mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
298 lines
11 KiB
298 lines
11 KiB
#ifndef Magnum_SceneGraph_AbstractTranslationRotation3D_h |
|
#define Magnum_SceneGraph_AbstractTranslationRotation3D_h |
|
/* |
|
This file is part of Magnum. |
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
|
2020, 2021, 2022, 2023, 2024, 2025, 2026 |
|
Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a |
|
copy of this software and associated documentation files (the "Software"), |
|
to deal in the Software without restriction, including without limitation |
|
the rights to use, copy, modify, merge, publish, distribute, sublicense, |
|
and/or sell copies of the Software, and to permit persons to whom the |
|
Software is furnished to do so, subject to the following conditions: |
|
|
|
The above copyright notice and this permission notice shall be included |
|
in all copies or substantial portions of the Software. |
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
|
DEALINGS IN THE SOFTWARE. |
|
*/ |
|
|
|
/** @file |
|
* @brief Class @ref Magnum::SceneGraph::AbstractBasicTranslationRotation3D, typedef @ref Magnum::SceneGraph::AbstractTranslationRotation3D |
|
*/ |
|
|
|
#include "Magnum/SceneGraph/AbstractTranslation.h" |
|
|
|
namespace Magnum { namespace SceneGraph { |
|
|
|
/** |
|
@brief Base transformation for three-dimensional scenes supporting translation and rotation |
|
|
|
See @ref scenegraph-features-transformation for more information. |
|
|
|
@see @ref scenegraph, @ref AbstractTranslationRotation3D, |
|
@ref AbstractBasicTranslationRotation2D, |
|
@ref BasicRigidMatrixTransformation3D, |
|
@ref BasicDualQuaternionTransformation |
|
*/ |
|
template<class T> class AbstractBasicTranslationRotation3D: public AbstractBasicTranslation3D<T> { |
|
public: |
|
explicit AbstractBasicTranslationRotation3D() = default; |
|
|
|
/** |
|
* @brief Rotate the object using a quaternion |
|
* @param quaternion Normalized quaternion |
|
* @return Reference to self (for method chaining) |
|
* @m_since{2020,06} |
|
* |
|
* Expects that the quaternion is normalized. |
|
* @see @ref rotate(Math::Rad<T>, const Math::Vector3<T>&), |
|
* @ref rotateLocal(const Math::Quaternion<T>&), @ref rotateX(), |
|
* @ref rotateY(), @ref rotateZ() |
|
*/ |
|
AbstractBasicTranslationRotation3D<T>& rotate(const Math::Quaternion<T>& quaternion) { |
|
doRotate(quaternion); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Rotate the object using a quaternion as a local transformation |
|
* @m_since{2020,06} |
|
* |
|
* Similar to the above, except that the transformation is applied |
|
* before all others. |
|
*/ |
|
AbstractBasicTranslationRotation3D<T>& rotateLocal(const Math::Quaternion<T>& quaternion) { |
|
doRotateLocal(quaternion); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Rotate the object |
|
* @param angle Angle (counterclockwise) |
|
* @param normalizedAxis Normalized rotation axis |
|
* @return Reference to self (for method chaining) |
|
* |
|
* @see @ref rotate(const Math::Quaternion<T>&), @ref rotateLocal(), |
|
* @ref rotateX(), @ref rotateY(), @ref rotateZ(), |
|
* @ref Math::Vector3::xAxis(), @ref Math::Vector3::yAxis(), |
|
* @ref Math::Vector3::zAxis() |
|
*/ |
|
AbstractBasicTranslationRotation3D<T>& rotate(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis) { |
|
doRotate(angle, normalizedAxis); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Rotate the object as a local transformation |
|
* |
|
* Similar to the above, except that the transformation is applied |
|
* before all others. |
|
*/ |
|
AbstractBasicTranslationRotation3D<T>& rotateLocal(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis) { |
|
doRotateLocal(angle, normalizedAxis); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Rotate the object around X axis |
|
* @param angle Angle (counterclockwise) |
|
* @return Reference to self (for method chaining) |
|
* |
|
* In some implementations faster than calling |
|
* @cpp rotate(angle, Vector3::xAxis()) @ce, see subclasses for more |
|
* information. |
|
* @see @ref rotateXLocal() |
|
*/ |
|
AbstractBasicTranslationRotation3D<T>& rotateX(Math::Rad<T> angle) { |
|
doRotateX(angle); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Rotate the object around X axis as a local transformation |
|
* |
|
* Similar to the above, except that the transformation is applied |
|
* before all others. In some implementations faster than calling |
|
* @cpp rotateLocal(angle, Vector3::xAxis()) @ce, see subclasses for |
|
* more information. |
|
*/ |
|
AbstractBasicTranslationRotation3D<T>& rotateXLocal(Math::Rad<T> angle) { |
|
doRotateXLocal(angle); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Rotate the object around Y axis |
|
* @param angle Angle (counterclockwise) |
|
* @return Reference to self (for method chaining) |
|
* |
|
* In some implementations faster than calling |
|
* @cpp rotate(angle, Vector3::yAxis()) @ce, see subclasses for more |
|
* information. |
|
* @see @ref rotateYLocal() |
