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901 lines
44 KiB
901 lines
44 KiB
#ifndef Magnum_GL_AbstractFramebuffer_h |
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#define Magnum_GL_AbstractFramebuffer_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::GL::AbstractFramebuffer, enum @ref Magnum::GL::FramebufferClear, @ref Magnum::GL::FramebufferBlit, @ref Magnum::GL::FramebufferBlitFilter, @ref Magnum::GL::FramebufferTarget, enum set @ref Magnum::GL::FramebufferClearMask |
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*/ |
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#include <utility> /* std::swap() */ |
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#include <Corrade/Containers/EnumSet.h> |
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#include "Magnum/GL/GL.h" |
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#include "Magnum/GL/AbstractObject.h" |
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#include "Magnum/Math/Range.h" |
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namespace Magnum { namespace GL { |
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/** |
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@brief Mask for framebuffer clearing |
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@see @ref AbstractFramebuffer, @ref FramebufferClearMask |
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@m_enum_values_as_keywords |
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*/ |
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enum class FramebufferClear: GLbitfield { |
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Color = GL_COLOR_BUFFER_BIT, /**< Color buffer */ |
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Depth = GL_DEPTH_BUFFER_BIT, /**< Depth buffer */ |
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Stencil = GL_STENCIL_BUFFER_BIT /**< Stencil buffer */ |
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}; |
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/** |
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@brief Mask for framebuffer clearing |
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@see @ref AbstractFramebuffer::clear() |
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*/ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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typedef Containers::EnumSet<FramebufferClear, |
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GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT> FramebufferClearMask; |
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#else |
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typedef Containers::EnumSet<FramebufferClear> FramebufferClearMask; |
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#endif |
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
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/** |
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@brief Mask for framebuffer blitting |
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@see @ref AbstractFramebuffer, @ref FramebufferBlitMask |
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@m_enum_values_as_keywords |
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@requires_gl30 Extension @gl_extension{ARB,framebuffer_object} |
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@requires_gles30 Extension @gl_extension{ANGLE,framebuffer_blit} or |
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@gl_extension{NV,framebuffer_blit} in OpenGL ES 2.0. |
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@requires_webgl20 Framebuffer blit is not available in WebGL 1.0. |
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*/ |
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enum class FramebufferBlit: GLbitfield { |
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Color = GL_COLOR_BUFFER_BIT, /**< Color buffer */ |
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Depth = GL_DEPTH_BUFFER_BIT, /**< Depth buffer */ |
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Stencil = GL_STENCIL_BUFFER_BIT /**< Stencil buffer */ |
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}; |
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/** |
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@brief Mask for framebuffer blitting |
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@see @ref AbstractFramebuffer::blit() |
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@requires_gl30 Extension @gl_extension{ARB,framebuffer_object} |
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@requires_gles30 Extension @gl_extension{ANGLE,framebuffer_blit} or |
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@gl_extension{NV,framebuffer_blit} in OpenGL ES 2.0. |
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@requires_webgl20 Framebuffer blit is not available in WebGL 1.0. |
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*/ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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typedef Containers::EnumSet<FramebufferBlit, |
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GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT> FramebufferBlitMask; |
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#else |
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typedef Containers::EnumSet<FramebufferBlit> FramebufferBlitMask; |
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#endif |
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/** |
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@brief Framebuffer blit filtering |
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@see @ref AbstractFramebuffer::blit() |
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@m_enum_values_as_keywords |
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@requires_gl30 Extension @gl_extension{ARB,framebuffer_object} |
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@requires_gles30 Extension @gl_extension{ANGLE,framebuffer_blit} or |
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@gl_extension{NV,framebuffer_blit} in OpenGL ES 2.0. |
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@requires_webgl20 Framebuffer blit is not available in WebGL 1.0. |
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*/ |
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enum class FramebufferBlitFilter: GLenum { |
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Nearest = GL_NEAREST, /**< Nearest neighbor filtering */ |
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Linear = GL_LINEAR /**< Linear interpolation filtering */ |
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}; |
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#endif |
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/** |
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@brief Framebuffer target |
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@see @ref DefaultFramebuffer::checkStatus(), @ref Framebuffer::checkStatus() |
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@m_enum_values_as_keywords |
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@requires_gl30 Extension @gl_extension{ARB,framebuffer_object} |
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*/ |
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enum class FramebufferTarget: GLenum { |
