */
auto a = Quaternion::rotation(60.0_degf, Vector3::xAxis());
auto b = DualQuaternion::rotation(-1.0_degf, Vector3(1.0f, 0.5f, 3.0f).normalized());
auto c = Matrix4::rotationZ(angle);
/* [transformations-rotation3D] */
static_cast<void>(a);
static_cast<void>(b);
static_cast<void>(c);
}
{
/* [transformations-translation2D] */
auto a = Matrix3::translation(Vector2::xAxis(-5.0f));
auto b = DualComplex::translation({-1.0f, 0.5f});
/* [transformations-translation2D] */
static_cast<void>(a);
static_cast<void>(b);
}
{
Vector3 vector;
/* [transformations-translation3D] */
auto a = Matrix4::translation(vector);
auto b = DualQuaternion::translation(Vector3::zAxis(1.3f));
/* [transformations-translation3D] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [transformations-scaling] */
auto a = Matrix3::scaling(Vector2::xScale(2.0f));
auto b = Matrix4::scaling({2.0f, -2.0f, 1.5f});
auto c = Matrix4::scaling(Vector3(10.0f));
/* [transformations-scaling] */
static_cast<void>(a);
static_cast<void>(b);
static_cast<void>(c);
}
{
Vector3 axis;
/* [transformations-reflection] */
auto a = Matrix3::reflection(Vector2::yAxis());
auto b = Matrix4::reflection(axis.normalized());
/* [transformations-reflection] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [transformations-projection] */
auto a = Matrix3::projection({4.0f, 3.0f});
auto b = Matrix4::orthographicProjection({4.0f, 3.0f}, 0.001f, 100.0f);
auto c = Matrix4::perspectiveProjection(35.0_degf, 1.333f, 0.001f, 100.0f);
/* [transformations-projection] */
static_cast<void>(a);
static_cast<void>(b);
static_cast<void>(c);
}
{
/* [transformations-composing] */
auto a = DualComplex::translation(Vector2::yAxis(2.0f))*
DualComplex::rotation(25.0_degf);
auto b = Matrix4::translation(Vector3::yAxis(5.0f))*
Matrix4::rotationY(25.0_degf);
/* [transformations-composing] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [transformations-transform2D] */
auto transformation = Matrix3::rotation(-30.0_degf)*Matrix3::scaling(Vector2(3.0f));
Vector2 transformed = transformation.transformVector({1.5f, -7.9f});
/* [transformations-transform2D] */
static_cast<void>(transformed);
}
{
/* [transformations-transform3D] */
auto transformation = DualQuaternion::rotation(-30.0_degf, Vector3::xAxis())*
DualQuaternion::translation(Vector3::yAxis(3.0f));
Vector3 transformed = transformation.transformPointNormalized({1.5f, 3.0f, -7.9f});
/* [transformations-transform3D] */
static_cast<void>(transformed);
}
{
/* [transformations-properties] */
Matrix4 transformation;
Matrix3x3 rotationScaling = transformation.rotationScaling();
Vector3 up = transformation.up();
Vector3 right = transformation.right();
Matrix3 b;
Matrix2x2 rotation = b.rotation();
Float xTranslation = b.translation().x();
/* [transformations-properties] */
/* [transformations-recreate] */
Matrix3 c = Matrix3::from(rotation, {1.0f, 3.0f});
/* [transformations-recreate] */
static_cast<void>(rotationScaling);
static_cast<void>(up);
static_cast<void>(right);
static_cast<void>(xTranslation);
static_cast<void>(c);
}
{
/* [transformations-properties-complex-quat] */
DualComplex a;
Rad rotationAngle = a.rotation().angle();
Vector2 translation = a.translation();
Quaternion b;
Vector3 rotationAxis = b.axis();
/* [transformations-properties-complex-quat] */
static_cast<void>(rotationAngle);
static_cast<void>(translation);
static_cast<void>(rotationAxis);
}
{
/* [transformations-properties-complex-quat-to-matrix] */
Quaternion a;
auto rotation = Matrix4::from(a.toMatrix(), {});
DualComplex b;
Matrix3 transformation = b.toMatrix();
/* [transformations-properties-complex-quat-to-matrix] */
static_cast<void>(rotation);
static_cast<void>(transformation);
}
{
/* [transformations-properties-complex-quat-from-matrix] */
Matrix3 rotation;
auto a = Complex::fromMatrix(rotation.rotationScaling());
Matrix4 transformation;
auto b = DualQuaternion::fromMatrix(transformation);
