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287 lines
11 KiB
287 lines
11 KiB
#ifndef Magnum_SceneGraph_Camera_h |
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#define Magnum_SceneGraph_Camera_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023, 2024, 2025, 2026 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Copyright © 2026 Samuel Longchamps <slongchamps@audiokinetic.com> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::SceneGraph::Camera, enum @ref Magnum::SceneGraph::AspectRatioPolicy, alias @ref Magnum::SceneGraph::BasicCamera2D, @ref Magnum::SceneGraph::BasicCamera3D, typedef @ref Magnum::SceneGraph::Camera2D, @ref Magnum::SceneGraph::Camera3D |
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*/ |
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#include "Magnum/Math/Matrix3.h" |
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#include "Magnum/Math/Matrix4.h" |
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#include "Magnum/SceneGraph/AbstractFeature.h" |
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#include "Magnum/SceneGraph/visibility.h" |
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#ifdef CORRADE_TARGET_WINDOWS |
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/* far/near and FAR/NEAR are defined by minwindef.h, with the latter being |
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aliases to the former, but the lowercase variants are used by this file as |
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identifiers. While they all ultimately expand to nothing, the Windows |
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headers expect FAR/NEAR to be defined and so we redefine them here. far/near |
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are left undefined because they are not used directly in Windows headers. */ |
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#undef near |
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#undef NEAR |
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#define NEAR |
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#undef far |
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#undef FAR |
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#define FAR |
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#endif |
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namespace Magnum { namespace SceneGraph { |
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/** |
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@brief Camera aspect ratio policy |
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@see @ref Camera::setAspectRatioPolicy() |
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*/ |
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enum class AspectRatioPolicy: UnsignedByte { |
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NotPreserved, /**< Don't preserve aspect ratio (default) */ |
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Extend, /**< Extend on larger side of view */ |
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Clip /**< Clip on smaller side of view */ |
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}; |
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namespace Implementation { |
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template<UnsignedInt dimensions, class T> MatrixTypeFor<dimensions, T> aspectRatioFix(AspectRatioPolicy aspectRatioPolicy, const Math::Vector2<T>& projectionScale, const Vector2i& viewport); |
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} |
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/** |
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@brief Camera |
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See @ref Drawable documentation for more information. The camera by default |
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displays OpenGL unit cube `[(-1, -1, -1); (1, 1, 1)]` and doesn't do any aspect |
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ratio correction. |
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Common setup example for 2D scenes: |
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@snippet SceneGraph.cpp Camera-2D |
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Common setup example for 3D scenes: |
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@snippet SceneGraph.cpp Camera-3D |
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@section SceneGraph-Camera-explicit-specializations Explicit template specializations |
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The following specializations are explicitly compiled into @ref SceneGraph |
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library. For other specializations (e.g. using @ref Magnum::Double "Double" |
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type) you have to use @ref Camera.hpp implementation file to avoid linker |
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errors. See also @ref compilation-speedup-hpp for more information. |
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- @ref Camera2D |
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- @ref Camera3D |
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@see @ref scenegraph, @ref BasicCamera2D, @ref BasicCamera3D, @ref Camera2D, |
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@ref Camera3D, @ref Drawable, @ref DrawableGroup |
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*/ |
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template<UnsignedInt dimensions, class T> class Camera: public AbstractFeature<dimensions, T> { |
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public: |
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/** |
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* @brief Constructor |
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* @param object Object holding the camera |
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* |
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* Sets orthographic projection to the default OpenGL cube (range |
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* @f$ [-1; 1] @f$ in all directions). |
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* @see @ref setProjectionMatrix() |
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*/ |
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explicit Camera(AbstractObject<dimensions, T>& object); |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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/* This is here to avoid ambiguity with deleted copy constructor when |
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passing `*this` from class subclassing both Camera and AbstractObject */ |
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template<class U, typename std::enable_if<std::is_base_of<AbstractObject<dimensions, T>, U>::value, int>::type = 0> explicit Camera(U& object): Camera<dimensions, T>{static_cast<AbstractObject<dimensions, T>&>(object)} {} |
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#endif |
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~Camera(); |
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/** @brief Aspect ratio policy */ |
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AspectRatioPolicy aspectRatioPolicy() const { return _aspectRatioPolicy; } |
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/** |
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* @brief Set aspect ratio policy |
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* @return Reference to self (for method chaining) |
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* |
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* @attention Aspect ratio correction might not work properly with some |
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* specific cases of projection matrices. Projection matrices |
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* generated with @ref Matrix3::projection(), |
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* @ref Matrix4::orthographicProjection() or |
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* @ref Matrix4::perspectiveProjection() are known to be working. |
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*/ |
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Camera<dimensions, T>& setAspectRatioPolicy(AspectRatioPolicy policy); |
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/** |
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* @brief Camera matrix |
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* |
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* Camera matrix describes world position relative to the camera and is |
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* applied after object transformation matrix and before projection |
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* matrix. |
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*/ |
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MatrixTypeFor<dimensions, T> cameraMatrix() { |
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AbstractFeature<dimensions, T>::object().setClean(); |
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return _cameraMatrix; |
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} |
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/** |
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* @brief Projection matrix |
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* |
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* Projection matrix handles e.g. perspective distortion and is applied |
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* as last, after @ref cameraMatrix() and object transformation matrix. |
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* @see @ref projectionSize() |
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*/ |
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MatrixTypeFor<dimensions, T> projectionMatrix() const { return _projectionMatrix; } |
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/** |
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* @brief Set projection matrix |