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/** Frambebuffer reading target */ |
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#ifndef MAGNUM_TARGET_GLES2 |
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Read = GL_READ_FRAMEBUFFER, |
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#elif !defined(MAGNUM_TARGET_WEBGL) |
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Read = GL_READ_FRAMEBUFFER_APPLE, |
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#else |
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Read, |
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#endif |
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/** Framebuffer drawing target */ |
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#ifndef MAGNUM_TARGET_GLES2 |
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Draw = GL_DRAW_FRAMEBUFFER, |
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#elif !defined(MAGNUM_TARGET_WEBGL) |
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Draw = GL_DRAW_FRAMEBUFFER_APPLE, |
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#else |
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Draw, |
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#endif |
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}; |
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namespace Implementation { struct FramebufferState; } |
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/** |
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@brief Base for default and named framebuffers |
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See @ref DefaultFramebuffer and @ref Framebuffer for more information. |
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@section GL-AbstractFramebuffer-performance-optimization Performance optimizations and security |
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The engine tracks currently bound framebuffer and current viewport to avoid |
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unnecessary calls to @fn_gl_keyword{BindFramebuffer} and @fn_gl{Viewport} when |
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switching framebuffers. Framebuffer limits and implementation-defined values |
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(such as @ref maxViewportSize()) are cached, so repeated queries don't result |
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in repeated @fn_gl{Get} calls. See also @ref Context::resetState() and |
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@ref Context::State::Framebuffers. |
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Pixel storage mode defined by @ref PixelStorage is applied either right before |
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doing image download via @ref read() using @fn_gl{PixelStore} with |
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@def_gl{PACK_*}. The engine tracks currently used pixel pack parameters to |
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avoid unnecessary calls to @fn_gl{PixelStore}. See also @ref Context::resetState() |
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and @ref Context::State::PixelStorage. |
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If extension @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
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available, @ref blit(), @ref clearDepth(), @ref clearStencil() and |
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@ref clearDepthStencil() functions use DSA to avoid unnecessary call to |
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@fn_gl{BindFramebuffer}. See their documentation for more information. |
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If @gl_extension{ARB,robustness} is available, @ref read() operations are |
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protected from buffer overflow. |
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*/ |
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class MAGNUM_GL_EXPORT AbstractFramebuffer { |
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friend Implementation::FramebufferState; |
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public: |
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/** @todo `GL_IMPLEMENTATION_COLOR_READ_FORMAT`, `GL_IMPLEMENTATION_COLOR_READ_TYPE`, seems to be depending on currently bound FB (aargh) (@gl_extension{ARB,ES2_compatibility}). */ |
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/** |
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* @brief Max supported viewport size |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. |
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* @see @ref setViewport(), @fn_gl{Get} with |
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* @def_gl_keyword{MAX_VIEWPORT_DIMS} |
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*/ |
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static Vector2i maxViewportSize(); |
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/** |
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* @brief Max supported draw buffer count |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If neither @gl_extension{EXT,draw_buffers} nor |
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* @gl_extension{NV,draw_buffers} is available in OpenGL ES 2.0 and |
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* @webgl_extension{WEBGL,draw_buffers} is not available in WebGL 1.0, |
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* returns `0`. |
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* @see @ref DefaultFramebuffer::mapForDraw(), @ref Framebuffer::mapForDraw(), |
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* @fn_gl{Get} with @def_gl_keyword{MAX_DRAW_BUFFERS} |
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*/ |
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static Int maxDrawBuffers(); |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Max supported dual-source draw buffer count |
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* |
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* The result is cached, repeated queries don't result in repeated |
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* OpenGL calls. If extension @gl_extension{ARB,blend_func_extended} (part |
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* of OpenGL 3.3) is not available, returns `0`. |
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* @see @ref DefaultFramebuffer::mapForDraw(), @ref Framebuffer::mapForDraw(), |
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* @fn_gl{Get} with @def_gl_keyword{MAX_DUAL_SOURCE_DRAW_BUFFERS} |
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* @requires_gl Multiple blending inputs are not available in |
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* OpenGL ES or WebGL. |
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*/ |
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static Int maxDualSourceDrawBuffers(); |
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#endif |
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#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
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/** |
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* @brief Copy a block of pixels |
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* @param source Source framebuffer |