/* [transformations-properties-complex-quat-from-matrix] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [transformations-normalization-matrix] */
Matrix4 transformation;
Math::Algorithms::gramSchmidtOrthonormalizeInPlace(transformation);
/* [transformations-normalization-matrix] */
}
{
/* [transformations-normalization-quat] */
DualQuaternion transformation;
transformation = transformation.normalized();
/* [transformations-normalization-quat] */
}
{
/* [types-literals-colors] */
using namespace Math::Literals;
Color3 a = 0x33b27f_srgbf; // {0.0331048f, 0.445201f, 0.212231f}
Color4ub b = 0x33b27fcc_rgba; // {0x33, 0xb2, 0x7f, 0xcc}
/* [types-literals-colors] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [types-literals-angles] */
using namespace Math::Literals;
//Deg a = 60.0f // error, no implicit conversion from Float
Deg a = 60.0_degf; // okay
Float b = 3.2831853f;
auto tau = Rad{b} + 3.0_radf;
Radd pi = 3.141592653589793_rad;
//Double c = pi; // error, no implicit conversion to Double
auto c = Double(pi); // okay
/* [types-literals-angles] */
static_cast<void>(a);
static_cast<void>(tau);
static_cast<void>(c);
/* [types-literals-angle-conversion] */
Rad d = 60.0_degf; // 1.0471976f
auto e = Degd{pi}; // 180.0
//Rad f = pi; // error, no implicit conversion of underlying types
auto f = Rad{pi}; // 3.141592654f
/* [types-literals-angle-conversion] */
static_cast<void>(d);
static_cast<void>(e);
static_cast<void>(f);
}
{
/* [types-literals-usage] */
Float a = Math::sin(1.32457_radf);
Complex b = Complex::rotation(60.0_degf);
/* [types-literals-usage] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [types-literals-half] */
using namespace Math::Literals;
Half a = 3.5_h; // 0x4300 internally
/* [types-literals-half] */
static_cast<void>(a);
}
{
bool orthographic = false;
/* [types-literals-init] */
/* These are equivalent */
Vector3 a1;
Vector3 a2{Math::ZeroInit};
/* These too */
Quaternion q1;
Quaternion q2{Math::IdentityInit};
/* Avoid unnecessary initialization if is overwritten anyway */
Matrix4 projection{Math::NoInit};
if(orthographic)
projection = Matrix4::orthographicProjection({4.0f, 3.0f}, 0.1f, 100.0f);
else
projection = Matrix4::perspectiveProjection(35.0_degf, 1.33f, 0.1f, 100.0f);
/* [types-literals-init] */
static_cast<void>(a1);
static_cast<void>(a2);
static_cast<void>(q1);
static_cast<void>(q2);
}
{
/* [Deg-usage] */
using namespace Math::Literals;
auto degrees = 60.0_degf; // type is Deg<Float>
auto radians = 1.047_rad; // type is Rad<Double>
/* [Deg-usage] */
static_cast<void>(degrees);
static_cast<void>(radians);
}
{
/* [Deg-usage-convert] */
Double foo();
Deg degrees{35.0f};
Radd radians{foo()};
//degrees = 60.0f; // error, no implicit conversion
/* [Deg-usage-convert] */
static_cast<void>(degrees);
static_cast<void>(radians);
}
{
/* [Deg-usage-operations] */
auto a = 60.0_degf + 17.35_degf;
auto b = -a + 23.0_degf*4;
//auto c = 60.0_degf*45.0_degf; // error, undefined resulting unit
/* [Deg-usage-operations] */
static_cast<void>(b);
}
{
Double foo();
/* [Deg-usage-comparison] */
Rad angle();
Deg x = angle(); // convert to degrees for easier comparison
if(x < 30.0_degf) foo();
//if(x > 1.57_radf) bar(); // error, both need to be of the same type
/* [Deg-usage-comparison] */
}
{
/* [Deg-usage-conversion] */
Float sine(Rad angle);
Float a = sine(60.0_degf); // the same as sine(1.047_radf)
Degd b = 1.047_rad; // the same as 60.0_deg
Double c = Double(b); // 60.0
//Float d = a; // error, no implicit conversion
/* [Deg-usage-conversion] */
static_cast<void>(a);
static_cast<void>(c);
}
{
Float sine(Rad angle);
Float a = 60.0f;
Deg b;
/* [Deg-usage-explicit-conversion] */
//sine(a); // compilation error
sine(Deg{a}); // explicitly specifying unit
//std::sin(b); // compilation error
std::sin(Float(Rad{b})); // required explicit conversion hints to user
// that this case needs special attention
// (i.e., conversion to radians)
/* [Deg-usage-explicit-conversion] */
}
{
/* [_deg] */
using namespace Math::Literals;
