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430 lines
18 KiB
430 lines
18 KiB
#ifndef Magnum_SceneGraph_Object_h |
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#define Magnum_SceneGraph_Object_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023, 2024, 2025, 2026 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::SceneGraph::Object |
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*/ |
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#include <Corrade/Containers/EnumSet.h> |
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#include "Magnum/SceneGraph/AbstractFeature.h" |
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#include "Magnum/SceneGraph/AbstractObject.h" |
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#include "Magnum/SceneGraph/visibility.h" |
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namespace Magnum { namespace SceneGraph { |
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namespace Implementation { |
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enum class ObjectFlag: UnsignedByte { |
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Dirty = 1 << 0, |
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Visited = 1 << 1, |
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Joint = 1 << 2 |
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}; |
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typedef Containers::EnumSet<ObjectFlag> ObjectFlags; |
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CORRADE_ENUMSET_OPERATORS(ObjectFlags) |
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} |
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/** |
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@brief Object |
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@m_keywords{Object2D Object3D} |
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Base of scene graph. Contains specific transformation implementation, takes |
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care of parent/children relationship and contains features. See @ref scenegraph |
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for introduction. |
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Common usage is to typedef @ref Object with desired transformation type to save |
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unnecessary typing later, along with @ref Scene and possibly other types, e.g.: |
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@snippet SceneGraph.cpp Object-typedef |
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Uses @ref Corrade::Containers::LinkedList for efficient hierarchy management. |
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Traversing through the list of child objects can be done using range-based for: |
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@snippet SceneGraph.cpp Object-children-range |
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Or, if you need more flexibility, like in the following code. It is also |
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possible to go in reverse order using @ref Corrade::Containers::LinkedList::last() |
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and @ref previousSibling(). |
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@snippet SceneGraph.cpp Object-children |
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@section SceneGraph-Object-explicit-specializations Explicit template specializations |
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The following specializations are explicitly compiled into the @ref SceneGraph |
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library. For other specializations (e.g. using @ref Magnum::Double "Double" |
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type or special transformation class) you have to use the @ref Object.hpp |
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implementation file (and possibly others) to avoid linker errors. See also |
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relevant sections in the @ref SceneGraph-AbstractObject-explicit-specializations "AbstractObject" and |
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@ref SceneGraph-AbstractTransformation-explicit-specializations "AbstractTransformation" |
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class documentation or @ref compilation-speedup-hpp for more information. |
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- @ref DualComplexTransformation "Object<DualComplexTransformation>" |
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- @ref DualQuaternionTransformation "Object<DualQuaternionTransformation>" |
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- @ref MatrixTransformation2D "Object<MatrixTransformation2D>" (custom |
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specializations need also @ref MatrixTransformation2D.hpp) |
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- @ref MatrixTransformation3D "Object<MatrixTransformation3D>" (custom |
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specializations need also @ref MatrixTransformation3D.hpp) |
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- @ref RigidMatrixTransformation2D "Object<RigidMatrixTransformation2D>" |
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(custom specializations need also @ref RigidMatrixTransformation2D.hpp) |
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- @ref RigidMatrixTransformation3D "Object<RigidMatrixTransformation3D>" |
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(custom specializations need also @ref RigidMatrixTransformation3D.hpp) |
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- @ref TranslationTransformation2D "Object<TranslationTransformation2D>" |
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- @ref TranslationTransformation3D "Object<TranslationTransformation3D>" |
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@see @ref Scene, @ref AbstractFeature, @ref AbstractTransformation, |
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@ref DebugTools::ObjectRenderer |
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@todo Consider using `mutable` for flags to make transformation computation |
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available on const refs |
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*/ |
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template<class Transformation> class Object: public AbstractObject<Transformation::Dimensions, typename Transformation::Type>, public Transformation |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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, private Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>, private Containers::LinkedList<Object<Transformation>> |
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#endif |
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{ |
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public: |
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/** @brief Matrix type */ |
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typedef MatrixTypeFor<Transformation::Dimensions, typename Transformation::Type> MatrixType; |
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/** |
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* @brief Constructor |
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* @param parent Parent object |
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*/ |
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explicit Object(Object<Transformation>* parent = nullptr); |
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/** @brief Copying is not allowed */ |
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Object(const Object<Transformation>&) = delete; |
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/** @brief Moving is not allowed */ |
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Object(Object<Transformation>&&) = delete; |
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/** |
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* @brief Destructor |