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* @param destination Destination framebuffer |
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* @param sourceRectangle Source rectangle |
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* @param destinationRectangle Destination rectangle |
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* @param mask Which buffers to perform blit operation on |
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* @param filter Interpolation filter |
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* |
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* See @ref DefaultFramebuffer::mapForRead(), @ref Framebuffer::mapForRead(), |
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* @ref DefaultFramebuffer::mapForDraw() and @ref Framebuffer::mapForDraw() |
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* for specifying particular buffers for blitting operation. If |
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* @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is not |
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* available, @p source framebuffer is bound to @ref FramebufferTarget::Read |
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* and @p destination framebuffer to @ref FramebufferTarget::Draw |
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* before the operation (if not already). |
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* @see @fn_gl2_keyword{BlitNamedFramebuffer,BlitFramebuffer}, eventually |
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* @fn_gl_keyword{BlitFramebuffer} |
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* @requires_gles30 Extension @gl_extension{ANGLE,framebuffer_blit} or |
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* @gl_extension{NV,framebuffer_blit} in OpenGL ES 2.0. |
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* @requires_webgl20 Framebuffer blit is not available in WebGL 1.0. |
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*/ |
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static void blit(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, FramebufferBlitMask mask, FramebufferBlitFilter filter); |
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/** |
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* @brief Copy a block of pixels |
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* |
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* Convenience alternative to the above function when source rectangle |
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* is the same as destination rectangle. As the image is copied |
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* pixel-by-pixel, no interpolation is needed and thus |
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* @ref FramebufferBlitFilter::Nearest filtering is used by default. |
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*/ |
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static void blit(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& rectangle, FramebufferBlitMask mask) { |
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blit(source, destination, rectangle, rectangle, mask, FramebufferBlitFilter::Nearest); |
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} |
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#endif |
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/** |
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* @brief Bind framebuffer for drawing |
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* |
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* Binds the framebuffer for drawing and updates viewport to saved |
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* dimensions. |
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* @see @ref setViewport(), @ref DefaultFramebuffer::mapForRead(), |
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* @ref Framebuffer::mapForRead(), @ref DefaultFramebuffer::mapForDraw(), |
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* @ref Framebuffer::mapForDraw(), @fn_gl_keyword{BindFramebuffer}, |
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* @fn_gl{Viewport} |
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*/ |
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void bind(); |
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/** @brief Viewport rectangle */ |
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Range2Di viewport() const; |
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/** |
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* @brief Set viewport |
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* @return Reference to self (for method chaining) |
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* |
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* Saves the viewport to be used at later time in @ref bind(). If the |
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* framebuffer is currently bound, updates the viewport to given |
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* rectangle. Initial value in @ref DefaultFramebuffer is set to cover |
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* whole window, in @ref Framebuffer the initial value is specified in |
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* constructor. |
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* @see @ref maxViewportSize(), @fn_gl_keyword{Viewport} |
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*/ |
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AbstractFramebuffer& setViewport(const Range2Di& rectangle); |
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/** |
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* @brief Implementation-specific color read format |
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* @m_since{2019,10} |
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* |
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* The result is not cached in any way. If |
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* @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is not |
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* available, the framebuffer is bound to some target before the |
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* operation (if not already). |
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* @see @ref implementationColorReadType(), |
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* @fn_gl{GetNamedFramebufferParameter} with |
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* @def_gl_keyword{IMPLEMENTATION_COLOR_READ_FORMAT}, |
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* eventually @fn_gl{BindFramebuffer} and either |
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* @fn_gl{GetFramebufferParameter} or @fn_gl{Get} with |
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* @def_gl{IMPLEMENTATION_COLOR_READ_FORMAT} |
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*/ |
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PixelFormat implementationColorReadFormat(); |
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/** |
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* @brief Implementation-specific color read type |
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* @m_since{2019,10} |
