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3227 lines
191 KiB
3227 lines
191 KiB
#ifndef POINTER_C_GENERATED_HEADER_OPENGL_H |
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#define POINTER_C_GENERATED_HEADER_OPENGL_H |
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#if defined(__glew_h__) || defined(__GLEW_H__) |
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#error Attempt to include auto-generated header after including glew.h |
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#endif |
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#if defined(__gl_h_) || defined(__GL_H__) |
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#error Attempt to include auto-generated header after including gl.h |
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#endif |
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#if defined(__glext_h_) || defined(__GLEXT_H_) |
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#error Attempt to include auto-generated header after including glext.h |
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#endif |
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#if defined(__gltypes_h_) |
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#error Attempt to include auto-generated header after gltypes.h |
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#endif |
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#if defined(__gl_ATI_h_) |
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#error Attempt to include auto-generated header after including glATI.h |
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#endif |
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#define __glew_h__ |
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#define __GLEW_H__ |
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#define __gl_h_ |
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#define __GL_H__ |
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#define __glext_h_ |
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#define __GLEXT_H_ |
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#define __gltypes_h_ |
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#define __gl_ATI_h_ |
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#ifndef APIENTRY |
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#if defined(__MINGW32__) |
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#ifndef WIN32_LEAN_AND_MEAN |
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#define WIN32_LEAN_AND_MEAN 1 |
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#endif |
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#ifndef NOMINMAX |
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#define NOMINMAX |
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#endif |
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#include <windows.h> |
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#elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) |
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#ifndef WIN32_LEAN_AND_MEAN |
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#define WIN32_LEAN_AND_MEAN 1 |
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#endif |
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#ifndef NOMINMAX |
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#define NOMINMAX |
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#endif |
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#include <windows.h> |
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#else |
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#define APIENTRY |
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#endif |
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#endif /*APIENTRY*/ |
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#ifndef CODEGEN_FUNCPTR |
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#define CODEGEN_REMOVE_FUNCPTR |
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#if defined(_WIN32) |
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#define CODEGEN_FUNCPTR APIENTRY |
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#else |
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#define CODEGEN_FUNCPTR |
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#endif |
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#endif /*CODEGEN_FUNCPTR*/ |
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#ifdef _WIN32 |
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#ifdef GLLoadGen_EXPORTS |
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#define GLLOADGEN_EXPORT __declspec(dllexport) |
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#else |
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#define GLLOADGEN_EXPORT __declspec(dllimport) |
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#endif |
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#else |
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#define GLLOADGEN_EXPORT __attribute__ ((visibility ("default"))) |
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#endif |
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#ifndef GLAPI |
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#define GLAPI extern |
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#endif |
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#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS |
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#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS |
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#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/ |
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#include <stddef.h> |
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#ifndef GLEXT_64_TYPES_DEFINED |
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/* This code block is duplicated in glxext.h, so must be protected */ |
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#define GLEXT_64_TYPES_DEFINED |
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/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ |
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/* (as used in the GL_EXT_timer_query extension). */ |
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#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L |
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#include <inttypes.h> |
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#elif defined(__sun__) || defined(__digital__) |
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#include <inttypes.h> |
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#if defined(__STDC__) |
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#if defined(__arch64__) || defined(_LP64) |
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typedef long int int64_t; |
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typedef unsigned long int uint64_t; |
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#else |
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typedef long long int int64_t; |
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typedef unsigned long long int uint64_t; |
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#endif /* __arch64__ */ |
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#endif /* __STDC__ */ |
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#elif defined( __VMS ) || defined(__sgi) |
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#include <inttypes.h> |
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#elif defined(__SCO__) || defined(__USLC__) |
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#include <stdint.h> |
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#elif defined(__UNIXOS2__) || defined(__SOL64__) |
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typedef long int int32_t; |
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typedef long long int int64_t; |
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typedef unsigned long long int uint64_t; |
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#elif defined(_WIN32) && defined(__GNUC__) |
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#include <stdint.h> |
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#elif defined(_WIN32) |
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typedef __int32 int32_t; |
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typedef __int64 int64_t; |
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typedef unsigned __int64 uint64_t; |
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#else |
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/* Fallback if nothing above works */ |
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#include <inttypes.h> |
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#endif |
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#endif |
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typedef unsigned int GLenum; |
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typedef unsigned char GLboolean; |
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typedef unsigned int GLbitfield; |
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typedef void GLvoid; |
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typedef signed char GLbyte; |
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typedef short GLshort; |
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typedef int GLint; |
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typedef unsigned char GLubyte; |
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typedef unsigned short GLushort; |
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typedef unsigned int GLuint; |
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typedef int GLsizei; |
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typedef float GLfloat; |
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typedef float GLclampf; |
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typedef double GLdouble; |
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typedef double GLclampd; |
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typedef char GLchar; |
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typedef char GLcharARB; |
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#ifdef __APPLE__ |
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typedef void *GLhandleARB; |
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#else |
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typedef unsigned int GLhandleARB; |
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#endif |
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typedef unsigned short GLhalfARB; |
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typedef unsigned short GLhalf; |
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typedef GLint GLfixed; |
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typedef ptrdiff_t GLintptr; |
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typedef ptrdiff_t GLsizeiptr; |
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typedef int64_t GLint64; |
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typedef uint64_t GLuint64; |
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typedef ptrdiff_t GLintptrARB; |
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typedef ptrdiff_t GLsizeiptrARB; |
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typedef int64_t GLint64EXT; |
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typedef uint64_t GLuint64EXT; |
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typedef struct __GLsync *GLsync; |
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struct _cl_context; |
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struct _cl_event; |
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typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
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typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
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typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); |
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typedef unsigned short GLhalfNV; |
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typedef GLintptr GLvdpauSurfaceNV; |
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#ifdef __cplusplus |
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extern "C" { |
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#endif /*__cplusplus*/ |
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extern int ogl_ext_AMD_vertex_shader_layer; |
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extern int ogl_ext_AMD_shader_trinary_minmax; |
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extern int ogl_ext_ARB_robustness; |
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extern int ogl_ext_ATI_texture_mirror_once; |
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extern int ogl_ext_EXT_texture_filter_anisotropic; |
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extern int ogl_ext_EXT_texture_mirror_clamp; |
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extern int ogl_ext_EXT_direct_state_access; |
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extern int ogl_ext_EXT_debug_label; |
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extern int ogl_ext_EXT_debug_marker; |
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extern int ogl_ext_GREMEDY_string_marker; |
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#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 |
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#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 |
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#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 |
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#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 |
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#define GL_NO_ERROR 0 |
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#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 |
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#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 |
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#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 |
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#define GL_MIRROR_CLAMP_ATI 0x8742 |
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#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 |
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
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#define GL_MIRROR_CLAMP_EXT 0x8742 |
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#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 |
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#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 |
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#define GL_PROGRAM_MATRIX_EXT 0x8E2D |
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#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F |
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#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E |
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#define GL_BUFFER_OBJECT_EXT 0x9151 |
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#define GL_PROGRAM_OBJECT_EXT 0x8B40 |
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#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F |
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#define GL_QUERY_OBJECT_EXT 0x9153 |
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#define GL_SAMPLER 0x82E6 |
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#define GL_SHADER_OBJECT_EXT 0x8B48 |
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#define GL_TRANSFORM_FEEDBACK 0x8E22 |
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#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 |
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#define GL_ALPHA 0x1906 |
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#define GL_ALWAYS 0x0207 |
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#define GL_AND 0x1501 |
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#define GL_AND_INVERTED 0x1504 |
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#define GL_AND_REVERSE 0x1502 |
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#define GL_BACK 0x0405 |
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#define GL_BACK_LEFT 0x0402 |
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#define GL_BACK_RIGHT 0x0403 |
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#define GL_BLEND 0x0BE2 |
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#define GL_BLEND_DST 0x0BE0 |
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#define GL_BLEND_SRC 0x0BE1 |
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#define GL_BLUE 0x1905 |
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#define GL_BYTE 0x1400 |
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#define GL_CCW 0x0901 |
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#define GL_CLEAR 0x1500 |
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#define GL_COLOR 0x1800 |
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#define GL_COLOR_BUFFER_BIT 0x00004000 |
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#define GL_COLOR_CLEAR_VALUE 0x0C22 |
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#define GL_COLOR_LOGIC_OP 0x0BF2 |
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#define GL_COLOR_WRITEMASK 0x0C23 |
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#define GL_COPY 0x1503 |
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#define GL_COPY_INVERTED 0x150C |
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#define GL_CULL_FACE 0x0B44 |
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#define GL_CULL_FACE_MODE 0x0B45 |
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#define GL_CW 0x0900 |
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#define GL_DECR 0x1E03 |
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#define GL_DEPTH 0x1801 |
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#define GL_DEPTH_BUFFER_BIT 0x00000100 |
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#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
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#define GL_DEPTH_COMPONENT 0x1902 |
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#define GL_DEPTH_FUNC 0x0B74 |
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#define GL_DEPTH_RANGE 0x0B70 |
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#define GL_DEPTH_TEST 0x0B71 |
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#define GL_DEPTH_WRITEMASK 0x0B72 |
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#define GL_DITHER 0x0BD0 |
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#define GL_DONT_CARE 0x1100 |
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#define GL_DOUBLE 0x140A |
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#define GL_DOUBLEBUFFER 0x0C32 |
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#define GL_DRAW_BUFFER 0x0C01 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_DST_COLOR 0x0306 |
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#define GL_EQUAL 0x0202 |
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#define GL_EQUIV 0x1509 |
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#define GL_EXTENSIONS 0x1F03 |
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#define GL_FALSE 0 |
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#define GL_FASTEST 0x1101 |
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#define GL_FILL 0x1B02 |
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#define GL_FLOAT 0x1406 |
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#define GL_FRONT 0x0404 |
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#define GL_FRONT_AND_BACK 0x0408 |
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#define GL_FRONT_FACE 0x0B46 |
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#define GL_FRONT_LEFT 0x0400 |
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#define GL_FRONT_RIGHT 0x0401 |
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#define GL_GEQUAL 0x0206 |
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#define GL_GREATER 0x0204 |
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#define GL_GREEN 0x1904 |
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#define GL_INCR 0x1E02 |
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#define GL_INT 0x1404 |
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#define GL_INVALID_ENUM 0x0500 |
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#define GL_INVALID_OPERATION 0x0502 |
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#define GL_INVALID_VALUE 0x0501 |
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#define GL_INVERT 0x150A |
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#define GL_KEEP 0x1E00 |
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#define GL_LEFT 0x0406 |
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#define GL_LEQUAL 0x0203 |
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#define GL_LESS 0x0201 |
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#define GL_LINE 0x1B01 |
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#define GL_LINEAR 0x2601 |
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
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#define GL_LINES 0x0001 |
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#define GL_LINE_LOOP 0x0002 |
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#define GL_LINE_SMOOTH 0x0B20 |
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#define GL_LINE_SMOOTH_HINT 0x0C52 |
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#define GL_LINE_STRIP 0x0003 |
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#define GL_LINE_WIDTH 0x0B21 |
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
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#define GL_LINE_WIDTH_RANGE 0x0B22 |
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#define GL_LOGIC_OP_MODE 0x0BF0 |
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#define GL_MAX_TEXTURE_SIZE 0x0D33 |
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
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#define GL_NAND 0x150E |
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#define GL_NEAREST 0x2600 |
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
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#define GL_NEVER 0x0200 |
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#define GL_NICEST 0x1102 |
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#define GL_NONE 0 |
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#define GL_NOOP 0x1505 |
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#define GL_NOR 0x1508 |
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#define GL_NOTEQUAL 0x0205 |
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/*Copied GL_NO_ERROR From: ARB_robustness*/ |
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#define GL_ONE 1 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_OR 0x1507 |
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#define GL_OR_INVERTED 0x150D |
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#define GL_OR_REVERSE 0x150B |
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#define GL_OUT_OF_MEMORY 0x0505 |
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#define GL_PACK_ALIGNMENT 0x0D05 |
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#define GL_PACK_LSB_FIRST 0x0D01 |
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#define GL_PACK_ROW_LENGTH 0x0D02 |
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#define GL_PACK_SKIP_PIXELS 0x0D04 |
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#define GL_PACK_SKIP_ROWS 0x0D03 |
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#define GL_PACK_SWAP_BYTES 0x0D00 |
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#define GL_POINT 0x1B00 |
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#define GL_POINTS 0x0000 |
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#define GL_POINT_SIZE 0x0B11 |
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#define GL_POINT_SIZE_GRANULARITY 0x0B13 |
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#define GL_POINT_SIZE_RANGE 0x0B12 |
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#define GL_POLYGON_MODE 0x0B40 |
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#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
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#define GL_POLYGON_OFFSET_FILL 0x8037 |
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#define GL_POLYGON_OFFSET_LINE 0x2A02 |
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#define GL_POLYGON_OFFSET_POINT 0x2A01 |
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#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
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#define GL_POLYGON_SMOOTH 0x0B41 |
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#define GL_POLYGON_SMOOTH_HINT 0x0C53 |
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#define GL_PROXY_TEXTURE_1D 0x8063 |
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#define GL_PROXY_TEXTURE_2D 0x8064 |
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#define GL_QUADS 0x0007 |
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#define GL_R3_G3_B2 0x2A10 |
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#define GL_READ_BUFFER 0x0C02 |
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#define GL_RED 0x1903 |
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#define GL_RENDERER 0x1F01 |
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#define GL_REPEAT 0x2901 |
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#define GL_REPLACE 0x1E01 |
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#define GL_RGB 0x1907 |
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#define GL_RGB10 0x8052 |
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#define GL_RGB10_A2 0x8059 |
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#define GL_RGB12 0x8053 |
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#define GL_RGB16 0x8054 |
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#define GL_RGB4 0x804F |
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#define GL_RGB5 0x8050 |
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#define GL_RGB5_A1 0x8057 |
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#define GL_RGB8 0x8051 |
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#define GL_RGBA 0x1908 |
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#define GL_RGBA12 0x805A |
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#define GL_RGBA16 0x805B |
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#define GL_RGBA2 0x8055 |
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#define GL_RGBA4 0x8056 |
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#define GL_RGBA8 0x8058 |
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#define GL_RIGHT 0x0407 |
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#define GL_SCISSOR_BOX 0x0C10 |
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#define GL_SCISSOR_TEST 0x0C11 |