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* |
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* Destroys all own children and then removes itself from the parent |
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* list. Features are then deleted in the @ref AbstractObject |
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* destructor. |
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*/ |
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~Object(); |
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/** @brief Copying is not allowed */ |
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Object<Transformation>& operator=(const Object<Transformation>&) = delete; |
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/** @brief Moving is not allowed */ |
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Object<Transformation>& operator=(Object<Transformation>&&) = delete; |
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/** |
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* @brief Add a feature |
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* @m_since_latest |
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* |
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* Like @ref AbstractObject::addFeature(), but passing a concrete |
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* object type to the feature constructor, instead of just the base |
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* @ref AbstractObject. |
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*/ |
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template<class U, class ...Args> U& addFeature(Args&&... args) { |
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return *(new U{*this, std::forward<Args>(args)...}); |
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} |
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/** |
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* @{ @name Scene hierarchy |
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* |
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* See @ref scenegraph-hierarchy for more information. |
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*/ |
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/** @copydoc AbstractObject::scene() */ |
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Scene<Transformation>* scene(); |
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const Scene<Transformation>* scene() const; /**< @overload */ |
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/** @brief Parent object or `nullptr`, if this is the root object */ |
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Object<Transformation>* parent() { |
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return Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::list(); |
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} |
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/** @overload */ |
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const Object<Transformation>* parent() const { |
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return Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::list(); |
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} |
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/** |
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* @brief Move a child object before another |
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* @return Reference to self (for method chaining) |
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* @m_since_latest |
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* |
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* Doesn't have any effect on draw order, only on the child order when |
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* iterating through @ref children(). The @p child is expected to be a |
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* child of this object, @p before is either a child of this object or |
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* @cpp nullptr @ce in which case the @p child is moved to the last |
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* position in the child list. |
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* @see @ref Corrade::Containers::LinkedList::move() |
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*/ |
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Object<Transformation>& move(Object<Transformation>& child, Object<Transformation>* before) { |
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Containers::LinkedList<Object<Transformation>>::move(&child, before); |
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return *this; |
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} |
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/** @brief Previous sibling object or `nullptr`, if this is the first object */ |
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Object<Transformation>* previousSibling() { |
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return Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::previous(); |
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} |
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/** @overload */ |
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const Object<Transformation>* previousSibling() const { |
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return Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::previous(); |
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} |
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/** @brief Next sibling object or `nullptr`, if this is the last object */ |
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Object<Transformation>* nextSibling() { |
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return Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::next(); |
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} |
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/** @overload */ |
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const Object<Transformation>* nextSibling() const { |
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return Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::next(); |
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} |
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/** |
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* @brief Child objects |
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* |
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* @see @ref parent(), @ref previousSibling(), @ref nextSibling() |
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*/ |
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Containers::LinkedList<Object<Transformation>>& children() { |
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return static_cast<Containers::LinkedList<Object<Transformation>>&>(*this); |
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} |
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/** @overload */ |
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const Containers::LinkedList<Object<Transformation>>& children() const { |
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return static_cast<const Containers::LinkedList<Object<Transformation>>&>(*this); |
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} |
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/** |
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* @brief Add a child |
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* |
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* Calling `object.addChild<MyObject>(args...)` is equivalent to |
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* `new MyObject{args...}` followed by an appropriate @ref setParent() |
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* call. |
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*/ |
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template<class T, class ...Args> T& addChild(Args&&... args) { |
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T* child = new T{std::forward<Args>(args)...}; |