|
*/ |
|
AbstractBasicTranslationRotation3D<T>& rotateY(Math::Rad<T> angle) { |
|
doRotateY(angle); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Rotate the object around Y axis as a local transformation |
|
* |
|
* Similar to the above, except that the transformation is applied |
|
* before all others. In some implementations faster than calling |
|
* @cpp rotateLocal(angle, Vector3::yAxis()) @ce, see subclasses for |
|
* more information. |
|
*/ |
|
AbstractBasicTranslationRotation3D<T>& rotateYLocal(Math::Rad<T> angle) { |
|
doRotateYLocal(angle); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Rotate the object around Z axis |
|
* @param angle Angle (counterclockwise) |
|
* @return Reference to self (for method chaining) |
|
* |
|
* In some implementations faster than calling |
|
* @cpp rotate(angle, Vector3::zAxis()) @ce, see subclasses for more |
|
* information. |
|
* @see @ref rotateZLocal() |
|
*/ |
|
AbstractBasicTranslationRotation3D<T>& rotateZ(Math::Rad<T> angle) { |
|
doRotateZ(angle); |
|
return *this; |
|
} |
|
|
|
/** |
|
* @brief Rotate the object around Z axis as a local transformation |
|
* |
|
* Similar to the above, except that the transformation is applied |
|
* before all others. In some implementations faster than calling |
|
* @cpp rotateLocal(angle, Vector3::zAxis()) @ce, see subclasses for |
|
* more information. |
|
*/ |
|
AbstractBasicTranslationRotation3D<T>& rotateZLocal(Math::Rad<T> angle) { |
|
doRotateZLocal(angle); |
|
return *this; |
|
} |
|
|
|
/* Overloads to remove WTF-factor from method chaining order */ |
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
AbstractBasicTranslationRotation3D<T>& resetTransformation() { |
|
AbstractBasicTranslation3D<T>::resetTransformation(); |
|
return *this; |
|
} |
|
AbstractBasicTranslationRotation3D<T>& translate(const Math::Vector3<T>& vector) { |
|
AbstractBasicTranslation3D<T>::translate(vector); |
|
return *this; |
|
} |
|
AbstractBasicTranslationRotation3D<T>& translateLocal(const Math::Vector3<T>& vector) { |
|
AbstractBasicTranslation3D<T>::translateLocal(vector); |
|
return *this; |
|
} |
|
#endif |
|
|
|
protected: |
|
~AbstractBasicTranslationRotation3D() = default; |
|
|
|
private: |
|
/** |
|
* @brief Polymorphic implementation for @ref rotate(const Math::Quaternion<T>&) |
|
* @m_since{2020,06} |
|
*/ |
|
virtual void doRotate(const Math::Quaternion<T>&) = 0; |
|
|
|
/** |
|
* @brief Polymorphic implementation for @ref rotateLocal(const Math::Quaternion<T>&) |
|
* @m_since{2020,06} |
|
*/ |
|
virtual void doRotateLocal(const Math::Quaternion<T>&) = 0; |
|
|
|
/** @brief Polymorphic implementation for @ref rotate(Math::Rad<T>, const Math::Vector3<T>&) */ |
|
virtual void doRotate(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis) = 0; |
|
|
|
/** @brief Polymorphic implementation for @ref rotateLocal(Math::Rad<T>, const Math::Vector3<T>&) */ |
|
virtual void doRotateLocal(Math::Rad<T> angle, const Math::Vector3<T>& normalizedAxis) = 0; |
|
|
|
/** |
|
* @brief Polymorphic implementation for @ref rotateX() |
|
* |
|
* Default implementation calls @ref rotate() with |
|
* @ref Math::Vector3::xAxis(). |
|
*/ |
|
virtual void doRotateX(Math::Rad<T> angle) { |
|
rotate(angle, Math::Vector3<T>::xAxis()); |
|
} |
|
|
|
/** |
|
* @brief Polymorphic implementation for @ref rotateXLocal() |
|
* |
|
* Default implementation calls @ref rotateLocal() with |
|
* @ref Math::Vector3::xAxis(). |
|
*/ |
|
virtual void doRotateXLocal(Math::Rad<T> angle) { |
|
rotateLocal(angle, Math::Vector3<T>::xAxis()); |
|
} |
|
|
|
/** |
|
* @brief Polymorphic implementation for @ref rotateY() |
|
* |
|
* Default implementation calls @ref rotate() with |
|
* @ref Math::Vector3::yAxis(). |
|
*/ |
|
virtual void doRotateY(Math::Rad<T> angle) { |
|
rotate(angle, Math::Vector3<T>::yAxis()); |
|
} |
|
|
|
/** |
|
* @brief Polymorphic implementation for @ref rotateYLocal() |
|
* |
|
* Default implementation calls @ref rotateLocal() with |
|
* @ref Math::Vector3::yAxis(). |
|
*/ |
|
virtual void doRotateYLocal(Math::Rad<T> angle) { |
|
rotateLocal(angle, Math::Vector3<T>::yAxis()); |
|
} |
|
|
|
/** |
|
* @brief Polymorphic implementation for @ref rotateZ() |
|
* |
|
* Default implementation calls @ref rotate() with |
|
* @ref Math::Vector3::zAxis(). |
|
*/ |
|
virtual void doRotateZ(Math::Rad<T> angle) { |
|
rotate(angle, Math::Vector3<T>::zAxis()); |
|
} |
|
|
|
/** |
|
* @brief Polymorphic implementation for @ref rotateZLocal() |
|
* |
|
* Default implementation calls @ref rotateLocal() with |
|
* @ref Math::Vector3::zAxis(). |
|
*/ |
|
virtual void doRotateZLocal(Math::Rad<T> angle) { |
|
rotateLocal(angle, Math::Vector3<T>::zAxis()); |
|
} |
|
}; |
|
|
|
/** |
|
@brief Base transformation for three-dimensional float scenes supporting translation and rotation |
|
|
|
@see @ref AbstractTranslationRotation2D |
|
*/ |
|
typedef AbstractBasicTranslationRotation3D<Float> AbstractTranslationRotation3D; |
|
|
|
}} |
|
|
|
#endif
|
|
|