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52 lines
2.2 KiB
52 lines
2.2 KiB
#ifndef Magnum_SceneGraph_RigidMatrixTransformation2D_hpp |
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#define Magnum_SceneGraph_RigidMatrixTransformation2D_hpp |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023, 2024, 2025, 2026 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief @ref compilation-speedup-hpp "Template implementation" for @ref RigidMatrixTransformation2D.h |
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* @m_since{2020,06} |
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*/ |
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#include "RigidMatrixTransformation2D.h" |
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#include "Magnum/Math/Complex.h" |
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namespace Magnum { namespace SceneGraph { |
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/* These are here to avoid including Complex in RigidMatrixTransformation2D.h */ |
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template<class T> Object<BasicRigidMatrixTransformation2D<T>>& BasicRigidMatrixTransformation2D<T>::rotate(const Math::Complex<T>& complex) { |
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return transform(Math::Matrix3<T>::from(complex.toMatrix(), {})); |
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} |
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template<class T> Object<BasicRigidMatrixTransformation2D<T>>& BasicRigidMatrixTransformation2D<T>::rotateLocal(const Math::Complex<T>& complex) { |
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return transformLocal(Math::Matrix3<T>::from(complex.toMatrix(), {})); |
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} |
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}} |
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#endif
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