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#define GL_SET 0x150F |
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#define GL_SHORT 0x1402 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_STACK_OVERFLOW 0x0503 |
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#define GL_STACK_UNDERFLOW 0x0504 |
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#define GL_STENCIL 0x1802 |
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#define GL_STENCIL_BUFFER_BIT 0x00000400 |
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#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
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#define GL_STENCIL_FAIL 0x0B94 |
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#define GL_STENCIL_FUNC 0x0B92 |
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#define GL_STENCIL_INDEX 0x1901 |
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
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#define GL_STENCIL_REF 0x0B97 |
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#define GL_STENCIL_TEST 0x0B90 |
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#define GL_STENCIL_VALUE_MASK 0x0B93 |
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#define GL_STENCIL_WRITEMASK 0x0B98 |
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#define GL_STEREO 0x0C33 |
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#define GL_SUBPIXEL_BITS 0x0D50 |
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#define GL_TEXTURE 0x1702 |
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#define GL_TEXTURE_1D 0x0DE0 |
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#define GL_TEXTURE_2D 0x0DE1 |
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#define GL_TEXTURE_ALPHA_SIZE 0x805F |
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#define GL_TEXTURE_BINDING_1D 0x8068 |
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#define GL_TEXTURE_BINDING_2D 0x8069 |
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#define GL_TEXTURE_BLUE_SIZE 0x805E |
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#define GL_TEXTURE_BORDER_COLOR 0x1004 |
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#define GL_TEXTURE_GREEN_SIZE 0x805D |
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#define GL_TEXTURE_HEIGHT 0x1001 |
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#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
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#define GL_TEXTURE_MAG_FILTER 0x2800 |
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#define GL_TEXTURE_MIN_FILTER 0x2801 |
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#define GL_TEXTURE_RED_SIZE 0x805C |
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#define GL_TEXTURE_WIDTH 0x1000 |
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#define GL_TEXTURE_WRAP_S 0x2802 |
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#define GL_TEXTURE_WRAP_T 0x2803 |
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#define GL_TRIANGLES 0x0004 |
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#define GL_TRIANGLE_FAN 0x0006 |
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#define GL_TRIANGLE_STRIP 0x0005 |
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#define GL_TRUE 1 |
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#define GL_UNPACK_ALIGNMENT 0x0CF5 |
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#define GL_UNPACK_LSB_FIRST 0x0CF1 |
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#define GL_UNPACK_ROW_LENGTH 0x0CF2 |
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
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#define GL_UNPACK_SKIP_ROWS 0x0CF3 |
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#define GL_UNPACK_SWAP_BYTES 0x0CF0 |
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#define GL_UNSIGNED_BYTE 0x1401 |
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#define GL_UNSIGNED_INT 0x1405 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_VENDOR 0x1F00 |
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#define GL_VERSION 0x1F02 |
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#define GL_VERTEX_ARRAY 0x8074 |
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#define GL_VIEWPORT 0x0BA2 |
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#define GL_XOR 0x1506 |
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#define GL_ZERO 0 |
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
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#define GL_BGR 0x80E0 |
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#define GL_BGRA 0x80E1 |
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#define GL_CLAMP_TO_EDGE 0x812F |
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
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#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
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#define GL_PACK_IMAGE_HEIGHT 0x806C |
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#define GL_PACK_SKIP_IMAGES 0x806B |
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#define GL_PROXY_TEXTURE_3D 0x8070 |
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#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
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#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
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#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
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#define GL_TEXTURE_3D 0x806F |
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#define GL_TEXTURE_BASE_LEVEL 0x813C |
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#define GL_TEXTURE_BINDING_3D 0x806A |
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#define GL_TEXTURE_DEPTH 0x8071 |
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#define GL_TEXTURE_MAX_LEVEL 0x813D |
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#define GL_TEXTURE_MAX_LOD 0x813B |
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#define GL_TEXTURE_MIN_LOD 0x813A |
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#define GL_TEXTURE_WRAP_R 0x8072 |
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
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#define GL_UNPACK_SKIP_IMAGES 0x806D |
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
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#define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
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#define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
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#define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
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#define GL_ACTIVE_TEXTURE 0x84E0 |
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#define GL_CLAMP_TO_BORDER 0x812D |
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#define GL_COMPRESSED_RGB 0x84ED |
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#define GL_COMPRESSED_RGBA 0x84EE |
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
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#define GL_MULTISAMPLE 0x809D |
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
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#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
|
#define GL_SAMPLES 0x80A9 |
|
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
|
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
|
#define GL_SAMPLE_BUFFERS 0x80A8 |
|
#define GL_SAMPLE_COVERAGE 0x80A0 |
|
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
|
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
|
#define GL_TEXTURE0 0x84C0 |
|
#define GL_TEXTURE1 0x84C1 |
|
#define GL_TEXTURE10 0x84CA |
|
#define GL_TEXTURE11 0x84CB |
|
#define GL_TEXTURE12 0x84CC |
|
#define GL_TEXTURE13 0x84CD |
|
#define GL_TEXTURE14 0x84CE |
|
#define GL_TEXTURE15 0x84CF |
|
#define GL_TEXTURE16 0x84D0 |
|
#define GL_TEXTURE17 0x84D1 |
|
#define GL_TEXTURE18 0x84D2 |
|
#define GL_TEXTURE19 0x84D3 |
|
#define GL_TEXTURE2 0x84C2 |
|
#define GL_TEXTURE20 0x84D4 |
|
#define GL_TEXTURE21 0x84D5 |
|
#define GL_TEXTURE22 0x84D6 |
|
#define GL_TEXTURE23 0x84D7 |
|
#define GL_TEXTURE24 0x84D8 |
|
#define GL_TEXTURE25 0x84D9 |
|
#define GL_TEXTURE26 0x84DA |
|
#define GL_TEXTURE27 0x84DB |
|
#define GL_TEXTURE28 0x84DC |
|
#define GL_TEXTURE29 0x84DD |
|
#define GL_TEXTURE3 0x84C3 |
|
#define GL_TEXTURE30 0x84DE |
|
#define GL_TEXTURE31 0x84DF |
|
#define GL_TEXTURE4 0x84C4 |
|
#define GL_TEXTURE5 0x84C5 |
|
#define GL_TEXTURE6 0x84C6 |
|
#define GL_TEXTURE7 0x84C7 |
|
#define GL_TEXTURE8 0x84C8 |
|
#define GL_TEXTURE9 0x84C9 |
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
|
#define GL_TEXTURE_COMPRESSED 0x86A1 |
|
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
|
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
|
#define GL_TEXTURE_CUBE_MAP 0x8513 |
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
|
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
|
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
|
|
|
#define GL_BLEND_DST_ALPHA 0x80CA |
|
#define GL_BLEND_DST_RGB 0x80C8 |
|
#define GL_BLEND_SRC_ALPHA 0x80CB |
|
#define GL_BLEND_SRC_RGB 0x80C9 |
|
#define GL_CONSTANT_ALPHA 0x8003 |
|
#define GL_CONSTANT_COLOR 0x8001 |
|
#define GL_DECR_WRAP 0x8508 |
|
#define GL_DEPTH_COMPONENT16 0x81A5 |
|
#define GL_DEPTH_COMPONENT24 0x81A6 |
|
#define GL_DEPTH_COMPONENT32 0x81A7 |
|
#define GL_FUNC_ADD 0x8006 |
|
#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
|
#define GL_FUNC_SUBTRACT 0x800A |
|
#define GL_INCR_WRAP 0x8507 |
|
#define GL_MAX 0x8008 |
|
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
|
#define GL_MIN 0x8007 |
|
#define GL_MIRRORED_REPEAT 0x8370 |
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
|
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
|
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
|
#define GL_TEXTURE_COMPARE_FUNC 0x884D |
|
#define GL_TEXTURE_COMPARE_MODE 0x884C |
|
#define GL_TEXTURE_DEPTH_SIZE 0x884A |
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#define GL_TEXTURE_LOD_BIAS 0x8501 |
|
|
|
#define GL_ARRAY_BUFFER 0x8892 |
|
#define GL_ARRAY_BUFFER_BINDING 0x8894 |
|
#define GL_BUFFER_ACCESS 0x88BB |
|
#define GL_BUFFER_MAPPED 0x88BC |
|
#define GL_BUFFER_MAP_POINTER 0x88BD |
|
#define GL_BUFFER_SIZE 0x8764 |
|
#define GL_BUFFER_USAGE 0x8765 |
|
#define GL_CURRENT_QUERY 0x8865 |
|
#define GL_DYNAMIC_COPY 0x88EA |
|
#define GL_DYNAMIC_DRAW 0x88E8 |
|
#define GL_DYNAMIC_READ 0x88E9 |
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
|
#define GL_QUERY_COUNTER_BITS 0x8864 |
|
#define GL_QUERY_RESULT 0x8866 |
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867 |
|
#define GL_READ_ONLY 0x88B8 |
|
#define GL_READ_WRITE 0x88BA |
|
#define GL_SAMPLES_PASSED 0x8914 |
|
#define GL_SRC1_ALPHA 0x8589 |
|
#define GL_STATIC_COPY 0x88E6 |
|
#define GL_STATIC_DRAW 0x88E4 |
|
#define GL_STATIC_READ 0x88E5 |
|
#define GL_STREAM_COPY 0x88E2 |
|
#define GL_STREAM_DRAW 0x88E0 |
|
#define GL_STREAM_READ 0x88E1 |
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
|
#define GL_WRITE_ONLY 0x88B9 |
|
|
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
|
#define GL_ACTIVE_UNIFORMS 0x8B86 |
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
|
#define GL_ATTACHED_SHADERS 0x8B85 |
|
#define GL_BLEND_EQUATION_ALPHA 0x883D |
|
#define GL_BLEND_EQUATION_RGB 0x8009 |
|
#define GL_BOOL 0x8B56 |
|
#define GL_BOOL_VEC2 0x8B57 |
|
#define GL_BOOL_VEC3 0x8B58 |
|
#define GL_BOOL_VEC4 0x8B59 |
|
#define GL_COMPILE_STATUS 0x8B81 |
|
#define GL_CURRENT_PROGRAM 0x8B8D |
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
|
#define GL_DELETE_STATUS 0x8B80 |
|
#define GL_DRAW_BUFFER0 0x8825 |
|
#define GL_DRAW_BUFFER1 0x8826 |
|
#define GL_DRAW_BUFFER10 0x882F |
|
#define GL_DRAW_BUFFER11 0x8830 |
|
#define GL_DRAW_BUFFER12 0x8831 |
|
#define GL_DRAW_BUFFER13 0x8832 |
|
#define GL_DRAW_BUFFER14 0x8833 |
|
#define GL_DRAW_BUFFER15 0x8834 |
|
#define GL_DRAW_BUFFER2 0x8827 |
|
#define GL_DRAW_BUFFER3 0x8828 |
|
#define GL_DRAW_BUFFER4 0x8829 |
|
#define GL_DRAW_BUFFER5 0x882A |
|
#define GL_DRAW_BUFFER6 0x882B |
|
#define GL_DRAW_BUFFER7 0x882C |
|
#define GL_DRAW_BUFFER8 0x882D |
|
#define GL_DRAW_BUFFER9 0x882E |
|
#define GL_FLOAT_MAT2 0x8B5A |
|
#define GL_FLOAT_MAT3 0x8B5B |
|
#define GL_FLOAT_MAT4 0x8B5C |
|
#define GL_FLOAT_VEC2 0x8B50 |
|
#define GL_FLOAT_VEC3 0x8B51 |
|
#define GL_FLOAT_VEC4 0x8B52 |
|
#define GL_FRAGMENT_SHADER 0x8B30 |
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
|
#define GL_INFO_LOG_LENGTH 0x8B84 |
|
#define GL_INT_VEC2 0x8B53 |
|
#define GL_INT_VEC3 0x8B54 |
|
#define GL_INT_VEC4 0x8B55 |
|
#define GL_LINK_STATUS 0x8B82 |
|
#define GL_LOWER_LEFT 0x8CA1 |
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
|
#define GL_MAX_DRAW_BUFFERS 0x8824 |
|
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
|
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
|
#define GL_MAX_VARYING_FLOATS 0x8B4B |
|
#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
|
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
|
#define GL_SAMPLER_1D 0x8B5D |
|
#define GL_SAMPLER_1D_SHADOW 0x8B61 |
|
#define GL_SAMPLER_2D 0x8B5E |
|
#define GL_SAMPLER_2D_SHADOW 0x8B62 |
|
#define GL_SAMPLER_3D 0x8B5F |
|
#define GL_SAMPLER_CUBE 0x8B60 |
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
|
#define GL_SHADER_TYPE 0x8B4F |
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
|
#define GL_STENCIL_BACK_FAIL 0x8801 |
|
#define GL_STENCIL_BACK_FUNC 0x8800 |
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
|
#define GL_STENCIL_BACK_REF 0x8CA3 |
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
|
#define GL_UPPER_LEFT 0x8CA2 |
|
#define GL_VALIDATE_STATUS 0x8B83 |
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
|
#define GL_VERTEX_SHADER 0x8B31 |
|
|
|
#define GL_COMPRESSED_SRGB 0x8C48 |
|
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 |
|
#define GL_FLOAT_MAT2x3 0x8B65 |
|
#define GL_FLOAT_MAT2x4 0x8B66 |
|
#define GL_FLOAT_MAT3x2 0x8B67 |
|
#define GL_FLOAT_MAT3x4 0x8B68 |
|
#define GL_FLOAT_MAT4x2 0x8B69 |
|
#define GL_FLOAT_MAT4x3 0x8B6A |
|
#define GL_PIXEL_PACK_BUFFER 0x88EB |
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC |
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
|
#define GL_SRGB 0x8C40 |
|
#define GL_SRGB8 0x8C41 |
|
#define GL_SRGB8_ALPHA8 0x8C43 |
|
#define GL_SRGB_ALPHA 0x8C42 |
|
|
|
#define GL_BGRA_INTEGER 0x8D9B |
|
#define GL_BGR_INTEGER 0x8D9A |
|
#define GL_BLUE_INTEGER 0x8D96 |
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F |
|
#define GL_BUFFER_MAP_LENGTH 0x9120 |
|
#define GL_BUFFER_MAP_OFFSET 0x9121 |
|
#define GL_CLAMP_READ_COLOR 0x891C |
|
#define GL_CLIP_DISTANCE0 0x3000 |
|
#define GL_CLIP_DISTANCE1 0x3001 |
|
#define GL_CLIP_DISTANCE2 0x3002 |
|
#define GL_CLIP_DISTANCE3 0x3003 |
|
#define GL_CLIP_DISTANCE4 0x3004 |
|
#define GL_CLIP_DISTANCE5 0x3005 |
|
#define GL_CLIP_DISTANCE6 0x3006 |
|
#define GL_CLIP_DISTANCE7 0x3007 |
|
#define GL_COLOR_ATTACHMENT0 0x8CE0 |
|
#define GL_COLOR_ATTACHMENT1 0x8CE1 |
|
#define GL_COLOR_ATTACHMENT10 0x8CEA |
|
#define GL_COLOR_ATTACHMENT11 0x8CEB |
|
#define GL_COLOR_ATTACHMENT12 0x8CEC |
|
#define GL_COLOR_ATTACHMENT13 0x8CED |
|
#define GL_COLOR_ATTACHMENT14 0x8CEE |
|
#define GL_COLOR_ATTACHMENT15 0x8CEF |
|
#define GL_COLOR_ATTACHMENT2 0x8CE2 |
|
#define GL_COLOR_ATTACHMENT3 0x8CE3 |
|
#define GL_COLOR_ATTACHMENT4 0x8CE4 |
|
#define GL_COLOR_ATTACHMENT5 0x8CE5 |
|
#define GL_COLOR_ATTACHMENT6 0x8CE6 |
|
#define GL_COLOR_ATTACHMENT7 0x8CE7 |
|
#define GL_COLOR_ATTACHMENT8 0x8CE8 |
|
#define GL_COLOR_ATTACHMENT9 0x8CE9 |
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E |
|
#define GL_COMPRESSED_RED 0x8225 |
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB |
|
#define GL_COMPRESSED_RG 0x8226 |
|
#define GL_COMPRESSED_RG_RGTC2 0x8DBD |
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC |
|
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE |
|
#define GL_CONTEXT_FLAGS 0x821E |
|
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 |
|
#define GL_DEPTH24_STENCIL8 0x88F0 |
|
#define GL_DEPTH32F_STENCIL8 0x8CAD |
|
#define GL_DEPTH_ATTACHMENT 0x8D00 |
|
#define GL_DEPTH_COMPONENT32F 0x8CAC |
|
#define GL_DEPTH_STENCIL 0x84F9 |
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9 |
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
|
#define GL_FIXED_ONLY 0x891D |
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
|
#define GL_FRAMEBUFFER 0x8D40 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB |
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC |
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9 |
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
|
#define GL_GREEN_INTEGER 0x8D95 |
|
#define GL_HALF_FLOAT 0x140B |
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C |
|
#define GL_INT_SAMPLER_1D 0x8DC9 |
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE |
|
#define GL_INT_SAMPLER_2D 0x8DCA |
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
|
#define GL_INT_SAMPLER_3D 0x8DCB |
|
#define GL_INT_SAMPLER_CUBE 0x8DCC |
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
|
#define GL_MAJOR_VERSION 0x821B |
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
|
#define GL_MAP_READ_BIT 0x0001 |
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
|
#define GL_MAP_WRITE_BIT 0x0002 |
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
|
#define GL_MAX_CLIP_DISTANCES 0x0D32 |
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
|
#define GL_MAX_SAMPLES 0x8D57 |
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B |
|
#define GL_MINOR_VERSION 0x821C |
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
|
#define GL_NUM_EXTENSIONS 0x821D |
|
#define GL_PRIMITIVES_GENERATED 0x8C87 |
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 |
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B |
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 |
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15 |
|
#define GL_QUERY_NO_WAIT 0x8E14 |
|
#define GL_QUERY_WAIT 0x8E13 |
|
#define GL_R11F_G11F_B10F 0x8C3A |
|
#define GL_R16 0x822A |
|
#define GL_R16F 0x822D |
|
#define GL_R16I 0x8233 |
|
#define GL_R16UI 0x8234 |
|
#define GL_R32F 0x822E |
|
#define GL_R32I 0x8235 |
|
#define GL_R32UI 0x8236 |
|
#define GL_R8 0x8229 |
|
#define GL_R8I 0x8231 |
|
#define GL_R8UI 0x8232 |
|
#define GL_RASTERIZER_DISCARD 0x8C89 |
|
#define GL_READ_FRAMEBUFFER 0x8CA8 |
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
|
#define GL_RED_INTEGER 0x8D94 |
|
#define GL_RENDERBUFFER 0x8D41 |
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
|
#define GL_RENDERBUFFER_BINDING 0x8CA7 |
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB |
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
|
#define GL_RENDERBUFFER_WIDTH 0x8D42 |
|
#define GL_RG 0x8227 |
|
#define GL_RG16 0x822C |
|
#define GL_RG16F 0x822F |
|
#define GL_RG16I 0x8239 |
|
#define GL_RG16UI 0x823A |
|
#define GL_RG32F 0x8230 |
|
#define GL_RG32I 0x823B |
|
#define GL_RG32UI 0x823C |
|
#define GL_RG8 0x822B |
|
#define GL_RG8I 0x8237 |
|
#define GL_RG8UI 0x8238 |
|
#define GL_RGB16F 0x881B |
|
#define GL_RGB16I 0x8D89 |
|
#define GL_RGB16UI 0x8D77 |
|
#define GL_RGB32F 0x8815 |
|
#define GL_RGB32I 0x8D83 |
|
#define GL_RGB32UI 0x8D71 |
|
#define GL_RGB8I 0x8D8F |
|
#define GL_RGB8UI 0x8D7D |
|
#define GL_RGB9_E5 0x8C3D |
|
#define GL_RGBA16F 0x881A |
|
#define GL_RGBA16I 0x8D88 |
|
#define GL_RGBA16UI 0x8D76 |
|
#define GL_RGBA32F 0x8814 |
|
#define GL_RGBA32I 0x8D82 |
|
#define GL_RGBA32UI 0x8D70 |
|
#define GL_RGBA8I 0x8D8E |
|
#define GL_RGBA8UI 0x8D7C |
|
#define GL_RGBA_INTEGER 0x8D99 |
|
#define GL_RGB_INTEGER 0x8D98 |
|
#define GL_RG_INTEGER 0x8228 |
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0 |
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 |
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1 |
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
|
#define GL_SEPARATE_ATTRIBS 0x8C8D |
|
#define GL_STENCIL_ATTACHMENT 0x8D20 |
|
#define GL_STENCIL_INDEX1 0x8D46 |
|
#define GL_STENCIL_INDEX16 0x8D49 |
|
#define GL_STENCIL_INDEX4 0x8D47 |
|
#define GL_STENCIL_INDEX8 0x8D48 |
|
#define GL_TEXTURE_1D_ARRAY 0x8C18 |
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A |
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13 |
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C |
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12 |
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#define GL_TEXTURE_DEPTH_TYPE 0x8C16 |
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#define GL_TEXTURE_GREEN_TYPE 0x8C11 |
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#define GL_TEXTURE_RED_TYPE 0x8C10 |
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#define GL_TEXTURE_SHARED_SIZE 0x8C3F |
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#define GL_TEXTURE_STENCIL_SIZE 0x88F1 |
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#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
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#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
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#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
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#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
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#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
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#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
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#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
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#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
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#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
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#define GL_UNSIGNED_INT_24_8 0x84FA |
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#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
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#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 |
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#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 |
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#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
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#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
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#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
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#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
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#define GL_UNSIGNED_INT_VEC2 0x8DC6 |
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#define GL_UNSIGNED_INT_VEC3 0x8DC7 |
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#define GL_UNSIGNED_INT_VEC4 0x8DC8 |
|
#define GL_UNSIGNED_NORMALIZED 0x8C17 |
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#define GL_VERTEX_ARRAY_BINDING 0x85B5 |
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#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
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|
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
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#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
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#define GL_COPY_READ_BUFFER 0x8F36 |
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#define GL_COPY_WRITE_BUFFER 0x8F37 |
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#define GL_INT_SAMPLER_2D_RECT 0x8DCD |
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0 |
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#define GL_INVALID_INDEX 0xFFFFFFFF |
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#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
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#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
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#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
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#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
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#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 |
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B |
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#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
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#define GL_PRIMITIVE_RESTART 0x8F9D |
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#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E |
|
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 |
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#define GL_R16_SNORM 0x8F98 |
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#define GL_R8_SNORM 0x8F94 |
|
#define GL_RG16_SNORM 0x8F99 |
|
#define GL_RG8_SNORM 0x8F95 |
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#define GL_RGB16_SNORM 0x8F9A |
|
#define GL_RGB8_SNORM 0x8F96 |
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#define GL_RGBA16_SNORM 0x8F9B |
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#define GL_RGBA8_SNORM 0x8F97 |
|
#define GL_SAMPLER_2D_RECT 0x8B63 |
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#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 |
|
#define GL_SAMPLER_BUFFER 0x8DC2 |
|
#define GL_SIGNED_NORMALIZED 0x8F9C |
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#define GL_TEXTURE_BINDING_BUFFER 0x8C2C |
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#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 |
|
#define GL_TEXTURE_BUFFER 0x8C2A |
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D |
|
#define GL_TEXTURE_RECTANGLE 0x84F5 |
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#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
|
#define GL_UNIFORM_BUFFER 0x8A11 |
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
|
#define GL_UNIFORM_BUFFER_START 0x8A29 |
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#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39 |
|
#define GL_UNIFORM_OFFSET 0x8A3B |
|
#define GL_UNIFORM_SIZE 0x8A38 |
|
#define GL_UNIFORM_TYPE 0x8A37 |
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#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 |
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 |
|
|
|
#define GL_ALREADY_SIGNALED 0x911A |
|
#define GL_CONDITION_SATISFIED 0x911C |
|
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 |
|
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 |
|
#define GL_CONTEXT_PROFILE_MASK 0x9126 |
|
#define GL_DEPTH_CLAMP 0x864F |
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D |
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 |
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917 |
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 |
|
#define GL_GEOMETRY_SHADER 0x8DD9 |
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916 |
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C |
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E |
|
#define GL_LINES_ADJACENCY 0x000A |
|