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* |
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* The result is not cached in any way. If |
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* @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is not |
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* available, the framebuffer is bound to some target before the |
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* operation (if not already). |
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* @see @ref implementationColorReadFormat(), |
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* @fn_gl{GetNamedFramebufferParameter} with |
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* @def_gl_keyword{IMPLEMENTATION_COLOR_READ_TYPE}, eventually |
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* @fn_gl{BindFramebuffer} and either |
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* @fn_gl{GetFramebufferParameter} or @fn_gl{Get} with |
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* @def_gl{IMPLEMENTATION_COLOR_READ_TYPE} |
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*/ |
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PixelType implementationColorReadType(); |
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/** |
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* @brief Clear specified buffers in the framebuffer |
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* @param mask Which buffers to clear |
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* @return Reference to self (for method chaining) |
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* |
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* To improve performance you can also use |
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* @ref DefaultFramebuffer::invalidate() / @ref Framebuffer::invalidate() |
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* instead of clearing given buffer if you will not use it anymore or |
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* fully overwrite it later. |
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* @see @ref Renderer::setClearColor(), @ref Renderer::setClearDepth(), |
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* @ref Renderer::setClearStencil(), @fn_gl{BindFramebuffer}, |
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* @fn_gl_keyword{Clear} |
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* @deprecated_gl Prefer to use @ref Framebuffer::clearColor() "*Framebuffer::clearColor()" |
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* / @ref clearDepth() / @ref clearDepthStencil() instead of |
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* @ref Renderer::setClearColor() / @ref Renderer::setClearDepth() |
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* / @ref Renderer::setClearStencil() and @ref clear() as it leads |
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* to less state changes. |
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*/ |
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AbstractFramebuffer& clear(FramebufferClearMask mask); |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* @brief Clear depth buffer to specified value |
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* @param depth Value to clear with |
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* @return Reference to self (for method chaining) |
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* |
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* @see @ref clear(), @fn_gl_keyword{ClearNamedFramebuffer}, eventually |
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* @fn_gl{BindFramebuffer}, then @fn_gl_keyword{ClearBuffer} |
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* @requires_gl30 Direct framebuffer clearing is not available in |
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* OpenGL 2.1. |
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* @requires_gles30 Direct framebuffer clearing is not available in |
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* OpenGL ES 2.0 or WebGL 1.0. |
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*/ |
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AbstractFramebuffer& clearDepth(Float depth); |
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/** |
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* @brief Clear stencil buffer to specified value |
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* @param stencil Value to clear with |
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* @return Reference to self (for method chaining) |
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* |
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* @see @ref clear(), @fn_gl_keyword{ClearNamedFramebuffer}, eventually |
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* @fn_gl{BindFramebuffer}, then @fn_gl_keyword{ClearBuffer} |
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* @requires_gl30 Direct framebuffer clearing is not available in |
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* OpenGL 2.1. |
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* @requires_gles30 Direct framebuffer clearing is not available in |
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* OpenGL ES 2.0 or WebGL 1.0. |
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*/ |
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AbstractFramebuffer& clearStencil(Int stencil); |
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/** |
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* @brief Clear depth and stencil buffer to specified value |
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* @param depth Depth value to clear with |
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* @param stencil Stencil value to clear with |
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* @return Reference to self (for method chaining) |
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* |
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* @see @ref clear(), @fn_gl_keyword{ClearNamedFramebuffer}, eventually |
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* @fn_gl{BindFramebuffer}, then @fn_gl_keyword{ClearBuffer} |
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* @requires_gl30 Direct framebuffer clearing is not available in |
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* OpenGL 2.1. |
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* @requires_gles30 Direct framebuffer clearing is not available in |
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* OpenGL ES 2.0 or WebGL 1.0. |
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*/ |
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AbstractFramebuffer& clearDepthStencil(Float depth, Int stencil); |
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#endif |
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/** |
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* @brief Read a block of pixels from the framebuffer to an image |
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* @param rectangle Framebuffer rectangle to read |
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* @param image Image where to put the data |
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* |
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* Image parameters like format and type of pixel data are taken from |