Double cos1 = Math::cos(60.0_deg); // cos1 = 0.5
Double cos2 = Math::cos(1.047_rad); // cos2 = 0.5
/* [_deg] */
static_cast<void>(cos1);
static_cast<void>(cos2);
}
{
/* [_degf] */
using namespace Math::Literals;
Float tan1 = Math::tan(60.0_degf); // tan1 = 1.732f
Float tan2 = Math::tan(1.047_radf); // tan2 = 1.732f
/* [_degf] */
static_cast<void>(tan1);
static_cast<void>(tan2);
}
{
/* [Color3-pack] */
Color3 a{1.0f, 0.5f, 0.75f};
auto b = Math::pack<Color3ub>(a); // b == {255, 127, 191}
/* [Color3-pack] */
static_cast<void>(b);
}
{
/* [Color3-fromSrgb] */
Math::Vector3<UnsignedByte> srgb;
auto rgb = Color3::fromSrgb(srgb);
/* [Color3-fromSrgb] */
static_cast<void>(rgb);
}
{
/* [Color3-fromSrgb-int] */
Color3 a = Color3::fromSrgb(0xff3366);
Color3 b = 0xff3366_srgbf;
/* [Color3-fromSrgb-int] */
static_cast<void>(a);
static_cast<void>(b);
}
{
Color3 color;
/* [Color3-toHsv] */
Deg hue;
Float saturation, value;
std::tie(hue, saturation, value) = color.toHsv();
/* [Color3-toHsv] */
}
{
/* [Color3-toSrgb] */
Color3 color;
Math::Vector3<UnsignedByte> srgb = color.toSrgb<UnsignedByte>();
/* [Color3-toSrgb] */
static_cast<void>(srgb);
}
{
/* [Color4-fromSrgbAlpha] */
Math::Vector4<UnsignedByte> srgbAlpha;
auto rgba = Color4::fromSrgbAlpha(srgbAlpha);
/* [Color4-fromSrgbAlpha] */
static_cast<void>(rgba);
}
{
/* [Color4-fromSrgb] */
Math::Vector3<UnsignedByte> srgb;
auto rgba = Color4::fromSrgb(srgb, 0.5f);
/* [Color4-fromSrgb] */
static_cast<void>(rgba);
}
{
/* [Color4-fromSrgbAlpha-int] */
Color4 a = Color4::fromSrgbAlpha(0xff336680);
Color4 b = 0xff336680_srgbaf;
/* [Color4-fromSrgbAlpha-int] */
static_cast<void>(a);
static_cast<void>(b);
}
{
/* [Color4-fromSrgb-int] */
Color4 rgba = Color4::fromSrgb(0xff3366, 0.5f);
/* [Color4-fromSrgb-int] */
static_cast<void>(rgba);
}
{
Color4 color;
/* [Color4-toHsv] */
Deg hue;
Float saturation, value;
std::tie(hue, saturation, value) = color.toHsv();
/* [Color4-toHsv] */
}
{
/* [Color4-toSrgbAlpha] */
Color4 color;
Math::Vector4<UnsignedByte> srgbAlpha = color.toSrgbAlpha<UnsignedByte>();
/* [Color4-toSrgbAlpha] */
static_cast<void>(srgbAlpha);
}
{
/* [_rgb] */
using namespace Math::Literals;
Color3ub a = 0x33b27f_rgb; // {0x33, 0xb2, 0x7f}
/* [_rgb] */
static_cast<void>(a);
}
{
/* [_srgb] */
using namespace Math::Literals;
Math::Vector3<UnsignedByte> a = 0x33b27f_srgb; // {0x33, 0xb2, 0x7f}
/* [_srgb] */
static_cast<void>(a);
}
{
/* [_rgba] */
using namespace Math::Literals;
Color4ub a = 0x33b27fcc_rgba; // {0x33, 0xb2, 0x7f, 0xcc}
/* [_rgba] */
static_cast<void>(a);
}
{
/* [_srgba] */
using namespace Math::Literals;
Math::Vector4<UnsignedByte> a = 0x33b27fcc_srgba; // {0x33, 0xb2, 0x7f, 0xcc}
/* [_srgba] */
static_cast<void>(a);
}
{
/* [_rgbf] */
using namespace Math::Literals;
Color3 a = 0x33b27f_rgbf; // {0.2f, 0.698039f, 0.498039f}
/* [_rgbf] */
static_cast<void>(a);
}
{
/* [_srgbf] */
using namespace Math::Literals;
Color3 a = 0x33b27f_srgbf; // {0.0331048f, 0.445201f, 0.212231f}
/* [_srgbf] */
static_cast<void>(a);
}
{
/* [_rgbaf] */
using namespace Math::Literals;
Color4 a = 0x33b27fcc_rgbaf; // {0.2f, 0.698039f, 0.498039f, 0.8f}
/* [_rgbaf] */
static_cast<void>(a);
}
{
/* [_srgbaf] */
using namespace Math::Literals;
Color4 a = 0x33b27fcc_srgbaf; // {0.0331048f, 0.445201f, 0.212231f, 0.8f}
/* [_srgbaf] */
static_cast<void>(a);
}
{
/* [Half-usage] */
using namespace Math::Literals;
Half a = 3.14159_h;
Debug{} << a; // Prints 3.14159
Debug{} << Float(a); // Prints 3.14159
Debug{} << UnsignedShort(a); // Prints 25675
/* [Half-usage] */
}
{
/* [Half-usage-vector] */
Math::Vector3<Half> a{3.14159_h, -1.4142_h, 1.618_h};
Vector3 b{a}; // converts to 32-bit floats
Debug{} << a; // prints {3.14159, -1.4142, 1.618}
Debug{} << Math::Vector3<UnsignedShort>{a}; // prints {16968, 48552, 15993}
/* [Half-usage-vector] */
}
{
/* [Range-construct-minmax] */
Vector3 a, b, c;
Range3D bounds{Math::minmax({a, b, c})};
/* [Range-construct-minmax] */
static_cast<void>(bounds);
}
}