#define GL_LINE_STRIP_ADJACENCY 0x000B |
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E |
|
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F |
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#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 |
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 |
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 |
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 |
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 |
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF |
|
#define GL_MAX_INTEGER_SAMPLES 0x9110 |
|
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 |
|
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
|
#define GL_OBJECT_TYPE 0x9112 |
|
#define GL_PROGRAM_POINT_SIZE 0x8642 |
|
#define GL_PROVOKING_VERTEX 0x8E4F |
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 |
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 |
|
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C |
|
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B |
|
#define GL_SAMPLE_MASK 0x8E51 |
|
#define GL_SAMPLE_MASK_VALUE 0x8E52 |
|
#define GL_SAMPLE_POSITION 0x8E50 |
|
#define GL_SIGNALED 0x9119 |
|
#define GL_SYNC_CONDITION 0x9113 |
|
#define GL_SYNC_FENCE 0x9116 |
|
#define GL_SYNC_FLAGS 0x9115 |
|
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
|
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
|
#define GL_SYNC_STATUS 0x9114 |
|
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 |
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 |
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 |
|
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 |
|
#define GL_TEXTURE_SAMPLES 0x9106 |
|
#define GL_TIMEOUT_EXPIRED 0x911B |
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF |
|
#define GL_TRIANGLES_ADJACENCY 0x000C |
|
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D |
|
#define GL_UNSIGNALED 0x9118 |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
|
#define GL_WAIT_FAILED 0x911D |
|
|
|
#define GL_ANY_SAMPLES_PASSED 0x8C2F |
|
#define GL_INT_2_10_10_10_REV 0x8D9F |
|
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC |
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#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB |
|
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA |
|
#define GL_RGB10_A2UI 0x906F |
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#define GL_SAMPLER_BINDING 0x8919 |
|
#define GL_SRC1_COLOR 0x88F9 |
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45 |
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44 |
|
#define GL_TEXTURE_SWIZZLE_G 0x8E43 |
|
#define GL_TEXTURE_SWIZZLE_R 0x8E42 |
|
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 |
|
#define GL_TIMESTAMP 0x8E28 |
|
#define GL_TIME_ELAPSED 0x88BF |
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
|
|
|
#define GL_ACTIVE_SUBROUTINES 0x8DE5 |
|
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 |
|
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 |
|
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 |
|
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 |
|
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B |
|
#define GL_DOUBLE_MAT2 0x8F46 |
|
#define GL_DOUBLE_MAT2x3 0x8F49 |
|
#define GL_DOUBLE_MAT2x4 0x8F4A |
|
#define GL_DOUBLE_MAT3 0x8F47 |
|
#define GL_DOUBLE_MAT3x2 0x8F4B |
|
#define GL_DOUBLE_MAT3x4 0x8F4C |
|
#define GL_DOUBLE_MAT4 0x8F48 |
|
#define GL_DOUBLE_MAT4x2 0x8F4D |
|
#define GL_DOUBLE_MAT4x3 0x8F4E |
|
#define GL_DOUBLE_VEC2 0x8FFC |
|
#define GL_DOUBLE_VEC3 0x8FFD |
|
#define GL_DOUBLE_VEC4 0x8FFE |
|
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F |
|
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 |
|
#define GL_FRACTIONAL_EVEN 0x8E7C |
|
#define GL_FRACTIONAL_ODD 0x8E7B |
|
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D |
|
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F |
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E |
|
#define GL_ISOLINES 0x8E7A |
|
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E |
|
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F |
|
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C |
|
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A |
|
#define GL_MAX_PATCH_VERTICES 0x8E7D |
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F |
|
#define GL_MAX_SUBROUTINES 0x8DE7 |
|
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 |
|
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C |
|
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 |
|
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 |
|
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 |
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#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 |
|
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F |
|
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D |
|
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 |
|
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 |
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A |
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 |
|
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E |
|
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 |
|
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 |
|
#define GL_MAX_VERTEX_STREAMS 0x8E71 |
|
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B |
|
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E |
|
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 |
|
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A |
|
#define GL_PATCHES 0x000E |
|
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 |
|
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 |
|
#define GL_PATCH_VERTICES 0x8E72 |
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B |
|
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C |
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D |
|
#define GL_SAMPLE_SHADING 0x8C36 |
|
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 |
|
#define GL_TESS_CONTROL_SHADER 0x8E88 |
|
#define GL_TESS_EVALUATION_SHADER 0x8E87 |
|
#define GL_TESS_GEN_MODE 0x8E76 |
|
#define GL_TESS_GEN_POINT_MODE 0x8E79 |
|
#define GL_TESS_GEN_SPACING 0x8E77 |
|
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 |
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#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A |
|
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 |
|
/*Copied GL_TRANSFORM_FEEDBACK From: EXT_debug_label*/ |
|
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 |
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#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F |
|
|
|
#define GL_ACTIVE_PROGRAM 0x8259 |
|
#define GL_ALL_SHADER_BITS 0xFFFFFFFF |
|
#define GL_FIXED 0x140C |
|
#define GL_FRAGMENT_SHADER_BIT 0x00000002 |
|
#define GL_GEOMETRY_SHADER_BIT 0x00000004 |
|
#define GL_HIGH_FLOAT 0x8DF2 |
|
#define GL_HIGH_INT 0x8DF5 |
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
|
#define GL_LAYER_PROVOKING_VERTEX 0x825E |
|
#define GL_LOW_FLOAT 0x8DF0 |
|
#define GL_LOW_INT 0x8DF3 |
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
|
#define GL_MAX_VARYING_VECTORS 0x8DFC |
|
#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
|
#define GL_MAX_VIEWPORTS 0x825B |
|
#define GL_MEDIUM_FLOAT 0x8DF1 |
|
#define GL_MEDIUM_INT 0x8DF4 |
|
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
|
#define GL_PROGRAM_BINARY_FORMATS 0x87FF |
|
#define GL_PROGRAM_BINARY_LENGTH 0x8741 |
|
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
|
#define GL_PROGRAM_PIPELINE_BINDING 0x825A |
|
#define GL_PROGRAM_SEPARABLE 0x8258 |
|
#define GL_RGB565 0x8D62 |
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
|
#define GL_SHADER_COMPILER 0x8DFA |
|
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 |
|
#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 |
|
#define GL_UNDEFINED_VERTEX 0x8260 |
|
#define GL_VERTEX_SHADER_BIT 0x00000001 |
|
#define GL_VIEWPORT_BOUNDS_RANGE 0x825D |
|
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F |
|
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C |
|
|
|
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 |
|
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
|
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
|
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 |
|
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 |
|
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 |
|
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 |
|
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 |
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB |
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA |
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 |
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 |
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 |
|
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 |
|
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 |
|
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
|
#define GL_COMMAND_BARRIER_BIT 0x00000040 |
|
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C |
|
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E |
|
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F |
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#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D |
|
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
|
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
|
#define GL_IMAGE_1D 0x904C |
|
#define GL_IMAGE_1D_ARRAY 0x9052 |
|
#define GL_IMAGE_2D 0x904D |
|
#define GL_IMAGE_2D_ARRAY 0x9053 |
|
#define GL_IMAGE_2D_MULTISAMPLE 0x9055 |
|
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 |
|
#define GL_IMAGE_2D_RECT 0x904F |
|
#define GL_IMAGE_3D 0x904E |
|
#define GL_IMAGE_BINDING_ACCESS 0x8F3E |
|
#define GL_IMAGE_BINDING_FORMAT 0x906E |
|
#define GL_IMAGE_BINDING_LAYER 0x8F3D |
|
#define GL_IMAGE_BINDING_LAYERED 0x8F3C |
|
#define GL_IMAGE_BINDING_LEVEL 0x8F3B |
|
#define GL_IMAGE_BINDING_NAME 0x8F3A |
|
#define GL_IMAGE_BUFFER 0x9051 |
|
#define GL_IMAGE_CUBE 0x9050 |
|
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 |
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 |
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 |
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 |
|
#define GL_INT_IMAGE_1D 0x9057 |
|
#define GL_INT_IMAGE_1D_ARRAY 0x905D |
|
#define GL_INT_IMAGE_2D 0x9058 |
|
#define GL_INT_IMAGE_2D_ARRAY 0x905E |
|
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 |
|
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 |
|
#define GL_INT_IMAGE_2D_RECT 0x905A |
|
#define GL_INT_IMAGE_3D 0x9059 |
|
#define GL_INT_IMAGE_BUFFER 0x905C |
|
#define GL_INT_IMAGE_CUBE 0x905B |
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F |
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC |
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 |
|
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 |
|
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 |
|
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF |
|
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 |
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 |
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 |
|
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE |
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 |
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF |
|
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD |
|
#define GL_MAX_IMAGE_SAMPLES 0x906D |
|
#define GL_MAX_IMAGE_UNITS 0x8F38 |
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 |
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD |
|
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB |
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 |
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE |
|
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC |
|
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 |
|
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC |
|
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA |
|
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC |
|
#define GL_NUM_SAMPLE_COUNTS 0x9380 |
|
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D |
|
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C |
|
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E |
|
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B |
|
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
|
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
|
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
|
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F |
|
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
|
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
|
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA |
|
#define GL_UNIFORM_BARRIER_BIT 0x00000004 |
|
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 |
|
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 |
|
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A |
|
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 |
|
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB |
|
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 |
|
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 |
|
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
|
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B |
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C |
|
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 |
|
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 |
|
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A |
|
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
|
|
|
#define GL_ACTIVE_RESOURCES 0x92F5 |
|
#define GL_ACTIVE_VARIABLES 0x9305 |
|
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A |
|
#define GL_ARRAY_SIZE 0x92FB |
|
#define GL_ARRAY_STRIDE 0x92FE |
|
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 |
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED |
|
#define GL_AUTO_GENERATE_MIPMAP 0x8295 |
|
#define GL_BLOCK_INDEX 0x92FD |
|
#define GL_BUFFER 0x82E0 |
|
#define GL_BUFFER_BINDING 0x9302 |
|
#define GL_BUFFER_DATA_SIZE 0x9303 |
|
#define GL_BUFFER_VARIABLE 0x92E5 |
|
#define GL_CAVEAT_SUPPORT 0x82B8 |
|
#define GL_CLEAR_BUFFER 0x82B4 |
|
#define GL_COLOR_COMPONENTS 0x8283 |
|
#define GL_COLOR_ENCODING 0x8296 |
|
#define GL_COLOR_RENDERABLE 0x8286 |
|
#define GL_COMPRESSED_R11_EAC 0x9270 |
|
#define GL_COMPRESSED_RG11_EAC 0x9272 |
|
#define GL_COMPRESSED_RGB8_ETC2 0x9274 |
|
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
|
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
|
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
|
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
|
#define GL_COMPRESSED_SRGB8_ETC2 0x9275 |
|
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
|
#define GL_COMPUTE_SHADER 0x91B9 |
|
#define GL_COMPUTE_SUBROUTINE 0x92ED |
|
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 |
|
#define GL_COMPUTE_TEXTURE 0x82A0 |
|
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 |
|
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 |
|
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 |
|
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 |
|
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D |
|
#define GL_DEBUG_LOGGED_MESSAGES 0x9145 |
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 |
|
#define GL_DEBUG_OUTPUT 0x92E0 |
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 |
|
#define GL_DEBUG_SEVERITY_HIGH 0x9146 |
|
#define GL_DEBUG_SEVERITY_LOW 0x9148 |
|
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 |
|
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B |
|
#define GL_DEBUG_SOURCE_API 0x8246 |
|
#define GL_DEBUG_SOURCE_APPLICATION 0x824A |
|
#define GL_DEBUG_SOURCE_OTHER 0x824B |
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 |
|
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 |
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 |
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D |
|
#define GL_DEBUG_TYPE_ERROR 0x824C |
|
#define GL_DEBUG_TYPE_MARKER 0x8268 |
|
#define GL_DEBUG_TYPE_OTHER 0x8251 |
|
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 |
|
#define GL_DEBUG_TYPE_POP_GROUP 0x826A |
|
#define GL_DEBUG_TYPE_PORTABILITY 0x824F |
|
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 |
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E |
|
#define GL_DEPTH_COMPONENTS 0x8284 |
|
#define GL_DEPTH_RENDERABLE 0x8287 |
|
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA |
|
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE |
|
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF |
|
#define GL_FILTER 0x829A |
|
#define GL_FRAGMENT_SUBROUTINE 0x92EC |
|
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 |
|
#define GL_FRAGMENT_TEXTURE 0x829F |
|
#define GL_FRAMEBUFFER_BLEND 0x828B |
|
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 |
|
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 |
|
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 |
|
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 |
|
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 |
|
#define GL_FRAMEBUFFER_RENDERABLE 0x8289 |
|
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A |
|
#define GL_FULL_SUPPORT 0x82B7 |
|
#define GL_GEOMETRY_SUBROUTINE 0x92EB |
|
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 |
|
#define GL_GEOMETRY_TEXTURE 0x829E |
|
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 |
|
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 |
|
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 |
|
#define GL_IMAGE_CLASS_11_11_10 0x82C2 |
|
#define GL_IMAGE_CLASS_1_X_16 0x82BE |
|
#define GL_IMAGE_CLASS_1_X_32 0x82BB |
|
#define GL_IMAGE_CLASS_1_X_8 0x82C1 |
|
#define GL_IMAGE_CLASS_2_X_16 0x82BD |
|
#define GL_IMAGE_CLASS_2_X_32 0x82BA |
|
#define GL_IMAGE_CLASS_2_X_8 0x82C0 |
|
#define GL_IMAGE_CLASS_4_X_16 0x82BC |
|
#define GL_IMAGE_CLASS_4_X_32 0x82B9 |
|
#define GL_IMAGE_CLASS_4_X_8 0x82BF |
|
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 |
|
#define GL_IMAGE_PIXEL_FORMAT 0x82A9 |
|
#define GL_IMAGE_PIXEL_TYPE 0x82AA |
|
#define GL_IMAGE_TEXEL_SIZE 0x82A7 |
|
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 |
|
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B |
|
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 |
|
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A |
|
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 |
|
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C |
|
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 |
|
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 |
|
#define GL_INTERNALFORMAT_PREFERRED 0x8270 |
|
#define GL_INTERNALFORMAT_RED_SIZE 0x8271 |
|
#define GL_INTERNALFORMAT_RED_TYPE 0x8278 |
|
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 |
|
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 |
|
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D |
|
#define GL_INTERNALFORMAT_SUPPORTED 0x826F |
|
#define GL_IS_PER_PATCH 0x92E7 |
|
#define GL_IS_ROW_MAJOR 0x9300 |
|
#define GL_LOCATION 0x930E |
|
#define GL_LOCATION_INDEX 0x930F |
|
#define GL_MANUAL_GENERATE_MIPMAP 0x8294 |
|
#define GL_MATRIX_STRIDE 0x92FF |
|
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 |
|
#define GL_MAX_COMBINED_DIMENSIONS 0x8282 |
|
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 |
|
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC |
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 |
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 |
|
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD |
|
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB |
|
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 |
|
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC |
|
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB |
|
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 |
|
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE |
|
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB |
|
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF |
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C |
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 |
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 |
|
#define GL_MAX_DEPTH 0x8280 |
|
#define GL_MAX_ELEMENT_INDEX 0x8D6B |
|
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA |
|
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 |
|
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 |
|
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 |
|
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 |
|
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 |
|
#define GL_MAX_HEIGHT 0x827F |
|
#define GL_MAX_LABEL_LENGTH 0x82E8 |
|
#define GL_MAX_LAYERS 0x8281 |
|
#define GL_MAX_NAME_LENGTH 0x92F6 |
|
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 |
|
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 |
|
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE |
|
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD |
|
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 |
|
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 |
|
#define GL_MAX_UNIFORM_LOCATIONS 0x826E |
|
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA |
|
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 |
|
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 |
|
#define GL_MAX_WIDTH 0x827E |
|
#define GL_MIPMAP 0x8293 |
|
#define GL_NAME_LENGTH 0x92F9 |
|
#define GL_NUM_ACTIVE_VARIABLES 0x9304 |
|
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 |
|
#define GL_OFFSET 0x92FC |
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
|
#define GL_PROGRAM 0x82E2 |
|
#define GL_PROGRAM_INPUT 0x92E3 |
|
#define GL_PROGRAM_OUTPUT 0x92E4 |
|
#define GL_PROGRAM_PIPELINE 0x82E4 |
|
#define GL_QUERY 0x82E3 |
|
#define GL_READ_PIXELS 0x828C |
|
#define GL_READ_PIXELS_FORMAT 0x828D |
|
#define GL_READ_PIXELS_TYPE 0x828E |
|
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B |
|
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A |
|
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 |
|
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 |
|
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 |
|
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 |
|
/*Copied GL_SAMPLER From: EXT_debug_label*/ |
|
#define GL_SHADER 0x82E1 |
|
#define GL_SHADER_IMAGE_ATOMIC 0x82A6 |
|
#define GL_SHADER_IMAGE_LOAD 0x82A4 |
|
#define GL_SHADER_IMAGE_STORE 0x82A5 |
|
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
|
#define GL_SHADER_STORAGE_BLOCK 0x92E6 |
|
#define GL_SHADER_STORAGE_BUFFER 0x90D2 |
|
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 |
|
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF |
|
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 |
|
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 |
|
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC |
|
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE |
|
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD |
|
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF |
|
#define GL_SRGB_READ 0x8297 |
|
#define GL_SRGB_WRITE 0x8298 |
|
#define GL_STENCIL_COMPONENTS 0x8285 |
|
#define GL_STENCIL_RENDERABLE 0x8288 |
|
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 |
|
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF |
|
#define GL_TESS_CONTROL_TEXTURE 0x829C |
|
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA |
|
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 |
|
#define GL_TESS_EVALUATION_TEXTURE 0x829D |
|
#define GL_TEXTURE_BUFFER_OFFSET 0x919D |
|
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F |
|
#define GL_TEXTURE_BUFFER_SIZE 0x919E |
|
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 |
|
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 |
|
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 |
|
#define GL_TEXTURE_GATHER 0x82A2 |
|
#define GL_TEXTURE_GATHER_SHADOW 0x82A3 |
|
#define GL_TEXTURE_IMAGE_FORMAT 0x828F |
|
#define GL_TEXTURE_IMAGE_TYPE 0x8290 |
|
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
|
#define GL_TEXTURE_SHADOW 0x82A1 |
|
#define GL_TEXTURE_VIEW 0x82B5 |
|
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD |
|
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB |
|
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE |
|
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC |
|
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C |
|
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D |
|
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 |
|
#define GL_TYPE 0x92FA |
|
#define GL_UNIFORM 0x92E1 |
|
#define GL_UNIFORM_BLOCK 0x92E2 |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC |
|
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E |
|
#define GL_VERTEX_ATTRIB_BINDING 0x82D4 |
|
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 |
|
#define GL_VERTEX_BINDING_DIVISOR 0x82D6 |
|
#define GL_VERTEX_BINDING_OFFSET 0x82D7 |
|
#define GL_VERTEX_BINDING_STRIDE 0x82D8 |
|
#define GL_VERTEX_SUBROUTINE 0x92E8 |
|
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE |
|
#define GL_VERTEX_TEXTURE 0x829B |
|
#define GL_VIEW_CLASS_128_BITS 0x82C4 |
|
#define GL_VIEW_CLASS_16_BITS 0x82CA |
|
#define GL_VIEW_CLASS_24_BITS 0x82C9 |
|
#define GL_VIEW_CLASS_32_BITS 0x82C8 |
|
#define GL_VIEW_CLASS_48_BITS 0x82C7 |
|
#define GL_VIEW_CLASS_64_BITS 0x82C6 |
|
#define GL_VIEW_CLASS_8_BITS 0x82CB |
|
#define GL_VIEW_CLASS_96_BITS 0x82C5 |
|
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 |
|
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 |
|
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 |
|
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 |
|
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC |
|
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD |
|
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE |
|
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF |
|
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 |
|
|
|
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F |
|
#define GL_BUFFER_STORAGE_FLAGS 0x8220 |
|
#define GL_CLEAR_TEXTURE 0x9365 |
|
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 |
|
#define GL_CLIENT_STORAGE_BIT 0x0200 |
|
#define GL_DYNAMIC_STORAGE_BIT 0x0100 |
|
#define GL_LOCATION_COMPONENT 0x934A |
|
#define GL_MAP_COHERENT_BIT 0x0080 |
|
#define GL_MAP_PERSISTENT_BIT 0x0040 |
|
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 |
|
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 |
|
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 |
|
#define GL_QUERY_BUFFER 0x9192 |
|
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 |
|
#define GL_QUERY_BUFFER_BINDING 0x9193 |
|
#define GL_QUERY_RESULT_NO_WAIT 0x9194 |
|
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C |
|
|
|
|
|
|
|
#ifndef GL_ARB_robustness |
|
#define GL_ARB_robustness 1 |
|
extern GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatusARB)(); |
|
#define glGetGraphicsResetStatusARB _ptrc_glGetGraphicsResetStatusARB |
|
extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnColorTableARB)(GLenum, GLenum, GLenum, GLsizei, void *); |
|
#define glGetnColorTableARB _ptrc_glGetnColorTableARB |
|
extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, void *); |
|
#define glGetnCompressedTexImageARB _ptrc_glGetnCompressedTexImageARB |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnConvolutionFilterARB)(GLenum, GLenum, GLenum, GLsizei, void *); |