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child->setParent(this); |
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return *child; |
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} |
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/** |
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* @brief Set parent object |
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* @return Reference to self (for method chaining) |
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* |
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* @see @ref setParentKeepTransformation() |
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*/ |
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Object<Transformation>& setParent(Object<Transformation>* parent); |
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/** |
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* @brief Set parent object and keep absolute transformation |
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* @return Reference to self (for method chaining) |
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* |
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* While @ref setParent() preserves relative transformation of the |
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* object, this function preserves absolute transformation (i.e., the |
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* object stays in place after reparenting). |
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*/ |
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Object<Transformation>& setParentKeepTransformation(Object<Transformation>* parent); |
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/* Since 1.8.17, the original short-hand group closing doesn't work |
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anymore. FFS. */ |
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/** |
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* @} |
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*/ |
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/** @{ @name Object transformation */ |
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/** |
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* @brief Transformation matrix |
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* |
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* See also `transformation()` function of various transformation |
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* classes. |
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*/ |
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MatrixType transformationMatrix() const { |
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return Implementation::Transformation<Transformation>::toMatrix(Transformation::transformation()); |
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} |
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/** |
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* @brief Transformation matrix relative to the root object |
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* |
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* @see @ref absoluteTransformation() |
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*/ |
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MatrixType absoluteTransformationMatrix() const { |
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return Implementation::Transformation<Transformation>::toMatrix(absoluteTransformation()); |
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} |
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/** |
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* @brief Transformation relative to the root object |
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* |
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* @see @ref absoluteTransformationMatrix() |
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*/ |
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typename Transformation::DataType absoluteTransformation() const; |
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/** |
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* @brief Transformation matrices of given set of objects relative to this object |
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* |
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* All transformations are post-multiplied with |
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* @p finalTransformationMatrix, if specified (it gets applied on the |
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* left-most side, suitable for example for an inverse camera |
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* transformation or a projection matrix). |
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* @see @ref transformations() |
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*/ |
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std::vector<MatrixType> transformationMatrices(const std::vector<std::reference_wrapper<Object<Transformation>>>& objects, const MatrixType& finalTransformationMatrix = MatrixType()) const; |
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/** |
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* @brief Transformations of given group of objects relative to this object |
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* |
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* All transformations are post-multiplied with |
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* @p finalTransformation, if specified (it gets applied on the |
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* left-most side, suitable for example for an inverse camera |
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* transformation). |
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* @see @ref transformationMatrices() |
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*/ |
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/* `objects` passed by copy intentionally (to allow move from |
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transformationMatrices() and avoid copy in the function itself) */ |
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std::vector<typename Transformation::DataType> transformations(std::vector<std::reference_wrapper<Object<Transformation>>> objects, const typename Transformation::DataType& finalTransformation = |
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#ifndef CORRADE_MSVC2015_COMPATIBILITY /* I hate this inconsistency */ |
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typename Transformation::DataType() |
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#else |
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Transformation::DataType() |
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#endif |
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) const; |
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/* Since 1.8.17, the original short-hand group closing doesn't work |
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anymore. FFS. */ |
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/** |
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* @} |
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*/ |
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/** |
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* @{ @name Transformation caching |
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* |
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* See @ref scenegraph-features-caching for more information. |
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*/ |
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/** |
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* @brief Clean absolute transformations of given set of objects |
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* |
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* Only dirty objects in the list are cleaned. |
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* @see @ref setClean() |
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*/ |