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* given image. The storage is not reallocated if it is large enough to |
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* contain the new data --- however if you want to read into existing |
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* memory or *ensure* a reallocation does not happen, use |
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* @ref read(const Range2Di&, const MutableImageView2D&) instead. |
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* |
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* On OpenGL ES 2.0 and WebGL 1.0, if @ref PixelStorage::skip() is set, |
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* the functionality is emulated by adjusting the data pointer. If |
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* @gl_extension{ARB,robustness} is available, the operation is |
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* protected from buffer overflow. |
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* @see @fn_gl{BindFramebuffer}, then @fn_gl{PixelStore} and |
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* @fn_gl_keyword{ReadPixels} or |
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* @fn_gl_extension_keyword{ReadnPixels,ARB,robustness} |
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* @requires_gles30 Extension @gl_extension{EXT,unpack_subimage}/ |
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* @gl_extension{NV,pack_subimage} in OpenGL ES 2.0 if |
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* @ref PixelStorage::rowLength() is set to a non-zero value. |
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* @requires_webgl20 Non-zero @ref PixelStorage::rowLength() is not |
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* supported in WebGL 1.0. |
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*/ |
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void read(const Range2Di& rectangle, Image2D& image); |
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|
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/** @overload |
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* |
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* Convenience alternative to the above, example usage: |
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* |
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* @snippet MagnumGL.cpp AbstractFramebuffer-read1 |
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*/ |
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Image2D read(const Range2Di& rectangle, Image2D&& image); |
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|
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/** |
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* @brief Read a block of pixels from the framebuffer to an image view |
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* @m_since{2019,10} |
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* |
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* Compared to @ref read(const Range2Di&, Image2D&) the function |
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* reads the pixels into the memory provided by @p image, expecting |
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* it's not @cpp nullptr @ce and its size is the same as @p rectangle |
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* size. |
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*/ |
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void read(const Range2Di& rectangle, const MutableImageView2D& image); |
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|
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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* @brief Read a block of pixels from the framebuffer to a buffer image |
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* @param rectangle Framebuffer rectangle to read |
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* @param image Buffer image where to put the data |
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* @param usage Buffer usage |
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* |
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* See @ref read(const Range2Di&, Image2D&) for more information. The |
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* storage is not reallocated if it is large enough to contain the new |
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* data, which means that @p usage might get ignored. |
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* @requires_gles30 Pixel buffer objects are not available in OpenGL ES |
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* 2.0. |
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* @requires_webgl20 Pixel buffer objects are not available in WebGL |
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* 1.0. |
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* @todo Make it more flexible (usable with |
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* @gl_extension{ARB,buffer_storage}, avoiding relocations...) |
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*/ |
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void read(const Range2Di& rectangle, BufferImage2D& image, BufferUsage usage); |
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|
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/** @overload |
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* |
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* Convenience alternative to the above, example usage: |
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* |
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* @snippet MagnumGL.cpp AbstractFramebuffer-read2 |
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*/ |
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BufferImage2D read(const Range2Di& rectangle, BufferImage2D&& image, BufferUsage usage); |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Copy block of pixels from framebuffer to 1D texture image |
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* @param rectangle Framebuffer rectangle to copy. Height must |
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* be `1`. |
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* @param texture Texture where to put the data |
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* @param level Texture mip level |
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* @param internalFormat Texture internal format |
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* |
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* On platforms that support it prefer to use @ref Texture1D::setStorage() |
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* and @ref copySubImage() instead, as it avoids unnecessary |
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* reallocations and has better performance characteristics. This call |
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* also has no equivalent in @gl_extension{ARB,direct_state_access}, thus |
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* the texture needs to be bound to some texture unit before the |
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* operation. |
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* @see @ref Texture1D::maxSize(), @fn_gl{BindFramebuffer}, then |