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#define glGetnConvolutionFilterARB _ptrc_glGetnConvolutionFilterARB |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnHistogramARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *); |
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#define glGetnHistogramARB _ptrc_glGetnHistogramARB |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMapdvARB)(GLenum, GLenum, GLsizei, GLdouble *); |
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#define glGetnMapdvARB _ptrc_glGetnMapdvARB |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMapfvARB)(GLenum, GLenum, GLsizei, GLfloat *); |
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#define glGetnMapfvARB _ptrc_glGetnMapfvARB |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMapivARB)(GLenum, GLenum, GLsizei, GLint *); |
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#define glGetnMapivARB _ptrc_glGetnMapivARB |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnMinmaxARB)(GLenum, GLboolean, GLenum, GLenum, GLsizei, void *); |
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#define glGetnMinmaxARB _ptrc_glGetnMinmaxARB |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapfvARB)(GLenum, GLsizei, GLfloat *); |
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#define glGetnPixelMapfvARB _ptrc_glGetnPixelMapfvARB |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapuivARB)(GLenum, GLsizei, GLuint *); |
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#define glGetnPixelMapuivARB _ptrc_glGetnPixelMapuivARB |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPixelMapusvARB)(GLenum, GLsizei, GLushort *); |
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#define glGetnPixelMapusvARB _ptrc_glGetnPixelMapusvARB |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnPolygonStippleARB)(GLsizei, GLubyte *); |
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#define glGetnPolygonStippleARB _ptrc_glGetnPolygonStippleARB |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnSeparableFilterARB)(GLenum, GLenum, GLenum, GLsizei, void *, GLsizei, void *, void *); |
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#define glGetnSeparableFilterARB _ptrc_glGetnSeparableFilterARB |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, void *); |
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#define glGetnTexImageARB _ptrc_glGetnTexImageARB |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *); |
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#define glGetnUniformdvARB _ptrc_glGetnUniformdvARB |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *); |
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#define glGetnUniformfvARB _ptrc_glGetnUniformfvARB |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *); |
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#define glGetnUniformivARB _ptrc_glGetnUniformivARB |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *); |
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#define glGetnUniformuivARB _ptrc_glGetnUniformuivARB |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); |
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#define glReadnPixelsARB _ptrc_glReadnPixelsARB |
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#endif /*GL_ARB_robustness*/ |
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#ifndef GL_EXT_direct_state_access |
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#define GL_EXT_direct_state_access 1 |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindMultiTextureEXT)(GLenum, GLenum, GLuint); |
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#define glBindMultiTextureEXT _ptrc_glBindMultiTextureEXT |
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extern GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatusEXT)(GLuint, GLenum); |
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#define glCheckNamedFramebufferStatusEXT _ptrc_glCheckNamedFramebufferStatusEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *); |
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#define glClearNamedBufferDataEXT _ptrc_glClearNamedBufferDataEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubDataEXT)(GLuint, GLenum, GLsizeiptr, GLsizeiptr, GLenum, GLenum, const void *); |
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#define glClearNamedBufferSubDataEXT _ptrc_glClearNamedBufferSubDataEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClientAttribDefaultEXT)(GLbitfield); |
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#define glClientAttribDefaultEXT _ptrc_glClientAttribDefaultEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *); |
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#define glCompressedMultiTexImage1DEXT _ptrc_glCompressedMultiTexImage1DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); |
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#define glCompressedMultiTexImage2DEXT _ptrc_glCompressedMultiTexImage2DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); |
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#define glCompressedMultiTexImage3DEXT _ptrc_glCompressedMultiTexImage3DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedMultiTexSubImage1DEXT _ptrc_glCompressedMultiTexSubImage1DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedMultiTexSubImage2DEXT _ptrc_glCompressedMultiTexSubImage2DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedMultiTexSubImage3DEXT _ptrc_glCompressedMultiTexSubImage3DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *); |
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#define glCompressedTextureImage1DEXT _ptrc_glCompressedTextureImage1DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); |
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#define glCompressedTextureImage2DEXT _ptrc_glCompressedTextureImage2DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); |
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#define glCompressedTextureImage3DEXT _ptrc_glCompressedTextureImage3DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedTextureSubImage1DEXT _ptrc_glCompressedTextureSubImage1DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedTextureSubImage2DEXT _ptrc_glCompressedTextureSubImage2DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedTextureSubImage3DEXT _ptrc_glCompressedTextureSubImage3DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); |
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#define glCopyMultiTexImage1DEXT _ptrc_glCopyMultiTexImage1DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); |
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#define glCopyMultiTexImage2DEXT _ptrc_glCopyMultiTexImage2DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei); |
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#define glCopyMultiTexSubImage1DEXT _ptrc_glCopyMultiTexSubImage1DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
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#define glCopyMultiTexSubImage2DEXT _ptrc_glCopyMultiTexSubImage2DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
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#define glCopyMultiTexSubImage3DEXT _ptrc_glCopyMultiTexSubImage3DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); |
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#define glCopyTextureImage1DEXT _ptrc_glCopyTextureImage1DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); |
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#define glCopyTextureImage2DEXT _ptrc_glCopyTextureImage2DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei); |
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#define glCopyTextureSubImage1DEXT _ptrc_glCopyTextureSubImage1DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
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#define glCopyTextureSubImage2DEXT _ptrc_glCopyTextureSubImage2DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
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#define glCopyTextureSubImage3DEXT _ptrc_glCopyTextureSubImage3DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateIndexedEXT)(GLenum, GLuint); |
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#define glDisableClientStateIndexedEXT _ptrc_glDisableClientStateIndexedEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableClientStateiEXT)(GLenum, GLuint); |
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#define glDisableClientStateiEXT _ptrc_glDisableClientStateiEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableIndexedEXT)(GLenum, GLuint); |
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#define glDisableIndexedEXT _ptrc_glDisableIndexedEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttribEXT)(GLuint, GLuint); |
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#define glDisableVertexArrayAttribEXT _ptrc_glDisableVertexArrayAttribEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayEXT)(GLuint, GLenum); |
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#define glDisableVertexArrayEXT _ptrc_glDisableVertexArrayEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateIndexedEXT)(GLenum, GLuint); |
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#define glEnableClientStateIndexedEXT _ptrc_glEnableClientStateIndexedEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableClientStateiEXT)(GLenum, GLuint); |
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#define glEnableClientStateiEXT _ptrc_glEnableClientStateiEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableIndexedEXT)(GLenum, GLuint); |
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#define glEnableIndexedEXT _ptrc_glEnableIndexedEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttribEXT)(GLuint, GLuint); |
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#define glEnableVertexArrayAttribEXT _ptrc_glEnableVertexArrayAttribEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayEXT)(GLuint, GLenum); |
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#define glEnableVertexArrayEXT _ptrc_glEnableVertexArrayEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr); |
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#define glFlushMappedNamedBufferRangeEXT _ptrc_glFlushMappedNamedBufferRangeEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBufferEXT)(GLuint, GLenum); |
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#define glFramebufferDrawBufferEXT _ptrc_glFramebufferDrawBufferEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *); |
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#define glFramebufferDrawBuffersEXT _ptrc_glFramebufferDrawBuffersEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferReadBufferEXT)(GLuint, GLenum); |
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#define glFramebufferReadBufferEXT _ptrc_glFramebufferReadBufferEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenerateMultiTexMipmapEXT)(GLenum, GLenum); |
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#define glGenerateMultiTexMipmapEXT _ptrc_glGenerateMultiTexMipmapEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmapEXT)(GLuint, GLenum); |
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#define glGenerateTextureMipmapEXT _ptrc_glGenerateTextureMipmapEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *); |
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#define glGetBooleanIndexedvEXT _ptrc_glGetBooleanIndexedvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, void *); |
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#define glGetCompressedMultiTexImageEXT _ptrc_glGetCompressedMultiTexImageEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, void *); |
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#define glGetCompressedTextureImageEXT _ptrc_glGetCompressedTextureImageEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *); |
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#define glGetDoubleIndexedvEXT _ptrc_glGetDoubleIndexedvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_vEXT)(GLenum, GLuint, GLdouble *); |
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#define glGetDoublei_vEXT _ptrc_glGetDoublei_vEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *); |
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#define glGetFloatIndexedvEXT _ptrc_glGetFloatIndexedvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_vEXT)(GLenum, GLuint, GLfloat *); |
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#define glGetFloati_vEXT _ptrc_glGetFloati_vEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *); |
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#define glGetFramebufferParameterivEXT _ptrc_glGetFramebufferParameterivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *); |
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#define glGetIntegerIndexedvEXT _ptrc_glGetIntegerIndexedvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *); |
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#define glGetMultiTexEnvfvEXT _ptrc_glGetMultiTexEnvfvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *); |
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#define glGetMultiTexEnvivEXT _ptrc_glGetMultiTexEnvivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *); |
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#define glGetMultiTexGendvEXT _ptrc_glGetMultiTexGendvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *); |
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#define glGetMultiTexGenfvEXT _ptrc_glGetMultiTexGenfvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *); |
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#define glGetMultiTexGenivEXT _ptrc_glGetMultiTexGenivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, void *); |
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#define glGetMultiTexImageEXT _ptrc_glGetMultiTexImageEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *); |
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#define glGetMultiTexLevelParameterfvEXT _ptrc_glGetMultiTexLevelParameterfvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *); |
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#define glGetMultiTexLevelParameterivEXT _ptrc_glGetMultiTexLevelParameterivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *); |
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#define glGetMultiTexParameterIivEXT _ptrc_glGetMultiTexParameterIivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *); |
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#define glGetMultiTexParameterIuivEXT _ptrc_glGetMultiTexParameterIuivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *); |
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#define glGetMultiTexParameterfvEXT _ptrc_glGetMultiTexParameterfvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *); |
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#define glGetMultiTexParameterivEXT _ptrc_glGetMultiTexParameterivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *); |
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#define glGetNamedBufferParameterivEXT _ptrc_glGetNamedBufferParameterivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointervEXT)(GLuint, GLenum, void **); |
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#define glGetNamedBufferPointervEXT _ptrc_glGetNamedBufferPointervEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, void *); |
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#define glGetNamedBufferSubDataEXT _ptrc_glGetNamedBufferSubDataEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *); |
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#define glGetNamedFramebufferAttachmentParameterivEXT _ptrc_glGetNamedFramebufferAttachmentParameterivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *); |
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#define glGetNamedFramebufferParameterivEXT _ptrc_glGetNamedFramebufferParameterivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *); |
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#define glGetNamedProgramLocalParameterIivEXT _ptrc_glGetNamedProgramLocalParameterIivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *); |
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#define glGetNamedProgramLocalParameterIuivEXT _ptrc_glGetNamedProgramLocalParameterIuivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *); |
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#define glGetNamedProgramLocalParameterdvEXT _ptrc_glGetNamedProgramLocalParameterdvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *); |
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#define glGetNamedProgramLocalParameterfvEXT _ptrc_glGetNamedProgramLocalParameterfvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, void *); |
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#define glGetNamedProgramStringEXT _ptrc_glGetNamedProgramStringEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *); |
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#define glGetNamedProgramivEXT _ptrc_glGetNamedProgramivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *); |
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#define glGetNamedRenderbufferParameterivEXT _ptrc_glGetNamedRenderbufferParameterivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetPointerIndexedvEXT)(GLenum, GLuint, void **); |
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#define glGetPointerIndexedvEXT _ptrc_glGetPointerIndexedvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetPointeri_vEXT)(GLenum, GLuint, void **); |
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#define glGetPointeri_vEXT _ptrc_glGetPointeri_vEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, void *); |
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#define glGetTextureImageEXT _ptrc_glGetTextureImageEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *); |
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#define glGetTextureLevelParameterfvEXT _ptrc_glGetTextureLevelParameterfvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *); |
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#define glGetTextureLevelParameterivEXT _ptrc_glGetTextureLevelParameterivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *); |
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#define glGetTextureParameterIivEXT _ptrc_glGetTextureParameterIivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *); |
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#define glGetTextureParameterIuivEXT _ptrc_glGetTextureParameterIuivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *); |
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#define glGetTextureParameterfvEXT _ptrc_glGetTextureParameterfvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *); |
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#define glGetTextureParameterivEXT _ptrc_glGetTextureParameterivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *); |
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#define glGetVertexArrayIntegeri_vEXT _ptrc_glGetVertexArrayIntegeri_vEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *); |
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#define glGetVertexArrayIntegervEXT _ptrc_glGetVertexArrayIntegervEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, void **); |
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#define glGetVertexArrayPointeri_vEXT _ptrc_glGetVertexArrayPointeri_vEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayPointervEXT)(GLuint, GLenum, void **); |
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#define glGetVertexArrayPointervEXT _ptrc_glGetVertexArrayPointervEXT |
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extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledIndexedEXT)(GLenum, GLuint); |
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#define glIsEnabledIndexedEXT _ptrc_glIsEnabledIndexedEXT |
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extern GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferEXT)(GLuint, GLenum); |
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#define glMapNamedBufferEXT _ptrc_glMapNamedBufferEXT |
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extern GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield); |
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#define glMapNamedBufferRangeEXT _ptrc_glMapNamedBufferRangeEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); |
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#define glMatrixFrustumEXT _ptrc_glMatrixFrustumEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadIdentityEXT)(GLenum); |
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#define glMatrixLoadIdentityEXT _ptrc_glMatrixLoadIdentityEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposedEXT)(GLenum, const GLdouble *); |
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#define glMatrixLoadTransposedEXT _ptrc_glMatrixLoadTransposedEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadTransposefEXT)(GLenum, const GLfloat *); |
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#define glMatrixLoadTransposefEXT _ptrc_glMatrixLoadTransposefEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoaddEXT)(GLenum, const GLdouble *); |
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#define glMatrixLoaddEXT _ptrc_glMatrixLoaddEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixLoadfEXT)(GLenum, const GLfloat *); |
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#define glMatrixLoadfEXT _ptrc_glMatrixLoadfEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposedEXT)(GLenum, const GLdouble *); |
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#define glMatrixMultTransposedEXT _ptrc_glMatrixMultTransposedEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultTransposefEXT)(GLenum, const GLfloat *); |
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#define glMatrixMultTransposefEXT _ptrc_glMatrixMultTransposefEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultdEXT)(GLenum, const GLdouble *); |
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#define glMatrixMultdEXT _ptrc_glMatrixMultdEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixMultfEXT)(GLenum, const GLfloat *); |
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#define glMatrixMultfEXT _ptrc_glMatrixMultfEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); |
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#define glMatrixOrthoEXT _ptrc_glMatrixOrthoEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixPopEXT)(GLenum); |
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#define glMatrixPopEXT _ptrc_glMatrixPopEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixPushEXT)(GLenum); |
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#define glMatrixPushEXT _ptrc_glMatrixPushEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); |
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#define glMatrixRotatedEXT _ptrc_glMatrixRotatedEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glMatrixRotatefEXT _ptrc_glMatrixRotatefEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble); |
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#define glMatrixScaledEXT _ptrc_glMatrixScaledEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat); |
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#define glMatrixScalefEXT _ptrc_glMatrixScalefEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble); |
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#define glMatrixTranslatedEXT _ptrc_glMatrixTranslatedEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat); |
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#define glMatrixTranslatefEXT _ptrc_glMatrixTranslatefEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint); |
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#define glMultiTexBufferEXT _ptrc_glMultiTexBufferEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const void *); |
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#define glMultiTexCoordPointerEXT _ptrc_glMultiTexCoordPointerEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat); |
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#define glMultiTexEnvfEXT _ptrc_glMultiTexEnvfEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); |
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#define glMultiTexEnvfvEXT _ptrc_glMultiTexEnvfvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint); |
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#define glMultiTexEnviEXT _ptrc_glMultiTexEnviEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *); |
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#define glMultiTexEnvivEXT _ptrc_glMultiTexEnvivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble); |
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#define glMultiTexGendEXT _ptrc_glMultiTexGendEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *); |
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#define glMultiTexGendvEXT _ptrc_glMultiTexGendvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat); |
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#define glMultiTexGenfEXT _ptrc_glMultiTexGenfEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); |
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#define glMultiTexGenfvEXT _ptrc_glMultiTexGenfvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint); |
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#define glMultiTexGeniEXT _ptrc_glMultiTexGeniEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *); |
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#define glMultiTexGenivEXT _ptrc_glMultiTexGenivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *); |
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#define glMultiTexImage1DEXT _ptrc_glMultiTexImage1DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
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#define glMultiTexImage2DEXT _ptrc_glMultiTexImage2DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
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#define glMultiTexImage3DEXT _ptrc_glMultiTexImage3DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *); |
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#define glMultiTexParameterIivEXT _ptrc_glMultiTexParameterIivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *); |
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#define glMultiTexParameterIuivEXT _ptrc_glMultiTexParameterIuivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat); |
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#define glMultiTexParameterfEXT _ptrc_glMultiTexParameterfEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); |
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#define glMultiTexParameterfvEXT _ptrc_glMultiTexParameterfvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint); |
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#define glMultiTexParameteriEXT _ptrc_glMultiTexParameteriEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *); |
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#define glMultiTexParameterivEXT _ptrc_glMultiTexParameterivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint); |