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* @return Reference to self (for method chaining) |
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* |
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* @see @ref Matrix3::projection(), @ref Matrix4::orthographicProjection(), |
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* @ref Matrix4::perspectiveProjection() |
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*/ |
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Camera<dimensions, T>& setProjectionMatrix(const MatrixTypeFor<dimensions, T>& matrix); |
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/** |
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* @brief Size of (near) XY plane in current projection |
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* |
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* Returns size of near XY plane computed from projection matrix. |
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* |
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* Conversion from integer window-space coordinates with origin in top |
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* left corner and Y down (e.g. from |
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* @ref Platform::Sdl2Application::MouseEvent "Platform::*Application::MouseEvent") |
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* to floating-point coordinates on near XY plane with origin at camera |
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* position and Y up can be done using the following snippet: |
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* |
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* @snippet SceneGraph-gl.cpp Camera-projectionSize |
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* |
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* This is position relative to camera transformation, getting absolute |
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* transformation in 2D scene can be done for example using |
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* @ref SceneGraph::Object::absoluteTransformation(): |
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* |
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* @snippet SceneGraph-gl.cpp Camera-projectionSize-absolute |
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* |
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* @see @ref projectionMatrix() |
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*/ |
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Math::Vector2<T> projectionSize() const { |
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return {T(2.0)/_projectionMatrix[0].x(), T(2.0)/_projectionMatrix[1].y()}; |
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} |
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/** @brief Viewport size */ |
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Vector2i viewport() const { return _viewport; } |
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/** |
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* @brief Set viewport size |
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* |
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* Stores viewport size internally and recalculates projection matrix |
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* according to aspect ratio policy. |
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* @see @ref setAspectRatioPolicy() |
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*/ |
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void setViewport(const Vector2i& size); |
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/** |
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* @brief Drawable transformations |
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* |
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* Returns calculated camera-relative transformations for given group |
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* of drawables. Useful in combination with @ref draw(const std::vector<std::pair<std::reference_wrapper<Drawable<dimensions, T>>, MatrixTypeFor<dimensions, T>>>&) |
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* to implement custom draw order or object culling. See |
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* @ref SceneGraph-Drawable-draw-order for more information. |
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*/ |
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std::vector<std::pair<std::reference_wrapper<Drawable<dimensions, T>>, MatrixTypeFor<dimensions, T>>> drawableTransformations(DrawableGroup<dimensions, T>& group); |
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/** |
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* @brief Draw |
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* |
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* Draws given group of drawables. |
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* @see @ref draw(const std::vector<std::pair<std::reference_wrapper<Drawable<dimensions, T>>, MatrixTypeFor<dimensions, T>>>&) |
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*/ |
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void draw(DrawableGroup<dimensions, T>& group); |
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/** |
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* @brief Draw given drawables with transformations |
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* |
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* Useful in combination with @ref drawableTransformations() for |
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* implementing custom draw order or object culling. See |
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* @ref SceneGraph-Drawable-draw-order for more information. |
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*/ |
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void draw(const std::vector<std::pair<std::reference_wrapper<Drawable<dimensions, T>>, MatrixTypeFor<dimensions, T>>>& drawableTransformations); |
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private: |
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/** Recalculates camera matrix */ |
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void cleanInverted(const MatrixTypeFor<dimensions, T>& invertedAbsoluteTransformationMatrix) override { |
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_cameraMatrix = invertedAbsoluteTransformationMatrix; |
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} |
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void fixAspectRatio(); |
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MatrixTypeFor<dimensions, T> _rawProjectionMatrix; |
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AspectRatioPolicy _aspectRatioPolicy; |
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MatrixTypeFor<dimensions, T> _projectionMatrix; |
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MatrixTypeFor<dimensions, T> _cameraMatrix; |
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Vector2i _viewport; |
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}; |
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/** |
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@brief Camera for two-dimensional scenes |
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Convenience alternative to @cpp Camera<2, T> @ce. See @ref Camera for more |
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information. |
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@see @ref Camera2D, @ref BasicCamera3D |
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*/ |
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */ |
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template<class T> using BasicCamera2D = Camera<2, T>; |
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#endif |
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/** |
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@brief Camera for two-dimensional float scenes |
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@see @ref Camera3D |
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*/ |
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typedef BasicCamera2D<Float> Camera2D; |
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/** |
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@brief Camera for three-dimensional scenes |
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Convenience alternative to @cpp Camera<3, T> @ce. See @ref Camera for more |
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information. |
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@see @ref Camera3D, @ref BasicCamera2D |
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*/ |
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* Multiple definitions still broken */ |
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template<class T> using BasicCamera3D = Camera<3, T>; |
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#endif |
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/** |
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@brief Camera for three-dimensional float scenes |
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@see @ref Camera2D |
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*/ |
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typedef BasicCamera3D<Float> Camera3D; |
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#if defined(CORRADE_TARGET_WINDOWS) && !(defined(CORRADE_TARGET_MINGW) && !defined(CORRADE_TARGET_CLANG)) |
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extern template class MAGNUM_SCENEGRAPH_EXPORT Camera<2, Float>; |
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extern template class MAGNUM_SCENEGRAPH_EXPORT Camera<3, Float>; |
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#endif |
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}} |
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#endif
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