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* @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl_keyword{CopyTexImage1D} |
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* @requires_gl 1D textures are not available in OpenGL ES or WebGL. |
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* @deprecated_gl Prefer to use @ref Texture1D::setStorage() and |
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* @ref copySubImage() instead. |
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*/ |
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void copyImage(const Range2Di& rectangle, Texture1D& texture, Int level, TextureFormat internalFormat); |
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#endif |
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|
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/** |
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* @brief Copy block of pixels from framebuffer to 2D texture image |
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* @param rectangle Framebuffer rectangle to copy |
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* @param texture Texture where to put the data |
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* @param level Texture mip level |
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* @param internalFormat Texture internal format |
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* |
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* On platforms that support it prefer to use @ref Texture2D::setStorage() |
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* and @ref copySubImage() instead, as it avoids unnecessary |
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* reallocations and has better performance characteristics. This call |
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* also has no equivalent in @gl_extension{ARB,direct_state_access}, thus |
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* the texture needs to be bound to some texture unit before the |
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* operation. |
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* @see @ref Texture2D::maxSize(), @fn_gl{BindFramebuffer}, then |
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* @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
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* @fn_gl_keyword{CopyTexImage2D} |
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* @deprecated_gl Prefer to use @ref Texture2D::setStorage() and |
|
* @ref copySubImage() instead. |
|
*/ |
|
void copyImage(const Range2Di& rectangle, Texture2D& texture, Int level, TextureFormat internalFormat); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief Copy block of pixels from framebuffer to rectangle texture |
|
* @param rectangle Framebuffer rectangle to copy |
|
* @param texture Texture where to put the data |
|
* @param internalFormat Texture internal format |
|
* |
|
* On platforms that support it prefer to use @ref RectangleTexture::setStorage() |
|
* and @ref copySubImage() instead, as it avoids unnecessary |
|
* reallocations and has better performance characteristics. This call |
|
* also has no equivalent in @gl_extension{ARB,direct_state_access}, thus |
|
* the texture needs to be bound to some texture unit before the |
|
* operation. |
|
* @see @ref Texture2D::maxSize(), @fn_gl{BindFramebuffer}, then |
|
* @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{CopyTexImage2D} |
|
* @requires_gl31 Extension @gl_extension{ARB,texture_rectangle} |
|
* @requires_gl Rectangle textures are not available in OpenGL ES and |
|
* WebGL. |
|
* @deprecated_gl Prefer to use @ref RectangleTexture::setStorage() and |
|
* @ref copySubImage() instead. |
|
*/ |
|
void copyImage(const Range2Di& rectangle, RectangleTexture& texture, TextureFormat internalFormat); |
|
#endif |
|
|
|
/** |
|
* @brief Copy block of pixels from framebuffer to cube map texture image |
|
* @param rectangle Framebuffer rectangle to copy |
|
* @param texture Texture where to put the data |
|
* @param level Texture mip level |
|
* @param coordinate Cube map coordinate |
|
* @param internalFormat Texture internal format |
|
* |
|
* On platforms that support it prefer to use @ref CubeMapTexture::setStorage() |
|
* and @ref copySubImage() instead, as it avoids unnecessary |
|
* reallocations and has better performance characteristics. This call |
|
* also has no equivalent in @gl_extension{ARB,direct_state_access}, thus |
|
* the texture needs to be bound to some texture unit before the |
|
* operation. |
|
* @see @ref Texture2D::maxSize(), @fn_gl{BindFramebuffer}, then |
|
* @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{CopyTexImage2D} |
|
* @deprecated_gl Prefer to use @ref CubeMapTexture::setStorage() and |
|
* @ref copySubImage() instead. |
|
*/ |
|
void copyImage(const Range2Di& rectangle, CubeMapTexture& texture, CubeMapCoordinate coordinate, Int level, TextureFormat internalFormat); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief Copy block of pixels from framebuffer to 1D texture array image |
|
* @param rectangle Framebuffer rectangle to copy |
|
* @param texture Texture where to put the data |
|
* @param level Texture mip level |
|
* @param internalFormat Texture internal format |
|
* |
|
* On platforms that support it prefer to use @ref Texture2D::setStorage() |
|
* and @ref copySubImage() instead, as it avoids unnecessary |
|
* reallocations and has better performance characteristics. This call |
|
* also has no equivalent in @gl_extension{ARB,direct_state_access}, thus |
|
* the texture needs to be bound to some texture unit before the |
|
* operation. |
|
* @see @ref Texture2D::maxSize(), @fn_gl{BindFramebuffer}, then |
|
* @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{CopyTexImage2D} |
|
* @requires_gl 1D array textures are not available in OpenGL ES or |
|
* WebGL, only 2D ones. |
|
* @deprecated_gl Prefer to use @ref Texture1DArray::setStorage() and |
|
* @ref copySubImage() instead. |
|
*/ |
|
void copyImage(const Range2Di& rectangle, Texture1DArray& texture, Int level, TextureFormat internalFormat); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief Copy block of pixels from framebuffer to 1D texture subimage |
|
* @param rectangle Framebuffer rectangle to copy. Height must |
|
* be `1`. |
|
* @param texture Texture where to put the data |
|
* @param level Texture mip level |
|
* @param offset Offset inside the texture |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the texture is bound before the operation (if not |
|
* already). |
|
* @see @ref Texture1D::setStorage(), @fn_gl{BindFramebuffer}, then |
|
* @fn_gl2_keyword{CopyTextureSubImage1D,CopyTexSubImage1D}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{CopyTexSubImage1D} |
|
* @requires_gl 1D textures are not available in OpenGL ES or WebGL. |
|
*/ |
|
void copySubImage(const Range2Di& rectangle, Texture1D& texture, Int level, Int offset); |
|
#endif |
|
|
|
/** |
|
* @brief Copy block of pixels from framebuffer to 2D texture subimage |
|
* @param rectangle Framebuffer rectangle to copy |
|
* @param texture Texture where to put the data |
|
* @param level Texture mip level |
|
* @param offset Offset inside the texture |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the texture is bound before the operation (if not |