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#define glMultiTexRenderbufferEXT _ptrc_glMultiTexRenderbufferEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *); |
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#define glMultiTexSubImage1DEXT _ptrc_glMultiTexSubImage1DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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#define glMultiTexSubImage2DEXT _ptrc_glMultiTexSubImage2DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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#define glMultiTexSubImage3DEXT _ptrc_glMultiTexSubImage3DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferDataEXT)(GLuint, GLsizeiptr, const void *, GLenum); |
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#define glNamedBufferDataEXT _ptrc_glNamedBufferDataEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferStorageEXT)(GLuint, GLsizeiptr, const void *, GLbitfield); |
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#define glNamedBufferStorageEXT _ptrc_glNamedBufferStorageEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const void *); |
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#define glNamedBufferSubDataEXT _ptrc_glNamedBufferSubDataEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr); |
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#define glNamedCopyBufferSubDataEXT _ptrc_glNamedCopyBufferSubDataEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint); |
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#define glNamedFramebufferParameteriEXT _ptrc_glNamedFramebufferParameteriEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint); |
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#define glNamedFramebufferRenderbufferEXT _ptrc_glNamedFramebufferRenderbufferEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); |
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#define glNamedFramebufferTexture1DEXT _ptrc_glNamedFramebufferTexture1DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); |
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#define glNamedFramebufferTexture2DEXT _ptrc_glNamedFramebufferTexture2DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint); |
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#define glNamedFramebufferTexture3DEXT _ptrc_glNamedFramebufferTexture3DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint); |
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#define glNamedFramebufferTextureEXT _ptrc_glNamedFramebufferTextureEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum); |
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#define glNamedFramebufferTextureFaceEXT _ptrc_glNamedFramebufferTextureFaceEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint); |
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#define glNamedFramebufferTextureLayerEXT _ptrc_glNamedFramebufferTextureLayerEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); |
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#define glNamedProgramLocalParameter4dEXT _ptrc_glNamedProgramLocalParameter4dEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *); |
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#define glNamedProgramLocalParameter4dvEXT _ptrc_glNamedProgramLocalParameter4dvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glNamedProgramLocalParameter4fEXT _ptrc_glNamedProgramLocalParameter4fEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *); |
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#define glNamedProgramLocalParameter4fvEXT _ptrc_glNamedProgramLocalParameter4fvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint); |
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#define glNamedProgramLocalParameterI4iEXT _ptrc_glNamedProgramLocalParameterI4iEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *); |
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#define glNamedProgramLocalParameterI4ivEXT _ptrc_glNamedProgramLocalParameterI4ivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); |
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#define glNamedProgramLocalParameterI4uiEXT _ptrc_glNamedProgramLocalParameterI4uiEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *); |
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#define glNamedProgramLocalParameterI4uivEXT _ptrc_glNamedProgramLocalParameterI4uivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *); |
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#define glNamedProgramLocalParameters4fvEXT _ptrc_glNamedProgramLocalParameters4fvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *); |
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#define glNamedProgramLocalParametersI4ivEXT _ptrc_glNamedProgramLocalParametersI4ivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *); |
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#define glNamedProgramLocalParametersI4uivEXT _ptrc_glNamedProgramLocalParametersI4uivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const void *); |
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#define glNamedProgramStringEXT _ptrc_glNamedProgramStringEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei); |
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#define glNamedRenderbufferStorageEXT _ptrc_glNamedRenderbufferStorageEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei); |
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#define glNamedRenderbufferStorageMultisampleCoverageEXT _ptrc_glNamedRenderbufferStorageMultisampleCoverageEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei); |
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#define glNamedRenderbufferStorageMultisampleEXT _ptrc_glNamedRenderbufferStorageMultisampleEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dEXT)(GLuint, GLint, GLdouble); |
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#define glProgramUniform1dEXT _ptrc_glProgramUniform1dEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); |
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#define glProgramUniform1dvEXT _ptrc_glProgramUniform1dvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fEXT)(GLuint, GLint, GLfloat); |
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#define glProgramUniform1fEXT _ptrc_glProgramUniform1fEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); |
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#define glProgramUniform1fvEXT _ptrc_glProgramUniform1fvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iEXT)(GLuint, GLint, GLint); |
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#define glProgramUniform1iEXT _ptrc_glProgramUniform1iEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *); |
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#define glProgramUniform1ivEXT _ptrc_glProgramUniform1ivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiEXT)(GLuint, GLint, GLuint); |
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#define glProgramUniform1uiEXT _ptrc_glProgramUniform1uiEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *); |
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#define glProgramUniform1uivEXT _ptrc_glProgramUniform1uivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble); |
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#define glProgramUniform2dEXT _ptrc_glProgramUniform2dEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); |
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#define glProgramUniform2dvEXT _ptrc_glProgramUniform2dvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat); |
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#define glProgramUniform2fEXT _ptrc_glProgramUniform2fEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); |
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#define glProgramUniform2fvEXT _ptrc_glProgramUniform2fvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iEXT)(GLuint, GLint, GLint, GLint); |
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#define glProgramUniform2iEXT _ptrc_glProgramUniform2iEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *); |
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#define glProgramUniform2ivEXT _ptrc_glProgramUniform2ivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint); |
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#define glProgramUniform2uiEXT _ptrc_glProgramUniform2uiEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *); |
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#define glProgramUniform2uivEXT _ptrc_glProgramUniform2uivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble); |
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#define glProgramUniform3dEXT _ptrc_glProgramUniform3dEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); |
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#define glProgramUniform3dvEXT _ptrc_glProgramUniform3dvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat); |
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#define glProgramUniform3fEXT _ptrc_glProgramUniform3fEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); |
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#define glProgramUniform3fvEXT _ptrc_glProgramUniform3fvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint); |
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#define glProgramUniform3iEXT _ptrc_glProgramUniform3iEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *); |
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#define glProgramUniform3ivEXT _ptrc_glProgramUniform3ivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint); |
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#define glProgramUniform3uiEXT _ptrc_glProgramUniform3uiEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *); |
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#define glProgramUniform3uivEXT _ptrc_glProgramUniform3uivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); |
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#define glProgramUniform4dEXT _ptrc_glProgramUniform4dEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); |
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#define glProgramUniform4dvEXT _ptrc_glProgramUniform4dvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glProgramUniform4fEXT _ptrc_glProgramUniform4fEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); |
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#define glProgramUniform4fvEXT _ptrc_glProgramUniform4fvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint); |
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#define glProgramUniform4iEXT _ptrc_glProgramUniform4iEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *); |
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#define glProgramUniform4ivEXT _ptrc_glProgramUniform4ivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); |
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#define glProgramUniform4uiEXT _ptrc_glProgramUniform4uiEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *); |
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#define glProgramUniform4uivEXT _ptrc_glProgramUniform4uivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix2dvEXT _ptrc_glProgramUniformMatrix2dvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix2fvEXT _ptrc_glProgramUniformMatrix2fvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix2x3dvEXT _ptrc_glProgramUniformMatrix2x3dvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix2x3fvEXT _ptrc_glProgramUniformMatrix2x3fvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix2x4dvEXT _ptrc_glProgramUniformMatrix2x4dvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix2x4fvEXT _ptrc_glProgramUniformMatrix2x4fvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix3dvEXT _ptrc_glProgramUniformMatrix3dvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix3fvEXT _ptrc_glProgramUniformMatrix3fvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix3x2dvEXT _ptrc_glProgramUniformMatrix3x2dvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix3x2fvEXT _ptrc_glProgramUniformMatrix3x2fvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix3x4dvEXT _ptrc_glProgramUniformMatrix3x4dvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix3x4fvEXT _ptrc_glProgramUniformMatrix3x4fvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix4dvEXT _ptrc_glProgramUniformMatrix4dvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix4fvEXT _ptrc_glProgramUniformMatrix4fvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix4x2dvEXT _ptrc_glProgramUniformMatrix4x2dvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix4x2fvEXT _ptrc_glProgramUniformMatrix4x2fvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix4x3dvEXT _ptrc_glProgramUniformMatrix4x3dvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix4x3fvEXT _ptrc_glProgramUniformMatrix4x3fvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttribDefaultEXT)(GLbitfield); |
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#define glPushClientAttribDefaultEXT _ptrc_glPushClientAttribDefaultEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint); |
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#define glTextureBufferEXT _ptrc_glTextureBufferEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); |
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#define glTextureBufferRangeEXT _ptrc_glTextureBufferRangeEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *); |
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#define glTextureImage1DEXT _ptrc_glTextureImage1DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
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#define glTextureImage2DEXT _ptrc_glTextureImage2DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
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#define glTextureImage3DEXT _ptrc_glTextureImage3DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexturePageCommitmentEXT)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean); |
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#define glTexturePageCommitmentEXT _ptrc_glTexturePageCommitmentEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *); |
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#define glTextureParameterIivEXT _ptrc_glTextureParameterIivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *); |
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#define glTextureParameterIuivEXT _ptrc_glTextureParameterIuivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat); |
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#define glTextureParameterfEXT _ptrc_glTextureParameterfEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *); |
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#define glTextureParameterfvEXT _ptrc_glTextureParameterfvEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint); |
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#define glTextureParameteriEXT _ptrc_glTextureParameteriEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *); |
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#define glTextureParameterivEXT _ptrc_glTextureParameterivEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureRenderbufferEXT)(GLuint, GLenum, GLuint); |
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#define glTextureRenderbufferEXT _ptrc_glTextureRenderbufferEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei); |
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#define glTextureStorage1DEXT _ptrc_glTextureStorage1DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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#define glTextureStorage2DEXT _ptrc_glTextureStorage2DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); |
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#define glTextureStorage2DMultisampleEXT _ptrc_glTextureStorage2DMultisampleEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); |
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#define glTextureStorage3DEXT _ptrc_glTextureStorage3DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); |
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#define glTextureStorage3DMultisampleEXT _ptrc_glTextureStorage3DMultisampleEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *); |
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#define glTextureSubImage1DEXT _ptrc_glTextureSubImage1DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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#define glTextureSubImage2DEXT _ptrc_glTextureSubImage2DEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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#define glTextureSubImage3DEXT _ptrc_glTextureSubImage3DEXT |
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extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBufferEXT)(GLuint); |
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#define glUnmapNamedBufferEXT _ptrc_glUnmapNamedBufferEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei); |
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#define glVertexArrayBindVertexBufferEXT _ptrc_glVertexArrayBindVertexBufferEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); |
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#define glVertexArrayColorOffsetEXT _ptrc_glVertexArrayColorOffsetEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr); |
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#define glVertexArrayEdgeFlagOffsetEXT _ptrc_glVertexArrayEdgeFlagOffsetEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); |
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#define glVertexArrayFogCoordOffsetEXT _ptrc_glVertexArrayFogCoordOffsetEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); |
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#define glVertexArrayIndexOffsetEXT _ptrc_glVertexArrayIndexOffsetEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr); |
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#define glVertexArrayMultiTexCoordOffsetEXT _ptrc_glVertexArrayMultiTexCoordOffsetEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); |
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#define glVertexArrayNormalOffsetEXT _ptrc_glVertexArrayNormalOffsetEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); |
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#define glVertexArraySecondaryColorOffsetEXT _ptrc_glVertexArraySecondaryColorOffsetEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); |
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#define glVertexArrayTexCoordOffsetEXT _ptrc_glVertexArrayTexCoordOffsetEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint); |
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#define glVertexArrayVertexAttribBindingEXT _ptrc_glVertexArrayVertexAttribBindingEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribDivisorEXT)(GLuint, GLuint, GLuint); |
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#define glVertexArrayVertexAttribDivisorEXT _ptrc_glVertexArrayVertexAttribDivisorEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint); |
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#define glVertexArrayVertexAttribFormatEXT _ptrc_glVertexArrayVertexAttribFormatEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); |
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#define glVertexArrayVertexAttribIFormatEXT _ptrc_glVertexArrayVertexAttribIFormatEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); |
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#define glVertexArrayVertexAttribIOffsetEXT _ptrc_glVertexArrayVertexAttribIOffsetEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); |
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#define glVertexArrayVertexAttribLFormatEXT _ptrc_glVertexArrayVertexAttribLFormatEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); |
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#define glVertexArrayVertexAttribLOffsetEXT _ptrc_glVertexArrayVertexAttribLOffsetEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr); |
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#define glVertexArrayVertexAttribOffsetEXT _ptrc_glVertexArrayVertexAttribOffsetEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint); |
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#define glVertexArrayVertexBindingDivisorEXT _ptrc_glVertexArrayVertexBindingDivisorEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); |
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#define glVertexArrayVertexOffsetEXT _ptrc_glVertexArrayVertexOffsetEXT |
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#endif /*GL_EXT_direct_state_access*/ |
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#ifndef GL_EXT_debug_label |
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#define GL_EXT_debug_label 1 |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetObjectLabelEXT _ptrc_glGetObjectLabelEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *); |
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#define glLabelObjectEXT _ptrc_glLabelObjectEXT |
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#endif /*GL_EXT_debug_label*/ |
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#ifndef GL_EXT_debug_marker |
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#define GL_EXT_debug_marker 1 |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInsertEventMarkerEXT)(GLsizei, const GLchar *); |
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#define glInsertEventMarkerEXT _ptrc_glInsertEventMarkerEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPopGroupMarkerEXT)(); |
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#define glPopGroupMarkerEXT _ptrc_glPopGroupMarkerEXT |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPushGroupMarkerEXT)(GLsizei, const GLchar *); |
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#define glPushGroupMarkerEXT _ptrc_glPushGroupMarkerEXT |
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#endif /*GL_EXT_debug_marker*/ |
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#ifndef GL_GREMEDY_string_marker |
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#define GL_GREMEDY_string_marker 1 |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStringMarkerGREMEDY)(GLsizei, const void *); |
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#define glStringMarkerGREMEDY _ptrc_glStringMarkerGREMEDY |
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#endif /*GL_GREMEDY_string_marker*/ |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum); |
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#define glBlendFunc _ptrc_glBlendFunc |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield); |
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#define glClear _ptrc_glClear |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glClearColor _ptrc_glClearColor |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble); |
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#define glClearDepth _ptrc_glClearDepth |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint); |
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#define glClearStencil _ptrc_glClearStencil |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); |
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#define glColorMask _ptrc_glColorMask |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum); |
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#define glCullFace _ptrc_glCullFace |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum); |
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#define glDepthFunc _ptrc_glDepthFunc |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean); |
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#define glDepthMask _ptrc_glDepthMask |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble); |
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#define glDepthRange _ptrc_glDepthRange |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum); |
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#define glDisable _ptrc_glDisable |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum); |
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#define glDrawBuffer _ptrc_glDrawBuffer |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum); |
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#define glEnable _ptrc_glEnable |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFinish)(); |
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#define glFinish _ptrc_glFinish |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFlush)(); |
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#define glFlush _ptrc_glFlush |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum); |
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#define glFrontFace _ptrc_glFrontFace |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *); |
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#define glGetBooleanv _ptrc_glGetBooleanv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *); |
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#define glGetDoublev _ptrc_glGetDoublev |
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extern GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(); |
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#define glGetError _ptrc_glGetError |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *); |
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#define glGetFloatv _ptrc_glGetFloatv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *); |
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#define glGetIntegerv _ptrc_glGetIntegerv |
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extern GLLOADGEN_EXPORT const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum); |
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#define glGetString _ptrc_glGetString |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, void *); |
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#define glGetTexImage _ptrc_glGetTexImage |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *); |
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#define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); |
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#define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *); |
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#define glGetTexParameterfv _ptrc_glGetTexParameterfv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *); |
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#define glGetTexParameteriv _ptrc_glGetTexParameteriv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum); |
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#define glHint _ptrc_glHint |
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extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum); |
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#define glIsEnabled _ptrc_glIsEnabled |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat); |
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#define glLineWidth _ptrc_glLineWidth |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum); |
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#define glLogicOp _ptrc_glLogicOp |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat); |