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/* `objects` passed by copy intentionally (to avoid copy internally) */ |
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static void setClean(std::vector<std::reference_wrapper<Object<Transformation>>> objects); |
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/** @copydoc AbstractObject::isDirty() */ |
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bool isDirty() const { return !!(flags & Flag::Dirty); } |
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/** @copydoc AbstractObject::setDirty() */ |
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void setDirty(); |
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/** |
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* @brief Clean object absolute transformation |
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* |
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* Calls @ref AbstractFeature::clean() and/or @ref AbstractFeature::cleanInverted() |
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* on all object features which have caching enabled and recursively |
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* calls @ref setClean() on every parent which is not already clean. If |
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* the object is already clean, the function does nothing. |
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* |
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* See also @ref setClean(std::vector<std::reference_wrapper<Object<Transformation>>>), |
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* which cleans given set of objects more efficiently than when calling |
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* @ref setClean() on each object individually. |
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* @see @ref scenegraph-features-caching, @ref setDirty(), |
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* @ref isDirty() |
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*/ |
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/* note: doc verbatim copied from AbstractObject::setClean() */ |
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void setClean(); |
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/* Since 1.8.17, the original short-hand group closing doesn't work |
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anymore. FFS. */ |
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/** |
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* @} |
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*/ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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public: |
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virtual bool isScene() const { return false; } |
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/* Since the class inherits from both in order to implement a tree, |
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the compilers complain that erase() is ambiguous (because each is |
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from a different base, *not* because both have the same signature). |
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Fixing that by bringing them both locally, then the overload works |
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because of a different signature. */ |
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using Containers::LinkedList<Object<Transformation>>::erase; |
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private: |
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using Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::erase; |
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#endif |
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private: |
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#ifndef DOXYGEN_GENERATING_OUTPUT /* https://bugzilla.gnome.org/show_bug.cgi?id=776986 */ |
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friend Containers::LinkedList<Object<Transformation>>; |
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friend Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>; |
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#endif |
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Object<Transformation>* doScene() override final; |
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const Object<Transformation>* doScene() const override final; |
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Object<Transformation>* doParent() override final; |
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const Object<Transformation>* doParent() const override final; |
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MatrixType MAGNUM_SCENEGRAPH_LOCAL doTransformationMatrix() const override final { |
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return transformationMatrix(); |
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} |
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MatrixType MAGNUM_SCENEGRAPH_LOCAL doAbsoluteTransformationMatrix() const override final { |
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return absoluteTransformationMatrix(); |
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} |
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std::vector<MatrixType> doTransformationMatrices(const std::vector<std::reference_wrapper<AbstractObject<Transformation::Dimensions, typename Transformation::Type>>>& objects, const MatrixType& finalTransformationMatrix) const override final; |
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typename Transformation::DataType MAGNUM_SCENEGRAPH_LOCAL computeJointTransformation(const std::vector<std::reference_wrapper<Object<Transformation>>>& jointObjects, std::vector<typename Transformation::DataType>& jointTransformations, const std::size_t joint, const typename Transformation::DataType& finalTransformation) const; |
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bool MAGNUM_SCENEGRAPH_LOCAL doIsDirty() const override final { return isDirty(); } |
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void MAGNUM_SCENEGRAPH_LOCAL doSetDirty() override final { setDirty(); } |
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void MAGNUM_SCENEGRAPH_LOCAL doSetClean() override final { setClean(); } |
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void doSetClean(const std::vector<std::reference_wrapper<AbstractObject<Transformation::Dimensions, typename Transformation::Type>>>& objects) override final; |
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void MAGNUM_SCENEGRAPH_LOCAL setCleanInternal(const typename Transformation::DataType& absoluteTransformation); |
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typedef Implementation::ObjectFlag Flag; |
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typedef Implementation::ObjectFlags Flags; |
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UnsignedInt counter; |
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Flags flags; |
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/* 3 byte padding after flags. Assuming the object is pointer-aligned |
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on 64bit and the Transformation data are a multiple of 8 bytes |
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(which is the case for all except MatrixTransformation2D), we don't |
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save anything by making the counter just 16-bit, and only cause |
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unnecessary suffering for users that have large scenes. Most of the |
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memory overhead is from all those loose allocations anyway (i.e., |
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causing the Object instance to be put in a multiple of 16 bytes |
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even, instead of 8). */ |
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}; |
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}} |
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#endif
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