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238 lines
7.3 KiB
238 lines
7.3 KiB
#ifndef Magnum_Renderbuffer_h |
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#define Magnum_Renderbuffer_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::Renderbuffer |
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*/ |
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#include "Math/Vector2.h" |
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#include "Magnum.h" |
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#include "magnumVisibility.h" |
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namespace Magnum { |
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/** |
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@brief %Renderbuffer |
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Attachable to Framebuffer as render target. |
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@requires_gl30 Extension @extension{EXT,framebuffer_object} |
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*/ |
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class Renderbuffer { |
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Renderbuffer(const Renderbuffer& other) = delete; |
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Renderbuffer(Renderbuffer&& other) = delete; |
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Renderbuffer& operator=(const Renderbuffer& other) = delete; |
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Renderbuffer& operator=(Renderbuffer&& other) = delete; |
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public: |
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/** @{ @name Internal renderbuffer formats */ |
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/** |
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* @copybrief AbstractTexture::Components |
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* |
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* Like AbstractTexture::Components, without three-component RGB. |
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* @requires_gles30 (no extension providing this functionality) |
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*/ |
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enum class Components { |
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Red, RedGreen, RGBA |
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}; |
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/** |
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* @copybrief AbstractTexture::ComponentType |
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* |
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* Like AbstractTexture::ComponentType, without normalized signed |
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* types. |
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* @requires_gles30 (no extension providing this functionality) |
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*/ |
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enum class ComponentType { |
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UnsignedByte, Byte, UnsignedShort, Short, UnsignedInt, Int, Half, |
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Float, NormalizedUnsignedByte |
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#ifndef MAGNUM_TARGET_GLES |
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, NormalizedUnsignedShort |
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#endif |
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}; |
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/** |
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* @copybrief AbstractTexture::Format |
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* |
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* Like AbstractTexture::Format without |
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* AbstractTexture::Format::RGB9Intensity5, three-component and |
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* compressed formats, but with added separate stencil index. |
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*/ |
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enum class Format: GLenum { |
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Red = GL_RED, RedGreen = GL_RG, RGBA = GL_RGBA, |
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#ifndef MAGNUM_TARGET_GLES |
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BGRA = GL_BGRA, |
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#endif |
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SRGBA = GL_SRGB8_ALPHA8, RGB10Alpha2 = GL_RGB10_A2, |
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RGB10AlphaUnsigned2 = GL_RGB10_A2UI, RGB5Alpha1 = GL_RGB5_A1, |
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RGBA4 = GL_RGBA4, RFloat11GFloat11BFloat10 = GL_R11F_G11F_B10F, |
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RGB565 = GL_RGB565, |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Depth component, at least 16bit. |
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* |
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* Prefer to use the exactly specified version of this format, in |
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* this case e.g. `Format::%Depth16`. |
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* @requires_gl Use exactly specified format <tt>Format::%Depth16</tt> instead. |
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*/ |
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Depth = GL_DEPTH_COMPONENT, |
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DepthStencil = GL_DEPTH_STENCIL, |
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#endif |
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Depth16 = GL_DEPTH_COMPONENT16, |
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#ifndef MAGNUM_TARGET_GLES |
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Depth24 = GL_DEPTH_COMPONENT24, |
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DepthFloat = GL_DEPTH_COMPONENT32F, |
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/** |
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* Stencil index (unspecified size). |
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* |
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* Prefer to use the exactly specified version of this format, in |
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* this case e.g. `Format::%Stencil8`. |
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* @requires_gl Use exactly specified format <tt>Format::%Stencil8</tt> instead. |
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*/ |
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Stencil = GL_STENCIL_INDEX, |
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/** |
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* 1-bit stencil index. |
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* |
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* @requires_gl Use <tt>Format::%Stencil8</tt> instead. |
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*/ |
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Stencil1 = GL_STENCIL_INDEX1, |
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/** |
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* 4-bit stencil index. |
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* |
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* @requires_gl Use <tt>Format::%Stencil8</tt> instead. |
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*/ |
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Stencil4 = GL_STENCIL_INDEX4, |
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#endif |
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/** 8-bit stencil index. */ |
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Stencil8 = GL_STENCIL_INDEX8 |
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#ifndef MAGNUM_TARGET_GLES |
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, |
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/** |
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* 16-bit stencil index. |
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* |
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* @requires_gl Use <tt>Format::%Stencil8</tt> instead. |
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*/ |
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Stencil16 = GL_STENCIL_INDEX1, |
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Depth24Stencil8 = GL_DEPTH24_STENCIL8, |
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DepthFloatStencil8 = GL_DEPTH32F_STENCIL8 |
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#endif |
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}; |
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/** @copydoc AbstractTexture::InternalFormat */ |
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class MAGNUM_EXPORT InternalFormat { |
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public: |
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/** @copydoc AbstractTexture::InternalFormat::InternalFormat(AbstractTexture::Components, AbstractTexture::ComponentType) */ |
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InternalFormat(Components components, ComponentType type); |
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/** @copydoc AbstractTexture::InternalFormat::InternalFormat(AbstractTexture::Format) */ |
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inline constexpr InternalFormat(Format format): internalFormat(static_cast<GLenum>(format)) {} |
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/** |
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* @brief OpenGL internal format ID |
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* |
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* @todoc Remove workaround when Doxygen supports \@copydoc for conversion operators |
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*/ |
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inline constexpr operator GLenum() const { return internalFormat; } |
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private: |
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GLenum internalFormat; |
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}; |
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/*@}*/ |
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/** |
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* @brief Constructor |
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* |
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* Generates new OpenGL renderbuffer. |
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* @see @fn_gl{GenRenderbuffers} |
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*/ |
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inline Renderbuffer() { |
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glGenRenderbuffers(1, &renderbuffer); |
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} |
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/** |
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* @brief Destructor |
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* |
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* Deletes associated OpenGL renderbuffer. |
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* @see @fn_gl{DeleteRenderbuffers} |
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*/ |
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inline ~Renderbuffer() { |
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glDeleteRenderbuffers(1, &renderbuffer); |
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} |
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/** @brief OpenGL internal renderbuffer ID */ |
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inline GLuint id() const { return renderbuffer; } |
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/** |
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* @brief Bind renderbuffer |
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* |
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* @see @fn_gl{BindRenderbuffer} |
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*/ |
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inline void bind() { |
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glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); |
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} |
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/** |
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* @brief Set renderbuffer storage |
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* @param internalFormat Internal format |
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* @param size Renderbuffer size |
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* |
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* @see bind(), @fn_gl{RenderbufferStorage} |
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*/ |
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inline void setStorage(InternalFormat internalFormat, const Math::Vector2<GLsizei>& size) { |
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bind(); |
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glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, size.x(), size.y()); |
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} |
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private: |
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GLuint renderbuffer; |
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}; |
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/** @relates Renderbuffer |
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@brief Convertor of component count and data type to InternalFormat |
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@requires_gles30 (no extension providing this functionality) |
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*/ |
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inline Renderbuffer::InternalFormat operator|(Renderbuffer::Components components, Renderbuffer::ComponentType type) { |
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return Renderbuffer::InternalFormat(components, type); |
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} |
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/** @relates Renderbuffer |
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* @overload |
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*/ |
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inline Renderbuffer::InternalFormat operator|(Renderbuffer::ComponentType type, Renderbuffer::Components components) { |
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return Renderbuffer::InternalFormat(components, type); |
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} |
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} |
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#endif
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