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#define glPixelStoref _ptrc_glPixelStoref |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint); |
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#define glPixelStorei _ptrc_glPixelStorei |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat); |
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#define glPointSize _ptrc_glPointSize |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum); |
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#define glPolygonMode _ptrc_glPolygonMode |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum); |
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#define glReadBuffer _ptrc_glReadBuffer |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *); |
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#define glReadPixels _ptrc_glReadPixels |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei); |
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#define glScissor _ptrc_glScissor |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint); |
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#define glStencilFunc _ptrc_glStencilFunc |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint); |
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#define glStencilMask _ptrc_glStencilMask |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum); |
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#define glStencilOp _ptrc_glStencilOp |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *); |
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#define glTexImage1D _ptrc_glTexImage1D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
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#define glTexImage2D _ptrc_glTexImage2D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat); |
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#define glTexParameterf _ptrc_glTexParameterf |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *); |
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#define glTexParameterfv _ptrc_glTexParameterfv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint); |
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#define glTexParameteri _ptrc_glTexParameteri |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *); |
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#define glTexParameteriv _ptrc_glTexParameteriv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei); |
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#define glViewport _ptrc_glViewport |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint); |
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#define glBindTexture _ptrc_glBindTexture |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); |
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#define glCopyTexImage1D _ptrc_glCopyTexImage1D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); |
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#define glCopyTexImage2D _ptrc_glCopyTexImage2D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei); |
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#define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
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#define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *); |
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#define glDeleteTextures _ptrc_glDeleteTextures |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei); |
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#define glDrawArrays _ptrc_glDrawArrays |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const void *); |
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#define glDrawElements _ptrc_glDrawElements |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *); |
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#define glGenTextures _ptrc_glGenTextures |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum, void **); |
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#define glGetPointerv _ptrc_glGetPointerv |
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extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint); |
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#define glIsTexture _ptrc_glIsTexture |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat); |
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#define glPolygonOffset _ptrc_glPolygonOffset |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *); |
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#define glTexSubImage1D _ptrc_glTexSubImage1D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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#define glTexSubImage2D _ptrc_glTexSubImage2D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
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#define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *); |
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#define glDrawRangeElements _ptrc_glDrawRangeElements |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
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#define glTexImage3D _ptrc_glTexImage3D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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#define glTexSubImage3D _ptrc_glTexSubImage3D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum); |
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#define glActiveTexture _ptrc_glActiveTexture |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *); |
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#define glCompressedTexImage1D _ptrc_glCompressedTexImage1D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); |
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#define glCompressedTexImage2D _ptrc_glCompressedTexImage2D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); |
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#define glCompressedTexImage3D _ptrc_glCompressedTexImage3D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, void *); |
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#define glGetCompressedTexImage _ptrc_glGetCompressedTexImage |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean); |
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#define glSampleCoverage _ptrc_glSampleCoverage |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glBlendColor _ptrc_glBlendColor |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum); |
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#define glBlendEquation _ptrc_glBlendEquation |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); |
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#define glBlendFuncSeparate _ptrc_glBlendFuncSeparate |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei); |
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#define glMultiDrawArrays _ptrc_glMultiDrawArrays |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei); |
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#define glMultiDrawElements _ptrc_glMultiDrawElements |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat); |
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#define glPointParameterf _ptrc_glPointParameterf |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *); |
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#define glPointParameterfv _ptrc_glPointParameterfv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint); |
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#define glPointParameteri _ptrc_glPointParameteri |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *); |
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#define glPointParameteriv _ptrc_glPointParameteriv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint); |
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#define glBeginQuery _ptrc_glBeginQuery |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint); |
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#define glBindBuffer _ptrc_glBindBuffer |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const void *, GLenum); |
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#define glBufferData _ptrc_glBufferData |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const void *); |
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#define glBufferSubData _ptrc_glBufferSubData |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *); |
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#define glDeleteBuffers _ptrc_glDeleteBuffers |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *); |
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#define glDeleteQueries _ptrc_glDeleteQueries |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum); |
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#define glEndQuery _ptrc_glEndQuery |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *); |
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#define glGenBuffers _ptrc_glGenBuffers |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *); |
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#define glGenQueries _ptrc_glGenQueries |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *); |
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#define glGetBufferParameteriv _ptrc_glGetBufferParameteriv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, void **); |
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#define glGetBufferPointerv _ptrc_glGetBufferPointerv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, void *); |
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#define glGetBufferSubData _ptrc_glGetBufferSubData |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *); |
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#define glGetQueryObjectiv _ptrc_glGetQueryObjectiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *); |
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#define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *); |
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#define glGetQueryiv _ptrc_glGetQueryiv |
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extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint); |
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#define glIsBuffer _ptrc_glIsBuffer |
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extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint); |
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#define glIsQuery _ptrc_glIsQuery |
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extern GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum); |
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#define glMapBuffer _ptrc_glMapBuffer |
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extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum); |
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#define glUnmapBuffer _ptrc_glUnmapBuffer |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint); |
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#define glAttachShader _ptrc_glAttachShader |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *); |
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#define glBindAttribLocation _ptrc_glBindAttribLocation |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum); |
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#define glBlendEquationSeparate _ptrc_glBlendEquationSeparate |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint); |
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#define glCompileShader _ptrc_glCompileShader |
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extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(); |
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#define glCreateProgram _ptrc_glCreateProgram |
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extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum); |
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#define glCreateShader _ptrc_glCreateShader |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint); |
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#define glDeleteProgram _ptrc_glDeleteProgram |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint); |
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#define glDeleteShader _ptrc_glDeleteShader |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint); |
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#define glDetachShader _ptrc_glDetachShader |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint); |
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#define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *); |
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#define glDrawBuffers _ptrc_glDrawBuffers |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint); |
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#define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); |
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#define glGetActiveAttrib _ptrc_glGetActiveAttrib |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); |
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#define glGetActiveUniform _ptrc_glGetActiveUniform |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *); |
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#define glGetAttachedShaders _ptrc_glGetAttachedShaders |
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extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *); |
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#define glGetAttribLocation _ptrc_glGetAttribLocation |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetProgramInfoLog _ptrc_glGetProgramInfoLog |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *); |
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#define glGetProgramiv _ptrc_glGetProgramiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetShaderInfoLog _ptrc_glGetShaderInfoLog |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetShaderSource _ptrc_glGetShaderSource |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *); |
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#define glGetShaderiv _ptrc_glGetShaderiv |
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extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *); |
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#define glGetUniformLocation _ptrc_glGetUniformLocation |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *); |
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#define glGetUniformfv _ptrc_glGetUniformfv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *); |
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#define glGetUniformiv _ptrc_glGetUniformiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, void **); |
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#define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *); |
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#define glGetVertexAttribdv _ptrc_glGetVertexAttribdv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *); |
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#define glGetVertexAttribfv _ptrc_glGetVertexAttribfv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *); |
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#define glGetVertexAttribiv _ptrc_glGetVertexAttribiv |
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extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint); |
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#define glIsProgram _ptrc_glIsProgram |
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extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint); |
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#define glIsShader _ptrc_glIsShader |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint); |
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#define glLinkProgram _ptrc_glLinkProgram |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *); |
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#define glShaderSource _ptrc_glShaderSource |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); |
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#define glStencilFuncSeparate _ptrc_glStencilFuncSeparate |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint); |
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#define glStencilMaskSeparate _ptrc_glStencilMaskSeparate |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); |
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#define glStencilOpSeparate _ptrc_glStencilOpSeparate |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat); |
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#define glUniform1f _ptrc_glUniform1f |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *); |
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#define glUniform1fv _ptrc_glUniform1fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint); |
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#define glUniform1i _ptrc_glUniform1i |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *); |
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#define glUniform1iv _ptrc_glUniform1iv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat); |
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#define glUniform2f _ptrc_glUniform2f |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *); |
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#define glUniform2fv _ptrc_glUniform2fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint); |
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#define glUniform2i _ptrc_glUniform2i |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *); |
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#define glUniform2iv _ptrc_glUniform2iv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat); |
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#define glUniform3f _ptrc_glUniform3f |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *); |
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#define glUniform3fv _ptrc_glUniform3fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint); |
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#define glUniform3i _ptrc_glUniform3i |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *); |
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#define glUniform3iv _ptrc_glUniform3iv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glUniform4f _ptrc_glUniform4f |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *); |
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#define glUniform4fv _ptrc_glUniform4fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint); |
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#define glUniform4i _ptrc_glUniform4i |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *); |
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#define glUniform4iv _ptrc_glUniform4iv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix2fv _ptrc_glUniformMatrix2fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix3fv _ptrc_glUniformMatrix3fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix4fv _ptrc_glUniformMatrix4fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint); |
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#define glUseProgram _ptrc_glUseProgram |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint); |
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#define glValidateProgram _ptrc_glValidateProgram |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble); |
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#define glVertexAttrib1d _ptrc_glVertexAttrib1d |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *); |
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#define glVertexAttrib1dv _ptrc_glVertexAttrib1dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat); |
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#define glVertexAttrib1f _ptrc_glVertexAttrib1f |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *); |
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#define glVertexAttrib1fv _ptrc_glVertexAttrib1fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort); |
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#define glVertexAttrib1s _ptrc_glVertexAttrib1s |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *); |
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#define glVertexAttrib1sv _ptrc_glVertexAttrib1sv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble); |
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#define glVertexAttrib2d _ptrc_glVertexAttrib2d |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *); |
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#define glVertexAttrib2dv _ptrc_glVertexAttrib2dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat); |
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#define glVertexAttrib2f _ptrc_glVertexAttrib2f |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *); |
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#define glVertexAttrib2fv _ptrc_glVertexAttrib2fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort); |
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#define glVertexAttrib2s _ptrc_glVertexAttrib2s |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *); |
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#define glVertexAttrib2sv _ptrc_glVertexAttrib2sv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble); |
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#define glVertexAttrib3d _ptrc_glVertexAttrib3d |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *); |
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#define glVertexAttrib3dv _ptrc_glVertexAttrib3dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat); |
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#define glVertexAttrib3f _ptrc_glVertexAttrib3f |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *); |
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#define glVertexAttrib3fv _ptrc_glVertexAttrib3fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort); |
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#define glVertexAttrib3s _ptrc_glVertexAttrib3s |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *); |
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#define glVertexAttrib3sv _ptrc_glVertexAttrib3sv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *); |
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#define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *); |
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#define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *); |
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#define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); |
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#define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *); |
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#define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *); |
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#define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *); |
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#define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *); |
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#define glVertexAttrib4bv _ptrc_glVertexAttrib4bv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); |
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#define glVertexAttrib4d _ptrc_glVertexAttrib4d |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *); |
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#define glVertexAttrib4dv _ptrc_glVertexAttrib4dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glVertexAttrib4f _ptrc_glVertexAttrib4f |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *); |
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#define glVertexAttrib4fv _ptrc_glVertexAttrib4fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *); |
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#define glVertexAttrib4iv _ptrc_glVertexAttrib4iv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort); |
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#define glVertexAttrib4s _ptrc_glVertexAttrib4s |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *); |
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#define glVertexAttrib4sv _ptrc_glVertexAttrib4sv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *); |
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#define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *); |
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#define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *); |
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#define glVertexAttrib4usv _ptrc_glVertexAttrib4usv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *); |
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#define glVertexAttribPointer _ptrc_glVertexAttribPointer |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum); |
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#define glBeginConditionalRender _ptrc_glBeginConditionalRender |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum); |
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#define glBeginTransformFeedback _ptrc_glBeginTransformFeedback |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint); |
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#define glBindBufferBase _ptrc_glBindBufferBase |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); |
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#define glBindBufferRange _ptrc_glBindBufferRange |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *); |
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#define glBindFragDataLocation _ptrc_glBindFragDataLocation |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint); |
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#define glBindFramebuffer _ptrc_glBindFramebuffer |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint); |
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#define glBindRenderbuffer _ptrc_glBindRenderbuffer |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint); |
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#define glBindVertexArray _ptrc_glBindVertexArray |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); |
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#define glBlitFramebuffer _ptrc_glBlitFramebuffer |
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extern GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum); |
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#define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum); |
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#define glClampColor _ptrc_glClampColor |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint); |
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#define glClearBufferfi _ptrc_glClearBufferfi |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *); |
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#define glClearBufferfv _ptrc_glClearBufferfv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *); |
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#define glClearBufferiv _ptrc_glClearBufferiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *); |