|
* already). |
|
* @see @ref Texture2D::setStorage(), @fn_gl{BindFramebuffer}, then |
|
* @fn_gl2_keyword{CopyTextureSubImage2D,CopyTexSubImage2D}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl{CopyTexSubImage2D} |
|
*/ |
|
void copySubImage(const Range2Di& rectangle, Texture2D& texture, Int level, const Vector2i& offset); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief Copy block of pixels from framebuffer to rectangle texture subimage |
|
* @param rectangle Framebuffer rectangle to copy |
|
* @param texture Texture where to put the data |
|
* @param offset Offset inside the texture |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the texture is bound before the operation (if not |
|
* already). |
|
* @see @ref RectangleTexture::setStorage(), @fn_gl{BindFramebuffer}, |
|
* then @fn_gl2_keyword{CopyTextureSubImage2D,CopyTexSubImage2D}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{CopyTexSubImage2D} |
|
* @requires_gl Rectangle textures are not available in OpenGL ES and |
|
* WebGL. |
|
*/ |
|
void copySubImage(const Range2Di& rectangle, RectangleTexture& texture, const Vector2i& offset); |
|
#endif |
|
|
|
/** |
|
* @brief Copy block of pixels from framebuffer to cube map texture subimage |
|
* @param rectangle Framebuffer rectangle to copy |
|
* @param texture Texture where to put the data |
|
* @param level Texture mip level |
|
* @param offset Offset inside the texture |
|
* |
|
* Z coordinate of the offset is equivalent to number of texture face, |
|
* i.e. +X is `0` and so on, in order of (+X, -X, +Y, -Y, +Z, -Z). If |
|
* @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is not |
|
* available, the texture is bound before the operation (if not |
|
* already). |
|
* @see @ref CubeMapTexture::setStorage(), @fn_gl{BindFramebuffer}, |
|
* then @fn_gl2_keyword{CopyTextureSubImage3D,CopyTexSubImage3D}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{CopyTexSubImage2D} |
|
*/ |
|
void copySubImage(const Range2Di& rectangle, CubeMapTexture& texture, Int level, const Vector3i& offset); |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
/** |
|
* @brief Copy block of pixels from framebuffer to 3D texture subimage |
|
* @param rectangle Framebuffer rectangle to copy |
|
* @param texture Texture where to put the data |
|
* @param level Texture mip level |
|
* @param offset Offset inside the texture |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the texture is bound before the operation (if not |
|
* already). |
|
* @see @ref Texture3D::setStorage(), @fn_gl{BindFramebuffer}, then |
|
* @fn_gl2_keyword{CopyTextureSubImage3D,CopyTexSubImage3D}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{CopyTexSubImage3D} |
|
* @requires_gles30 Extension @gl_extension{OES,texture_3D} in OpenGL |
|
* ES 2.0. |
|
* @requires_webgl20 Only 2D textures are available in WebGL 1.0. |
|
*/ |
|
void copySubImage(const Range2Di& rectangle, Texture3D& texture, Int level, const Vector3i& offset); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
/** |
|
* @brief Copy block of pixels from framebuffer to 1D texture array subimage |
|
* @param rectangle Framebuffer rectangle to copy |
|
* @param texture Texture where to put the data |
|
* @param level Texture mip level |
|
* @param offset Offset inside the texture |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the texture is bound before the operation (if not |
|
* already). |
|
* @see @ref Texture1DArray::setStorage(), @fn_gl{BindFramebuffer}, |
|
* then @fn_gl2_keyword{CopyTextureSubImage2D,CopyTexSubImage2D}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{CopyTexSubImage2D} |
|
* @requires_gl 1D array textures are not available in OpenGL ES or |
|
* WebGL, only 2D ones. |
|
*/ |
|
void copySubImage(const Range2Di& rectangle, Texture1DArray& texture, Int level, const Vector2i& offset); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
/** |
|
* @brief Copy block of pixels from framebuffer to 2D texture array subimage |
|
* @param rectangle Framebuffer rectangle to copy |
|
* @param texture Texture where to put the data |
|
* @param level Texture mip level |
|
* @param offset Offset inside the texture |
|
* |
|
* If @gl_extension{ARB,direct_state_access} (part of OpenGL 4.5) is |
|
* not available, the texture is bound before the operation (if not |
|
* already). |
|
* @see @ref Texture2DArray::setStorage(), @fn_gl{BindFramebuffer}, |
|
* then @fn_gl2_keyword{CopyTextureSubImage3D,CopyTexSubImage3D}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{CopyTexSubImage3D} |
|
* @requires_gl30 Extension @gl_extension{EXT,texture_array} |
|
* @requires_gles30 Array textures are not available in OpenGL ES 2.0. |
|
* @requires_webgl20 Array textures are not available in WebGL 1.0. |
|
*/ |
|
void copySubImage(const Range2Di& rectangle, Texture2DArray& texture, Int level, const Vector3i& offset); |
|
#endif |
|
|
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
/** |
|
* @brief Copy block of pixels from framebuffer to cube map texture array subimage |
|
* @param rectangle Framebuffer rectangle to copy |
|
* @param texture Texture where to put the data |
|
* @param level Texture mip level |
|
* @param offset Offset inside the texture |
|
* |
|
* Z coordinate of the offset is equivalent to layer * 6 + number of |
|
* texture face, i.e. +X is `0` and so on, in order of (+X, -X, +Y, -Y, |
|
* +Z, -Z). If @gl_extension{ARB,direct_state_access} (part of OpenGL |
|
* 4.5) is not available, the texture is bound before the operation (if |
|
* not already). |
|
* @see @ref CubeMapTextureArray::setStorage(), @fn_gl{BindFramebuffer}, |
|
* then @fn_gl2_keyword{CopyTextureSubImage3D,CopyTexSubImage3D}, |
|
* eventually @fn_gl{ActiveTexture}, @fn_gl{BindTexture} and |
|
* @fn_gl_keyword{CopyTexSubImage3D} |
|
* @requires_gl40 Extension @gl_extension{ARB,texture_cube_map_array} |
|
* @requires_gles30 Not defined in OpenGL ES 2.0. |
|
* @requires_gles32 Extension @gl_extension{ANDROID,extension_pack_es31a} / |
|
* @gl_extension{EXT,texture_cube_map_array} |
|
* @requires_gles Cube map texture arrays are not available in WebGL. |
|
*/ |
|
void copySubImage(const Range2Di& rectangle, CubeMapTextureArray& texture, Int level, const Vector3i& offset); |
|
#endif |
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT |
|
private: |
|
#else |
|
protected: |
|
#endif |
|
/* Used by the (constexpr) DefaultFramebuffer constructor (which passes |
|
in an empty viewport anyway so we don't need to pass it to the state |
|
tracker instead) and both the NoCreate and normal constructor of |
|
Framebuffer */ |
|
constexpr explicit AbstractFramebuffer(GLuint id, const Range2Di& viewport, ObjectFlags flags) noexcept: _id{id}, _viewport{viewport}, _flags{flags} {} |
|
|
|
~AbstractFramebuffer() = default; |
|
|
|
AbstractFramebuffer(const AbstractFramebuffer&) = delete; |
|
AbstractFramebuffer(AbstractFramebuffer&& other) noexcept: _id{other._id}, _viewport{other._viewport}, _flags{other._flags} { |
|
other._id = 0; |
|
other._viewport = {}; |
|
} |
|
AbstractFramebuffer& operator=(const AbstractFramebuffer&) = delete; |
|
AbstractFramebuffer& operator=(AbstractFramebuffer&& other) noexcept { |
|
using std::swap; |
|
swap(_id, other._id); |
|
swap(_viewport, other._viewport); |
|
swap(_flags, other._flags); |
|
return *this; |
|
} |
|
|
|
void MAGNUM_GL_LOCAL createIfNotAlready(); |
|
|
|
void MAGNUM_GL_LOCAL bindInternal(FramebufferTarget target); |
|
FramebufferTarget MAGNUM_GL_LOCAL bindInternal(); |
|
void MAGNUM_GL_LOCAL setViewportInternal(); |
|
|
|
GLuint _id; |
|
/* Used only if _id != 0, for default framebuffer the viewport is |
|
stored inside the state tracker. This is done in order to avoid race |
|
conditions when using Magnum from multiple threads (due to the |
|
global GL::defaultFramebuffer) and to work around issues caused by |
|
this very global symbol being duplicated when statically-compiled |
|
Magnum is linked to multiple shared libraries (such as every shared |
|
library thinking the default viewport is different). It's stored in |
|
the state tracker because it wouldn't be possible to employ our |
|
symbol deduplication tricks on GL::defaultFramebuffer on all |
|
platforms without turning it into a pointer or a function. */ |
|
Range2Di _viewport; |
|
ObjectFlags _flags; |
|
|
|
private: |
|
#ifndef MAGNUM_TARGET_GLES2 |
|
static void MAGNUM_GL_LOCAL blitImplementationDefault(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, FramebufferBlitMask mask, FramebufferBlitFilter filter); |
|
#ifndef MAGNUM_TARGET_GLES |
|
static void MAGNUM_GL_LOCAL blitImplementationDSA(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, FramebufferBlitMask mask, FramebufferBlitFilter filter); |
|
#endif |
|
#elif !defined(MAGNUM_TARGET_WEBGL) |
|
static void MAGNUM_GL_LOCAL blitImplementationANGLE(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, FramebufferBlitMask mask, FramebufferBlitFilter filter); |
|
static void MAGNUM_GL_LOCAL blitImplementationNV(AbstractFramebuffer& source, AbstractFramebuffer& destination, const Range2Di& sourceRectangle, const Range2Di& destinationRectangle, FramebufferBlitMask mask, FramebufferBlitFilter filter); |
|
#endif |
|
|
|
void MAGNUM_GL_LOCAL bindImplementationDefault(FramebufferTarget target); |
|
FramebufferTarget MAGNUM_GL_LOCAL bindImplementationDefault(); |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
void MAGNUM_GL_LOCAL bindImplementationSingle(FramebufferTarget); |
|
FramebufferTarget MAGNUM_GL_LOCAL bindImplementationSingle(); |
|
#endif |
|
|
|
GLenum MAGNUM_GL_LOCAL implementationColorReadFormatTypeImplementationGlobal(GLenum what); |
|
#ifndef MAGNUM_TARGET_GLES |
|
GLenum MAGNUM_GL_LOCAL implementationColorReadFormatTypeImplementationFramebuffer(GLenum what); |
|
GLenum MAGNUM_GL_LOCAL implementationColorReadFormatTypeImplementationFramebufferDSA(GLenum what); |
|
GLenum MAGNUM_GL_LOCAL implementationColorReadFormatTypeImplementationFramebufferDSAMesa(GLenum what); |
|
#endif |
|
|
|
GLenum MAGNUM_GL_LOCAL checkStatusImplementationDefault(FramebufferTarget target); |
|
#ifdef MAGNUM_TARGET_GLES2 |
|
GLenum MAGNUM_GL_LOCAL checkStatusImplementationSingle(FramebufferTarget); |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
GLenum MAGNUM_GL_LOCAL checkStatusImplementationDSA(FramebufferTarget target); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
void MAGNUM_GL_LOCAL clearImplementationDefault(GLenum buffer, GLint drawbuffer, const GLint* value); |
|
void MAGNUM_GL_LOCAL clearImplementationDefault(GLenum buffer, GLint drawbuffer, const GLuint* value); |
|
void MAGNUM_GL_LOCAL clearImplementationDefault(GLenum buffer, GLint drawbuffer, const GLfloat* value); |
|
void MAGNUM_GL_LOCAL clearImplementationDefault(GLenum buffer, GLfloat depth, GLint stencil); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_GL_LOCAL clearImplementationDSA(GLenum buffer, GLint drawbuffer, const GLint* value); |
|
void MAGNUM_GL_LOCAL clearImplementationDSA(GLenum buffer, GLint drawbuffer, const GLuint* value); |
|
void MAGNUM_GL_LOCAL clearImplementationDSA(GLenum buffer, GLint drawbuffer, const GLfloat* value); |
|
void MAGNUM_GL_LOCAL clearImplementationDSA(GLenum buffer, GLfloat depth, GLint stencil); |
|
#endif |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
void MAGNUM_GL_LOCAL drawBuffersImplementationDefault(GLsizei count, const GLenum* buffers); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_GL_LOCAL drawBuffersImplementationDSA(GLsizei count, const GLenum* buffers); |
|
#endif |
|
#else |
|
void MAGNUM_GL_LOCAL drawBuffersImplementationEXT(GLsizei count, const GLenum* buffers); |
|
#ifndef MAGNUM_TARGET_WEBGL |
|
void MAGNUM_GL_LOCAL drawBuffersImplementationNV(GLsizei count, const GLenum* buffers); |
|
#endif |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_GL_LOCAL drawBufferImplementationDefault(GLenum buffer); |
|
void MAGNUM_GL_LOCAL drawBufferImplementationDSA(GLenum buffer); |
|
#endif |
|
|
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
void MAGNUM_GL_LOCAL readBufferImplementationDefault(GLenum buffer); |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_GL_LOCAL readBufferImplementationDSA(GLenum buffer); |
|
#endif |
|
|
|
static void MAGNUM_GL_LOCAL readImplementationDefault(const Range2Di& rectangle, PixelFormat format, PixelType type, std::size_t dataSize, GLvoid* data); |
|
#ifndef MAGNUM_TARGET_WEBGL |
|
static void MAGNUM_GL_LOCAL readImplementationRobustness(const Range2Di& rectangle, PixelFormat format, PixelType type, std::size_t dataSize, GLvoid* data); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
static void MAGNUM_GL_LOCAL copySub1DImplementationDefault(const Range2Di& rectangle, AbstractTexture& texture, Int level, Int offset); |
|
static void MAGNUM_GL_LOCAL copySub1DImplementationDSA(const Range2Di& rectangle, AbstractTexture& texture, Int level, Int offset); |
|
#endif |
|
|
|
static void MAGNUM_GL_LOCAL copySub2DImplementationDefault(const Range2Di& rectangle, AbstractTexture& texture, GLenum textureTarget, Int level, const Vector2i& offset); |
|
#ifndef MAGNUM_TARGET_GLES |
|
static void MAGNUM_GL_LOCAL copySub2DImplementationDSA(const Range2Di& rectangle, AbstractTexture& texture, GLenum textureTarget, Int level, const Vector2i& offset); |
|
static void MAGNUM_GL_LOCAL copySubCubeMapImplementationDSA(const Range2Di& rectangle, AbstractTexture& texture, GLenum textureTarget, Int level, const Vector2i& offset); |
|
#endif |
|
|
|
#if !(defined(MAGNUM_TARGET_GLES2) && defined(MAGNUM_TARGET_WEBGL)) |
|
static void MAGNUM_GL_LOCAL copySub3DImplementationDefault(const Range2Di& rectangle, AbstractTexture& texture, Int level, const Vector3i& offset); |
|
#endif |
|
#ifndef MAGNUM_TARGET_GLES |
|
static void MAGNUM_GL_LOCAL copySub3DImplementationDSA(const Range2Di& rectangle, AbstractTexture& texture, Int level, const Vector3i& offset); |
|
#endif |
|
|
|
void MAGNUM_GL_LOCAL invalidateImplementationNoOp(GLsizei, const GLenum*); |
|
void MAGNUM_GL_LOCAL invalidateImplementationDefault(GLsizei count, const GLenum* attachments); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_GL_LOCAL invalidateImplementationDSA(GLsizei count, const GLenum* attachments); |
|
#endif |
|
|
|
#ifndef MAGNUM_TARGET_GLES2 |
|
void MAGNUM_GL_LOCAL invalidateImplementationNoOp(GLsizei, const GLenum*, const Range2Di&); |
|
void MAGNUM_GL_LOCAL invalidateImplementationDefault(GLsizei count, const GLenum* attachments, const Range2Di& rectangle); |
|
#ifndef MAGNUM_TARGET_GLES |
|
void MAGNUM_GL_LOCAL invalidateImplementationDSA(GLsizei count, const GLenum* attachments, const Range2Di& rectangle); |
|
#endif |
|
#endif |
|
}; |
|
|
|
CORRADE_ENUMSET_OPERATORS(FramebufferClearMask) |
|
#if !(defined(MAGNUM_TARGET_WEBGL) && defined(MAGNUM_TARGET_GLES2)) |
|
CORRADE_ENUMSET_OPERATORS(FramebufferBlitMask) |
|
#endif |
|
|
|
}} |
|
|
|
#endif
|
|
|