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#define glClearBufferuiv _ptrc_glClearBufferuiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); |
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#define glColorMaski _ptrc_glColorMaski |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *); |
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#define glDeleteFramebuffers _ptrc_glDeleteFramebuffers |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *); |
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#define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *); |
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#define glDeleteVertexArrays _ptrc_glDeleteVertexArrays |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint); |
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#define glDisablei _ptrc_glDisablei |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint); |
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#define glEnablei _ptrc_glEnablei |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(); |
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#define glEndConditionalRender _ptrc_glEndConditionalRender |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(); |
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#define glEndTransformFeedback _ptrc_glEndTransformFeedback |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr); |
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#define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint); |
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#define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint); |
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#define glFramebufferTexture1D _ptrc_glFramebufferTexture1D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); |
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#define glFramebufferTexture2D _ptrc_glFramebufferTexture2D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); |
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#define glFramebufferTexture3D _ptrc_glFramebufferTexture3D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint); |
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#define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *); |
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#define glGenFramebuffers _ptrc_glGenFramebuffers |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *); |
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#define glGenRenderbuffers _ptrc_glGenRenderbuffers |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *); |
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#define glGenVertexArrays _ptrc_glGenVertexArrays |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum); |
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#define glGenerateMipmap _ptrc_glGenerateMipmap |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *); |
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#define glGetBooleani_v _ptrc_glGetBooleani_v |
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extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *); |
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#define glGetFragDataLocation _ptrc_glGetFragDataLocation |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *); |
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#define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *); |
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#define glGetIntegeri_v _ptrc_glGetIntegeri_v |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *); |
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#define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv |
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extern GLLOADGEN_EXPORT const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint); |
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#define glGetStringi _ptrc_glGetStringi |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *); |
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#define glGetTexParameterIiv _ptrc_glGetTexParameterIiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *); |
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#define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); |
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#define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *); |
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#define glGetUniformuiv _ptrc_glGetUniformuiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *); |
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#define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *); |
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#define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv |
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extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint); |
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#define glIsEnabledi _ptrc_glIsEnabledi |
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extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint); |
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#define glIsFramebuffer _ptrc_glIsFramebuffer |
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extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint); |
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#define glIsRenderbuffer _ptrc_glIsRenderbuffer |
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extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint); |
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#define glIsVertexArray _ptrc_glIsVertexArray |
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extern GLLOADGEN_EXPORT void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield); |
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#define glMapBufferRange _ptrc_glMapBufferRange |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei); |
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#define glRenderbufferStorage _ptrc_glRenderbufferStorage |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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#define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *); |
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#define glTexParameterIiv _ptrc_glTexParameterIiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *); |
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#define glTexParameterIuiv _ptrc_glTexParameterIuiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum); |
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#define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint); |
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#define glUniform1ui _ptrc_glUniform1ui |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *); |
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#define glUniform1uiv _ptrc_glUniform1uiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint); |
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#define glUniform2ui _ptrc_glUniform2ui |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *); |
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#define glUniform2uiv _ptrc_glUniform2uiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint); |
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#define glUniform3ui _ptrc_glUniform3ui |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *); |
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#define glUniform3uiv _ptrc_glUniform3uiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint); |
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#define glUniform4ui _ptrc_glUniform4ui |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *); |
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#define glUniform4uiv _ptrc_glUniform4uiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint); |
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#define glVertexAttribI1i _ptrc_glVertexAttribI1i |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *); |
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#define glVertexAttribI1iv _ptrc_glVertexAttribI1iv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint); |
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#define glVertexAttribI1ui _ptrc_glVertexAttribI1ui |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *); |
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#define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint); |
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#define glVertexAttribI2i _ptrc_glVertexAttribI2i |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *); |
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#define glVertexAttribI2iv _ptrc_glVertexAttribI2iv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint); |
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#define glVertexAttribI2ui _ptrc_glVertexAttribI2ui |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *); |
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#define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint); |
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#define glVertexAttribI3i _ptrc_glVertexAttribI3i |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *); |
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#define glVertexAttribI3iv _ptrc_glVertexAttribI3iv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint); |
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#define glVertexAttribI3ui _ptrc_glVertexAttribI3ui |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *); |
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#define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *); |
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#define glVertexAttribI4bv _ptrc_glVertexAttribI4bv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint); |
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#define glVertexAttribI4i _ptrc_glVertexAttribI4i |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *); |
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#define glVertexAttribI4iv _ptrc_glVertexAttribI4iv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *); |
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#define glVertexAttribI4sv _ptrc_glVertexAttribI4sv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *); |
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#define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint); |
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#define glVertexAttribI4ui _ptrc_glVertexAttribI4ui |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *); |
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#define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *); |
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#define glVertexAttribI4usv _ptrc_glVertexAttribI4usv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const void *); |
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#define glVertexAttribIPointer _ptrc_glVertexAttribIPointer |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); |
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#define glCopyBufferSubData _ptrc_glCopyBufferSubData |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei); |
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#define glDrawArraysInstanced _ptrc_glDrawArraysInstanced |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const void *, GLsizei); |
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#define glDrawElementsInstanced _ptrc_glDrawElementsInstanced |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *); |
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#define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetActiveUniformName _ptrc_glGetActiveUniformName |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *); |
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#define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv |
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extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *); |
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#define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *); |
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#define glGetUniformIndices _ptrc_glGetUniformIndices |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint); |
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#define glPrimitiveRestartIndex _ptrc_glPrimitiveRestartIndex |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint); |
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#define glTexBuffer _ptrc_glTexBuffer |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint); |
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#define glUniformBlockBinding _ptrc_glUniformBlockBinding |
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extern GLLOADGEN_EXPORT GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64); |
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#define glClientWaitSync _ptrc_glClientWaitSync |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync); |
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#define glDeleteSync _ptrc_glDeleteSync |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLint); |
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#define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint); |
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#define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint); |
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#define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex |
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extern GLLOADGEN_EXPORT GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield); |
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#define glFenceSync _ptrc_glFenceSync |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint); |
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#define glFramebufferTexture _ptrc_glFramebufferTexture |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *); |
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#define glGetBufferParameteri64v _ptrc_glGetBufferParameteri64v |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *); |
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#define glGetInteger64i_v _ptrc_glGetInteger64i_v |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *); |
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#define glGetInteger64v _ptrc_glGetInteger64v |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *); |
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#define glGetMultisamplefv _ptrc_glGetMultisamplefv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *); |
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#define glGetSynciv _ptrc_glGetSynciv |
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extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync); |
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#define glIsSync _ptrc_glIsSync |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *); |
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#define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum); |
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#define glProvokingVertex _ptrc_glProvokingVertex |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield); |
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#define glSampleMaski _ptrc_glSampleMaski |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); |
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#define glTexImage2DMultisample _ptrc_glTexImage2DMultisample |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); |
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#define glTexImage3DMultisample _ptrc_glTexImage3DMultisample |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64); |
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#define glWaitSync _ptrc_glWaitSync |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *); |
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#define glBindFragDataLocationIndexed _ptrc_glBindFragDataLocationIndexed |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint, GLuint); |
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#define glBindSampler _ptrc_glBindSampler |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei, const GLuint *); |
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#define glDeleteSamplers _ptrc_glDeleteSamplers |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei, GLuint *); |
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#define glGenSamplers _ptrc_glGenSamplers |
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extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint, const GLchar *); |
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#define glGetFragDataIndex _ptrc_glGetFragDataIndex |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint, GLenum, GLint64 *); |
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#define glGetQueryObjecti64v _ptrc_glGetQueryObjecti64v |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *); |
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#define glGetQueryObjectui64v _ptrc_glGetQueryObjectui64v |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint, GLenum, GLint *); |
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#define glGetSamplerParameterIiv _ptrc_glGetSamplerParameterIiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *); |
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#define glGetSamplerParameterIuiv _ptrc_glGetSamplerParameterIuiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint, GLenum, GLfloat *); |
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#define glGetSamplerParameterfv _ptrc_glGetSamplerParameterfv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint, GLenum, GLint *); |
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#define glGetSamplerParameteriv _ptrc_glGetSamplerParameteriv |
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extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint); |
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#define glIsSampler _ptrc_glIsSampler |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint, GLenum); |
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#define glQueryCounter _ptrc_glQueryCounter |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint, GLenum, const GLint *); |
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#define glSamplerParameterIiv _ptrc_glSamplerParameterIiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint, GLenum, const GLuint *); |
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#define glSamplerParameterIuiv _ptrc_glSamplerParameterIuiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint, GLenum, GLfloat); |
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#define glSamplerParameterf _ptrc_glSamplerParameterf |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint, GLenum, const GLfloat *); |
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#define glSamplerParameterfv _ptrc_glSamplerParameterfv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint, GLenum, GLint); |
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#define glSamplerParameteri _ptrc_glSamplerParameteri |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint, GLenum, const GLint *); |
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#define glSamplerParameteriv _ptrc_glSamplerParameteriv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint, GLuint); |
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#define glVertexAttribDivisor _ptrc_glVertexAttribDivisor |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint); |
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#define glVertexAttribP1ui _ptrc_glVertexAttribP1ui |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *); |
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#define glVertexAttribP1uiv _ptrc_glVertexAttribP1uiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint); |
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#define glVertexAttribP2ui _ptrc_glVertexAttribP2ui |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *); |
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#define glVertexAttribP2uiv _ptrc_glVertexAttribP2uiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint); |
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#define glVertexAttribP3ui _ptrc_glVertexAttribP3ui |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *); |
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#define glVertexAttribP3uiv _ptrc_glVertexAttribP3uiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint); |
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#define glVertexAttribP4ui _ptrc_glVertexAttribP4ui |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *); |
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#define glVertexAttribP4uiv _ptrc_glVertexAttribP4uiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum, GLuint, GLuint); |
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#define glBeginQueryIndexed _ptrc_glBeginQueryIndexed |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum, GLuint); |
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#define glBindTransformFeedback _ptrc_glBindTransformFeedback |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint, GLenum, GLenum); |
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#define glBlendEquationSeparatei _ptrc_glBlendEquationSeparatei |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint, GLenum); |
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#define glBlendEquationi _ptrc_glBlendEquationi |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum); |
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#define glBlendFuncSeparatei _ptrc_glBlendFuncSeparatei |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint, GLenum, GLenum); |
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#define glBlendFunci _ptrc_glBlendFunci |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei, const GLuint *); |
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#define glDeleteTransformFeedbacks _ptrc_glDeleteTransformFeedbacks |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum, const void *); |
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#define glDrawArraysIndirect _ptrc_glDrawArraysIndirect |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum, GLenum, const void *); |
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#define glDrawElementsIndirect _ptrc_glDrawElementsIndirect |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum, GLuint); |
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#define glDrawTransformFeedback _ptrc_glDrawTransformFeedback |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum, GLuint, GLuint); |
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#define glDrawTransformFeedbackStream _ptrc_glDrawTransformFeedbackStream |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum, GLuint); |
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#define glEndQueryIndexed _ptrc_glEndQueryIndexed |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei, GLuint *); |
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#define glGenTransformFeedbacks _ptrc_glGenTransformFeedbacks |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetActiveSubroutineName _ptrc_glGetActiveSubroutineName |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetActiveSubroutineUniformName _ptrc_glGetActiveSubroutineUniformName |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *); |
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#define glGetActiveSubroutineUniformiv _ptrc_glGetActiveSubroutineUniformiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *); |
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#define glGetProgramStageiv _ptrc_glGetProgramStageiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *); |
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#define glGetQueryIndexediv _ptrc_glGetQueryIndexediv |
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extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint, GLenum, const GLchar *); |
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#define glGetSubroutineIndex _ptrc_glGetSubroutineIndex |
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extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *); |
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#define glGetSubroutineUniformLocation _ptrc_glGetSubroutineUniformLocation |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum, GLint, GLuint *); |
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#define glGetUniformSubroutineuiv _ptrc_glGetUniformSubroutineuiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint, GLint, GLdouble *); |
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#define glGetUniformdv _ptrc_glGetUniformdv |
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extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint); |
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#define glIsTransformFeedback _ptrc_glIsTransformFeedback |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat); |
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#define glMinSampleShading _ptrc_glMinSampleShading |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum, const GLfloat *); |
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#define glPatchParameterfv _ptrc_glPatchParameterfv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum, GLint); |
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#define glPatchParameteri _ptrc_glPatchParameteri |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(); |
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#define glPauseTransformFeedback _ptrc_glPauseTransformFeedback |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(); |
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#define glResumeTransformFeedback _ptrc_glResumeTransformFeedback |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint, GLdouble); |
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#define glUniform1d _ptrc_glUniform1d |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint, GLsizei, const GLdouble *); |
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#define glUniform1dv _ptrc_glUniform1dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint, GLdouble, GLdouble); |
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#define glUniform2d _ptrc_glUniform2d |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint, GLsizei, const GLdouble *); |
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#define glUniform2dv _ptrc_glUniform2dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint, GLdouble, GLdouble, GLdouble); |
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#define glUniform3d _ptrc_glUniform3d |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint, GLsizei, const GLdouble *); |
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#define glUniform3dv _ptrc_glUniform3dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble); |
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#define glUniform4d _ptrc_glUniform4d |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint, GLsizei, const GLdouble *); |
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#define glUniform4dv _ptrc_glUniform4dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glUniformMatrix2dv _ptrc_glUniformMatrix2dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glUniformMatrix2x3dv _ptrc_glUniformMatrix2x3dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glUniformMatrix2x4dv _ptrc_glUniformMatrix2x4dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glUniformMatrix3dv _ptrc_glUniformMatrix3dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glUniformMatrix3x2dv _ptrc_glUniformMatrix3x2dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glUniformMatrix3x4dv _ptrc_glUniformMatrix3x4dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glUniformMatrix4dv _ptrc_glUniformMatrix4dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glUniformMatrix4x2dv _ptrc_glUniformMatrix4x2dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glUniformMatrix4x3dv _ptrc_glUniformMatrix4x3dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *); |
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#define glUniformSubroutinesuiv _ptrc_glUniformSubroutinesuiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint, GLuint); |
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#define glActiveShaderProgram _ptrc_glActiveShaderProgram |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint); |
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#define glBindProgramPipeline _ptrc_glBindProgramPipeline |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat); |
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#define glClearDepthf _ptrc_glClearDepthf |
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extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*); |
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#define glCreateShaderProgramv _ptrc_glCreateShaderProgramv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei, const GLuint *); |
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#define glDeleteProgramPipelines _ptrc_glDeleteProgramPipelines |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *); |
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#define glDepthRangeArrayv _ptrc_glDepthRangeArrayv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint, GLdouble, GLdouble); |
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#define glDepthRangeIndexed _ptrc_glDepthRangeIndexed |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat, GLfloat); |
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#define glDepthRangef _ptrc_glDepthRangef |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei, GLuint *); |
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#define glGenProgramPipelines _ptrc_glGenProgramPipelines |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum, GLuint, GLdouble *); |
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#define glGetDoublei_v _ptrc_glGetDoublei_v |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum, GLuint, GLfloat *); |
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#define glGetFloati_v _ptrc_glGetFloati_v |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, void *); |
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#define glGetProgramBinary _ptrc_glGetProgramBinary |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetProgramPipelineInfoLog _ptrc_glGetProgramPipelineInfoLog |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint, GLenum, GLint *); |
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#define glGetProgramPipelineiv _ptrc_glGetProgramPipelineiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *); |
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#define glGetShaderPrecisionFormat _ptrc_glGetShaderPrecisionFormat |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint, GLenum, GLdouble *); |
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#define glGetVertexAttribLdv _ptrc_glGetVertexAttribLdv |
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extern GLLOADGEN_EXPORT GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint); |
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#define glIsProgramPipeline _ptrc_glIsProgramPipeline |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint, GLenum, const void *, GLsizei); |
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#define glProgramBinary _ptrc_glProgramBinary |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint, GLenum, GLint); |
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#define glProgramParameteri _ptrc_glProgramParameteri |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint, GLint, GLdouble); |
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#define glProgramUniform1d _ptrc_glProgramUniform1d |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *); |
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#define glProgramUniform1dv _ptrc_glProgramUniform1dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint, GLint, GLfloat); |
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#define glProgramUniform1f _ptrc_glProgramUniform1f |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *); |
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#define glProgramUniform1fv _ptrc_glProgramUniform1fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint, GLint, GLint); |
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#define glProgramUniform1i _ptrc_glProgramUniform1i |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *); |
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#define glProgramUniform1iv _ptrc_glProgramUniform1iv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint, GLint, GLuint); |
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#define glProgramUniform1ui _ptrc_glProgramUniform1ui |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *); |
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#define glProgramUniform1uiv _ptrc_glProgramUniform1uiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble); |
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#define glProgramUniform2d _ptrc_glProgramUniform2d |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *); |
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#define glProgramUniform2dv _ptrc_glProgramUniform2dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat); |
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#define glProgramUniform2f _ptrc_glProgramUniform2f |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *); |
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#define glProgramUniform2fv _ptrc_glProgramUniform2fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint, GLint, GLint, GLint); |
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#define glProgramUniform2i _ptrc_glProgramUniform2i |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *); |
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#define glProgramUniform2iv _ptrc_glProgramUniform2iv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint, GLint, GLuint, GLuint); |
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#define glProgramUniform2ui _ptrc_glProgramUniform2ui |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *); |
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#define glProgramUniform2uiv _ptrc_glProgramUniform2uiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble); |
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#define glProgramUniform3d _ptrc_glProgramUniform3d |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *); |
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#define glProgramUniform3dv _ptrc_glProgramUniform3dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat); |
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#define glProgramUniform3f _ptrc_glProgramUniform3f |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *); |
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#define glProgramUniform3fv _ptrc_glProgramUniform3fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint); |
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#define glProgramUniform3i _ptrc_glProgramUniform3i |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *); |
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#define glProgramUniform3iv _ptrc_glProgramUniform3iv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint); |
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#define glProgramUniform3ui _ptrc_glProgramUniform3ui |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *); |
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#define glProgramUniform3uiv _ptrc_glProgramUniform3uiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); |
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#define glProgramUniform4d _ptrc_glProgramUniform4d |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *); |
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#define glProgramUniform4dv _ptrc_glProgramUniform4dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glProgramUniform4f _ptrc_glProgramUniform4f |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *); |
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#define glProgramUniform4fv _ptrc_glProgramUniform4fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint); |
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#define glProgramUniform4i _ptrc_glProgramUniform4i |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *); |
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#define glProgramUniform4iv _ptrc_glProgramUniform4iv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); |
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#define glProgramUniform4ui _ptrc_glProgramUniform4ui |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *); |
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#define glProgramUniform4uiv _ptrc_glProgramUniform4uiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix2dv _ptrc_glProgramUniformMatrix2dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix2fv _ptrc_glProgramUniformMatrix2fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix2x3dv _ptrc_glProgramUniformMatrix2x3dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix2x3fv _ptrc_glProgramUniformMatrix2x3fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix2x4dv _ptrc_glProgramUniformMatrix2x4dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix2x4fv _ptrc_glProgramUniformMatrix2x4fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix3dv _ptrc_glProgramUniformMatrix3dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix3fv _ptrc_glProgramUniformMatrix3fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix3x2dv _ptrc_glProgramUniformMatrix3x2dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix3x2fv _ptrc_glProgramUniformMatrix3x2fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix3x4dv _ptrc_glProgramUniformMatrix3x4dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix3x4fv _ptrc_glProgramUniformMatrix3x4fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix4dv _ptrc_glProgramUniformMatrix4dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix4fv _ptrc_glProgramUniformMatrix4fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix4x2dv _ptrc_glProgramUniformMatrix4x2dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix4x2fv _ptrc_glProgramUniformMatrix4x2fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix4x3dv _ptrc_glProgramUniformMatrix4x3dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix4x3fv _ptrc_glProgramUniformMatrix4x3fv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(); |
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#define glReleaseShaderCompiler _ptrc_glReleaseShaderCompiler |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint, GLsizei, const GLint *); |
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#define glScissorArrayv _ptrc_glScissorArrayv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei); |
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#define glScissorIndexed _ptrc_glScissorIndexed |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint, const GLint *); |
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#define glScissorIndexedv _ptrc_glScissorIndexedv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei, const GLuint *, GLenum, const void *, GLsizei); |
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#define glShaderBinary _ptrc_glShaderBinary |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint, GLbitfield, GLuint); |
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#define glUseProgramStages _ptrc_glUseProgramStages |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint); |
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#define glValidateProgramPipeline _ptrc_glValidateProgramPipeline |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint, GLdouble); |
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#define glVertexAttribL1d _ptrc_glVertexAttribL1d |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint, const GLdouble *); |
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#define glVertexAttribL1dv _ptrc_glVertexAttribL1dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint, GLdouble, GLdouble); |
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#define glVertexAttribL2d _ptrc_glVertexAttribL2d |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint, const GLdouble *); |
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#define glVertexAttribL2dv _ptrc_glVertexAttribL2dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble); |
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#define glVertexAttribL3d _ptrc_glVertexAttribL3d |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint, const GLdouble *); |
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#define glVertexAttribL3dv _ptrc_glVertexAttribL3dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); |
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#define glVertexAttribL4d _ptrc_glVertexAttribL4d |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint, const GLdouble *); |
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#define glVertexAttribL4dv _ptrc_glVertexAttribL4dv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const void *); |
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#define glVertexAttribLPointer _ptrc_glVertexAttribLPointer |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint, GLsizei, const GLfloat *); |
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#define glViewportArrayv _ptrc_glViewportArrayv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glViewportIndexedf _ptrc_glViewportIndexedf |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint, const GLfloat *); |
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#define glViewportIndexedfv _ptrc_glViewportIndexedfv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum); |
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#define glBindImageTexture _ptrc_glBindImageTexture |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint); |
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#define glDrawArraysInstancedBaseInstance _ptrc_glDrawArraysInstancedBaseInstance |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint); |
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#define glDrawElementsInstancedBaseInstance _ptrc_glDrawElementsInstancedBaseInstance |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint); |
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#define glDrawElementsInstancedBaseVertexBaseInstance _ptrc_glDrawElementsInstancedBaseVertexBaseInstance |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei); |
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#define glDrawTransformFeedbackInstanced _ptrc_glDrawTransformFeedbackInstanced |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei); |
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#define glDrawTransformFeedbackStreamInstanced _ptrc_glDrawTransformFeedbackStreamInstanced |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *); |
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#define glGetActiveAtomicCounterBufferiv _ptrc_glGetActiveAtomicCounterBufferiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *); |
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#define glGetInternalformativ _ptrc_glGetInternalformativ |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield); |
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#define glMemoryBarrier _ptrc_glMemoryBarrier |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei); |
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#define glTexStorage1D _ptrc_glTexStorage1D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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#define glTexStorage2D _ptrc_glTexStorage2D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); |
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#define glTexStorage3D _ptrc_glTexStorage3D |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei); |
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#define glBindVertexBuffer _ptrc_glBindVertexBuffer |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *); |
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#define glClearBufferData _ptrc_glClearBufferData |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *); |
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#define glClearBufferSubData _ptrc_glClearBufferSubData |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); |
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#define glCopyImageSubData _ptrc_glCopyImageSubData |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC, const void *); |
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#define glDebugMessageCallback _ptrc_glDebugMessageCallback |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); |
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#define glDebugMessageControl _ptrc_glDebugMessageControl |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); |
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#define glDebugMessageInsert _ptrc_glDebugMessageInsert |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint, GLuint, GLuint); |
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#define glDispatchCompute _ptrc_glDispatchCompute |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr); |
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#define glDispatchComputeIndirect _ptrc_glDispatchComputeIndirect |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum, GLenum, GLint); |
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#define glFramebufferParameteri _ptrc_glFramebufferParameteri |
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extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); |
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#define glGetDebugMessageLog _ptrc_glGetDebugMessageLog |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum, GLenum, GLint *); |
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#define glGetFramebufferParameteriv _ptrc_glGetFramebufferParameteriv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *); |
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#define glGetInternalformati64v _ptrc_glGetInternalformati64v |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetObjectLabel _ptrc_glGetObjectLabel |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *); |
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#define glGetObjectPtrLabel _ptrc_glGetObjectPtrLabel |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *); |
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#define glGetProgramInterfaceiv _ptrc_glGetProgramInterfaceiv |
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extern GLLOADGEN_EXPORT GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint, GLenum, const GLchar *); |
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#define glGetProgramResourceIndex _ptrc_glGetProgramResourceIndex |
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extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint, GLenum, const GLchar *); |
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#define glGetProgramResourceLocation _ptrc_glGetProgramResourceLocation |
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extern GLLOADGEN_EXPORT GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *); |
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#define glGetProgramResourceLocationIndex _ptrc_glGetProgramResourceLocationIndex |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetProgramResourceName _ptrc_glGetProgramResourceName |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *); |
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#define glGetProgramResourceiv _ptrc_glGetProgramResourceiv |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint); |
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#define glInvalidateBufferData _ptrc_glInvalidateBufferData |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr); |
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#define glInvalidateBufferSubData _ptrc_glInvalidateBufferSubData |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *); |
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#define glInvalidateFramebuffer _ptrc_glInvalidateFramebuffer |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); |
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#define glInvalidateSubFramebuffer _ptrc_glInvalidateSubFramebuffer |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint, GLint); |
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#define glInvalidateTexImage _ptrc_glInvalidateTexImage |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); |
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#define glInvalidateTexSubImage _ptrc_glInvalidateTexSubImage |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei); |
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#define glMultiDrawArraysIndirect _ptrc_glMultiDrawArraysIndirect |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei); |
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#define glMultiDrawElementsIndirect _ptrc_glMultiDrawElementsIndirect |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *); |
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#define glObjectLabel _ptrc_glObjectLabel |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void *, GLsizei, const GLchar *); |
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#define glObjectPtrLabel _ptrc_glObjectPtrLabel |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(); |
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#define glPopDebugGroup _ptrc_glPopDebugGroup |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *); |
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#define glPushDebugGroup _ptrc_glPushDebugGroup |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint, GLuint, GLuint); |
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#define glShaderStorageBlockBinding _ptrc_glShaderStorageBlockBinding |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); |
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#define glTexBufferRange _ptrc_glTexBufferRange |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); |
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#define glTexStorage2DMultisample _ptrc_glTexStorage2DMultisample |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); |
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#define glTexStorage3DMultisample _ptrc_glTexStorage3DMultisample |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint); |
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#define glTextureView _ptrc_glTextureView |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint, GLuint); |
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#define glVertexAttribBinding _ptrc_glVertexAttribBinding |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint); |
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#define glVertexAttribFormat _ptrc_glVertexAttribFormat |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint); |
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#define glVertexAttribIFormat _ptrc_glVertexAttribIFormat |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint); |
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#define glVertexAttribLFormat _ptrc_glVertexAttribLFormat |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint, GLuint); |
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#define glVertexBindingDivisor _ptrc_glVertexBindingDivisor |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *); |
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#define glBindBuffersBase _ptrc_glBindBuffersBase |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *); |
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#define glBindBuffersRange _ptrc_glBindBuffersRange |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint, GLsizei, const GLuint *); |
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#define glBindImageTextures _ptrc_glBindImageTextures |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint, GLsizei, const GLuint *); |
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#define glBindSamplers _ptrc_glBindSamplers |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint, GLsizei, const GLuint *); |
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#define glBindTextures _ptrc_glBindTextures |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *); |
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#define glBindVertexBuffers _ptrc_glBindVertexBuffers |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield); |
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#define glBufferStorage _ptrc_glBufferStorage |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *); |
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#define glClearTexImage _ptrc_glClearTexImage |
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extern GLLOADGEN_EXPORT void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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#define glClearTexSubImage _ptrc_glClearTexSubImage |
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enum ogl_LoadStatus |
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{ |
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ogl_LOAD_FAILED = 0, |
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ogl_LOAD_SUCCEEDED = 1, |
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}; |
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int ogl_LoadFunctions(); |
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int ogl_GetMinorVersion(); |
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int ogl_GetMajorVersion(); |
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int ogl_IsVersionGEQ(int majorVersion, int minorVersion); |
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#ifdef __cplusplus |
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} |
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#endif /*__cplusplus*/ |
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#endif //POINTER_C_GENERATED_HEADER_OPENGL_H
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